FilaToon / Cell shaded rendering with Filament

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  • A comic style render of the Tomb Raider herself, Lara Croft. Legend outfit converted by Shinteo, Leah character by PedroFurtado. The LUT texture used for the shading is the same one I used in my recent Tifa render. https://www.daz3d.com/gallery#gallery=all&sort=newest&page=1&image=1353778

  • Daz has struck gold with FilaToon, finally some support to this fantastic style.
    Good job Daz Studio people!

  • 3Diva3Diva Posts: 11,432

    Space Jingoroh said:

    Movie

    https://i.imgur.com/NqwuyNY.mp4

    WOW! That animation came out SO GOOD! Well done! That's really fantastic work!

  • 3Diva3Diva Posts: 11,432

    .@TheNathanParable That Lara Croft render came out really cool - I like the warm tones contrasted by the cool fog.

    @thefoodmage I agree that it's great to see NPR support and with such an amazingly fast render engine too! Don't get me wrong, photorealistic renders are great and they will always be something I enjoy, but there's something so fun to me about NPR renders. They really put a smile on my face!

     

     

  • 3Diva said:

    Space Jingoroh said:

    Movie

    https://i.imgur.com/NqwuyNY.mp4

    WOW! That animation came out SO GOOD! Well done! That's really fantastic work!

     Thank you very much.
     I would really like to adjust it more, but DazStudio's interface makes it too much of a hassle to give up.

     There are no control handles on the key graph, so if I don't input the correct answer from the first move, fine tuning later on is a big hassle, and  sometimes I can't fully adjust it even if I take the time and effort.

     It is a very regrettable tool.

  • ArtiniArtini Posts: 9,445

    Despite the problems you have mentioned, @Space Jingoroh, the video looks great.

     

  • ArtiniArtini Posts: 9,445

    TheNathanParable said:

    A comic style render of the Tomb Raider herself, Lara Croft. Legend outfit converted by Shinteo, Leah character by PedroFurtado. The LUT texture used for the shading is the same one I used in my recent Tifa render. https://www.daz3d.com/gallery#gallery=all&sort=newest&page=1&image=1353778

    Another nice achievement.

    I am still debating is it better to use FilaToon for single/double figure scenes

    or more complicated scenes with the environments.

     

  • Alright, i've started experimenting proper with creating something inspired by my old Visual Style shaders, re-using the same colours and trying to emulate the same settings. Due to the lack of ambient occlusion options with FilaToon, i'm trying to emulate that soft shading effect using a simple MatCap texture. It's subtle, but I like the effect.

  • 3Diva3Diva Posts: 11,432

    TheNathanParable said:

    Alright, i've started experimenting proper with creating something inspired by my old Visual Style shaders, re-using the same colours and trying to emulate the same settings. Due to the lack of ambient occlusion options with FilaToon, i'm trying to emulate that soft shading effect using a simple MatCap texture. It's subtle, but I like the effect.

    OH that looks very pretty! And it does emulate the original Visual Style Shaders look quite nicely! :D

  • 3Diva said:

    TheNathanParable said:

    Alright, i've started experimenting proper with creating something inspired by my old Visual Style shaders, re-using the same colours and trying to emulate the same settings. Due to the lack of ambient occlusion options with FilaToon, i'm trying to emulate that soft shading effect using a simple MatCap texture. It's subtle, but I like the effect.

    OH that looks very pretty! And it does emulate the original Visual Style Shaders look quite nicely! :D

    Thanks! I've decided against using LUTs for this, as from my experiments LUTs don't seem to have any effect on casted shadows (like in my Tomb Raider render, if LUTs worked the way I was expecting them to, the shadows cast from her jaw and hair would be more purple to match the LUT).

  • 3Diva3Diva Posts: 11,432
    edited November 1

    One of my favorite things about Filatoon is that it breathes new life into the older figures. This is the Star! Original Figure https://www.daz3d.com/star-original-figure with my custom Filatoon shaders.

     

     

     

    Easy Filatoon - Star Ruby After 14 Smaller.png
    800 x 1040 - 686K
    Post edited by 3Diva on
  • 3Diva That's a fantastic render! Your shaders are looking really good. heart

    I'm also excited that older figures, props and things can now find new uses. smiley

     

    Open question to anyone who might be able to answer. I've only tried applying the FilaToon shaders to G8 a couple of times, but it took a ridiculous amount of time to apply it to the figures and wearable assets. I don't know if I was just working with a corrupted file or something. I have a lot of G8 figures but also a lot of G9, so I don't think it's the library size. Is it supposed to be as quick to apply FilaToon shaders to other generations as it is to G9?

  • algovincianalgovincian Posts: 2,610

    SapphireBlue said:

    3Diva That's a fantastic render! Your shaders are looking really good. heart

    I'm also excited that older figures, props and things can now find new uses. smiley

     

    Open question to anyone who might be able to answer. I've only tried applying the FilaToon shaders to G8 a couple of times, but it took a ridiculous amount of time to apply it to the figures and wearable assets. I don't know if I was just working with a corrupted file or something. I have a lot of G8 figures but also a lot of G9, so I don't think it's the library size. Is it supposed to be as quick to apply FilaToon shaders to other generations as it is to G9?

     

    I definitely have noticed the same behavior, and posted about it a while back in this thread:

    https://www.daz3d.com/forums/discussion/comment/8916196/#Comment_8916196

    Others responded with similar experiences.

    - Greg 

  • algovincian said:

    SapphireBlue said:

    3Diva That's a fantastic render! Your shaders are looking really good. heart

    I'm also excited that older figures, props and things can now find new uses. smiley

     

    Open question to anyone who might be able to answer. I've only tried applying the FilaToon shaders to G8 a couple of times, but it took a ridiculous amount of time to apply it to the figures and wearable assets. I don't know if I was just working with a corrupted file or something. I have a lot of G8 figures but also a lot of G9, so I don't think it's the library size. Is it supposed to be as quick to apply FilaToon shaders to other generations as it is to G9?

     

    I definitely have noticed the same behavior, and posted about it a while back in this thread:

    https://www.daz3d.com/forums/discussion/comment/8916196/#Comment_8916196

    Others responded with similar experiences.

    - Greg 

     

    Thanks Greg! Now I remember coming across your post and 3Diva's comment. I hadn't tried things out a lot yet, so I totally forgot about the post.

    That's a shame - I hope they come up with a fix, and maybe G8 toon figures like someone suggested. I think I should measure my times too - maybe it might be close to the 93 seconds you mentioned, but I swear it felt like 5 minutes or more for every single thing in the scene... lol. I was ready to throw in the towel each time... frown

  • vrba79vrba79 Posts: 1,357

    3Diva said:

    One of my favorite things about Filatoon is that it breathes new life into the older figures. This is the Star! Original Figure https://www.daz3d.com/star-original-figure with my custom Filatoon shaders.

     

     

    Yeah, Pre G8 figures are perfect for it, because lips, nails, nipples, the different parts of the eyes all have their own material zones. You can get away with minimalist texturing that way, and it looks fantastic.

  • vrba79vrba79 Posts: 1,357

    Another tip, check the freebies. They often give away older hair model that will autofit to newer figures and play very well with Filatoon!

  • 3Diva3Diva Posts: 11,432

    SapphireBlue said:

    3Diva That's a fantastic render! Your shaders are looking really good. heart

    I'm also excited that older figures, props and things can now find new uses. smiley

     

    Thank you! :D That's very nice of you to say! I'm really loving seeing everyone's work with FilaToon! And yeah, most of the older figures do look really nice with Filatoon, IMO. I'm enjoying using those older assets again!

  • 3Diva3Diva Posts: 11,432

    @vrba79 Good tip! And yeah, I agree that the older stuff does lend itself well to the NPR look. :D With Filatoon it's so easy to blend the old and the new together in a scene. 

  • vrba79vrba79 Posts: 1,357

    And if it looks a tad low-poly you can just add a subdivision layer and you're golden!

  • MoreTNMoreTN Posts: 292

    @3Diva and @TheNathanParable - I am so excited to see what you folks come up with Can't wait!

  • 3Diva3Diva Posts: 11,432

    MoreTN said:

    @3Diva and @TheNathanParable - I am so excited to see what you folks come up with Can't wait!

    Awesome! Thank you so much for the encouragement and for the support - I'm working on the tutorial and promo imagery. With luck I'll be submitting it soon. :)

  • scorpioscorpio Posts: 8,405

    3Diva said:

    One of my favorite things about Filatoon is that it breathes new life into the older figures. This is the Star! Original Figure https://www.daz3d.com/star-original-figure with my custom Filatoon shaders.

     

     

     

    Are you talking about actual new toon shaders for filament or presets for Filatoon. 

  • 3Diva3Diva Posts: 11,432

    scorpio said:

    3Diva said:

    One of my favorite things about Filatoon is that it breathes new life into the older figures. This is the Star! Original Figure https://www.daz3d.com/star-original-figure with my custom Filatoon shaders.

     

     

     

    Are you talking about actual new toon shaders for filament or presets for Filatoon. 

    New shader presets using the FilaToon shader as a base, not a completely new shader. Kind of like the Altern8 skin shader system but for FilaToon. I'm still not very good with the shader mixer. lol 

  • ArtiniArtini Posts: 9,445

    Another trial of UltraScenery 2 rendered with FilaToon.

    For the transmapped leaves PBR Masked Treshold set to 0.12 does not help much.

  • 3Diva3Diva Posts: 11,432
    Artini said:

    Another trial of UltraScenery 2 rendered with FilaToon.

    For the transmapped leaves PBR Masked Treshold set to 0.12 does not help much.

    That looks cool! The leaves though - did you add the trans maps back to the cutout opacity slots?
  • ArtiniArtini Posts: 9,445

    Thanks for that tips, @3Diva.

    I have forgotten about these cutout opacity slots.

     

  • TheNathanParableTheNathanParable Posts: 1,035
    edited November 5

    Went through my old Poser library and dug out this classic freebie anime figure, Kururu by Mato, along with the Hatsune Miku freebie outfit by casiopea.

    As someone who's been a Miku fan since 2007, this was a joy to make. FilaToon really helps to breathe new life into these classic anime models!

    FUN FACT: The hand closest to the camera is actually scaled much larger than the other, to help exaggerate the forced perspective.

    https://www.daz3d.com/gallery#gallery=all&sort=newest&page=1&image=1354239

    Post edited by TheNathanParable on
  • SolitarySandpiperSolitarySandpiper Posts: 550
    edited 1:13AM

    Cool tip for the hand.. i might try that on this horror scene i was working on for halloween.

    241105020203.jpg
    2883 x 1707 - 3M
    Post edited by SolitarySandpiper at
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