Anime Toons and Filatoon Shader Q&A

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  • ArtsyDragonArtsyDragon Posts: 679

    Silent Winter said:

    ArtsyDragon said:

    Okay, I'm slowly getting it. Here is the question:

    When I go to render, I get a warning message that says WARNING! Obscuring the viewport during an OpenGL render may corrupt the final image.

    How do I render without this error? Am I doing something wrong? I have never used Filament before so please educate me. I am dull witted.

    I didn't see this answered so:
    It's more a warning than an error - you can happily click 'ok' and it'll render. If you don't want to see the warning every time, just click the select box for "don't show this again" . It's just letting you know that if you open a bunch of stuff over your render area while rendering in OpenGL, it might muck up your render. So...don't do that ;)

    Edit: It'll give that warning whether you have the viewport obscured at the time or not. It's not something you did wrong.

    Thank you @Silent Winter I was worried I wasn't rendering right. :)

  • ArtsyDragonArtsyDragon Posts: 679

    @Mada 

    Thank you for all you are doing!!

  • crosswindcrosswind Posts: 6,846

    m4dara said:

    The "floating iris" always focuses on my camera. So the Figure always looks at "me". Why? :) What am I doing wrong O_O?

    Actually that's a sort of optical illusion... because the floating iris sunk into the eye sockets, then from whatever direction, even with no camera in Perspective View, you'll see the eyes still "gaze at you" but their Transforms have no change.

  • m4daram4dara Posts: 13

    okay thank you, I thought so (optical illusion thing) ^^. Set the camera and then move the iris a bit manually works for me tho.

  • GordigGordig Posts: 10,041

  • I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

  • Marty3DMarty3D Posts: 43

    A great addition this was after quite a rather controversial new change to the DAZ ecosystem. Well done for this new option.

  • crosswindcrosswind Posts: 6,846

    ainm.sloinneadh said:

    I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

    If you don't own Look At Me II scripts...  https://www.daz3d.com/look-at-me-ii-pose-control you either can tweak eyes rotation by using Point At to a Camera or a Null node. Or, tweak eyes rotation by using Eye Look... Pose Control properties.

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  • ArtsyDragonArtsyDragon Posts: 679

    Hey all! I'm having an issue with outlining. I know someone mentioned if pants were not outlining right, or if the spot between the shirt and waist of pants was dotted, the answer is to make the pants a little bigger. I did that and nothing happened. I couldn't find any other post that gave alternate suggestions. Am I out of luck here?

    The pants are for a G8 Male, converted to G9. Is that the problem?

  • crosswind said:

    ainm.sloinneadh said:

    I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

    If you don't own Look At Me II scripts...  https://www.daz3d.com/look-at-me-ii-pose-control you either can tweak eyes rotation by using Point At to a Camera or a Null node. Or, tweak eyes rotation by using Eye Look... Pose Control properties.

    Thank you kindly! Seems I can only get them to work when I load a new figure. The posing controls don''t do anything if I add the toon socket and iris onto an existing genesis 9 save, which was what I was trying to do.

  • crosswindcrosswind Posts: 6,846
    edited October 12

    ArtsyDragon said:

    Hey all! I'm having an issue with outlining. I know someone mentioned if pants were not outlining right, or if the spot between the shirt and waist of pants was dotted, the answer is to make the pants a little bigger. I did that and nothing happened. I couldn't find any other post that gave alternate suggestions. Am I out of luck here?

    The pants are for a G8 Male, converted to G9. Is that the problem?

    I've spent some time on studying this issue last night, and found Outline shell doesn't work well on sharp edge... especially on the edge with no extrusion at all (screenshot 1)... So if you look at the inside edge of the belt, you can see the outline but from the front, you can't ...

    I found two ways to improve it:

    1) Thicken the edge by using Thickener plugin so as to generate a new Outline Shell on the extruded edge (screenshot 1 ~ 2). So it's pretty easy if you own Thickener.
    2) Post-work ~~ also easy.

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    Post edited by crosswind on
  • crosswindcrosswind Posts: 6,846

    ainm.sloinneadh said:

    crosswind said:

    ainm.sloinneadh said:

    I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

    If you don't own Look At Me II scripts...  https://www.daz3d.com/look-at-me-ii-pose-control you either can tweak eyes rotation by using Point At to a Camera or a Null node. Or, tweak eyes rotation by using Eye Look... Pose Control properties.

    Thank you kindly! Seems I can only get them to work when I load a new figure. The posing controls don''t do anything if I add the toon socket and iris onto an existing genesis 9 save, which was what I was trying to do.

    I checked... it works on my side with adding socket / floating iris to the existing G9 figure. And you also need to delete Genesis 9 Eyes node ~~ as below SS.

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  • RAMWolffRAMWolff Posts: 10,211

    Mada said:

    scorpio said:

    Is this an actual Shader - ie it can be applied to anything? 

    Does the latest version of DS 4.23 work in windows 10, I've got the impression that it needs windows 11?

    Yes it is an actual shader and it can be applied to anything - and then use Filament to render it out. The scripts supplied will create an outline and set up the shader in your surfaces tab, then you can tweak till its how you like it.
    I prefer to disconnect all the other maps and only use a base map, and then tweak the rim lighting.

    I am not sure about the windows 10 question, I will ask. I however don't think that's the case. Edit to add - yes it works fine on Windows 10

    This is really great news to hear.  I have some old Toon characters I made for Dawn and Dusk 1 (Tina and Tommy) and I might just see how they look with the new shader and render options.  

  • ArtsyDragonArtsyDragon Posts: 679

    crosswind said:

    I've spent some time on studying this issue last night, and found Outline shell doesn't work well on sharp edge... especially on the edge with no extrusion at all (screenshot 1)... So if you look at the inside edge of the belt, you can see the outline but from the front, you can't ...

    I found two ways to improve it:

    1) Thicken the edge by using Thickener plugin so as to generate a new Outline Shell on the extruded edge (screenshot 1 ~ 2). So it's pretty easy if you own Thickener.
    2) Post-work ~~ also easy.

    Thank you. I put the plugin on my wish list. It's a little out of my budget right now since I got the vicky package.

     

  • ArtiniArtini Posts: 9,445
    edited October 12

    I have applied light setup for iray to Filatoon scene and has just reduced the lights intensity.

    It is great to see the result of the lights immediately.

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  • ArtsyDragonArtsyDragon Posts: 679

    Hello Everyone! I'm back with a couple of questions after reviewing the FAQ post at the beginning of this thread.

    Mada said:

    You will find a new folder called Genesis 9 Toon with 2 figures - Genesis 9 Base Anime Feminine and Genesis 9 Base Masculine. MallenLane did an absolutely amazing job on sculpting and rigging the toons, everytime I use them I smile because its such a pleasure to work with :)

    I don't know where to look for this folder called G9 Toon. The only place I have the anime feminine and male figures is within the group called "Genesis 9 Starter Essentials." In the figures filter, I get 12 figures, 2 of wich are the G9 Anime male and female. If there is another place where I can find them faster, I'd love it.

    The Filatoon shader is used in combination with Filament’s fast rendering. The toon outline is accomplished by creating a geometry shell and applying a special shader to it.

    I found the outline geometry shell (or rather how to get it into the scene) but my question is about the purple list below in the next image. I don't know where to find that particular goodie. 

    Under Filatoon Presets, the guide says there are two ways to adjust the outline thickness. I cannot find option 2 anywhere. No preset filter I found had the mentioned 'Filatoon > Outline > Add' Script. Please let me know what I'm doing wrong in searching for this preset folder.

    Q : Where can I find the FilaToon shader scripts
    A : My DAZ 3D Library > Shader Presets > Filatoon. Under that you will find FilaToon - Base and Filatoon - Outline. You can also apply any of the presets and it will create the outline geoshell if it doesn't exist (except for FilaToon - Constant, it will apply the shader without the outline). If everything is black after you apply the preset make sure you're in the Filatoon renderer, and either turn on Auto Headlamp or add some lights.

    On my machine, I find the filatoon shaders by being in my Smart Content panel and selecting Shaders > Filament > Default Resources. I assume not all machines are the same so I just wanted to mention my peculiar machine's set up in case anyone else was scratching their head because they don't have the other folder.

    I really sincerely appreciate all those who have been digging into this product and helping the community by posting this knowledge. Thank you Thank you!

  • crosswindcrosswind Posts: 6,846

    ArtsyDragon said:

    Hello Everyone! I'm back with a couple of questions after reviewing the FAQ post at the beginning of this thread.

    Mada said:

    You will find a new folder called Genesis 9 Toon with 2 figures - Genesis 9 Base Anime Feminine and Genesis 9 Base Masculine. MallenLane did an absolutely amazing job on sculpting and rigging the toons, everytime I use them I smile because its such a pleasure to work with :)

    I don't know where to look for this folder called G9 Toon. The only place I have the anime feminine and male figures is within the group called "Genesis 9 Starter Essentials." In the figures filter, I get 12 figures, 2 of wich are the G9 Anime male and female. If there is another place where I can find them faster, I'd love it.

    Check screenshot 1 ~ 3

    The Filatoon shader is used in combination with Filament’s fast rendering. The toon outline is accomplished by creating a geometry shell and applying a special shader to it.

    I found the outline geometry shell (or rather how to get it into the scene) but my question is about the purple list below in the next image. I don't know where to find that particular goodie. 

    Check screenshot 4

    Under Filatoon Presets, the guide says there are two ways to adjust the outline thickness. I cannot find option 2 anywhere. No preset filter I found had the mentioned 'Filatoon > Outline > Add' Script. Please let me know what I'm doing wrong in searching for this preset folder.

    Check screenshot 5.

    Q : Where can I find the FilaToon shader scripts
    A : My DAZ 3D Library > Shader Presets > Filatoon. Under that you will find FilaToon - Base and Filatoon - Outline. You can also apply any of the presets and it will create the outline geoshell if it doesn't exist (except for FilaToon - Constant, it will apply the shader without the outline). If everything is black after you apply the preset make sure you're in the Filatoon renderer, and either turn on Auto Headlamp or add some lights.

    On my machine, I find the filatoon shaders by being in my Smart Content panel and selecting Shaders > Filament > Default Resources. I assume not all machines are the same so I just wanted to mention my peculiar machine's set up in case anyone else was scratching their head because they don't have the other folder.

    I really sincerely appreciate all those who have been digging into this product and helping the community by posting this knowledge. Thank you Thank you!

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  • ArtsyDragonArtsyDragon Posts: 679

    Ooooh..... you've got a Genesis 9 Toon Starter Essentials. I only had that when installing. I haven't see that folder sense. 

  • vrba79vrba79 Posts: 1,357

    Finding the right hair is going to be the trick with Filament. Transmapped surfaces and Filament go together like chocolate and creamed spinach.

  • vrba79vrba79 Posts: 1,357

    I'm rather pleased that Daz3D has actually given us a proper G9 anime character bases, for free no less.

    We have a new defacto Aiko/Hiro combo.

  • ArtsyDragonArtsyDragon Posts: 679

    For the first question answered with screenshots 1,2,3.... YAY, Thank you

    For the second question answered with screenshot 4 ... yikes, I don't have the purple stuff except when I click on the anime boy or animae girl. If that's what is to be expected, then I'm all set. If it's supposed to be around for other things (like clothing I've applied the filatoon general shader to it's not.

    For the last question answered with screenshot 5 ... yikes. Daz Studio returns nothing when I'm doing a Surface search for Filatoon. It doesn't matter what I have selected in the scene (either clothing or the anime figure itself.)

    Here is a basic question: How does one go about converting an Iray item to Filament? I have been applying the Filatoon shader to an object thinking that's all I had to do.. Now I'm wondering if I'm doing something wrong.

    I'm sorry for all the questions. I'm just trying to learn this and I'm a bit on the dim side.

  • crosswind said:

    ainm.sloinneadh said:

    crosswind said:

    ainm.sloinneadh said:

    I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

    If you don't own Look At Me II scripts...  https://www.daz3d.com/look-at-me-ii-pose-control you either can tweak eyes rotation by using Point At to a Camera or a Null node. Or, tweak eyes rotation by using Eye Look... Pose Control properties.

    Thank you kindly! Seems I can only get them to work when I load a new figure. The posing controls don''t do anything if I add the toon socket and iris onto an existing genesis 9 save, which was what I was trying to do.

    I checked... it works on my side with adding socket / floating iris to the existing G9 figure. And you also need to delete Genesis 9 Eyes node ~~ as below SS.

    Ugh. I think it was because I was being lazy and just hiding the eyes. At this rate, I'll owe you a salary! Thanks (yet) again heart

  • ArtiniArtini Posts: 9,445

    I think for coverting to Filatoon it is enough to choose a surfaces on the object and click one of the presets for Filatoon.

    It looks like it converts also 3Delight surfaces, as well.

     

  • DartanbeckDartanbeck Posts: 21,522

    HighElf said:

    Okay, so after a few rounds with the shader and a lot of hair ruffling, I got this out of the whole conversion.

    And after a few try-and-error rotations in Ps, I also got something I really like as my new wallpaper.

    All that is left now, are decent environments that use the Filatoon shader proper. Those conversions can get wonky, especially with plants.

    Very Nice! :)

  • DartanbeckDartanbeck Posts: 21,522
    edited October 12

    I love FilaToon! :)

    Post edited by Dartanbeck on
  • RAMWolffRAMWolff Posts: 10,211

    So making headway with all this but now the lighting seems to be off.  I loaded in ONE Distant Light and set the intensity up to 200, still getting a very dull looking result.  I tried loading up some of my custome 3DL light sets and still getting a very dull outcome so not sure why the Viewport is not letting enough light to shine through but it's not good for what I'm trying to accomplish (mostly testing but I have ideas) Here is a screen grab of the viewport and the light settings. 

     

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  • crosswindcrosswind Posts: 6,846
    edited October 12

    ArtsyDragon said:

    For the first question answered with screenshots 1,2,3.... YAY, Thank you

    For the second question answered with screenshot 4 ... yikes, I don't have the purple stuff except when I click on the anime boy or animae girl. If that's what is to be expected, then I'm all set. If it's supposed to be around for other things (like clothing I've applied the filatoon general shader to it's not.

    Depend on the case you're work on. For instance, if you're converting Iray Uber shader to Filatoon shader. Check screenshot 1 ~ 3

    For the last question answered with screenshot 5 ... yikes. Daz Studio returns nothing when I'm doing a Surface search for Filatoon. It doesn't matter what I have selected in the scene (either clothing or the anime figure itself.)

    If you could get shader presets by going for Option 1 in above screenshot 5, you could've got them under Surfaces pane > Preset tab. Post me a screenshot...

    Here is a basic question: How does one go about converting an Iray item to Filament? I have been applying the Filatoon shader to an object thinking that's all I had to do.. Now I'm wondering if I'm doing something wrong.

    You must select a surface or surfaces in Surfaces pane before applying Filatoon shader. Be noted, a Shader or Shader Preset can only be applied on selected surface(s). Also check below screenshot 1 ~ 3.

    I'm sorry for all the questions. I'm just trying to learn this and I'm a bit on the dim side.

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  • ArtiniArtini Posts: 9,445
    edited October 12

    The presets for FilaToon are under ShaderPresets in the library.

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  • DartanbeckDartanbeck Posts: 21,522
    edited October 12

    You're there. Just try this:

    Instead of "Setting the Intensity to..." grab hold of that slider and drag it left or right. 

    Create > Create New Filament Draw Options Node

    Select that and play with color grading, contrast, exposure, scene and/or distant light strengths....

     

    I use additional spot lights to add this color here, that color there and a sharp highlight.... yeah.... right there... sort of thing.

     

    As you play with your distant light intensity, notice the changes. After it gets closer to what you want, try rotating it around for different effects.

     

    For my lighting rig I load in a spot and set it to mimic the view I'm looking through. Then I look through the camera and aim it. One thing that I've found to work rather nicely for that with Rosie (since she has such big hair) is to select her hair and target that while looking through the spot so that I have better control over how I'm aiming - then back off to where I'd actually like the light to be.

    It's nicer doing these things in Filament with FilaToon since we see the immediate results.

    If I'm not seeing the results of the light I'm working with, I grab that Luminosity slider and drag it - and keep dragging until change occurs.

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,522
    edited October 12

    It's a little crazy to get used to because we're not in the habit of seeing such real-time results

    Post edited by Dartanbeck on
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