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Could this be rewitten for filatoon https://www.daz3d.com/rssy-3delight-and-iray-to-filament
Thanks, will try experimenting with that. And you're right about the Iray shader, just didn't recognize it because the outlining is making it look very different. :)
I also discovered some artifacts on the suit which are parts which I had hidden using Opacity Cutout. Apparently it is the outlining that is causing these as they disappear if I remove the shell from the suit.
Yea, a neat idea ! I have SP and I can even quickly do it in Blender with Ucupaint... will try. Thank you very much!
I'm having quite a time of trying to get the anime figures to look like other G9 characters I want to turn into Toons. If I use the anime figure, they look weird when I remove the anime head and body then find the head and body to apply. If I use the regular figure, their eyes are funky. In the screen shot below, the anime is on the left, the character Talan is on the right already with the Toon shader applied.
Any suggestions? I would love to make the Gen9 figure have the right eyes. I just am not sure how to go about it.
Thanks for answering again. Indeed, many things could be happening. The old Filament Draw Options were there, and though it was updated, some old configurations may be written under the covers that I'm unaware of. And, to be honest, I was having problems with shadows in this scene even before the update. I had this idea to convert everything to FilaToon to try to solve it, so, since it was already kinda broken, I think it's better to import the parts into a new scene and convert it from there. I just wanted to share my experience because other people may have not so nice surprises when converting old filament scenes to FilaToon, so I'm leaving the warning.
I started with Base Anime Feminine and dialed some Bette converted to G9. The environment is Colorful Toon Street. The hair is Nyoko Hair.from Aiko 3
It will have to be completely remade because, though technically both are filament, FilaToon is a completely new beast. There wasn't an exclusive old filament shader -- we were basically using Uber Iray ignoring the parts that didn't work (like translucency, metallic flakes, some top coat configuration, for instance) and adjusting it accordingly. FilaToon has its own shader with its specificities. Someone correct me if I'm wrong, but I don't even know if a proper conversion tool can be made because there are some configurations you can't even extract from the Uber Iray shader (for instance, ambient, shadow, rim; even the glossy layer works differently).
Pretty ! You turned on Bloom ?
It looks like you're zeroing the body and head, I should have been clearer on zeroing the character morph - there's proportion dials connected to the main dial so you need to actually zero the main dial. See image - on the shaping tab search for Anime, then select Currently Used and then find the main morph - for the female that is Base Anime Feminine and for the male its Base Anime Masculine. That will then zero all proportion dials as well.
No, I didn't. This is just the way the Filatoon shader made it. The bulb has emission on.
You can find toony eyes in G9 starter essential and quite a few material presets. Just load them to your G9 characters and delete original eye nodes.
However, as you said, if you work on a toon figure and want to replace its head / body morph with other G9 figures, just Zero the figure (with Zero option!), then dial the morph properties of other G9 figure(s), that'll also do !
Awesome - I wondered when you would start playing :D
@barbult I love that shape mix! Cool idea to mix Bette in!
Odd ~ I don't have this effect without turning on Bloom in fila draw options... but when I wanted to show you by tweaking Bloom property, DS crashed due to filament api...
When I try to use the FilaToon shader on multiple parts of a scene or figure at once, it doesn't seem to work. Usually I can just highlight everything in the surface tab and apply a shader to everything but with FilaToon, I have to select one object at a time which is very time consuming. Not sure why this is happening..?
@barbult
An example... flame on the candle has emission with Filatoon shader, but without Bloom, no light. Why ?
Firstly select multiple figures / props in Scene pane, then select all surfaces in Surfaces pane, then apply filatoon shader. It'll work.
That's what I did and always normally do, but it didn't work with the toon shaders. I'm wondering if it's because I saved the shaders under scripts and was using it from there rather than from the icon in smart content or the conten library?
I don't think so... the behavior of applying a shader should be always same no matter wherever you place the user-facing file.
I just tried the way you said, it worked. Pls try again ?
Oh, since you told me where to look for bloom, I took a screenshot of my Filament Draw Options. It does have some bloom settings. I didn't explicitly set those settings. What I did do is start with the Basic FilaToon Environment. Maybe that set the Bloom.
Yep, you're right ! I got it !
Oh I tried and tried. It would only shade one of the items although they were all selected. This has never happened before with other shaders. Even just selecting a bikini bottom and top, only one would take the shader, I had to do the other separately. Then I tried a scene with multiple objects and it was a nightmare having to select one object at a time. I'll try next time using the shader from the content library instead of scripts to see if that helps.
Here's a short video, pls dbl-check it. Hold Ctrl or Shift key when multi-select items in Scene pane. https://mega.nz/file/GLhXHISb#PYIJ1C36Yt_6zljpqC9xLK_EgD9ULIvZjC_zmxpicgw
Is there any possibility of adding hatching and/or halftone to the shader?
I know how to select. I do it all the time, These are the only shaders that don't work for me with multiple selections but it might be because I saved the shaders under scripts for easy access. I'll try later clicking directly from the library.
I love this upgrade so much. :D
For people wondering about the shader working on Genesis 8:
It does, but requires a bit of tweakings.
Realistic skins that have wrinkles, blemish, discolourings etc etc look not very flattering, the Toon skins for Iray ( that are relatively flat and apply to all G8 figures) provided the best result to be converted.
The Filatoon G9 anatomy geometries for eyebrows and eyelashes fit with the autofit, BUT they will lose their rigging and material application with this method, so be careful.
G8 Toon brows and eyelashes might also work, but remember the transparancy might get wonky as well.
Applying the outline also works, in the scene panel, select the outline to change it's color to soften the effect on the skin.
Yuzuru 8 converted to Filatoon.
Yes, it does. You need to have line tesselation set to 3 for both viewport and render, and then you can make it look like this:
edit: or this
Thank you, it took me a while to find the right ones. I have the body set now just like I wanted it to be. I had to monkey around with the various head morphs before I got but baby I got it! YAY!!!
First one is without the Toon shader, the second is with it.
Finally I can render so fast multi-figure scenes, this time with elevator from:
https://www.daz3d.com/modular-transit-terminus