question about omnifreaker Shaders and skin in Daz studio
I'm trying to understand what is the right way to apply the omnifreaker shades to the surfaces tab in daz
I was reading in the wiki that : UberSurface is an upgrade of the HumanSurface shader and has all of the same controls with the addition of layered anisotropic specular and diffuse roughness.
so my question is what do I apply to the skin surfaces tab the HumanSurface shader or the UberSurface? assuming i'm using v4,2
how are they different from each other ?
I also saw there is an upgrade to the UberSurface , UberSurface2 is that worth getting ?
until now I was trying to work with the pwSurface 2 in daz 4.5 but each time I choose the skin and apply the pwSurface I noticed some parts of the skin will get the pwSurface 2 while other will get the Omhuman Shader , I think it's some kind of a bug with the program
hope some one can help me with my questions , thank you .
Comments
It's an upgrade as in an actual 'better' product. Not in that you have to apply HSS first and then US...US2 has an option to 'upgrade in place'...it won't alter any existing settings, just add the new ones that US2 has.
You can apply either one.
US2 is US + US...in other words, two layers, which can provide some fantastic effects...like adding a 'grunge' layer on the second 'channel'. 'Worth' is relative to how much you are going to use it. Are you looking to do very detailed, 'gritty'/realistic renders...then, yeah, it's probably worth it.
As to the last part...not sure, unless that's what the material had before you started applying pwSurface and that particular surface didn't 'take' for some reason. If you isolate the specific surface that has OmHuman and try applying pwSurface, does it change?
thank you for your comment - noted to myself :)
I applied the skin first . than I tried to select all the skin surfaces I wanted to change by clicking first the ctrl key and choosing selected surfaces and choosing the ignore option , if i select them one by one and apply the pwSurface it does work but only takes longer .
Um, not exactly... there was a long discussion about this previously, don't have the link atm. I tried 'upgrading' to US2... it doesn't work. The settings do not 'upgrade in place' as it is an entirely different shader then the HSS. It may be worth getting, only you can tell that as it does have some features, but 'upgrading in place' from US1 or HSS is not one of them.
I should clarify one point, it does allow one to 'upgrade' with the settings the same, but the actual shader acts different so that keeping the same settings 'will not' yield the results one expects. It in fact degraded the quality of the skin I had. We (as I believe it was eventually consentual) came to the conclusion one could probably get at least as good if not better results eventually, but it would take some in depth playing to do so.
Here, I found the thread with complete discussion and images.
Upgrading from US to US2 works...from HSS to US2,,,not really. And 'upgrade' from anything else, better off control clicking and choosing 'Ignore'.
Read through the thread. There were changes in US1 to US2 also. It might work for some situations but it is sure to give results different then expected in some instances.
thank you for this thread, I think I came across it few months ago but was too new to the program to even understand what you all been talking about :) glad to see I made some progress since than, this was very helpful to me , I also tried working with the Tamesis textures a few days ago because I liked the textures but the result I got was not what I was looking for .
I noticed that using the V4 elite textures gave me better results and the render time was faster.
I now tried to use again the Tamesis texture,settings Szark was talking about with US1 and studio light pro fashion lights , but the render time takes forever and the result was way to bright, also the eyes completely messed up even I didn't choose them at all and didn't apply the shader to them . I now will try different lights to see if this will change anything .
thank you for the help.
ok so after some playing around this is the result I got so far, no lights were used in this render , since every light I tried to add to the scene made the skin looks too bright ,I used the Tamesis textures and the default render settings and the Uber1 .
any advises what I need to change in my settings of the skin so I can add lights without it looks too bright ? or any other advises at all will help .
I'm guessing you may be adding lights at full strength which is why it is too bright. If you add a single light and set it to 10% strength I guarantee you it will not be to bright.
thank you for your comment , can I ask what kind of lights will work better with this ?
I find the UberEnvironment Light way too strong and also they take longer to render , I think they give very good results apart from the noise they create and lake in shadows , maybe I don't know yet how to work with the shadows in the UberEnvironment Light settings ,
I tried using the studio pro lights by dream light but I don't like the fact they use tons of lights which again takes forever to render and they all using deep shadow map and again takes longer to render
is there a set of lights some one here can recommend me that is updated with daz 4.5 pro ?
I understand that the best thing probably to do is to set the lights on my own which it that case is there a point in buying lights at all ?
The UE is a great ENVIRONMENTAL light. As such you only place it in the scene once...and it provides, depending on the setting a uniform 'dome' of light to using an image as a 'light map'. There's a host of settings to tweak to get it to render without the noise...but not much to do, other than throw more CPU cores at it, to get to render 'fast'.
One rule of thumb...'fast' is the inverse of 'quality' when it comes to rendering (let me add, before all the Octane fans jump all over me), for most renderers. Yeah, there are GPU (video card) renderers that are a lot faster than a CPU using one.
Yeah, there are GPU (video card) renderers that are a lot faster than a CPU using one
this is my video card setting showing in daz studio , as far as I understand if I use my video card to render and not the CPU it will not render any shadows
can you tell me if my card is compatible to render fast with good quality and also create shadows ? and if it can render shadows what setting in the advanced panel i need to change ?
Current OpenGL Version:
4.2.0
OpenGL Provider:
NVIDIA Corporation
Hardware:
GeForce GTX 550 Ti/PCIe/SSE2
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
4
Maximum Texture Size
16384 x 16384
thank you all for all your help ! :-)
Your video card is fine. The problem is that Lux/Reality takes much longer then UberEnvironment, and Octane is probably going to be to difficult to use as it is in its early stages and not ideal for someone without a lot of experience in working with external renderers. My personal opinion is that you want to start by learning UberEnvironment and the built in DS lights. Go through some videos on lighting, learn to add multiple lights and turn them down... etc.. If it's too bright, the settings on the lights are too high. They work just like lights in the real world that way. If you put a 10kw bulb on someone irl, it's going to be to bright... turn it down...
As for the settings in UberEnvironment, they are in posts on the forum (can use search) and in videos... etc... one just needs to take the time to read, go through videos... Lighting is not something anyone can explain in a simple post.. it's an art and it takes time to learn.
Btw, the noise in UE is usually from the 'Render' settings, not the light settings. Check your shading rate under the render settings, it should be between 0.4 and 0.2 usually. The default is something like 1 I think.
Here is a render showing UberEnvironment as the base lighting. It also has a Linear point light and a fill light. As you can see, it is not too bright and has no problems with shadows. It also took around 5 minutes to render at 1kx1k using an nVidia 9800gtx+ with only 512m memory on board, an i5 2.8mhz processer, 12meg main memory and Win7.
thank you for your answer , actually this things I already knew just wanted to be sure again , I now fallowing the Learning UberEnvironment 2 Return To Topic
question 1 :
can you tell me please if I already have a sky map in the color section of the UberEnvironment 2 light parameters do I still need to place a skydome around my model ?
question 2 :
and if so does the place and size of my skydome have an affect on my scene? does it have to be around my model from ground level or on the middle of the plane ground I placed ?
question 3 :
my commuter system say I have i5 also it says I have 3.10 Ghz , how is this different from Mhz?
actually I saw by now videos of dreamlight , I probably need to watch them again , the videos there not touching so much about the UberEnvironment 2 lights
and from tests I was doing with the lights in different scenes I came to personal conclusion the better renders were with the UberEnvironment 2 light and not the 3 or 7 lights I placed in my scene according to dreamlight,
I hope it'a ok I ask all the question under this same post if not let me know and I will open a new topic, it's just each time you answer me a new question pops in my brain
don't want to start 10 new topics lol , I also saw there is this long section for beginners questions Daz Studio Basics 101. New Users help for starting with DS. but not sure all the questions I have to ask are for the beginners only .
Meant Ghz ;p
Gigahertz = Megahertz x 1000
As for lighting methods in the built in renderer (ie not Lux/Reality or Octane) different people will use different methods and it depends on what works for you. I prefer UberEnvironment also. adamr001 has a great workthrough of UberEnvironment that I recommend going through and trying the various settings yourself that he talks about.
My personal workflow tends to start with using UberEnvironment often for the base lighting and adding other lights when needed to highlight a certain area. Often times UE is enough, but getting the settings right is the challenge.
Many lightsets are built on UE and UberArea light as a base, such as Inane Glory's and Latino's light packages. They offer one click solutions to basic lighting but the are set up for specific lighting situations, with some flexibility built in. For some people these are the easiest and work well, but they are not going to give the same flexibility as totally doing one's own light setup. If one isn't interested in spending a lot of time learning the details of lighting in a given environment (3Dlight in this case) they offer a very good solution and will give superior results to hacking up a lighting set. It all depends on what one wants and needs.
As for the Dreamlight stuff, I don't use LightDome or a lot of DS lights usually as I agree with you that this method is slower and doesn't give as good results as UberEnvironment based situations. A lot of the concepts that the Dreamlight training talks about is still relevant however I believe. I learned much from these videos and used them as a base. I just changed my workflow to include and center on UberEnvironment for the built in renderer.
All lighting and texturing changes when one change render engines. We will eventually change render engines (probably.) What we learn in one environment does not directly carry over to the new environment, but it does greatly enhance our understanding over having just used one (rendering environment) so the learning is not a waste of time imo. Also, there are times where old methods and tools will do things the new ones won't... that's pretty much true in any change of tools and methods, not just computer graphics.
Here are some other links to get you started:
Point Lights
Area Lights
Volume Lights (top tutorial on page.)
Shadow Bias
thank you for your answer I appreciate your help allot better go back and read all the links you gave me and keep playing with the UE2 light .
it helped me to do some order on how to approach to lights in daz studio , from my experience so far with lights I did perched as good and great they may look they didn't gave me the result I was looking for because as you say every scene needs different light set in term of position and also settings , actually the lights you were talking about I don't have but i did got Predatron lights only because they were on sale at the time I was looking for lights , so now I placed them in my scene and i'm going to try and play with them by changing their settings and my render settings as well
I missed the PA sale last month, I was to hover whelmed with all the vendors and different stuff they had to offer that I knew if I will start buying things it will end bad because there will be no stooping to me :) so now i see the light you are talking about too expensive for my pocket especially after I spent much of my money this month on the pc sale that is going on . also I guess there is no point in buying them for now till I understand better how to work with lights myself .
thanks for all your help again :)
I do have one more question I forgot to ask ,
daz studio uses the ram I have in my C folder, which is total of 100 gb , at the moment without running daz my computer already using 50 gb .
all my daz studio folder is stored in my d folder which have now still more 328 GB free space, is it possible to take some of the ram from driver d and add it to driver c so it will give it more ram and there for i will not need to close my program all the time between renders or after the program was open for a while
and if so what is the way to do this ?
Ok, to clarify... RAM and storage (Hard Drive, Optical Drives, Memory Cards...) are different. What you meant was 'storage' and/or Hard Drive space...
You can set up a "runtime" in a different location. Then inside DAZ you can point it to that "runtime."
The "runtime" is the folder that you store stuff you buy, make or otherwise obtain (3D Objects) vs the program itself. The default is to put the "runtime" on the c: drive but it can be moved. I don't have a link atm that shows how to do that, hopefully someone reading this can post one.
If no one posts a link, start a new topic titled "How do I move my runtime."
my content directory manager path is set to D driver, meaning all my installed pruducats and uninstallers and runtime ect they are all set to my d driver each time I install something I set it to this path : d:/daz 3d/my libary
some things have to be installed in the c driver as far as I understand like the core of the program , scripts, some plugins and some lights,
but when my program is running it uses all the space in my c driver until there is no choice for me but to close the program and open it again
is there a way around it ?
I edited my last respond sorry I confused you about the terms .
It's ok about the terms, I understood. About the c: drive... if it's using up 50gb of space just running DS, I have no idea what could be doing that.
ok , now I came back from a walk with my dog and this is the message i saw when i tried to render my scene your c disk space is getting too low
so I tried to save my scene , and got this long error message.
Saving File...
ERROR: 3Delight Process exited abnormally: "C:/Program Files/DAZ 3D/DAZStudio4/bin/tdlmake.exe -mode periodic C:/Users/owner/AppData/Roaming/DAZ 3D/Studio4/temp/d2.tif C:/Users/owner/AppData/Roaming/DAZ 3D/Studio4/temp/d3358_d2.tdl"
tdlmake: error reading previous mipmap level
tdlmake: error while making texture file
I would post that to a new topic called something like 'rendering error' as it is it's own problem and more likely to get proper attention in it's own thread. Unfortunately I'm at a loss as to what's happening there, good luck with it.
thankes did that but got no response so far, anyhow Gedd you been great help for me I appreciate it alot , thanks for the time you spent on responding me .
You're welcome and good luck :)
Hi and welcome
Are you sure you have 50Gb free space on C drive? If that is the case I find it strange. i never had that problem
Anyway what you can do is moving the temp folder of DS4.5 as well as the DSON cache
To do that File->Preference and at the bottom of the opened window you can customize the Temporary folder and the DSON cache folder
Put something like D:\Temp\DS4temp and D:\temp\DS4DSON or whatever folder you like provided there is enough space
I'd also recommend to empty the two old folders to free space on your C drive
hello and thank you for answering me . something feels very wrong to me ,,,can you teel me according to this some log file details if I do have this amount of free GB in my c driver ?
+++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.1
Running on Windows 7, Build 7600, No Service Pack Installed
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 6
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 8172 Mb (8569880576)
Available Physical Memory: 6412 Mb (6723489792)
Total Virtual Memory: 8388607 Mb (8796092891136)
Available Virtual Memory: 8388398 Mb (8795873353728)
Current Memory Usage: 21%
??? ? 12. ??? 02:17:57 2012
Temp folder: C:/Users/owner/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 102498 Mb, Available: 59610 Mb
Locale: he_IL
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
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GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
GL_ARB_half_float_pixel
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GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
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GL_EXT_timer_query
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GL_EXT_vertex_array
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GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test : NOT INITIALIZED
GL_NV_blend_minmax : NOT INITIALIZED
GL_NV_blend_square
GL_NV_complex_primitives : NOT INITIALIZED
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
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GL_NV_explicit_multisample
GL_NV_fbo_color_attachments : NOT INITIALIZED
GL_NV_fence
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GL_NV_fragment_program2
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GL_NV_gpu_program5
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GL_NV_light_max_exponent
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GL_NV_shader_atomic_float : NOT INITIALIZED
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
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GL_NVX_gpu_memory_info
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GL_OES_depth_texture : NOT INITIALIZED
GL_OES_element_index_uint : NOT INITIALIZED
GL_OES_fbo_render_mipmap : NOT INITIALIZED
GL_OES_get_program_binary : NOT INITIALIZED
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GL_OES_point_sprite : NOT INITIALIZED
GL_OES_rgb8_rgba8 : NOT INITIALIZED
GL_OES_read_format
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GL_OES_texture_3D : NOT INITIALIZED
GL_OES_texture_float : NOT INITIALIZED
GL_OES_texture_float_linear : NOT INITIALIZED
GL_OES_texture_half_float : NOT INITIALIZED
GL_OES_texture_half_float_linear : NOT INITIALIZED
GL_OES_texture_npot : NOT INITIALIZED
GL_OES_vertex_array_object : NOT INITIALIZED
GL_OES_vertex_half_float : NOT INITIALIZED
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NVX_DX_interop
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2
OpenGL version: 4.2.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 4.20 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
sdk_sceneinfopane.dll
dzpowerpose.dll
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Total class factories: 1188
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
-------------
0(29) : warning C7050: "rgb" might be used before being initialized
Shader Program successfully linked.
*** Scene Cleared ***
D:/daz3d/My Library/data/DAZ 3D/Genesis/Base/Morphs/Oskarsson/Galaxy For Genesis/Nails Gone.dsf (41,16): Syntax Error - expected ',' or '}'
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSurprise.dsf#PHMSurprise?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Surprise.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSnarlRight.dsf#PHMSnarlRight?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5SnarlRight.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSnarlLeft.dsf#PHMSnarlLeft?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5SnarlLeft.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileB.dsf#PHMSmileB?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5SmileB.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileA.dsf#PHMSmileA?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5SmileA.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMShock.dsf#PHMShock?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Shock.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMScream.dsf#PHMScream?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Scream.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSad.dsf#PHMSad?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Sad.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMPain.dsf#PHMPain?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Pain.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSurprise.dsf#PHMSurprise?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSurprise.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSnarlRight.dsf#PHMSnarlRight?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSnarlRight.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSnarlLeft.dsf#PHMSnarlLeft?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSnarlLeft.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileB.dsf#PHMSmileB?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSmileB.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileA.dsf#PHMSmileA?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSmileA.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMShock.dsf#PHMShock?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdShock.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMScream.dsf#PHMScream?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdScream.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSad.dsf#PHMSad?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdSad.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMPain.dsf#PHMPain?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdPain.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMHappy.dsf#PHMHappy?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdHappiness.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFrown.dsf#PHMFrown?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFrown.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineR.dsf#PHMFlirtingMasculineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFlirtingMasculineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineL.dsf#PHMFlirtingMasculineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFlirtingMasculineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineR.dsf#PHMFlirtingFeminineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFlirtingFeminineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineL.dsf#PHMFlirtingFeminineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFlirtingFeminineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirting.dsf#PHMFlirting?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdFlirting.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMExcitement.dsf#PHMExcitement?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdExcitement.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDisgust.dsf#PHMDisgust?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdDisgust.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDesire.dsf#PHMDesire?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdDesireA.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMContempt.dsf#PHMContempt?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdContempt.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMConfused.dsf#PHMConfused?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdConfused.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMAfraid.dsf#PHMAfraid?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdAfraid.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMHappy.dsf#PHMHappy?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Happy.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFrown.dsf#PHMFrown?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Frown.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineR.dsf#PHMFlirtingMasculineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5FlirtingMasculineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineL.dsf#PHMFlirtingMasculineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5FlirtingMasculineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineR.dsf#PHMFlirtingFeminineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5FlirtingFeminineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineL.dsf#PHMFlirtingFeminineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5FlirtingFeminineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirting.dsf#PHMFlirting?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Flirting.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMExcitement.dsf#PHMExcitement?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Excitement.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDisgust.dsf#PHMDisgust?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Disgust.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDesire.dsf#PHMDesire?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Desire.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMContempt.dsf#PHMContempt?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Contempt.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMConfused.dsf#PHMConfused?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Confused.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMAfraid.dsf#PHMAfraid?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5Afraid.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSurprise.dsf#PHMSurprise?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5Surprise.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileB.dsf#PHMSmileB?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5SmileB.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileA.dsf#PHMSmileA?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5SmileA.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMScream.dsf#PHMScream?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5Scream.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMPain.dsf#PHMPain?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5Pain.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSurprise.dsf#PHMSurprise?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdSurprise.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileB.dsf#PHMSmileB?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdSmileB.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMSmileA.dsf#PHMSmileA?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdSmileA.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMScream.dsf#PHMScream?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdScream.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMPain.dsf#PHMPain?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdPain.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMHappy.dsf#PHMHappy?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdHappy.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineR.dsf#PHMFlirtingMasculineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdFlirtingMasculineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingMasculineL.dsf#PHMFlirtingMasculineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdFlirtingMasculineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineR.dsf#PHMFlirtingFeminineR?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdFlirtingFeminineR.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirtingFeminineL.dsf#PHMFlirtingFeminineL?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdFlirtingFeminineL.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMFlirting.dsf#PHMFlirting?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdFlirting.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDisgust.dsf#PHMDisgust?value in file : /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 5/MCMS5HdDisgust.dsf
WARNING: fileinput\dzassetdaz.cpp(4874): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution/PHMDesire.dsf#PHMDesire?value in file : /data/DAZ 3D/Genesis/Base/Morphs/
ok what im doing now is I'm moving the app data folder to my d driver , and forgive my probably stupid questions .
than I will empty them because I forgot to do so but while its moving them it got to the amount of 1.6 gb inside them is it normal ?
and this is when I loaded a basic scene . Victoria 4.2 one dress, short simple hair. and a chair. I also applied to her skin the Ub 1 shader
with some changes.
than I tried to render the scene with the set of lights from Learning UberEnvironment 2 Return To Topic freebie of Adamr - after three hours of render it was only on 2%
is that normal ?
With Uber anything render times increase, dramatically.
See this thread for what can happen when you start with adding lots of Uber to a render...post #4.
http://www.daz3d.com/forums/discussion/9165/