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Thanks mate ! happy to hear that !
Yes the Gun shader is for used gun , actually 3 gun shaders .. you see the model before and after with shaders , only the text on the gun don't belong I added it with bump maps
Ahhh..I wondered and I am learning a lot. I am use to doing all my work in the 2D texture map then applying to the model the only added element might be an opacity type map for transparency, etc.. So shaders, bump maps, etc added in separate 'areas' besides the plain texture is new to me.Thanks for answering! :)
These are looking marvelous! Already have cash in hand.
<squee>
Is that one of the Motokamishii gun models? I've got some of them, and I recently started having a go at converting the materials from Poser; this'll make the job a lot easier.
There is definitely a need for good gun, bullet and casing shaders! These look just like what I've been needing for a render I've been working on. So hard to find good gun metal type shaders!
This just keeps getting better & better every time I come here to check on it!! So looking forward to this!
Thanks Everyone happy you like it
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No it is M1911A1 Pistol, I just have so much stuff don't remember where it is from lol but I am sure not from DAZ Store or Poser since I had it in my no library folder with randon models I downloaded from websites in the past
bellow lighter gun shader and did some color correction in PS for the image and blurred it little for less perfect effect the bloom was in DS just set higher ..
Those water shaders look unbelievable honey. Thanks for the free settings too. XO
Looks like I'll pick Vol 2 up a well, even though my rubber band powered cpu is doing overtime on Iray shader renders.
Nice work, I'm looking forward to trying them out.
Quick breakfast anybody ? lol or maybe something sweet ?
lovely props provided [glass , fruit by Maclean from Everyday Drinks ] [ sandwich by i13 ]
used my new PBR Soda lime glass and orange juice shaders from vol.2
Holy cow. Great work. This could be the shader pack to rule them all.
I love seeing the images you create with your shaders! You have a real talent for applying them as well as creating them.
There is 4 times more users of vol.1 than active memebers in this forum.. and you can't go beyond my metals as it is optimal already ..so no worries on my side unless someone copy , I do allow sometimes the PA's to use my vol.1 metals in their products as well .. but very random and only pure metals .
Thanks, I can say the same about your art work , I know always it is yours before I see your name .. as you apply the shaders and lighting just perfect and optimized to perfection .
I actually have photo session with my client today, photographing her products line so it is going to be art in real world , I just need to disconect my head from Iray and not trying to find an Undo button lol, it was a rendering marathon for me for the last 3 days and days long and I am not finnished still and more stuff is coming so you all have enough of shaders until next year hehe,
and on the side ..
I hope DAZ allow monthly payments ..lol just kidding but still when you look on sales for PBR shaders vol.1 was prices at $89 for 200 shaders what is normal outside our community , of course we don't do it like that here and 400 shaders not mean the price would be double at all compared to last volume what was a must have Basic for PBR rendering ..so it is going to be reasonable as well and I am not greedy but when I sell something then need to be good and I am very picky .
Even if you charged $40.00, it would still be the BEST out there in the way of shaders for DS's iRay. Amazing!
Thanks hun
now sweet sweet time .. made in Zbrush quick couple of Super Dickmann's (german name ) and of course I was hoping to have some fun doing chocolate horse but mysterious way it vanished from my library so invited zebra to the chocolate party hosted by cutella ;)P
Here some another re-texturing using only the new shaders , it took me 16 second to render
the truck has a very bad UV's , could not fix it as Zbrush crash every time I tried .. it is nice model from rendo but worthless with this UV's
I added old container paint, some glass, leather and rusted chrome and did not changed the scales at all
You do know I love chocolate, you must! lol YUM. That chocolate zebra would be really cool with white chocolate stripes! ;-)~
I really wish there was some sort of material visibility for Iray Decals, it's otherwise a great way to manage bad UV maps.
Cutella ... LOL!
And I love Super Dickmann's (Schaumküsse - I like that name too - Foam Kisses).
WOW! What an incredible collection of shaders, I am so looking forward to it's release. If I could only purchase one item this year this is the one I would have to have.
Thanks :)
working all day long rechecking stuff, added some new materials like window glass dirty glass window some additional construction stuff and others
played after with Gastro Pub & Beer Garden set by KindredArts and retexturing it with vol.2 shaders
the 2 first images are blending the set with the HDRI maps in the scene as I checked the shader levels and values to the real world and how they response with full lighting and real photo objects .
bellow some tests no postwork
Here color and lens correction in PS
the scale of the model is little too small but you could fool a random person
You are the mistress of randomization honey! The brick work is very hand laid looking! Love it!
Thank you Richard, I just count everything, it is over 500 + shaders in total .. it will be over 500 MB in download too .. can't wait to put them all in one scene and render lol
My comment about price was purely 'whatever it's likely to be priced at here will be a huge bargain.'
Just so I'm clear. ;)
VERY eager!
No problem, I could split things and it would cost more in total so just a MEGA HUGE BUNDLE ..and I don;t know yet exactly the price as I will decide in the last moment
and you are crystal clear my friend ! you have the right to ask anything in regards no problem
btw I saw your images with the granny LOL and reminds me of the windows shaders ..almost forgot to add it ..to much stuff losing already track
<edit> well, that didn't work ... ;) That's supposed to be animated!
not working forum formatted it already but funny lol
I'm amazed that you were able to blend the restaurant into the HDRI so well. I really need to learn that trick. It actually looked like it was part of the HDRI itself. As for the shaders, I liked the different looks you were able to get with the same model. Nice! Really cannot wait until this set of shaders is done. I'm already setting some money aside so I can get it first day!
Thanks , there is not trick ..just having good HDR and PBR shaders that what Iray is about , I do my own HDR maps for Iray 12 K is optimal for Iray and very sharp as there is no Antialiasing filter that blur pictures in my Nikon D800E and Iray does have it so at the end I am getting a perfect picture without losing quality of the background , and I do not edit my HDRI maps and leave it at the same colors and white balance I shot it was made with base settings so later in Iray you can do whatever , most HDRI have already white balance build in and that get hard to blend the models, it need to be on raw settings as the enviorment Sun Sky in Iray . After you have the HDRI the PBR shaders response to the light the sane way the real stuff in the photo , the colors of the shader can;t have any cast color from the sky etc. as it can change later and get double blue from the sky light, for example if I created the green metal paint in the same color as in HDR metal paint then later the green paint on the model would change due to the blue light from the sky , but if I keep the color neutral it will match the real paint in the picture . I don;t know if I explained it right, it is hard to do that just with words for me but after I am done with the set I will make couple videos showing some nice tricks and tips and how to use it optimal for the photo real effect .and it is not hard to do, just know the right steps . If you know how to shut manually with a real camera you should not have issue in iray as it is just the same for the lighting and settings as a real camera . I converted all my real camera lenses info into DS for quick grab .. going to make it available soon with couple of my winter HDRI for small cost. They are 27 EV stops very high dynamics you don;t see often on internet .
btw someone asked me in PM what you do with the invy shader , well here is how it works.
You can apply it to anything since it is tiled and translucent as the real thing , but the best is to create a geometry Schell create little distance like 2-5 cm and the magic happen, the shader is not flat , it is also translucent so it will behave like a 3d plant model .. the distance allow the light to penetrate and create also shadows .. creating a nice illusion . here quick previews just simple so sorry for the quality ..