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we CAN save and load weightmaps!!! omg, is in the manual lol
is in the spanner/wrench room, under animation mode, under bones tab.
saves it as a .cwm file
WE CAN, WE CAN, WE CAN, PARTY
saturday night for 40 more minutes
I can't find it.
Yes, the manual says there should be a weightmap tab under the bones tab in animation mode of the vertex modeler.
But no such tab exists in my interface.
i saved the noggins goose to carrara, loaded back in. seeing 2 buttons
i clicked create masper pose, my rara went out to lunch.
is a bit riduclous to save a single frame pose >.<
manual doesnt mention the button, no idea if thats how to save a singke pose
seems a master pose means doesnt matter where on the sequence timeline its dropped.
, he goes immediately to the master pose
dropping the master CLIP in fronf of the master POSE, he starts in t pose and eventually reaches the pose
i drag the master POSE first, he goes immediately to the pose, but the master CLIP, now slowky moves him to T pose, ??
what its after 2am. sucked into the rara experiments time vortex
It seems that I can find the weightmap saving option if the figure's weightmap method was the old Poser CR2method, but not for my custom Carrara-weightmapped or for Studio Genesis weightmapped.
??? you cant save carrara wm? what's the point then?
noggins goose is way before poser wmapping
cancel the party
was thinkin cwm for miki 3. she needs one, srop that geometry crumpling
a cwm for Aiko4.
started a carrara page on my site. bandwidth is choppy for directly streaming mp4s
http://realmsandgalaxies.com/CarraraPage
I did some tests for the V4/M4, V3/M3 and their contemporary figures like the original Stephanie Petitie and Freak 4, etc. The options to save weightmaps are there for the figures in the instances tray in the following screencap.
are they saved to carrara (internal .car) or they cr2?
thanks
its letting me add tracks, basically an animation group within an animation group.
ideally, would like a ready animation group to put garbed character in a scene for a stroll by, mage robes all tweaked for movement
dont see a way to add the audio track to animation group.
i'm stressing, 8pm on sunday, dont want to go to sleep til cora8ty is rendering footage
The figures are found in the Daz Studio runtime library, where they are stored as Poser CR2 files.
When initiating the save option for the weightmap, Carrra is promping to save as a cwm file.
guess thats a good sign.
fretting over your custom figures not showing the buttons.
AFAIK it has to be a Poser figure a cr2 to have a saveable weightmap
As usual, Wendy nailed it. I just did a test of a custom figure that I setup and boned in Poser (created a CR2) instead of Carrara native weightmap. The joints work in Carrara, and the weightmap menu is available.
BTW - first time I have used Poser for anything other than Wardrobe Wizard since VWD came out.
makes no sense tho.
they didnt expect anyone would make carrara native figures?
brain tired lol.
cant find the master daffodil to save it. unreplicated leaves empty hothpoint, no daffodils
doh, daffodil was invisible lol
mann need a drink, but dr tomorrow
if I recall it was an added feature in Evocia Carrara 5 already which imported Poser figures, not related to DAZ 3D
a carrara wmapped V4 would make her brand new!
some tips in this on sony video render mp4 settings.
refreshing my brain rewatching
what's this Poser you speak of
freckle belly, a great nam for a Pub.
the flow force seems to stop flowing after 40 frames, unless i move the floeforcee towards it
sigh not exactly the super cape i was imagining lol
i'm missing a fundamental piece of information for tweaking poke-thru, like how to keep the outfit posed in the thingee mode
starting to have a crisis
not getting the results i was hoping for with the forces
Setting a simple camera rig,.
In a new empty scene,.. Create a target helper object,. go to the general tab and delete the word "target" so you have a "helper object",. or Cam helper.
Create another target helper object and delete the word "helper" so you have a "target object"
so we now have a Camera 1,. a Helper Object, and a Target Object.
next we want to align the cam Helper Object, and the Camera1,..
Select the Camera,. then shift select the cam Helper Object,. go to EDIT / Align,. and enable the three little axis arrows in that panel. hit ok.
the Helper Object and the Camera1,. should now be in the same positon.
Grab the Camera1 and drop it into the Helper Object, to parent the camera1 to the helper.
so,. why do that.
Select the camera Helper Object,. then in the scene view,. alt click drag to pan around,.
The camera is pivoting on the helper,. rotating around a spot,. rather than around an object.or the scene centre.
the optional next step is to get the camera to point at the target helper.
Select the Camera,. go to Modifiers tab,. and select "point at" then click the blue button and choose the "Target Object"
the camera will now point to that target,.
By selecting and moving the Cam Helper,. you can move the camera positon and rotation,(without creating any Camera keyframes). and by moving the Target object, you can direct the camera to look at or follow the motion of an object in your scene (without creating any camera keyframes)
having two helpers "controlling" the camera gives you more options,.
For example,. Parent the "cam Helper" to a moving object,. then select the Camera1 and reposition it to view the object,.
as the object moves,. the camera will move too,. since it's parented to the Helper,.. which is parented to the moving object,..
but the camera can still be moved around,. as the object is moving, so,.. you can rotate around a moving object,. while it's moving along.
you could even select the cam Helper Object and rotate it to rotate that camera around the object,. while the camera Target Helper moves to look at different areas of the moving object
Spherical Cameras. Yes,. make it 2x1 EG: 4000 x 2000
When you save any scene objects to the browser,. carrara makes a new temp scene,. with that object and creates a little thumbnail,. which makes sense when you could have a scene with lots of objects and replication,. it could take a long long time to render a preview from your real scene,
see "P3DO pro"! if you want to create custom thumbnails for carrara files,. or if it's a fig
on weightmaps,.
it's ONLY needed as an external file if you're moving out of the application. and at that point,. you'll be re rigging and weightmapping in another app
for Carrara built characters,. used in carrara, the weighting is saved in the scene as are the bones , morphs,. modifiers, etc
uber kewl! thanks!
helps the workflow
leaf margins??
there so many options and tabs in the dialog to learn lol
this looks interestin to make normals maps
looks interestin https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55
i;m runnin 32 bit ps7 on 64bit win7
dunni of i need the 32 bit or the 64 bit plugin version
omg!! this is how to control the size of particles thru the animation
like the 5th time playing this, is the first time i'se catching this vital bit of info
was makin me crazy raindrops becoming so big
tee hee trying the mech girl outfit on him
dohhh to fix poke thru, to put the clothes back on the posed figure
has to lick the animate button in the spanner room!!!
to the left of the uv button
Actually,. In the surface replicator,. there's the option to use a distribution map and choose a domain,. and as the tree shader auto creates domains for Trunk /Branch1 / branch 2, and leaf.
you can simply select one of those EG: Branch1,. and the objects will be replicated only on that domain.
no need to create a distribution map,. unless you want to. :)
thanks! hobbitses in trees
just noticed toay shader room droparrow gives option for sequenced tiffs
looks like a monitor screen wont need an animation group.
unless i want to swivel it
sequenced tif's are there partly as legacy,. since png can do the same thing ,. with smaller file size.
Tiff 16bit greyscale sequence is ideal for animated displacement,. the files can be big.
anything that doesn't have bones,. is a prop,. so no real need for an animation group,.. unless you want the ability to control the monitor position/rotation with different NLA clips
that's the big advantage with an Animated group over an ordinary Group,. Animated groups have NLA tracks,. so,.. even is the objects are just simple primitives,. the animation can be saved in an NLA clip ,. which means you can Loop , Reverse or change the playback rate of the clip from the NLA tab options.