Anime Toons and Filatoon Shader Q&A

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  • I figured if i'm gonna really delve into FilaToon, I should probably have a base character setup I vibe with. After playing with a bunch of Gen9 Essential morphs, i've manage to get a 90s Bishoujo type face I really like!

    P.S This was actually my second attempt, Daz crashed before I could save the first.

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    Gen9Bishoujo2.png
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  • WonderlandWonderland Posts: 6,855
    edited October 13

    I'm not sure, but it's possible that the older set I was using was what was causing the problems with multiple selections not working that I mentioned earlier. Anyway, another issue is that PAs never expected their products to be used like this so often the lines don't work on detail sections of clothing. It's hit and miss finding outfits that work. Might have to use actual drawing skills to add lines to some things lol. I still feel that these are rather plain and eventually people will be able to tell this is from Daz so I think postwork will be needed to make people's images stand out. Something like this certainly needs a lot of postwork lol! 

    My feelings about this are similar to how I feel about AI. At the beginning when I created something in AI, I was all "Wow! This is amazing!" Then I started to see all the flaws and spent a lot of time fixing those flaws. Same with this. There's no magic "make art" button and we still have to use actual skills. But I guess that's a good thing lol. 
     

    filatoon g9 mix darling cookie hair kuj mc dress.png
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    Post edited by Wonderland on
  • MadaMada Posts: 1,967

    TheNathanParable said:

    I figured if i'm gonna really delve into FilaToon, I should probably have a base character setup I vibe with. After playing with a bunch of Gen9 Essential morphs, i've manage to get a 90s Bishoujo type face I really like!

    P.S This was actually my second attempt, Daz crashed before I could save the first.

    That looks great! You definitely captured the look

  • MoogeeMoogee Posts: 41

    This is fun. Anime mixed with the toon kid. Hal for G8 tooned up. And remember the original toon generations? Works pretty well with them to. 

    Toon Kid 1.jpg
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    toon hal.jpg
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    toon gen.jpg
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  •  When I use FilaToon Shader to set a toonized item to be invisible in part or transparent with CutOut Opacity, only the black chunks of the outline remain.
     Is there any way to get rid of this?

     So far, the only way I can find is to erase all of the item, not just a portion of it.

  • barbultbarbult Posts: 24,224

    Space Jingoroh said:

     When I use FilaToon Shader to set a toonized item to be invisible in part or transparent with CutOut Opacity, only the black chunks of the outline remain.
     Is there any way to get rid of this?

     So far, the only way I can find is to erase all of the item, not just a portion of it.

    Try putting the opacity map on the corresponding surface of the outline.

  • barbult said:

    Space Jingoroh said:

     When I use FilaToon Shader to set a toonized item to be invisible in part or transparent with CutOut Opacity, only the black chunks of the outline remain.
     Is there any way to get rid of this?

     So far, the only way I can find is to erase all of the item, not just a portion of it.

    Try putting the opacity map on the corresponding surface of the outline.

     Thank you for your reply.

     As a test, I created a black and white mask and loaded it into Surface's CutOut Opacity.
     The result was the same. 

  • Ok, here's what I mean about my main issue with the MatCap feature.

    On the left is the hairstyle without a MatCap. I've made the ambient colour black so that the shadows are much more obvious.

    On the right is the same hairstyle with a MatCap set to Screen at full strength. As you can see all the original shading and shadows are gone, which is a shame because the MatCap feature COULD be very helpful for faking hair highlights without them having to be painted onto the base texture.

    Screenshot 2024-10-14 023555.png
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    Screenshot 2024-10-14 023614.png
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  • MadaMada Posts: 1,967
    edited October 14

    What happens if you tone the weight down a bit? And changing the Base Color Blend to Color Dodge gave me some interesting highlights as well :)

    Post edited by Mada on
  • WonderlandWonderland Posts: 6,855

    Moogee said:

    This is fun. Anime mixed with the toon kid. Hal for G8 tooned up. And remember the original toon generations? Works pretty well with them to. 
     

    Those look great! What hairs did you use/? The shading looks great on them.

  • Mada said:

    What happens if you tone the weight down a bit? And changing the Base Color Blend to Color Dodge gave me some interesting highlights as well :)

    Turning down the weight blends the two results together; so the shadows do appear, but they'll be weaker. I guess with some tweaking of the colours you could compensate for the reduced strength of the shadows while still having some visible matcap effects. I'll be sure to try that!

  • SapphireBlueSapphireBlue Posts: 938
    edited October 14

    There's a lot of fun to be had digging up old assets for hair and things. Here's the millenium horse and a hair for Cookie/Koshini I think. Just noticed Wonderland used the same hair! smiley For the environment, increasing the mesh offset for the outline by a lot really made a difference. Some of the toon hair shaders (like FSL's one) also form a nice base for the filatoon hair shader to work on.

    Post edited by SapphireBlue on
  • barbultbarbult Posts: 24,224
    edited October 14

    Watch out; she's mad!

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    Post edited by barbult on
  • Space JingorohSpace Jingoroh Posts: 157
    edited October 14

     How do I set the lens distortion type to cylindrical or spherical when rendering VR images with FilaToon?


     This is iRay spherical.

    VR.png
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    Post edited by Space Jingoroh on
  • MarcCCTxMarcCCTx Posts: 924

    How do I set the lens distortion type to cylindrical or spherical when rendering VR images with FilaToon?

     

    There's a problem that this is a single image. There are no objects to outline, for the toon effect. You can attach the image to a sphere and make the it a filatoon, but it is still a background image.

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  • DartanbeckDartanbeck Posts: 21,522

    Gordig said:

    Dartanbeck said:

    • Why does the hair disappear if I only apply the base shader to that?

    Because dForce Strand-Based Hair doesn't work with the shader

    Yes, it does. You need to have line tesselation set to 3 for both viewport and render, and then you can make it look like this: 

    edit: or this

    yes Awesome!!!

  • DartanbeckDartanbeck Posts: 21,522

    Wow! Fantastic Renders everyone! Awesome!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    MarcCCTx said:

    How do I set the lens distortion type to cylindrical or spherical when rendering VR images with FilaToon?

     

    There's a problem that this is a single image. There are no objects to outline, for the toon effect. You can attach the image to a sphere and make the it a filatoon, but it is still a background image.

    I think they mean why can't they render a spherical lens scene

    short answer that's iray only

    I had the same frustration with 3Delight too when I wanted to do one, the preview window which Filament uses still does spherical in iray  

  • MartialMartial Posts: 421

    I finaly see where Filatoon was installed by DIM or by Defaut ressource  ie  inside C:\Users\MY Name\Documents\DAZ 3D\Studio\My Daz Connect Library\data\cloud\1_13176\shader presets\filatoon

    I dont know why so i have to copy manually the files and paste it where is my library

    i have always installed manually my products whitout problem in
    D:\DAZStudio4 64 bits
     where is my DAZStudio soft
    and my principal library is  at in D:\DAZStudio4 64 bits\My Library
    i have another library at E:\DAZStudio Library\My Library sur E

    <

  • LeanaLeana Posts: 11,647

    Martial said:

    I finaly see where Filatoon was installed by DIM or by Defaut ressource  ie  inside C:\Users\MY Name\Documents\DAZ 3D\Studio\My Daz Connect Library\data\cloud\1_13176\shader presets\filatoon

    That path suggests you installed it via Connect (using the "install" option from smart content).

  • Restarted the machine.  I CAN load the toon figure directly, and it seems to work fine.  But if I try to apply the toon materials to another V9 figure, I still get the error.

    2024-10-14 07:43:04.884 [INFO] :: Begin asset load (merge): /People/Genesis 9 Toon/Materials/Daz Originals/Anime Materials/G9 Anime All MAT Feminine.duf
    2024-10-14 07:43:04.892 [INFO] :: Determining missing assets...
    2024-10-14 07:43:04.946 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
    2024-10-14 07:43:04.946 [WARNING] :: Error loading asset: D:/Daz Dim Purchaces/people/genesis 9 toon/materials/daz originals/anime materials/g9 anime all mat feminine.duf
        Operation failed

     

  • crosswindcrosswind Posts: 6,846

    Have you had V9 figure selected in Scene pane ?

  • DartanbeckDartanbeck Posts: 21,522

    thistledownsname said:

    Restarted the machine.  I CAN load the toon figure directly, and it seems to work fine.  But if I try to apply the toon materials to another V9 figure, I still get the error.

    2024-10-14 07:43:04.884 [INFO] :: Begin asset load (merge): /People/Genesis 9 Toon/Materials/Daz Originals/Anime Materials/G9 Anime All MAT Feminine.duf
    2024-10-14 07:43:04.892 [INFO] :: Determining missing assets...
    2024-10-14 07:43:04.946 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
    2024-10-14 07:43:04.946 [WARNING] :: Error loading asset: D:/Daz Dim Purchaces/people/genesis 9 toon/materials/daz originals/anime materials/g9 anime all mat feminine.duf
        Operation failed

    For applying FilaToon to any figure other than Genesis 9 Toon figures, you'll want to use the Shader Presets rtaher than the Material Presets.

    You could possibly try loading the Material presets to a Genesis 9 figure, just know that the added bits - Eyes, Eyelashes, etc., are entirely different on Genesis 9 comapred to Genesis 9 Toon, so no changes will occur.

  • Space JingorohSpace Jingoroh Posts: 157
    edited October 14

    WendyLuvsCatz said:

    MarcCCTx said:

    How do I set the lens distortion type to cylindrical or spherical when rendering VR images with FilaToon?

     

    There's a problem that this is a single image. There are no objects to outline, for the toon effect. You can attach the image to a sphere and make the it a filatoon, but it is still a background image.

    I think they mean why can't they render a spherical lens scene

    short answer that's iray only

    I had the same frustration with 3Delight too when I wanted to do one, the preview window which Filament uses still does spherical in iray  

     So it is only iRay?
     I would like to see the ability to use VR spherical distortion lenses in Filament as well.
     As a visual for animation and games, I am sure it can do many interesting things. 

    test.png
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    VR.png
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    Post edited by Space Jingoroh on
  • ElorElor Posts: 1,413

    It's very frustating to have to fire up a big computer for something that could be done quietly and maybe just as fast on my notebook if FilaToon was available on MacOS (especially when the something I'm doing is converting materials or poses for FilaToon figures and products) blush.

    Poke-throughs are a bliss to fix with FilaToon: just do blazingly fast renders without and with the part that's clipping somewhere and fix them in Affinity Photo with the erasing tool.

    I still have no idea how to light a FilaToon scene (there is just a pink one inside the lantern: it's a bit visible on the chain's links, despite this light being placed inside the pink sphere), but in this render, it felt like it was not needed. The dress was a bit less frustrating to simulate in part because I redid the pose and there is a bit more space to reduce the risk of the dress being crushed between to parts of the Genesis 9 Base Anime Feminine. I also redid the whole timeline from scratch.

    Still, why, oh why, when the broom is placed where it's supposed to be does the dress clip through it and when I upped it by 1 unit, the dress ended two unit over the broom crying

    So, without further ado, here is 'A witch and her broom' (top of the line title, right ? laugh):

    All products from this store I used are linked in the gallery.

    If someone's want to compared the broom in Iray and in FilaToon, I used it a couple of months ago in 'On her way to a town with an ocean view'.

  • MartialMartial Posts: 421
    edited October 14

    My first toon illustration using gen9 toons and DAZStudio

    toons in a room.jpg
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    Post edited by Martial on
  • PixelSploitingPixelSploiting Posts: 898
    edited October 14

    This works great with photoshop. Flat colors make adding things like stencils to models way easier.

     

    No need to edit textures or use decals when PS perspective and warp tools will do.

     

     

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  • DartanbeckDartanbeck Posts: 21,522

    FUN!!!

  • TheNathanParableTheNathanParable Posts: 1,035
    edited October 14

    Managing to get some nice results with FilaToon. Was even able to get the hair shine effect close to what I wanted, which I hope to explore further with some custom textures. Only thing i'm really struggling with right now are the shadows, they still look blocky if you look close enough.

    Gallery page: https://www.daz3d.com/gallery#image=1351987

    Post edited by TheNathanParable on
  • MadaMada Posts: 1,967

    TheNathanParable said:

    Managing to get some nice results with FilaToon. Was even able to get the hair shine effect close to what I wanted, which I hope to explore further with some custom textures. Only thing i'm really struggling with right now are the shadows, they still look blocky if you look close enough.

    Gallery page: https://www.daz3d.com/gallery#image=1351987

    That looks really good, definitely a nice hair shine as well - and that's with a LUT map?
    I'm really happy how well the lines I added on the actual texture map works with the outlines :D

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