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No, the simulation itself is not interactive ie: you cannot tug and pull the mesh like one can in Marvelous Designer.
I'll have to look at your store content again
Thank you. DForce is starting to sound like a really nice addition to DS. Too bad my old G3 comforming clothes has lots of loose pockets, sleeves and stuff like that, so they won't work with dForce, but at least this is a great incentive to start doing my own clothes, and maybe some of my old library can still be salvaged
ETA: Just saw Aave Nainen's reply. Too bad it doesn't work like that. I use that quite a lot in VWD, but maybe Daz will update that later....you never know
Testing so far indicates most will do well without any adjustments to surface settings, with floor length dresses it helps to put socks on the figure. Oh, and turn the smoothing modifier back on after simulation runs!
I snuck it in some promos
This is the battle kimono for genesis 2 female that I used dForce on.
Hey yall, did a real quick search. But no luck, how do you get install manager to show beta builds again? Sorry in advance. lol
"dForce compliant"?? Um, thanks but no thanks.
Why not just get something like VWD that can be used on anything, rather than pay for dForce compliant content?
Go check it off in your downloads settings tab in DIM
Here is a test I did early on, with a dress I made just for that purpose.
Because VWD is a pain in the neck. I’m quite looking forward to buying rigged, preconfigured clothing items. And also potential updates to existing stuff.
No one has asked you to buy anything.
dForce compliant only means that weight maps for draping are included and buttons are not going to go flying off. You can fix all that yourself if you want to. You don't need to buy anything special.
Playn arround with this atm ... simulations runs quiet fast. However ... it uses CPU to calculate and only 4 cores as far i can see. Is there a way i can see if clothes work with dforce? Tryed my luck on some and didnt find any that are working at all. (made my test on the included dforce assets)
So this won't become similar to the cloth sim already in Studio where you have to buy clothing in order to do the sim? I pretty much assumed if DAZ developed a cloth sim it would ultimately be to get revenue from sales of specialized content.
Maybe not....
A quick walkthrough on using weightmaps to control non welded bits... from an earlier version but the principles are the same
you will find that you need to add a dynamic dforce modifier to each of the items that you want to work within dForce. This is how you "convert" clothing
Select the clothing item, right click the sim tab >dForce and select add dForce modifier: dynamic surface.
FOLLOW MADA'S INSTRUCTIONS!!!
The tutorial is very quick and helpful!
You need to have "public build" and "software" selected in the downloads section of the DIM settings.
Does this work with Cloth and hair and interacting with say a Stonemason set?
BOOM! Thanks much sir!
this does not work with hair at this time.
too many intersections will cause the outfit to explode.
more examples :D
and it is so much fun :)
No, you can try draping anything - the potential issue is that clothes made to conform won't always work well (hence the need for dForce Compliance). A probably non-exhaustive checklist:
None of this is special or dependent on new tools, it's just a question of designing with dForce in mind.
thank you Richard!!! :)
To all: that is not a comprehensive list.
This is an early test sim I did using only current store content. Specifically the Marionette Skirt and the Miami Summer Shirt. All I did was add the modifier and a touch of weight mapping at the waist and neck to keep it from sagging.
...OK, that's a "knocks the socks off" feature.
So the big question I have is which will be better, dForce or full cloth dynamics. If as it appears we wil be able to set existing clothing to work with it that is a major advantage.
Also will this eventually be able to work with hair since it is physics/weight based? That would be so huge.
Unfortunately will have to wait until the regular public release as my CG work system is not on the Net and does not have wireless capability so I cannot use the DIM to download.
Thanks Richard. That sounds pretty much like stuff that pretty much any cloth sim would need (eg, VWD). So instead of me taking a conforming clothing not designed for draping and having to either fix it myself in Blender or just give up because it falls apart, it sounds like dForce compliant means they do all of that for me. Nice.
Though in the back of my head I keep thinking that once it's out of beta or whatever it will require paid content to function. Maybe I'm too skeptical
I cannot guestimate what the future will hold for hair dynamics because I agree it would be very exciting.
I'm very happy to see this supports animation and aniblocks once they have been baked into the simulation. . it looks like it going to be fun to play with.
And a couple more just for fun!! I love, love, love this plug-in!
Well keep in mind they already tried the for-pay version and it didn’t fly. And DAZ doesn’t seem inclined to keep beating on dead horses. So be hopeful!
So this replaces the dynamic cloth plugin?
Can not afford those clothes at the moment but very eager to try.
Great addition to an already fantastic program.