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Comments
Perfect for those kitchen scenes!
I knew you will say that ... perfect hahahaha
what make me think of this video LOL
Yeah, just like that! Never seen that before :)
Here some previews from the Cloth section , the section include 50 shaders
Fashion Leather
Burlaps
Cottons clean and dirty
Military Camos
Tarpauline
Wow!!! These ones are awesome. Gimme, gimme, gimme!!!!!
Just updating ..
You do the best leather, Cath! Look at the little creases in the actual texture! The cloth textures also look superb. @_@ So realistic!!
She does the best everything ... :o)
Edited to add: not that your characters are bad at all!
I use Volume 1 on almost every render.....Volume 2 is now on my list of must-buys!
Thanks for all your work, Cath!
Thank you Guys and Gals ... here is anatomy of one of the Red Leather material , the leather shader does has some small wrinkles and stuff other way it will be just flat , I think it add a lot of details to the smooth model surface..
Here is close up of the Red Leather , btw no post work on any previews and I use Sun-Sky and Headlamp of the camera
I pick some random belly dancer pants from the library ( not mine ) with some straight from the box shaders, they need to be scaled to match your desire of course with the scale materials
Is there going to be a 'dinged up' modifier for the building surfaces?
One thing I'm finding, trying to retrofit old content, is trying to do something to break up the surfaces, make them look more irregular. There's only so much you can do, of course, given that the corners are often separate planes and if you mess with displacement it can look crummy.
usually each wall is separate so it is hard to do at once plus my shaders does not include displacement , it may be subject for another project but still it will be hard to displace just a corner as we don't know how the UVs are made and you can't place displacement just in one area unless you create a new material group on the surface , but I will think about more and I may find some solution maybe ..
Good luck. At this point I think my best option for cases like that is actually brush up on my modeling and bring it into another program. ;)
Thanks, Cath, I'll look forward to seeing the next set.
Cheers,
Alex.
That would be the best option ! each model is very individual and if everyone made it the same way would be simplier but it is not the case
I thought the PBR Metal Shaders were spectacular, but these even surpass those IMO. Marvelous, amazing work. Thank you.
Here couple of examples from the 70 in the painted steel , metals, military steel and stuff like
Used Gun metals
Used Bullet
Used Schell
Tank Armors
Painted Steel
Tick steel paint with scratched
Old cars metals
tarnished scratched metals
unique metals like Unobtanium
etc. etc...
also this is the official Card for the shaders .. I hope you like
<squee>
I have uses for some of these already!
Oh, now, I could definitely use those!
am eagerly awaiting for this to hit the store
Amazing shaders! They all look so great.
Love the detail in the cloth textures and, of course, the gummy bear.
Any t-shirt like cloth ?
I'm guessing the cotton would be good for tshirts
LOL @Soral .. I guess too ;)
thanks guys !
OMG rendering for 3 days already never ending .. still 150 to go . since there are 150 wood shaders (50 species )( glossy, matte, natural )
here some more examples
you can use it on anything , just scale it correctly the wrinkles are mostly part of the shaders
Is it mid-March yet?
I wish it was Melissa .. for you and for myself .. :)
Weird Al is a clever musical genius. I love him!
Looking amazing! You never dissapoint Cath.