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Thank you @Silent Winter I was worried I wasn't rendering right. :)
@Mada
Thank you for all you are doing!!
Actually that's a sort of optical illusion... because the floating iris sunk into the eye sockets, then from whatever direction, even with no camera in Perspective View, you'll see the eyes still "gaze at you" but their Transforms have no change.
okay thank you, I thought so (optical illusion thing) ^^. Set the camera and then move the iris a bit manually works for me tho.
I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.
A great addition this was after quite a rather controversial new change to the DAZ ecosystem. Well done for this new option.
If you don't own Look At Me II scripts... https://www.daz3d.com/look-at-me-ii-pose-control you either can tweak eyes rotation by using Point At to a Camera or a Null node. Or, tweak eyes rotation by using Eye Look... Pose Control properties.
Hey all! I'm having an issue with outlining. I know someone mentioned if pants were not outlining right, or if the spot between the shirt and waist of pants was dotted, the answer is to make the pants a little bigger. I did that and nothing happened. I couldn't find any other post that gave alternate suggestions. Am I out of luck here?
The pants are for a G8 Male, converted to G9. Is that the problem?
Thank you kindly! Seems I can only get them to work when I load a new figure. The posing controls don''t do anything if I add the toon socket and iris onto an existing genesis 9 save, which was what I was trying to do.
I've spent some time on studying this issue last night, and found Outline shell doesn't work well on sharp edge... especially on the edge with no extrusion at all (screenshot 1)... So if you look at the inside edge of the belt, you can see the outline but from the front, you can't ...
I found two ways to improve it:
1) Thicken the edge by using Thickener plugin so as to generate a new Outline Shell on the extruded edge (screenshot 1 ~ 2). So it's pretty easy if you own Thickener.
2) Post-work ~~ also easy.
I checked... it works on my side with adding socket / floating iris to the existing G9 figure. And you also need to delete Genesis 9 Eyes node ~~ as below SS.
This is really great news to hear. I have some old Toon characters I made for Dawn and Dusk 1 (Tina and Tommy) and I might just see how they look with the new shader and render options.
Thank you. I put the plugin on my wish list. It's a little out of my budget right now since I got the vicky package.
I have applied light setup for iray to Filatoon scene and has just reduced the lights intensity.
It is great to see the result of the lights immediately.
Hello Everyone! I'm back with a couple of questions after reviewing the FAQ post at the beginning of this thread.
I don't know where to look for this folder called G9 Toon. The only place I have the anime feminine and male figures is within the group called "Genesis 9 Starter Essentials." In the figures filter, I get 12 figures, 2 of wich are the G9 Anime male and female. If there is another place where I can find them faster, I'd love it.
I found the outline geometry shell (or rather how to get it into the scene) but my question is about the purple list below in the next image. I don't know where to find that particular goodie.
Under Filatoon Presets, the guide says there are two ways to adjust the outline thickness. I cannot find option 2 anywhere. No preset filter I found had the mentioned 'Filatoon > Outline > Add' Script. Please let me know what I'm doing wrong in searching for this preset folder.
On my machine, I find the filatoon shaders by being in my Smart Content panel and selecting Shaders > Filament > Default Resources. I assume not all machines are the same so I just wanted to mention my peculiar machine's set up in case anyone else was scratching their head because they don't have the other folder.
I really sincerely appreciate all those who have been digging into this product and helping the community by posting this knowledge. Thank you Thank you!
Check screenshot 1 ~ 3
Check screenshot 4
Check screenshot 5.
Ooooh..... you've got a Genesis 9 Toon Starter Essentials. I only had that when installing. I haven't see that folder sense.
Finding the right hair is going to be the trick with Filament. Transmapped surfaces and Filament go together like chocolate and creamed spinach.
I'm rather pleased that Daz3D has actually given us a proper G9 anime character bases, for free no less.
We have a new defacto Aiko/Hiro combo.
For the first question answered with screenshots 1,2,3.... YAY, Thank you
For the second question answered with screenshot 4 ... yikes, I don't have the purple stuff except when I click on the anime boy or animae girl. If that's what is to be expected, then I'm all set. If it's supposed to be around for other things (like clothing I've applied the filatoon general shader to it's not.
For the last question answered with screenshot 5 ... yikes. Daz Studio returns nothing when I'm doing a Surface search for Filatoon. It doesn't matter what I have selected in the scene (either clothing or the anime figure itself.)
Here is a basic question: How does one go about converting an Iray item to Filament? I have been applying the Filatoon shader to an object thinking that's all I had to do.. Now I'm wondering if I'm doing something wrong.
I'm sorry for all the questions. I'm just trying to learn this and I'm a bit on the dim side.
Ugh. I think it was because I was being lazy and just hiding the eyes. At this rate, I'll owe you a salary! Thanks (yet) again
I think for coverting to Filatoon it is enough to choose a surfaces on the object and click one of the presets for Filatoon.
It looks like it converts also 3Delight surfaces, as well.
Very Nice! :)
I love FilaToon! :)
So making headway with all this but now the lighting seems to be off. I loaded in ONE Distant Light and set the intensity up to 200, still getting a very dull looking result. I tried loading up some of my custome 3DL light sets and still getting a very dull outcome so not sure why the Viewport is not letting enough light to shine through but it's not good for what I'm trying to accomplish (mostly testing but I have ideas) Here is a screen grab of the viewport and the light settings.
Depend on the case you're work on. For instance, if you're converting Iray Uber shader to Filatoon shader. Check screenshot 1 ~ 3
If you could get shader presets by going for Option 1 in above screenshot 5, you could've got them under Surfaces pane > Preset tab. Post me a screenshot...
You must select a surface or surfaces in Surfaces pane before applying Filatoon shader. Be noted, a Shader or Shader Preset can only be applied on selected surface(s). Also check below screenshot 1 ~ 3.
The presets for FilaToon are under ShaderPresets in the library.
You're there. Just try this:
Instead of "Setting the Intensity to..." grab hold of that slider and drag it left or right.
Create > Create New Filament Draw Options Node
Select that and play with color grading, contrast, exposure, scene and/or distant light strengths....
I use additional spot lights to add this color here, that color there and a sharp highlight.... yeah.... right there... sort of thing.
As you play with your distant light intensity, notice the changes. After it gets closer to what you want, try rotating it around for different effects.
For my lighting rig I load in a spot and set it to mimic the view I'm looking through. Then I look through the camera and aim it. One thing that I've found to work rather nicely for that with Rosie (since she has such big hair) is to select her hair and target that while looking through the spot so that I have better control over how I'm aiming - then back off to where I'd actually like the light to be.
It's nicer doing these things in Filament with FilaToon since we see the immediate results.
If I'm not seeing the results of the light I'm working with, I grab that Luminosity slider and drag it - and keep dragging until change occurs.
It's a little crazy to get used to because we're not in the habit of seeing such real-time results