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Another option is to use the Geoemtry Editor to create new surfaces. For example create a surface for the waistband and apply zero Dynamic Strength to that.
The engine doesn't (currently) do rigid bodies - it does dynamic surfaces (which drape) and static surfaces (which don't move at all). The idea was to set the stiffness so high that the item acted as if it was solid, while still obeying the law of simulated gravity - but in my couple of tests it really didn't work. I suspect your stuck bracelet is snagging on soemthing, not acting as if rigid; I'm not sure what the priomitive issue is as those I've tried have draped normally.
As an alternative to setting Dynamic Strength to zero, you could try reducing the Contraction-Expansion Ratio to less than 100% which will have the effect trying to shrink the waistband, like adding elastic to it.
Haley shirt simulated on Mayuka.
https://www.daz3d.com/haley-for-genesis-3-female-s-clothing-accessories
https://www.daz3d.com/mayuka-for-genesis-3-female
Simple render using the Bardot outfit that I think we got as part of the dforce essentials. The model is Ella https://www.daz3d.com/ej-nina-and-ella-for-genesis-8-female You might have to click to see full size. I just love her spunk, and I think the way the dress settled around her worked out.
I've had some success by exporting the item as a Wavefront object, then importing it back in and using the transfer utility. I've also saved a number of basic items to my library where they are easy to find, and use those to "Transfer rigging (Figure Space)" (Or something like that. I haven't fired up the beast yet, and using old memory to remember names of things.) It also makes it easier to put an item on the figure, when you use the figure as the source in the Transfer Utility, and clothing for that figure to transfer rigging to your object.
That looks great.
Thanks!
Shirt from https://www.daz3d.com/menswear-1930-for-m4
simulated over hexagonal column. Changed shaders to iray ones.
Probably will be looking better with "Self collide" set to on, but then, I just got simplosion.
This looks good to me.
Note that there is a Collision Mode option in Simulation Settings, it iss et to better by default but in some case best may help with poke-through.
Thanks, Sapat.
Thanks for the tips, Richard.
That turned out really well. Great idea!
here a little something with the Freebee from Gaodan
https://www.renderosity.com/mod/freestuff/gaodan-dress-13-for-genesis-3-female-s-/75683
That's cute. I bought it when it was in the store here. Glad it works with dforce.
I am having a specific problem with an .obj cloth object ex Marvellous designer (which works fabulously) in a sim with G3F. But if I add a geograft to G3F the same sim distorts by 10% of sim execution and explodes.
I have read all the manual stuff on Dforce and scanned through this thread and see a reference to geograft problem in known issues:
"Any surface that is a collision object ("Static Surface") OR a "Dynamic Surface" with a Simulation > Structure > Dynamics Strength (or "dForce Simulation::Influence Weights" map) that causes a vertex to have a simulation strength of less than 1 (100%) AND has "floating" vertices (vertices that exist in the geometry but do not participate in any of its faces) or faces that are not visible to the simulation (via Visible or Visible in Simulation), does not have its animated position updated during a simulation (fixed in Daz Studio 4.10.0.108 - dForce 1.0.0.18)
Is there any other info/thread on how to work around this?
Try using the current Public Beta, which has the fix mentioned in the quote.
Testing the Rivetina shirt and skirt I purchased today.
Question: If a dress triggers an unused vert error, is it possible to fix this to allow dForce simulation?
Has anyone tried DForce with V4 clothes? I'm trying to play with a cloak to see if I can hang it nicely on a V4 character, but it just exploded on me. I know I'm not the only one with a large V4 clothes library, Should there be a thread dedicated to making different V4 clothes work so we can share our findings?
I use a Genesis figure (eg. Victoria 5) if I want to sim V4 clothes since I'm too lazy to figure out weight maps for the older products when worn by a V4. I only have two V4 clothes (Domino and Juggling Act) currently installed in my PC and they work with dForce with minor tweaking.
So a no for V4, huh? Okay, problem is I never have much success using the transfer utility. It can mangle clothes worse than the autofit. Domino is definitely the one I'm interested in using DForce.
I've just been trying a few dynamic props made for V4 with Genesis 3 Female with a Victoria 4 morph applied so that they fit (it is important that the draping object does not intersect the figure at the start). I didn't even conform the dynamic object to the figure via Transfer Utility, just applied the dynamic modifier and ran the sim, and it worked fine. I was using the animated drape with the pose set at frame 20.
Yes Richard. I happened to have a scene experiencing the geo-graft problem open at the time I got your message. I saved it - downloaded the current public beta - reopened and the sim is running perfectly.
On another note are you aware of any threads referring to getting DForce cothing into iclone 7? G2 G3 and G8 all import beautifully - but clothing other than conforming skin fit is not available.
Select the item, switch to the Geometry Editor tool, right-click>Geometry Editing>Delte Unused Vertices
That sim of MDcloth.obj running on 60 frame G3Fanimation ran perfectly until last few frames. Then exposion. I think though the blow up was caused by the cloth being pushed through a stool where the butt of the G3F settles into the seat in the pose. I set the stool as a static surface. Maybe this is a mistake. Is there a procedure to enable simulation of dynamic surface meeting a solid object?
You need to pose the character so there is a gap between her butt and the stool, so the fabric has some place to fit between them.
What is MDcloth.obj? Is that a test file we can download from somewhere? Thanks.
Thanks. That solved my problem with one of the items I purchased as part of a Build Your Own Bundle.
I selected 'dynamic surface' because that was the only selection working.
I can do without the buckles, but I want to have the dress confirmed to the woman in the picture, now it does nothing to her. and the sleves are stil behaving as in zero g
MD cloth .obj in this case is a piece of clothing I made in Marvellous Designer https://www.marvelousdesigner.com/product/overview - so not a test file/