Knittingmommy's Laboratory

1424345474880

Comments

  • KnittingmommyKnittingmommy Posts: 8,191
    isidorn said:

    "If it looks like a duck, walks like a duck and quacks like a duck, it is a duck." (I know there's variants on that) Ducky doesn't walk, nor does he quack, but he's still a duck! (well, sort of) Same thing goes for what we do. I personally think CGI is the best term to describe what we do - Computer Generated Images, because we make (generate) them with computers. Then it doesn't really matter what software we use or how many different kinds of processes we go through to complete the image.

    At a place like DA with so much images of various origin, I can understand their desire for categories. But the irony is that the more categories you make and the more specific they get, the more there will be that doesn't fit in any of them. So I wouldn't worry too much about that. Pick one the feels close enough.

    As for explaining to others what we do. Don't you know it's an artist's fate to be misunderstood? wink

    Wise old man, aren't you?  ;)  I do like the term CGI.  I guess I just never thought of applying that to what I do.  It does fit, though.   As for being misunderstood, yeah, I get that.  I've been misunderstood for most of my life as a creative type person, I guess one more misunderstood aspect shouldn't shake me up.  :)

  • IceDragonArtIceDragonArt Posts: 12,548

    I've struggled with that as well.  I usually go for just 3Dart with or without postwork but I think I like CGI better.  It does cover the entire spectrum of what I am doing lol.  My family doesn't really get my artistic nature either.  More in the fact that they don't really understand the driving need to create.  Its not just something fun to do or a hobby, creating (for me at least) is an integral part of who I am.  Thankfully, while my husband doesn't really understand it, he has always been very supportive, even if he has no clue what it is I am doing lol.

  • TabascoJackTabascoJack Posts: 865
    edited April 2017
    We bring a whole host of skills to this thing we call 3D art and I wonder how one attempts to categorize what it is we do.  For some, the render is the end goal and that's all they do.  I was like that when I first started.  I did as much in DS as possible because I didn't know how to do anything else.  I could barely figure out what I was doing in DS at times.  I'm doing my best to improve my skills in a whole host of other things that I would never have thought of trying two years ago.  The more I learn about postwork and what I can do a render after DS spits it out the more it boggles my mind.  

    As my skills grow, though, I wonder if what I'm doing is still just 3-dimensional art.  I have some images that are complete and I just do a little bit of post and call it done.  I have some that render intentionally without a background so I can have the transparency and add backgrounds in Gimp.  I might take a render of just the character out of DS and do all sorts of things with it in Gimp like draw hair and clothing.  Yes, I'm actually rendering naked, hairless people in an attempt to figure out how to do just that!

    If I'm rendering just a part of my image and then putting it all together with other 2D approaches, is it still 3D art?  Does it suddenly become 2D art or mixed media if I suddenly have more than one way of pulling together an image?  

    I'm currently attempting to render an image with Canvases.  Just playing around trying to see what I can and can't do with the resulting .exr files.  Along with that, I've got several nodes where I'm rendering out just parts of my image.  Different nodes, different parts of the image being rendered.  If it works, I'll have a hairless figure in one layer and the hair in another.  My attempt at a solution to be able to do postwork on the eyes even if there is hair partially obscuring the eyes.  I don't know if it will work.  I kind of hope so. I'm still such a novice when it comes to Canvases.  But, then I have to take it all into Gimp and play with the layers.  Maybe add in some elements that weren't rendered.  Does it suddenly become something other than 3D art?

    I'm not sure if I can ever answer any of those questions.  I do know I'm having fun.  I also realize that there is still SO much more that I do not know about this whole 3D world.

    When all is said and done, does it really matter how it's labeled?   You're having fun, and (hopefully) are enjoying both the process and the result.  Everything else is noise.

     

    Post edited by TabascoJack on
  • dracorndracorn Posts: 2,345

    Yep, I like CGI, too.  Glad it was defined as "computer generated image," because I hate it when I don't know what an acronym means.

    I know what you mean about the DeviantArt categories - I have a hard time figuring out that too.  Truthfully, I do whatever it takes to make an image look great, so if that involves multiple programs (or mediums for traditional art), so be it.  Guess my art is has a little bit of 'the end justifies the means' philosophy. 

    But how to categorize it in DA?  Is it 3D graphics or digital art?  It's a good question.  I usually pick 3D graphics because that's where I started.  If I were to digitally paint it to start, then I would put it in digital.  In the end, if you put something in the wrong category and then try to post it in a group, somebody will let you know a more appropriate gallery.  Like Tabasco Jack said, just pick the closest one.

  • KnittingmommyKnittingmommy Posts: 8,191

    So, I tried some Canvas things that didn't pan out.  I totally messed up the whole thing.  I'll have to give it another go at some point.  However, I still like my new image with just the beauty canvas.  Using new stuff that I got during MM and a few new items from elsewhere that I got a good deal on.  I do have to say that I might have a girl crush on this new character.  Wow! I love how she turned out.  Rendered in Iray.  Post in Gimp.

    Rowan:

    Gallery Link

  • algovincianalgovincian Posts: 2,613

    So, I tried some Canvas things that didn't pan out.  I totally messed up the whole thing.  I'll have to give it another go at some point.  However, I still like my new image with just the beauty canvas.  Using new stuff that I got during MM and a few new items from elsewhere that I got a good deal on.  I do have to say that I might have a girl crush on this new character.  Wow! I love how she turned out.  Rendered in Iray.  Post in Gimp.

    Rowan:

    Gallery Link

    Commented on this in the Iray renders thread, but at the time, didn't know it was rendered out 32-bit. Glad to hear you're trying out this workflow. The extra time to save the EXR file is well worth it - doubt you'll ever go back.

    What kind of HDR processing (tonemapping) did you use? Did you use the NIK tools, or something else in Gimp?

    - Greg

  • DarwinsMishapDarwinsMishap Posts: 4,087

    Very nicely done KM!  I haven't been able to figure out the canvasses either, but I haven't invested the time in trying again lately either.  Keep it up!

  • IceDragonArtIceDragonArt Posts: 12,548

    LOVE the nose ring.  It really adds that little something that puts it over the top.  Nicely done!

    Canvasses is something I've tried once and totally failed at too lol.  Also on my extremely long list of things to learn, but I have got to stick the order on my list or I will just be all over the place and unable to really learn any one thing well. (ya, we'll see how long I can stick to that lol)

  • TabascoJackTabascoJack Posts: 865

    I agree with Greg!  I do almost of all my renders now into 32 bit and tonemap in postwork.

  • KnittingmommyKnittingmommy Posts: 8,191

    So, I tried some Canvas things that didn't pan out.  I totally messed up the whole thing.  I'll have to give it another go at some point.  However, I still like my new image with just the beauty canvas.  Using new stuff that I got during MM and a few new items from elsewhere that I got a good deal on.  I do have to say that I might have a girl crush on this new character.  Wow! I love how she turned out.  Rendered in Iray.  Post in Gimp.

    Rowan:

    Gallery Link

    Commented on this in the Iray renders thread, but at the time, didn't know it was rendered out 32-bit. Glad to hear you're trying out this workflow. The extra time to save the EXR file is well worth it - doubt you'll ever go back.

    What kind of HDR processing (tonemapping) did you use? Did you use the NIK tools, or something else in Gimp?

    - Greg

    I did use NIK tools in Gimp.  I didn't have to process too much.  Tone mapping, I did mostly in DS by making adjustments in the tone mapping section.  Usually, I use Tonal Rage presets for that, but I've been experimenting on my own with the settings so this one was done straight in the Tone Mapping tab.  I used the Contrast Color Range and Detail Extractor filters in NIK and did a little bit of post on the eyes separately in Gimp.  I'm still getting a handle of postworking techniques, but I loved learning how to make the eyes pop.  

     

    Very nicely done KM!  I haven't been able to figure out the canvasses either, but I haven't invested the time in trying again lately either.  Keep it up!

    I'll get there I'm sure.  Not giving up.  :)

     

     

    LOVE the nose ring.  It really adds that little something that puts it over the top.  Nicely done!

    Canvasses is something I've tried once and totally failed at too lol.  Also on my extremely long list of things to learn, but I have got to stick the order on my list or I will just be all over the place and unable to really learn any one thing well. (ya, we'll see how long I can stick to that lol)

    I love that nose ring, too.  It came with the outfit which was a nice surprise.  Also, the earings, the crazy things on the earlobes. I can't remember what those are called.  I have a list, too.  I tend not to follow it in order, though.  :)

     

    I agree with Greg!  I do almost of all my renders now into 32 bit and tonemap in postwork.

    I'll keep working at it.  Maybe the next one will work better.

    Thanks for the nice comments, everyone!  :)

  • algovincianalgovincian Posts: 2,613
    edited April 2017

    So, I tried some Canvas things that didn't pan out.  I totally messed up the whole thing.  I'll have to give it another go at some point.  However, I still like my new image with just the beauty canvas.  Using new stuff that I got during MM and a few new items from elsewhere that I got a good deal on.  I do have to say that I might have a girl crush on this new character.  Wow! I love how she turned out.  Rendered in Iray.  Post in Gimp.

    Rowan:

    Gallery Link

    Commented on this in the Iray renders thread, but at the time, didn't know it was rendered out 32-bit. Glad to hear you're trying out this workflow. The extra time to save the EXR file is well worth it - doubt you'll ever go back.

    What kind of HDR processing (tonemapping) did you use? Did you use the NIK tools, or something else in Gimp?

    - Greg

    I did use NIK tools in Gimp.  I didn't have to process too much.  Tone mapping, I did mostly in DS by making adjustments in the tone mapping section.  Usually, I use Tonal Rage presets for that, but I've been experimenting on my own with the settings so this one was done straight in the Tone Mapping tab.  I used the Contrast Color Range and Detail Extractor filters in NIK and did a little bit of post on the eyes separately in Gimp.  I'm still getting a handle of postworking techniques, but I loved learning how to make the eyes pop.  

    The tone mapping tab in DS shouldn't effect the 32-bit EXR file that DS cranks out if you render a beauty canvas. It effects the 8-bit file that gets saved, but not the 32-bit file in the nested directory that gets created. The docs do say tone mapping settings can effect the firefly filter if no nominal luminance is specified, though.

    If you're interested, search for "firefly_filter" in the IRay Programmer's manual section for the photoreal render options:

    http://www.migenius.com/doc/realityserver/latest/resources/general/iray/manual/index.html#/concept/rendering_options_photoreal.html

    Even though we're not programming IRay, you may find it interesting to browse around a bit and remember what a manual looks like ;)

    Also, dave.smith_62783623a8 generously took the time to gather and post some good info (kind of a summary of parameters as far as DS users rendering in Iray goes):

    https://www.daz3d.com/forums/discussion/comment/1769416/#Comment_1769416

    - Greg

     

     

     

    Post edited by algovincian on
  • KnittingmommyKnittingmommy Posts: 8,191

    @Algovincian

    Ah, well, I didn't know that and since I didn't end up with anything useable in the .exr file, I probably didn't notice.  I'll try to remember that when I get something I can use out of it.  I ended up only being able to use the Beauty canvas, I guess?  The main colored image that is separate from the .exr file is the only thing I was actually able to use this go round.  I plan to set up another render and try it again.  I need to do some more reading in the threads I have bookmarked first.  Obviously, I missed something when I went through the steps to set it up.  I only ended up with one b & w image layer in the .exr file.  Not sure how I managed to do that.

  • algovincianalgovincian Posts: 2,613
    edited April 2017

    @Algovincian

    Ah, well, I didn't know that and since I didn't end up with anything useable in the .exr file, I probably didn't notice.  I'll try to remember that when I get something I can use out of it.  I ended up only being able to use the Beauty canvas, I guess?  The main colored image that is separate from the .exr file is the only thing I was actually able to use this go round.  I plan to set up another render and try it again.  I need to do some more reading in the threads I have bookmarked first.  Obviously, I missed something when I went through the steps to set it up.  I only ended up with one b & w image layer in the .exr file.  Not sure how I managed to do that.

    The way canvases are setup is somewhat (unnecessarily) complicated, IMHO.

    Let's assume you've got a beauty canvas setup (start with just this canvas first), and you're rendering to a new window. Once it's cooked, you're prompted for a image filename, format, and directory. Let's say you want to save it as "test.png" on your desktop. You enter this information and then click Save.

    Doing so will save an 8-bit image named "test.png" on your desktop. This image will be tonemapped (which means 32-bits mapped to 8-bits in this case) according to the tonemapping settings you specified within DS.

    It will also create a directory on your desktop named "test_canvases". Within that directory, there will be a file named "test-Canvas1-Beauty.exr". This is the 32-bit file that has not yet been tonemapped. This is the file you want to open in a 3D image editing app for tonemapping.

    If you have any questions about setting up a beauty canvas, or anything else, just let me know. Hope this helps.

    - Greg

    ETA: The reason you didn't see anything was because it hadn't been tonemapped yet. Once you open the file, try adjusting the exposure.

    Post edited by algovincian on
  • KnittingmommyKnittingmommy Posts: 8,191

    @Algovinician  Yeah, that's basically what I did. Only in the .exr file, I had one layer and it was a B&W image.  I was expecting more layers which may mean that I didn't tell DS something when I was setting up the nodes and stuff in the Advanced section, I think.  I'll have to go through again and start with something really basic.  I managed to do this once before when we talked about it awhile back and I got a bunch of layers in the .exr file.  I'm not sure how I managed to do it and only get one layer.  I'll post what I get when I do another experiment.  I'll probably have another render going at some point over the weekends.  I have to get some writing done!  Only a week left for Camp NaNo and I am SO far behind in my word count!

  • KnittingmommyKnittingmommy Posts: 8,191
    edited April 2017

    So, I picked up this N.G.S. Anagenesis 2 thing during MM.  It had been on my wishlist for awhile.  I hadn't done anything with it, though.  With the new material preset package from Design Anvil and everyone talking about the DAZ Horse 2 and how bad the skin is in Iray, I thought I'd finally take a look at this script and see how the DAZ Horse 2 looks.  

    I haven't rendered the horse since some barely reasonable attempts in 3Delight.  As bad as it is, I think this was one of my last attempts in 3Delight:

    So, I loaded up Horse 2 and converted it to Iray to kind of give me a baseline render to see what I had to start with.  I chose the black material preset for this:

    Then I selected one of the Anagenesis options and gave it a whirl:

    Not bad, but I read the pdf and some of the suggestions floating around from various conversations and upped the bump and made a few surface adjustments. Here is where reading the pdf and having taken @Esha's surface class came in handy because I now know what all of the surfaces do and I feel comfortable playing around with surfaces and making changes to get the look that I want.

    Here is what my fiddling with surfaces has gotten me so far.  I've mainly messed with the coat and the head so far.  There are still some things with the coat that I need to work on and I need to play with the setting for the main and tail.  I used UHT2 on them, but I need to work on the mane and tail some more.  I really need to work on the hooves, too.  I'm not sure they are looking what I would call healthy.


    Still needs a lot of work.

    DAZHorseDefaultIray.jpg
    1920 x 1080 - 263K
    DAZHorseAnagenesis2Skin.jpg
    1920 x 1080 - 269K
    DAZHorseAnagenesis2Skinmodified.jpg
    1920 x 1080 - 264K
    DAZHorseAnagenesis2Skinmodified02.jpg
    1920 x 1080 - 245K
    DAZHorseAnagenesis2Skin2modified03.jpg
    1920 x 1080 - 617K
    Post edited by Knittingmommy on
  • NovicaNovica Posts: 23,887
    edited April 2017

     

     

     

     

    I like this one the best, very sweet! 

    Post edited by Novica on
  • LinwellyLinwelly Posts: 5,947

    So, I tried some Canvas things that didn't pan out.  I totally messed up the whole thing.  I'll have to give it another go at some point.  However, I still like my new image with just the beauty canvas.  Using new stuff that I got during MM and a few new items from elsewhere that I got a good deal on.  I do have to say that I might have a girl crush on this new character.  Wow! I love how she turned out.  Rendered in Iray.  Post in Gimp.

    Rowan:

    Gallery Link

    This looks really nice with the sun and the background and her face in the shadow but stil anough light. Just one thing, I am really confused about how those legs are posed, I have looked at it noe several times but I don't get them legs sorted, LOL

  • KnittingmommyKnittingmommy Posts: 8,191

    @Linwelly  Ah, well, they are sort of parallel to each other.  I have a new render with her going that shows the whole scene so you'll get a chance to see how the legs are positioned.  :)

  • wgdjohnwgdjohn Posts: 2,634
    isidorn said:
     
    KevinH said:

    Thanks for sharing your experience. Will give me some tips on what to do when I try to use some of my old clothing.

    Never thought of using Filter Forge to apply filters to an image. Will keep it in mind.

    I like Filter Forge.  I've even been working on making my own filter.  We'll see how that goes.  I've never made one before.

    Filter Forge is fantastic!   I tend to use it for postwork on images and also creating seamless textures.

    While I've not used it yet to make my own filters, I have slightly tweaked some existing ones.  It looks like there are amazing possibilities.

    I'm looking forward to seeing what you come up with!

    Great to hear that... I bought Filter Forge Pro v5.x + Library.  Unfortunalaty I only tried a few times with no luck... need to read it's manual I guess. Very interested in it's seemless texture creation.

    Perhaps KM can do a quick intro to using Filter Forge. cheeky

  • wgdjohnwgdjohn Posts: 2,634

     Knittingmommy mentioned typography in her post https://www.daz3d.com/forums/discussion/comment/2340761/#Comment_2340761 on the previous page.  Immediatly Typetool3 from Fontlab sprung to mind.  I started the WGD used in my avatar a few decades ago on my Amiga and with Typetool3 I created an entire font with it's full character set.  I've also designed other entire font sets and modified other fonts for use in renders.

    Someone, may have been KM, mentioned NPR which there are a lot of WIPs in Carrara Challenge #32 They Only Come Out At Night - WIP Thread... might be of interest to them.

  • deathbycanondeathbycanon Posts: 1,227

    just dropping in and catching up, the renders are great and the info I'm learning here is amazing too! 

  • KnittingmommyKnittingmommy Posts: 8,191
    edited April 2017
    wgdjohn said:
    isidorn said:
     
    KevinH said:

    Thanks for sharing your experience. Will give me some tips on what to do when I try to use some of my old clothing.

    Never thought of using Filter Forge to apply filters to an image. Will keep it in mind.

    I like Filter Forge.  I've even been working on making my own filter.  We'll see how that goes.  I've never made one before.

    Filter Forge is fantastic!   I tend to use it for postwork on images and also creating seamless textures.

    While I've not used it yet to make my own filters, I have slightly tweaked some existing ones.  It looks like there are amazing possibilities.

    I'm looking forward to seeing what you come up with!

    Great to hear that... I bought Filter Forge Pro v5.x + Library.  Unfortunalaty I only tried a few times with no luck... need to read it's manual I guess. Very interested in it's seemless texture creation.

    Perhaps KM can do a quick intro to using Filter Forge. cheeky

    Once Camp NaNo is done, I can try to do a Filter Forge tutorial.  I really need to finish up the Gimp tutorials that I have partially done first.  I was hoping to get those done while Camp NaNo was going on, but I haven't managed to do any work on those.  There's only about a week left.  I need to update my word count.  I'm still behind, but I've managed to get up to about 16,000 words so far.  I'm going to have to do a lot of writing this week to make my word counts.

    Not really a new render.  I was playing with other camera angles with my Rowan character.  As I promised @Linwelly, here is a full shot that shows her complete pose.  The only difference between this pose and the original is a slight change in the tilt of her head.

    Rowan05.jpg
    1000 x 1300 - 340K
    Post edited by Knittingmommy on
  • KnittingmommyKnittingmommy Posts: 8,191

    just dropping in and catching up, the renders are great and the info I'm learning here is amazing too! 

    @Deathbycanon   So glad that my little experiments have helped.  I just try to put out all of the information that I wished had been around when I was bumbling through trying to figure out this whole 3D thing.  There are still tons of things I need to learn.  :)

  • wgdjohnwgdjohn Posts: 2,634

    No hurry KM... I need to do my own word count in reading the manual for FilterForge. :)  Hmm... perhaps I'll google it and see what I come up with looking for a tutorial first.

  • LinwellyLinwelly Posts: 5,947
    wgdjohn said:
    isidorn said:
     
    KevinH said:

    Thanks for sharing your experience. Will give me some tips on what to do when I try to use some of my old clothing.

    Never thought of using Filter Forge to apply filters to an image. Will keep it in mind.

    I like Filter Forge.  I've even been working on making my own filter.  We'll see how that goes.  I've never made one before.

    Filter Forge is fantastic!   I tend to use it for postwork on images and also creating seamless textures.

    While I've not used it yet to make my own filters, I have slightly tweaked some existing ones.  It looks like there are amazing possibilities.

    I'm looking forward to seeing what you come up with!

    Great to hear that... I bought Filter Forge Pro v5.x + Library.  Unfortunalaty I only tried a few times with no luck... need to read it's manual I guess. Very interested in it's seemless texture creation.

    Perhaps KM can do a quick intro to using Filter Forge. cheeky

    Once Camp NaNo is done, I can try to do a Filter Forge tutorial.  I really need to finish up the Gimp tutorials that I have partially done first.  I was hoping to get those done while Camp NaNo was going on, but I haven't managed to do any work on those.  There's only about a week left.  I need to update my word count.  I'm still behind, but I've managed to get up to about 16,000 words so far.  I'm going to have to do a lot of writing this week to make my word counts.

    Not really a new render.  I was playing with other camera angles with my Rowan character.  As I promised @Linwelly, here is a full shot that shows her complete pose.  The only difference between this pose and the original is a slight change in the tilt of her head.

    LOL, thanks, now that makes sense to me, I guess I was thrown off by the placing of the net thingy on those jeans. Thankks for unhinging my mind ;)

    Looking good, only small nitpicking, the floor is blurred, the shadow on the floor is sharp.

     

  • wgdjohnwgdjohn Posts: 2,634
    edited April 2017

    Hope that's her bike... woudn't want her to scratch mine. surprise

    Post edited by wgdjohn on
  • KnittingmommyKnittingmommy Posts: 8,191
    Linwelly said:
    wgdjohn said:
    isidorn said:
     
    KevinH said:

    Thanks for sharing your experience. Will give me some tips on what to do when I try to use some of my old clothing.

    Never thought of using Filter Forge to apply filters to an image. Will keep it in mind.

    I like Filter Forge.  I've even been working on making my own filter.  We'll see how that goes.  I've never made one before.

    Filter Forge is fantastic!   I tend to use it for postwork on images and also creating seamless textures.

    While I've not used it yet to make my own filters, I have slightly tweaked some existing ones.  It looks like there are amazing possibilities.

    I'm looking forward to seeing what you come up with!

    Great to hear that... I bought Filter Forge Pro v5.x + Library.  Unfortunalaty I only tried a few times with no luck... need to read it's manual I guess. Very interested in it's seemless texture creation.

    Perhaps KM can do a quick intro to using Filter Forge. cheeky

    Once Camp NaNo is done, I can try to do a Filter Forge tutorial.  I really need to finish up the Gimp tutorials that I have partially done first.  I was hoping to get those done while Camp NaNo was going on, but I haven't managed to do any work on those.  There's only about a week left.  I need to update my word count.  I'm still behind, but I've managed to get up to about 16,000 words so far.  I'm going to have to do a lot of writing this week to make my word counts.

    Not really a new render.  I was playing with other camera angles with my Rowan character.  As I promised @Linwelly, here is a full shot that shows her complete pose.  The only difference between this pose and the original is a slight change in the tilt of her head.

    LOL, thanks, now that makes sense to me, I guess I was thrown off by the placing of the net thingy on those jeans. Thankks for unhinging my mind ;)

    Looking good, only small nitpicking, the floor is blurred, the shadow on the floor is sharp.

     

    I would tend to agree with you there, @Linwelly.  I have to figure out how to fix things like that yet.  I'm sure I might be able to once I figure out the canvas thing.  For some reason, the shadows, in Iray, don't get affected by the DOF on the camera while the background does.  I'm not sure why that is.  There might be some setting that I'm missing.  I don't know.  The floor is part of the HDR setup from the pack I used.  It's one reason why I chose the original angle that I did.  I didn't like the final output of the shadows on the ground and I'm not crazy with how the kickstand looks where it connects to the ground either.  I was hoping this experiment would yield something in the .exr files that I could use to fix those two areas.  While I did manage to get .exr files, they weren't exactly what I was epecting.  At least, I'm making progress!  :)  I'll get it figured out.

     

    wgdjohn said:

    Hope that's her bike... woudn't want her scratch mine. surprise

    @wgdjohn  Yeah, not exactly the best pose when it comes to keeping a bike pristine, but you have to admit, it does look good.  ;)

  • LinwellyLinwelly Posts: 5,947
    Linwelly said:
    wgdjohn said:
    isidorn said:
     
    KevinH said:

    Thanks for sharing your experience. Will give me some tips on what to do when I try to use some of my old clothing.

    Never thought of using Filter Forge to apply filters to an image. Will keep it in mind.

    I like Filter Forge.  I've even been working on making my own filter.  We'll see how that goes.  I've never made one before.

    Filter Forge is fantastic!   I tend to use it for postwork on images and also creating seamless textures.

    While I've not used it yet to make my own filters, I have slightly tweaked some existing ones.  It looks like there are amazing possibilities.

    I'm looking forward to seeing what you come up with!

    Great to hear that... I bought Filter Forge Pro v5.x + Library.  Unfortunalaty I only tried a few times with no luck... need to read it's manual I guess. Very interested in it's seemless texture creation.

    Perhaps KM can do a quick intro to using Filter Forge. cheeky

    Once Camp NaNo is done, I can try to do a Filter Forge tutorial.  I really need to finish up the Gimp tutorials that I have partially done first.  I was hoping to get those done while Camp NaNo was going on, but I haven't managed to do any work on those.  There's only about a week left.  I need to update my word count.  I'm still behind, but I've managed to get up to about 16,000 words so far.  I'm going to have to do a lot of writing this week to make my word counts.

    Not really a new render.  I was playing with other camera angles with my Rowan character.  As I promised @Linwelly, here is a full shot that shows her complete pose.  The only difference between this pose and the original is a slight change in the tilt of her head.

    LOL, thanks, now that makes sense to me, I guess I was thrown off by the placing of the net thingy on those jeans. Thankks for unhinging my mind ;)

    Looking good, only small nitpicking, the floor is blurred, the shadow on the floor is sharp.

     

    I would tend to agree with you there, @Linwelly.  I have to figure out how to fix things like that yet.  I'm sure I might be able to once I figure out the canvas thing.  For some reason, the shadows, in Iray, don't get affected by the DOF on the camera while the background does.  I'm not sure why that is.  There might be some setting that I'm missing.  I don't know.  The floor is part of the HDR setup from the pack I used.  It's one reason why I chose the original angle that I did.  I didn't like the final output of the shadows on the ground and I'm not crazy with how the kickstand looks where it connects to the ground either.  I was hoping this experiment would yield something in the .exr files that I could use to fix those two areas.  While I did manage to get .exr files, they weren't exactly what I was epecting.  At least, I'm making progress!  :)  I'll get it figured out.

     

    wgdjohn said:

    Hope that's her bike... woudn't want her scratch mine. surprise

    @wgdjohn  Yeah, not exactly the best pose when it comes to keeping a bike pristine, but you have to admit, it does look good.  ;)

    I never had any problems DOFing the shadows in Iray so I'm guessing it's got something to do with using the HdR, and then probabyl some sort of shadow catcher? I wouldn't know as using the HDR is something I'm illiterate to ( I tried but it just really was not my sort or working). I could tell you how to do it in post, but I guess that is something you would already know.

  • FishtalesFishtales Posts: 6,119

    @Knittingmommy

    Drop the shadow intensity back in the environment settings.

  • SaphirewildSaphirewild Posts: 6,668

    I am so looking forward to you finishing the GIMP tutorials KM when you get the time and energy :D

Sign In or Register to comment.