virtual nickel 4 yor carrara thoughts: the next level
Mistara
Posts: 38,675
inflation
2 tools on the toolbar i never used
eyedropper and break ik chain
no idea what these tools can do for my workflow
Comments
huhh aint that a kicker
i loaded up g9f in ds, turned on the vick8 morph, exported an obj from her,
imported her in with morph loader pro, created a brand new vicki8morph
applied the new morph in carrara, the same exact thing happened to her toes what the hey??
I recently checked some G8 morphs in Carrara and found out that for some reason Tanya's toes didn't distort.
I converted a number of G3F morphs to G8F, some were fine, some had minor distortion to the toes, and some had the same severe deformation that Victoria 8 & Alexandra 8 had.
One of my items from Rendo also had a severe toe deformation with the body morph.
Misty - hope you have some success with those toes !!!!!!
tested Shangrila - her toes look good, but her elbows are horrendous >.<
Aiko8 is out. Oh luv of sweet Aiko
i isolated the vert numbers on the lbigtoe_2,
thinkin to make the corrective morphs mathematically instead of eyeballing it.
Do you like the new Aiko 8? I do, but not as Aiko. This is what I had to say about the new Aiko 8 in the griping thread.
BTW - prices of thoughts are going up. What gives?
inflation
stores here are charing 5 cents per plastic bag. and i double bag groceries >.<
Tanya's toes don't distort That is good news.
Unfortunately, Aiko 8's toes do distort.
Really, I was surprised. But her knees are much worse than her toes in Carrara.
Aiko 8 should be called AINO 8 (Aiko in name only) Good ideas for name changes. Teen Josie 8b is sure more accurate.
Aiko's 8 nose is much more accurate and subtle than Teen Josie's 8 nose.
Okay whos got the toenail clippers ?
think i've eliminated everything but the topology.
is farfetched to think the uvs would have anything to do with it?
when it's all thats left, look at the impossible, Sherloch Holms said somethimg like that
meanwhile, some choreography for your dance moves
you use the eydropper to pick a shader from one obj and drop it onto another
only seems to work for simple less complex shader lists ??
ty!
there's no visual indications anything is happening oh well
uvmapper found verts out of range on g8f, but a fresh uvmapper uvmap didn't fix anything.
i loaded g8f in DS, resolution to base. exported her as object1.
slided up the v8 morph, exported her as another obj2.
imported object1, converted prop to figure which added a hip bone.
morph loader pro imported obj2 as morph.
saved as product.
loaded it up in carrara, you'll never guess, lol, no toe distortion.
what does this mean tho?
It means you have more analytical acumen and perseverence than I do.
But it sounds like it might be good news. I hope.
found something in the geometry section.
Root, maps, and what ooks like a list of vert numbers.
deleted as a test, all the toes went silly putty.
woes, want the particles to stick and accumulate, not bounce
screaming bee woman to man voice, isnt the results i was hoping for
output tab has a checknox for use premultiplied alpha
doh
have 4 lights parented to a target helper
when i rotate target helper, lights dont rotate around the th
parenting the lights to a plane not working to move the lights either h'd scr'ch
putting em in a group doesnt work
the group hot point moves, but nothing else
doh was the lock child again
when it icon glows, means its on
lock child setting saves with the scene
Play with the advanced settings. Increase the friction on collision and reduce the bounce factor. A friction of around 50 is a good starting point; if you go too high the objects kind of slowly leak through the collision object and sometimes start bouncing off it again.
theres an ocon on the top for inset view
oh, inset view is picture in picture,
can set mini directors view camera
theres a clouds thats not volumetric?
can nudge size or magnitude be assigned to a hot key?
loll formula inserted a sombrero
oh gawd, the newbest of problems, the production frame wire frame is outside the scope of my window, way out, cant get it back
View > Zoom > Default Zoom and 2D Pan will fix that.
TY!!
experimenting with hdri and translucency,
using a giant sphere primitive and the yosemite hdrs
dont seem to work together, unless direction of normals are part of translucency
needs to convert to vertex test
ty
the ik terminator cubes on g3m's foot goes into the middle of hus feet, not under,
lowering his hip doesnt bend at the knees, it flexes his feet >.<
fun to see, but what i really need is for his knees to bend,
dont know what i'm doing wrong
eek ui isnt refreshing. rara using under a gb of ram, cores at 0 usage. tried raising priority to above normal
havn even started animating him yet, just played with the hip nudge up n down
i saved the file recently atleast.
mebbe it'll be refreshed after a good nights sleep
walk cycles an important part of my movie