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I've been able to recover my render (and canvases) from the temp folder in both crashes. The program terminated entirely. Here's the last couple of entries from the log:
Prior to this, it's just more entries of the the render progress. I didn't see a crashlog in the Application Support/Daz 3D folder.
Yes, exactly, that's the "mysterious random terminate" and actually not a crash, but qually annoyning.
I haven't really found a replicable step by step to make it happen, which makes it hard to bugreport.
I know from being a developer for many years, you need to be able to replicate a problem to be able to fi it, otherwise it's like tossing a bucket of scribble letters in the air hoping they form the a magic message from the other side ;-)
Fortunately, I've been able to recover the renders and this is only happening when I'm stopping the renders, so I can live with this. Thanks
@DoctorJellyBean: Test case for you above :P
I installed DAZ studio with DAZCentral but during the installation the prosess gets stuck when it says "installation will begin after previous installations". I closed the window and Daz Studio installation was completed.
Same happened to this user: https://www.daz3d.com/forums/discussion/426171/installation-issue-installation-will-begin-after-previous-installations
But when I click "OPEN" to open DAZ studio my macbook says the program can´t be run due to a problem. I have blender installed, is this the problem? How can i fix this? I need to get it working as soon as possible.
Before having blender installed I had DAZ installed and it worked perfectly. But then I uninstalled DAZ, deleted all files associated with DAZ and installed Blender. Now I wanted to install DAZ studio again to have both blender and DAZ studio. But now I can´t run DAZ anymore!
My Macbook: MacBook Pro (15 Zoll, 2016); 2,7 GHz Quad-Core Intel Core i7, operating system: macOS Big Sur version 11.1
Thank you very much!
If you read through the first post in the https://www.daz3d.com/forums/discussion/449316/daz-studio-4-14-pro-general-release/p1 thread you will see that it says that DS 4.14 Pro is
You will find more information in this thread https://www.daz3d.com/forums/discussion/453421/why-8-9-months-for-a-big-sur-update
Have we gotten any update on whether or not Filament will be rolling out into DS for Mac OS, and when?
I know it's Winter Holiday Season, so I'm not expecting it before the new year, but it would be nice.
Not really, but I guess that is in the same batch of fixes as the fixes for macOS 11.
You're probably right, but I don't see why they'd have to bundle the two. Filament tech works just fine on current OS X builds, and the problems for Daz as listed appear to be SDK related, not any real issue between the technology and the OS. That reads as "making Daz get the two to work nicely together" more than anything else.
I know it'll happen, I'm just a little impatient because I want to give my (yikes!) 5-year-old laptop a bit of a break now and again.
Filiament requires Qt 5, Current DS is built on Qt 4.8
So it's as I had previously stated - there's no real issue between Filament and the operating system, it's entirely a matter of the application not being up to speed with the current technology.
Which is understandable, to a point. You want the tech to have the most compatibility in as many directions as possible.
But Quicktime 5 has been available for almost 20 years, and has been superceded by numerous versions since, so I admit I have questions about the decision making process.
Again, I'm sure it'll be handled. But I would like to suggest that "bringing the technology up to modern standards" might not go amiss as we move forward.
Qt is not QuickTime, It's Qt: https://www.qt.io
Well, I'm corrected! I didn't even know that was a thing. Neat. :)
This is what happens when companies use previously established abbreviations for other software as their product name.
Now if you'll excuse me, I'm going to read up on this software. :)
Qt is from the mid 90s, was created by the Norwegian company TrollTech. later sold to Nokia, then sold again when Nokia was bought by microsoft and then dropped.
It looks like there's a new Mac update to DAZ Studio: v. 4.15. I'm still on 4.12.1.118. How does the 4.15 version work, if anyone's tried it? Has the quitting problem been fixed? What about Filiment or Octane being available: anything like that?
I'm using Mac OS 10.15.7, Catalina on a late 2013 edition Mac Pro. Anyone know how it runs on Catalina, for example?
I saw the new version, 4.15, a few minutes ago. I'm also waiting to see how well it runs before/if deciding to update to that version. Still running 4.12.0.86 on a 2015 Mac mini (Sierra) and a 2020 MacBook Pro 16" (Catalina).
And waiting to see if Filament is in 4.15. :)
Lee
Thanks for responding, Lee.
You bet, inquire! I'll pull up a chair and sit with you while we see if there are any brave Mac souls who update to 4.15. :)
I see in the release notes that they've been preparing for the transition to a newer version of Qt (their development environment). This should set the stage for Big Sur and Apple Silicon compatibility once they've done that. I hope!
Lee
Yea!
Filiament will probably show up t the same support for M1 comes around, I think DAZ said summer 2021-ish. Too much needs to be changed, brutally changed to get there AFAIK.
So, anyone tried the new DS 4.15? Again, I'm on Catallina 10.15.7, on a late 2013 Mac Pro, still running DS 4.12.1.118.
Been running it on my iMac since release, haven't had any major issues so far
I have a mid 2012 MacBook Pro and am having a HUGE issue with DAZ 4.14. I am already afraid I have updated DAZ too far to be able to ever work on my Mac again without it forcibly restarting my entire laptop the second I start to render something. I'm also using Catalina so hopefully you wouldn't have the same issues I am if you do update, although your computer is a slightly newer version than mine.
That sounds like "out of resources" problems, out of memory to be more specific. Iray is really a RAM thief, I have scenes that demand 50+GB to render and if I try to render them on my machine with only 32GB RAM the machine might hang, or behave really weird.
Any more on using DS 4.15? Positives, or negatives?
I use it on one machine, not much difference from a user perspective from 4.14, but I know from the change logs that lots have happened under the hood that will enable better scripts and even plugins in the future.
Any idea how it will work on Catalina 10.15.7? There was an "out of resources" or "out of memory" possibility mentioned above. On my late 2013 Mac Pro, I have 64 GB of 1866 MHz DDR3 chips. The Processor is a 2.7 GHz 12-Core Intel Xeon E5. Should that be enough resources or memory to run DS 4.15? I'm now running DS 4.12.1.118. Would DS 4.15 require significantly more processing power or memory, and cause problems for me?
I have the same on one machine and i've rendered a few things there, mostly develop on that machine though. My other is a 2012 macPro with only 32 GB RAM but I've pulled of some big scenes on that using 4.15. Iray is using more memory specially when using Iray fog I've seen.
I usually do small scenes. So, I guess you're saying that "out of resources" or "out of memory" should not be a problem.