Noswen's Corner

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  • NoswenNoswen Posts: 358

    Amelia deWarror

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    A render that I started working on some time ago and posted earlier in this thread, and I finally got around to changing it to be more what I was imagining and finishing it.

  • NoswenNoswen Posts: 358

    A first render of Mei Lin 8 to see what can be done with the Pro Bundle and the HD add-on (plus a HDRI).

    Link in Gallery

    Once more the HDRI is from HDRI Haven (love that site!)

    I've made some changes to the surfaces tab for the skin, but other than that this is pretty much load up and render as I wanted to try out the new character.

  • MollytabbyMollytabby Posts: 1,163

    She's beautiful @Noswen smiley and the HDRI sets her off wonderfully.

     

  • IceDragonArtIceDragonArt Posts: 12,548

    LOVE the robot render.  And no I did not know that about Stonemason's set.

    I always enjoy watching character building for a story, its so fun to see what the author is thinking the characters look like.  Its usually quite different from what i see in my head when reading the story lol.

    Mei Lin looks great and I love the green tone to piece, it makes it feel very serene

  • SaphirewildSaphirewild Posts: 6,668

    All your characters are beautifully done @Noswen!!

    I especially love the Mei Lin render so traquil!!

  • NoswenNoswen Posts: 358
    edited February 2019

    Wow... has it really been November since I last posted here?

    I haven't been getting up to a whole lot on rendering recently, but I did decide to try to improve one of my previous renders to see if I could make it better, so I chose the second render I did in this thread, Colette.

    Then: -

    Now: -

    Link in Gallery

    The image was made by modifying the original one and took a lot longer than I expected, most of it spent in re-jigging the pose over and over while looking more closely at some reference pictures this time. Changes to the skin surface settings and the lighting were relatively easy but also had a large impact I hope. And unhiding the rear portion of the floor was a case of it no longer being below ground level, or turning draw ground on the environment off anyway... angel

    Post edited by Noswen on
  • TynkereTynkere Posts: 834

    Time flies I guess.

    Now that you mention it, can definitely see more definition with tummy muscles & face looks nicer that way, but that's just me.  As for the ground, that’s funny.  :)

    best

    PS:  good that you save your work.  Tend to delete mine.  Maybe should keep it to revisit later.

  • NoswenNoswen Posts: 358

    Thanks, and yes, the ground issue was a bit of a oops moment when I realised why there was this area of nothingness at the back.

    The scene files are so small I just leave them sitting in my save folder. Got a ton of them in there with renders that never get to finish as well, a lot of things I start to work on then abandoned because it wasn't working out quite right.

  • NoswenNoswen Posts: 358

    Another character render for a D&D character, this time a blue dragonborn warlock pirate with a wodden bat... I don't know why a wooden bat.

    Balazar 'Throatsliter' Navixus

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    Some of my first attempts to add some postwork with steam rising from the harbour, and a magical spell effect.

  • ChoholeChohole Posts: 33,604
    Noswen said:

    Another character render for a D&D character, this time a blue dragonborn warlock pirate with a wodden bat... I don't know why a wooden bat.

    Nothing wrong with wooden bats,,,  They are similar to wooden clubs and can have the same function.

  • Noswen said:

    Wow... has it really been November since I last posted here?

    I haven't been getting up to a whole lot on rendering recently, but I did decide to try to improve one of my previous renders to see if I could make it better, so I chose the second render I did in this thread, Colette.

    Then: -

    Now: -

    Link in Gallery

    The image was made by modifying the original one and took a lot longer than I expected, most of it spent in re-jigging the pose over and over while looking more closely at some reference pictures this time. Changes to the skin surface settings and the lighting were relatively easy but also had a large impact I hope. And unhiding the rear portion of the floor was a case of it no longer being below ground level, or turning draw ground on the environment off anyway... angel

    Oh wow... ok, my jaw just dropped!

  • IceDragonArtIceDragonArt Posts: 12,548

    Really love the redone lighting and the angle her neck and head are in on the second one are much more natural.  Nicely done!

    And hey, you can do a lot of damage with a wooden bat. I like the contrast of his blue skin with the orange fire in hand as well.

  • NoswenNoswen Posts: 358

    Thank you smiley

    And now for a relatively quick one to make sure I don't stop posting too much, started out because I picked up the Project EYEray item to see what it could look like... and then my mind wandered pretty far off track angel

    Eye of Hag

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  • NoswenNoswen Posts: 358

    Now for something a little different, not sure why this idea came to mind.

    The Green Fairy

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  • NovicaNovica Posts: 23,887
    Noswen said:

    Now for something a little different, not sure why this idea came to mind.

    The Green Fairy

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    How spunky! Love it. She's having fun and it really shows. I love the feet positioning!

  • NoswenNoswen Posts: 358

    With a new campaign comes new characters smiley

    Charcoal

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    Couldn't believe that axe is meant to be a one handed axe, it's enormous!

  • NoswenNoswen Posts: 358

    And a close up shot of Charcoal

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  • NoswenNoswen Posts: 358

    Another tiefling joins the party, this time a sorcerer with an interest in fire.

    This is an attempt to use the Tara 2 skin material on the G8M base figure, it largely works but leaves 'seams' of white where the material doesn't quite match up with the figure. Mostly I managed to hide them. Flames added in GIMP in postwork, not sure how well they've come out, but I don't have much practice with using postwork yet, so live and learn smiley.

    Molech

    Link in Gallery

    Link in Gallery

  • RakudaRakuda Posts: 931

    The image was made by modifying the original one and took a lot longer than I expected, most of it spent in re-jigging the pose over and over while looking more closely at some reference pictures this time.

    @Noswen Just curious what the process of "re-jiging" involves. I agree with @IceDragonArt that the sencond turn of the head looks more natural and engaged with the action.

  • NoswenNoswen Posts: 358
    Rakuda said:

    The image was made by modifying the original one and took a lot longer than I expected, most of it spent in re-jigging the pose over and over while looking more closely at some reference pictures this time.

    @Noswen Just curious what the process of "re-jiging" involves. I agree with @IceDragonArt that the sencond turn of the head looks more natural and engaged with the action.

    Thanks. This is just my way of saying that I was making a series of small changes to the pose until I felt that it looked right. Whenever I move to pose the next node it messes up what I did with the previous ones, so takes me most of the time if I’m trying to get the pose right.

  • RakudaRakuda Posts: 931
    Noswen said:

    Thanks. This is just my way of saying that I was making a series of small changes to the pose until I felt that it looked right. Whenever I move to pose the next node it messes up what I did with the previous ones, so takes me most of the time if I’m trying to get the pose right.

    Is that Active Pose you are using? I wonder why it messes up the previous work? Doesn't sound optimal.

     

  • WinterMoonWinterMoon Posts: 1,952

    I love all your characters! My knowledge of D&D, and basically the whole fantasy genre, is woeful but I enjoy looking at the renders. laugh

  • NoswenNoswen Posts: 358

    @Rakuda: No, this is me using the normal Posing pane and changing the bend, twist etc values for different nodes. It messes it up only because I'm not very good with it and do silly things like getting part of the figure in the right place while still needing to move other parts of the limb blush With time it will improve hopefully.

    @TigerAnne: Thanks. Probably doesn't help cohesiveness for my stuff that the D&D renders are for characters spread across at least four different games! laugh I tend to play a bit loose with the game rules when it comes to how the characters look anyway,

  • NoswenNoswen Posts: 358
    edited June 2019

    Time for the third member of this group, the old man and paladin of the team, who's name is being copy pasted laugh

    Montgomery 'Monty' Reginald Montgomery

     

    Link in Gallery

    Post edited by Noswen on
  • Matt_CastleMatt_Castle Posts: 2,568
    Noswen said:

    Time for the third member of this group, the old man and paladin of the team, who's name is being copy pasted laugh

    Montgomery 'Monty' Reginald Montgomery

    If someone who had a moustache like that told me they were called Montgomery 'Monty' Reginald Montgomery, I would inherently believe them.

    Slightly more sensible than the time I suggested "Sir Lord Toff Posh Poncington-Toff, and he insists on being addressed by his full title" for another player's character, who was the raggediest outcast you could possibly imagine.

    Noswen said:

    This is an attempt to use the Tara 2 skin material on the G8M base figure, it largely works but leaves 'seams' of white where the material doesn't quite match up with the figure.

    Have you tried the UV swap product (also in a G3 version if you want it)? It does solve seam issues (although its utility can be hurt by the fact that almost every female skin comes with makeup that looks weird on a male character...)

  • NoswenNoswen Posts: 358

    A ridiculously late reply, but no, I haven't tried the UV Swap product, this is the first time I'd really tried to do it, was a bit of an experiment, I probably could have recoloured a male skin instead if necessary.

    And after the long time of procrastination, here is another fairy.

    Come to the Garden

    Link in Gallery

    I had some problems with the dForce and the smoothing in this one, the pose doesn't seem to play nice with things, but I did eventually get through it even if I had to use the geometry editor to delete some polygons from the sandal to stop poke through. Also learnt not to add the hair and the wings until after the simulation goes through.

  • NoswenNoswen Posts: 358

    Llillilliana Dewdrop - The Flying Death

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    Llillilliana Dewdrop, the Chosen of Moskalo.

    Llillilliana, as befitting the domain of her patron, ranges across the entire continent and considers few areas outside of her purview.

    Her aeriel combat, spell bombardment, and magically controlled swords have earned her the epithet of 'The Flying Death' by her enemies.

  • NoswenNoswen Posts: 358

    Traveller of the Air

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    Traveller of the Air.

    One of four high ranking members of the so called Cult of the Traveller who work under the enigmatic dwarf 'Magus'.

  • NoswenNoswen Posts: 358

    Up next is another character in the same party as Charcoal, Molech, and Monty... no one is ever going to trust a group that looks like this laugh

    Both the normal and the closeup shot in one post this time, with the closeup being I think my longest ever render clocking in at 18 hours 38 minutes and 45 seconds, I started it in the afternoon, left it running overnight, and looked in the morning to find it still going! surprise

    Lilith von Denzolborg

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    Link in Gallery

  • NoswenNoswen Posts: 358

    I felt like seeing how well Aniyah for Darcy would do when applied as a material to a different character, had to make a few modifications to avoid the eyes poking through the eyelids, but other than that I think it's worked pretty well.

    Unicorn

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