FilaToon / Cell shaded rendering with Filament

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  • vrba79vrba79 Posts: 1,432

    TheNathanParable said:

    Ok, so...I can't show the full version of this as it's intended for my uh *ahem* alternate BlueSky account... devil

    But I REALLY like how the face came out, so i'm sharing that here. @Oso3D 's FilaToon Kit was especially useful here, as well as his FilaToon Beards.

    https://www.daz3d.com/oso-filatoon-kit-for-genesis-9

    https://www.daz3d.com/oso-filatoon-beards-for-genesis-9

    Wow! We're pushing past the anime-style implications of this shader.

  • 3Diva said:

    @captainalvord Nice! He reminds me, slightly, of Christopher Walken.

    I noticed that too after I posted it.  Wasn't my intention but a nice surprise. 

  • cain-xcain-x Posts: 195
    edited February 5

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    Post edited by cain-x on
  • Richard HaseltineRichard Haseltine Posts: 102,291

    cain-x said:

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    While both Filament and Iray offfer a form of PBR rendering they are not the same. Filament and Iray do have documentation, and the DS chnage logs etc. tell you which versions DS is using, if you wish to compare features.

  • 3Diva3Diva Posts: 11,716

    cain-x said:

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    The transparency/opacity issues have been solved if you use the Filatoon Shader on the hair (or anything else that has a transparency/cutout opacity map).

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