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No, there is no need to copy anything. LuxRender sends the assets via network to each render node.
Cheers.
The issue, is I cannot select CPU and GPU.. in the openCL box, only my GPU is listed...
this is on my 4790k INtel system, while waiting I did install everything onto an 8coreAMD system also with an nvidia card, and in the openCL menu, it was listed as cpu/gpu ..
So I'm like, what's going on?
Also I made an account on the luxrender forums, as I say the link for it in reality render, however it's been like a few hours and I havent gotten an email to confirm the account.. I did hit backpage on the website a few times to get back to the signup form, and I entered in the correct email.. :/
**Also it would be great to know how to change the luxrender cache directory.. as it's using c:\appsdata folder.. and I cant have that.. all my c:'s are small boot SSD's .. so can it be changed somewhere?
If you have an nVidia card then you don't have the OCL driver for the CPU installed. AMD makes both GPUs and CPUs but nVidia makes only the GPUs, so they don't provide OCl drivers for the Intel processors. But fear not, you can install the OCL drivers available directly from Intel and then you will be able to render with both CPU and GPU. See this article for all the details on where to find the drivers: http://preta3d.com/reality-upd-20150421/
Sorry, can't help you there, I don't have Admin access there.
If you mean the dir where the render node stores the 3D assets like textures ect, that is simply the current dir where you start the luxconsole program. So, if you want it somewhere else, just start the program from another directory. For example, from the console you can execute the following commands:
D:
md luxrender
cd luxrender
C:\programs files\luxrender\luxconsole -s
Hope this helps.
No sorry,
When the console is loaded via luxconsole.exe -s .. in the dos window is actually says, the cahce file is c:\users\appdata .. and I checked, and that's where it stores all the incoming files.. and doesnt remove them when the render is stopped/aborted etc..
Also a new problem that just came up, is I cant seem to figure out how to get a standalone version of Reality 4.2, as I download from here where I bought it.. it just comes in win32/64 and MAc .. when I try to install it it wont continue without having the daz installation... small problem, but still just the standalone version would be nice and save me sometime :)
As I do have multiple boxes between 32/64bit, windows, linux, etc.. and this is going to me time a hassle... Ohh, and I thought i read somewhere it would work on unix/linux etc, but I dont see the download here at Daz for those files..
Hi.
There is no stand-alone version of Reality. There is either a DAZ Studio version or a Poser version. I'm not sure what you are referring to. There is no Reality for Linux, there is a Linux version of LuxRender, you can find it at luxrender.net.
Regarding the cache files, can you attach a screenshot that shows the message?
Thank you.
okie, here's what I'm seeing..
Ohh and is there a command line to start the CPU with GPU, cause it only says CPU there.. or like I was told once, it only uses what the main machine sends to it, ie, Main PC - use CPU/GPU . .then Node would need CPU/GPU .. if Main PC CPU only, the all nodes would just need CPU correct?
So maybe it fires up the GPU when and if it's needed? Just quessing at this point, I go alot going on, and I'm trying to do tests, and eat, and kids.. etc.
The cache mentioned should be the one for the compilation of the OCL shaders, that cannot be changed but it should not be a problem because those are very small files.
The render nodes must be exactly the same ad the main machine if you want to use the GPU. Otherwise you use the CPU (suggested) and all nodes will be fine. The activation of the GPU is dones in the render scene and the same render scene is passed to each node, therefolre then need to be all compatible. If you use CPU rendering then there are no issues, each node renders at the maximum alloed bu the installed CPU.
Hope this helps.
Sounds ok then.. I'll just add that dir to CCcleaner I guess...
now... render times, how is that set? Currently I have this scene running..
1 Chat Victoria 7, with and edited Base Reality IBl.. I change the 8k and 3k images to my own..
Iray would render that out in like 2mins... I've had this running now for 1hr 40mins, and it's at 11.55kS/p 1.81MS..
I dont know what these numbers really mean, or what I should be looking for yet..
FilthyAppetite, Lux never stops rendering. This is described at the beginning of the RUG. The render is done when you think it's done. You just close the program, otherwise it will keep refining the solution forever.
Hope this helps.
Edit
Will do, guess it's time to read that whole thing... I just kind of skipped through it so far just to get going.. :)
edited cause I realised my first comment, hope you didnt read it... sounded ungrateful, and I am totally thankful for your help :)
You're very welcome :)
Paolo, I don't really do well with file names and much of the technical, so I went to the HDRILab site and downloaded the IBL zip files. I'm not sure what to put in the IBL section- which file is it? Let's look at Malibu Overlook- what am I supposed to do with these? I assume one of the two labeled HDR would go in the IBL slot? Second, a bit confused on IBL. If I recall (correct me if I'm wrong!) I think the RUG said the IBL is always present? If I don't want to render the scene in the background, if I put a color in that textbox at the end of the row which shows the IBL images, will it still use the IBL lighting but not show the background? I am really confused on IBL. In Iray, I know how to turn off rendering the dome, etc, but in Reality/L.R. I'm a tad bit lost.
You enter the .ibl file, Reality will do the rest.
Cheers.
Nociva, also to change them.. as I only see 3 HDRI's in reality.. presets.. I change the surface image in DAZ to the apporiate 8k file, and in reality under lights I put the corresponding 3k file there.
Question... firing up nodes, is there a way to auto do this.. I'm having to fire them up one at a time currently, and it causes the render to freeze up for sometime each time..
also having a problem with nodes coming online.... not sure what it is yet... so far I'm only able to get 3 out of 6 nodes online, and there running the console, and accessible on my network via windows...
In reality when I add them, 2 says active but do nothing.. 1 says inactive.. and the other 3 work just fine.
anything problem sovling steps I should take to verify anything?
FilthyAppetite, I assume that you meant that you added the nodes to Lux, Reality has no interface for it. Regarding your questions:
- There is no automatic mode to fire the rendernodes, that is something done on a remote machine, you have to configure the machines to start that automatically
- About the network state, that sounds like networking issues on your network. Best is to use wired nodes, Wifi is not reliable for this kind of things. Other things to look for are firewalls and Av software. You need to configure those so that they allow inboud/outbound connections for the render nodes
About the IBL lights in Reality, there are 3 so that you can have a starting point. Any IBL in the market will work and all the ones at hdrlabs.com will has a on-click setup by simply selecting the .ibl file.
Cheers.
all connections are wired, I'm looking into the problem... but what I meant was from the main computer... when it starts to render, so I guess it's luxrender, on the main machine that I'm working.. it would be nice to have it auto connect and seed to the nodes, as it costs a lot of time to manually do this... if it's a suggestion that can be put to lux please do.. I know I would find it useful, and i still havent gotten an email from thier site, otherwise I'd be posting there too :)
So far happy with Reality 4.2 .. just wish there was a way todo an iterarive render to check lights before doing finals.
I see. There is nothing about adding the render nodes right now but there might be an option in the future. About the interative rendering, try to take advantage of some of the features of Reality. Since the render is not blocking, you can use Reality resolution control to set the scale of the rendered image to 50%, render and check it a few seconds later. The smaller size will make the render happen fast and the separate renderer allows you to "click and forget it", so to speak :)
Once you are happy with the setup, it's just two clicks to go back to 100% and do your final render.
Cheers.
I will look for that setting... right now Im trying another final render, the last one bluescreened.. and this pc has never done that beofore :/
hope it was a fluke... just pressed go on the render, and it happen about at 1hr, so here's to hoping it works :)
Btw, it is on cpu only w/boost..
This is a good opportunity to talk about how software works.
BSODs (Blue Screen Of Death) cannot be caused by an application, any application. The hardware, under supervision of the OS, physically isolates every user application from interfering with other applications or the OS. The protection is actually built into the CPU and the application cannot, in any way, bypass it. If it tries the application is terminated on the spot.
When a BSOD happens it's because one of two components: the OS or a device driver. Device drivers are the only other software components that can run at the same privilege level of the OS and can, and do, cause crashes or BSODs.
Hope this helps.
Found the problem, as it happened again... Ran out of memory...and the system reset, but it did use a blue screen, lol.. it just wasnt an actual crash screen, just ran out of memory and was shutting down IRQ equal or less then.. blah blah..
So system has 32gb Ram, and had a 24gb Swap file.. I just increased it to a 64gb swap, and shouldnt happen again.. :)
Inturn I boosted the nodes to be sure it wasnt a problem for them either..
Guess what tho... I got another question.. heh..
It has to do with Luxrender ... when your in Daz and render via the reality plugin it loads lux render.. so I'm talking about that lux render interface.
I do notice that there is a quene control tab, so.. what I'm wondering is this... can that terminal window be loaded without Daz?
Say, I can have my scene perfected for a final render, and just load that lux render panel and send off the render... as it would free up currently about 10gigs of Daz sitting in memory.. as my current render is moving around from 15-30gb's .. and not sure why it's moving so much, but it is.. about every 5 mins it's either at 15gb or 30gb..
Oh for pete's sake. I went back and read what Paolo wrote over and over and over again on the DOF tip so far as the F stop, etc. I kept changing those over in Lux Render, then it hit me. Paolo said REALITY. Well, duh. If you want DOF go to CAMERAS in REALITY- all I had to do was click the DOF box because I already had DOF set up in the studio (so the focal length and all that was already correct. It showed the Default Camera (which was the one I had set up with DOF) and that was the one I was using. So clicked the DOF box, then there it was. I wasted SO much time trying to tweak all those things over in L.R. (LuxRender) and it was affecting my LIGHTING not the camera. Thought I'd share another glorious "way to go dummy." I do that so others won't make the same mistake (not that you would!)
Awesome thread ! Paolo is wonderful, alway's assisting/supporting reality users 24/7. I was skeptical about using Reality, at the time I had difficulty learning/understanding 3Delight, and believed Reality would be much more complicated. I asked Paolo alot of questions, via email. He answered every single one in a timely manner within 24 hours.
Then I gave it a try. I was surprised how easily, I began to learn Reality, watching his tutorials, software is very user interface friendly, also comes with a users manual. Some may disagree, but for me R2.5 was much faster then 3Delight and even now Iray. Once I began using Reality, I stopped using 3Delight. Since release of 4.9, Reality/Lux disappeared. Sucks I missed the real time discussion, I have a few questions, specifically about water materials. Back to Reality .
I've made numerous mistakes, and sometimes I'm like that was it, Lol !!!! Actually, I learned alot making mistakes, which I call experimenting. We all learn from our mistakes, progressing forward.
I could use some help in using the mirror shader... I've tried a couple iray mirrors, and there are flat colored.. all of the mirrors I've tried, I've also tried in Reality by changing the material to mirror .. So far only has produced the same effect, no mirror.. just a flat glossy, or matte finish..
anyone? thanks.
What mirror shaders are you using ? I use this one, works perfect with Reality and Iray.
http://www.sharecg.com/v/81125/favorite/21/DAZ-Studio/Iray-Mirror-Shader
I do have that one, and it's also been my goto mirror, but it's not working for me in Reality 4.2 ... either set by itself in daz, or adjusted in reality to add the Mirror attribute in the material section.
Careful with swap space, you don't want Lux to hit that or the render wil slow down to a crawl. You need to have the whoel scene to fit in memory. Since you have 32GB that should not be a problem at all, unless you are using the 32-bit version of Studio/Reality/Lux.
What terminal window?
If you notice, there is a "Export only" option in Reality, in the Render tab. If you enable that and click on the Render button Reality will simply create the LuxRender scene without calling the renderer. Then you can close Studio and call LuxRender (it's in the lux subdir inside Reality). When Lux is ready, use the File | Open menu and load the scene generated by Reality. If your image file set in Reality is in C:\Users\[username]\Documents\MyRender.png, them the LuxRender scene file will be C:\Users\[username]\Documents\MyRender.lxs.
Hope this helps.
Hmm, was just playing with something I had from 3dsmax.. I forgot I had it in lots of versions, the 2011 room..
And I noticed it came with some preset lights, I clicked on, and it now gives me luxrender options in the surface panel inside daz... wow, I sure would like to know how to get that going... as I would assume most people have a script going to irayuberbase in thier scripts.. I need, no.. I want one that will do this for lux render, as this light just did :)
That is a bit of a thorn in my side. I asked the developers to unify the two aperture settings but they are not keen on doing that. I hope to find a solution to it on my side, at some point.
Glad that you found the solution.