Reality 4.2 ~ Learn It ~ Chat With Paolo ~ WIPS ~ Renders Showcase!

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  • pcicconepciccone Posts: 661

    Thank you, vwrangler. 

    The presence of the material in the list of Reality does not mean that it wil be rendered. Generally, invisible items, if they are root elements, will be skipped. If that's not the case, then you can simply clikc on the "hidden" checkbox, instead of setting it Null, it's much easier :)

    If you hide a root node in Studio and look in Reality, you will see that it is flagged as hidden as well. You will need to click on the name of the object to see the information.

    Please note that we are talking apples and oranges here. The hiding in Studio's Scene tab is done at the bone/prop level. A bone can have multiple materials. There is really no one-to-one correspondence between hiding a bone in Studio and doing something related in Reality. We could automatically flag the related materials as "hidden", and that is something to consider for the future. In any case, the materials will still be listed. 

    Cheers.

  • MW_HNLMW_HNL Posts: 45

    Thanks for the feedback.  Very much appreciated.  Yes in DAZ there is an eyeball and if you click it next to an item it "winks" or closes.  That makes it invisible.  I was trying on clothing on Krystal Skyfox, a classic I happen to like and was just leaving on several clothng items and any that fit and "winking them out" if the did and just leaving her "wearing" them.  Took me a minute to figure out why Reality was generating this "artifact" then I got a clue from the top curve.  This is just something to know.  Reality still sees these items.  So one has to be careful about the "instant poke through fix" of just making the underware "invisible" in DAZ.  Or the feet inside shoes etc.

    I seem to have broken my HDR histogram.  It only registeres in log mode.  It makes a flat line otherwise even when the light is super strong and the image is all blown out.  Need to research that.  In the videos it springs to life beautifully and very helpfully.  But I must have clicked on something wrong.

    Is there a Master reset in Reality which says can be used when you really manage to mess up experimenting with settings and want ALL the defaults back across all the menus?

    Mahalo (thanks).

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  • pcicconepciccone Posts: 661

    MW_HNL, the most effective, and accurate, way of managing materials when you render with Reality is to do all the manipulation inside Reality itself. In that way you will get the predictable results that you need. The eyeball has a 1-to-1 correspondence in Reality when we are talking about root nodes. For example, hiding a figure. For single bones that is not, yet, supported. As I mentioned, it is something to address in the future. 

    There is no master reset but I can help you figure out what needs to be reset if you provide a screenshot that shows the issue and the settings in LuxRender.

    Cheers.

     

  • AJ2112AJ2112 Posts: 1,416

    Reality is awesome !  I learned majority of my 3D creation from using Reality, preview window is a plus, which helped me understand Iray. I enjoy the real time interaction of using Reality. 

     

     

  • pcicconepciccone Posts: 661

    Thank you awesomefb, I'm glad that you like it.

    Cheers!

  • NovicaNovica Posts: 23,887
    edited February 2016

    Hi everyone, popping in using my iPhone as a hotspot-no internet access, Pensacola was the prime target of the EF3 tornado (151 homes and a couple businesses destroyed. EDIT: UPDATE-360, total 600 from the one last Monday too. TWO  EF3's in 7 days!) Don't know when I'll be back online.  They MAY be able to fit me in tomorrow. Paolo, would you prefer to just monitor the thread instead of doing a chat? The purpose was to answer questions and folks have found the thread.  Thanks so much for popping in and chatting with everyone.

    I'll put together my list of questions and post them in a day or so, I don't want to stay on my phone very long as a hotspot.

    Post edited by Novica on
  • pcicconepciccone Posts: 661

    Hi Novica.

    Glad that you are safe and sound. That must have been a pretty scary time. 

    I'd love to the the chat but we can reschedule it at a better time for you. Next week or when it's convenient.

    Cheers.

  • NovicaNovica Posts: 23,887

    If I get internet tomorrow, we'll keep it as it. I will know by noon (as they are scheduled between 8-noon.)   smiley

  • pcicconepciccone Posts: 661

    Good luck with that but don't worry. We can reschedule at some point next week, no biggie :) We got some strong winds here in South Kakalaki today but nothing destructive, just the tail end of the storm.

    Cheers.

  • I thought I would share one of my recent renders.

    I used 1 mesh light with the snoot extended  on the viewers left side  and 1 curved light in front. The nice thing about the mesh lights is the handle that can be extended to assist with positioning the lights.  The handle is not rendered.

    The studio cubed that comes with Reality.  

    I'm sorry but I don't remember the settings for this image.  I called Reality and  once LuxRenderer start running I changed to  linear the I selected the estimate settings button, then tweaked the lights in the light group tab.I also used the one of the settings found in the Gamma + Film Response section. My favorite setting there is Agfacolor Vista 800 with gamma set to 2.55

     

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  • NovicaNovica Posts: 23,887
    edited February 2016

    Very nice render! You actually just answered a question I had about handles, I wondered how to use them, if they should go to the subject or past them. The other question was whether the snoot of the mesh light shows up, and how close should that be to the subject being lit? (for people who haven't used Reality, think of that as a hood that surrounds the mesh light so the light doesn't get scattered, it helps guide the light forward like through a tunnel.) 

    Post edited by Novica on
  • Amethyst25Amethyst25 Posts: 44
    edited February 2016
    Novica said:

    Very nice render! You actually just answered a question I had about handles, I wondered how to use them, if they should go to the subject or past them. The other question was whether the snoot of the mesh light shows up, and how close should that be to the subject being lit? (for people who haven't used Reality, think of that as a hood that surrounds the mesh light so the light doesn't get scattered, it helps guide the light forward like through a tunnel.) 

     

    Thank you :)  The snoot will render if it is in the frame so how close you can get depends on the how the image is framed.  

    [edit] I have a problem with reading all the words. I re-read your question about how close you have to be for the subject to be lit.  Distance isn't an issue at all the subject will be lit far or near. It all depends on the lighting you are going for.

    Post edited by Amethyst25 on
  • pcicconepciccone Posts: 661

    The snoot is an actual barrier for the light so it has to render in the scene, or otherwise it would not have any effect. This is a classic case for PBR, where the "P" stands for Physics. When we think in terms of the physical world then a lot of things make immediate sense :)

     

    Cheers.

  • NovicaNovica Posts: 23,887
    edited February 2016

    Okay, I'm on page 83 of the RUG (Reality Users Guide) 

    I've got the concept of using mesh lights and limiting the use of spotlights, and not using distant lights. I read where you could, in Advance section, checkmark to replace the spots with mesh. That didn't work well, there was a definite line across her face, from lit to not lit. So as best I could, I created mesh lights in (almost) the same locations so I could compare Reality with Iray. (Keep in mind I'm a brand new user.) I am using the Tone Mapping section with Kernel>Linear to fine tune the lighting. The first one is Iray.

    I did not change any of the surfaces in Reality, this was just testing the lights, like a WIP.

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    Post edited by Novica on
  • pcicconepciccone Posts: 661

    Hi.

    You will get better result if you put some environment around your figure, so that it will receive infirect light. Generally speaking, spots are not flattering, for portraits. That is true in real life. Diffuse lighting will give you better resuts,. The automatic conversion of spots to mesh lights was an idea that looked good on paper but it does not deliver the result that I hoped. Because of that, the latest versions of the mesh light have size morphs that can be used to make it so small as to act almost like a spot. Eventually we will need to model a light to simulate a real-life spot.

    Hey, I see that you have Internet again!

    Cheers.

  • pcicconepciccone Posts: 661

    Just as a reminder, we are going to have a chat here in this thread, tonight at 8:00pm EST. Feel free to drop by and ask your questions about Reality. I will answer them in (near) real time :)

    Cheers.

  • NovicaNovica Posts: 23,887

    That will be (to make it easy for folks) 8pm Eastern, 7pm Central, 6pm Mountain, 5pm Pacific, Alaska 4pm and Hawaii 3pm. Although if you're in Hawaii and are outside surfing or merely basking in the sunshine we'll understand. 

     

  • Not sure I can make it. It's 2 am here in Denmark, so I might be sleeping by then lol

  • My first render in Reality . I only used 1 meshlight to get a feel of how it was working , so didn't touch anything except the angle of the light. Can't remember the settings though.

     

  • NovicaNovica Posts: 23,887
    edited February 2016

    Here's what let's do, as I was thinking about the across-the-pond people.

    ANYONE who wishes to type up their questions in advance, to be sure we get you covered, please do so. As the chat host, I will monitor the questions which have been pre-submitted (which also helps Paolo as typing can take up a lot of time, so he can prepare the answers in advance too) and work your questions in where they logically go. If you can put the main subject areas first, it would help. For instance: LIGHTING: (question)  MATERIALS (question)  STUDIO (question)   POSER  (question)   COMPUTER SPECS (question)   RENDERING (question)  IRAY (question)  etc.  If we get enough questions posted ahead of time, I'll compile them into sections for Paolo ahead of time.

    Edit: And I'm only on about page 83 of the Users Guide,due to the EF3 tornado that hit our area Monday, I was on the front porch listening/watching and NOT on my computer, so I apologize for not getting through all of it and some of my questions are undoubtedly covered there.

    Here's a few I'm asking: To save everyone time from typing LuxRender over and over again, let's just use L.R.

    LIGHTING:  Is there a way to put the lights in a certain order in L.R? 

    RENDERING: It's mentioned in the RUG (Reality User Guide) not to start off using OpenCL (speeds render times) Is there any suggestions/tips for using it? For example how long to let a render go before switching to OpenCL? Second, how do I do that, just pause the render L.R., go back to Reality and select OpenCL, then resume in L.R? 

    RENDERING: At the bottom of the L.R. viewing area where Statistics are shown, S/p is the samples per pixel. (The higher the number, the better quality.) Is there a suggested minimum number?

    RENDERING:  If the Refine Brush doesn't significantly reduce the noise, is adding light the best solution? (The Refine Brush causes L.R. to focus on that area, get it caught up with the rest of the rendered area.) 

    IRAY:  How does Reality handle Iray materials? Any tips?

    Post edited by Novica on
  • NovicaNovica Posts: 23,887

    Ferretmania, that's really good for your first one! She has a nice glow on the shoulder and back, which really sets the mood of the render.

  • Thank you Novica. I'm really pleased with the look of that render. I'm still a total newbie when it comes to using Daz and still have tons to learn.

  • Is here anyplace to go to get instructions as to how to join the discussion with Paolo from Reality?

  • NovicaNovica Posts: 23,887

    He will be here, on this thread. You type, he answers. That is what we mean by "live chat." 

  • NovicaNovica Posts: 23,887

    If you are learning about using Volume with Reality, I just finished watching this video and it looks like a lot of fun. Creating a beam of light, like in fog, using Null and Volume. It's linked in the RUG (Reality User Guide.) 

  • pcicconepciccone Posts: 661

    I'm here.

    Let's beging this.

  • Hi Paolo!

  • NovicaNovica Posts: 23,887
    edited February 2016

    Okay, the chat with Paolo is starting now. (Edit- posting at the same time!) 

    Post edited by Novica on
  • pcicconepciccone Posts: 661

    >LIGHTING:  Is there a way to put the lights in a certain order in L.R? 

    What do you mean?

    >RENDERING: It's mentioned in the RUG (Reality User Guide) not to start off using OpenCL (speeds render times) Is there any suggestions/tips for using it? For example how long to let a >render go before switching to OpenCL? Second, how do I do that, just pause the render L.R., go back to Reality and select OpenCL, then resume in L.R? 

    The deal here is that GPU rendering is still in its infancy. I don't mean for LuxRender, but in general. GPUs have to still reach a level of maturity and working with GPUs can be a daunting task. I would say that you need yo get to a poijt where you can get consistent results with the CPU renderer before you try GPu rendering for production. You can try at any time but it takes a bit of expertise to use it without being overwhelmed by the details. As they said, you need to learn how to walk before you can try to run

    >RENDERING:  If the Refine Brush doesn't significantly reduce the noise, is adding light the best solution? (The Refine Brush causes L.R. to focus on that area, get it caught up with the >rest of the rendered area.) 

    The refine brush does not work for the accelerated modes.

    >RENDERING: At the bottom of the L.R. viewing area where Statistics are shown, S/p is the samples per pixel. (The higher the number, the better quality.) Is there a suggested minimum >number?

    This depends on the scene. For something simple I usually get to aroun 1000 samples. If there is water of glass in prominence I then go from a minimum of 2000 to up to 5000 samples.

    >IRAY:  How does Reality handle Iray materials? Any tips?

    Yes it does and no, there is nothign special to do :)

     

  • pcicconepciccone Posts: 661

    Hi Kim.

     

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