Star Wars Renders 2013 +

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Comments

  • GoggerGogger Posts: 2,399
    JoeQuick said:

    I spent a while trying to get the pants closer to right.   I know they're largely obscured by armor and a cape, but I really want this to be a stand out piece.

    Soooo, here's where the pants are at.

    Couple low poly images, couple high poly images, and then the texturework in progress (i have to paint the color of the stiches back on even if they're shape is still there in the normal and height maps).

    Aside from putting on Cheer Leader outfits, grabbing some pom-poms and cheering you guys on, is there ANYTHING we can do to help you along?  I'm so STOKED for the two models! 
    (Also, putting on my Captain Obvious Hat here, is this something that will be a freebie, offered here at DAZ, or somewhere else, orrr......?)

  • tkdroberttkdrobert Posts: 3,543
    JoeQuick said:

    I spent a while trying to get the pants closer to right.   I know they're largely obscured by armor and a cape, but I really want this to be a stand out piece.

    Soooo, here's where the pants are at.

    Couple low poly images, couple high poly images, and then the texturework in progress (i have to paint the color of the stiches back on even if they're shape is still there in the normal and height maps).

    Can't wait!

  • Something a little silly....

    "The Mandolinian"

    the_mandolinian_3.jpg
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  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited April 2020

    Something a little silly....

    "The Mandolinian"

    laughlaughlaughROFLMAO!!!laughlaughlaugh

    Post edited by Tramp Graphics on
  • TotteTotte Posts: 13,968

    Something a little silly....

    "The Mandolinian"

    laughlaughlaughROFLMAO!!!laughlaughlaugh

    +100 - Almost fell of my chair!

     

  • rdudarduda Posts: 579

    Agent toon test

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  • SpottedKittySpottedKitty Posts: 7,232

    Got a little bit of a problem here. I've just downloaded and converted the recent Tie Striker .lwo mesh by HawkHart from Foundation3D.

    It's a very nice model, with optional solar panel wings in the up or down position, but there are a lot of reversed normals. Is there an easy way to find and fix them all in one go? Using the Geometry Editor in D|S does work, but it's a long hard slog — I had to do the same a few months back with an otherwise excellent Star Trek model, and I'm still not sure if I got them all.

  • Silent WinterSilent Winter Posts: 3,721

    ^In Blender you can select all and choose Mesh>Normals>Recalculate outside - it works in most cases but not all (like if the normals are supposed to be inside - you can also 'recalculate inside'). If it's parts of a mesh that are connected (like a whole wing-section), you can 'select connected' in the Geometry editor and flip them all at once. If it's random polys here and there...Blender / other modeller is still your best bet.

  • SpottedKittySpottedKitty Posts: 7,232

    ^In Blender you can select all and choose Mesh>Normals>Recalculate outside - it works in most cases but not all (like if the normals are supposed to be inside - you can also 'recalculate inside'). If it's parts of a mesh that are connected (like a whole wing-section), you can 'select connected' in the Geometry editor and flip them all at once. If it's random polys here and there...Blender / other modeller is still your best bet.

    It's random single/multiple/arc groups of polys. Lots of chunks around the four body gun mounts and various other small round greeblies, big stripes around the cockpit framing (easily fixed, I got that done in half an hour) and back hatch... and that's just in the central body. Haven't checked the wings yet, but I have seen suspicious black bits on one side but not the other.

    Can fixing normals be done practically in Hexagon? I have that, but I've never really been able to wrap my head around it. I've tried Blender a few times and immediately been totally lost.

  • Silent WinterSilent Winter Posts: 3,721

    ^I'm sure it can but it's been so long since I used Hexagon that I wouldn't know where to begin.

    At least in Blender it's: import .obj (probably want to select 'keep vertex order') - then select mesh, tab into edit mode, 'a' to select all polys, then use: mesh>normals>recalculate outside. Export obj.

  • MattymanxMattymanx Posts: 6,907

    The Sith

    https://www.daz3d.com/gallery/#images/991866

     

    May the 4th be with you all!

  • Hi all!
    May the Force be with you...
    image

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  • GoggerGogger Posts: 2,399
    edited May 2020

    May The Force Be With You, Always.


     

    __VT_Boba_Fettb_3D_Erik_Pedersen.jpg
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    Post edited by Gogger on
  • Fae3DFae3D Posts: 2,559
    Gogger said:

    May The Force Be With You, Always.


     

    That Boba Fett is amazing!  And really nice dramatic lighting!

    May I ask where you got the costume?  Is it a kitbash?

  • tkdroberttkdrobert Posts: 3,543
    Gogger said:

    May The Force Be With You, Always.


     

    That Boba Fett is amazing!  And really nice dramatic lighting!

    May I ask where you got the costume?  Is it a kitbash?

    There is a free Poser version on CGHARE but he is a figure, it's not an outfit.

  • GoggerGogger Posts: 2,399
    Gogger said:

    May The Force Be With You, Always.


     

    That Boba Fett is amazing!  And really nice dramatic lighting!

    May I ask where you got the costume?  Is it a kitbash?

    @Faeofthe3rdDimension
    Check your messages.

  • SpottedKittySpottedKitty Posts: 7,232

    Just squeezing this in while it's still May the Fourth (be with you) in DAZland. Using the new Asteroid Vesta in the store, the Tie Fighter from Vanishing Point, and an old Hubble photo as backdrop.

    "Here Comes Trouble..."

  • tkdroberttkdrobert Posts: 3,543

    Forgot to post this in here yesterday.

    May the Forth be With You: 2020 by tkdrobert

  • TotteTotte Posts: 13,968

    Great ones!

    anyone knows of a Sullustan morph? I need one, so if noone knows about it, I might try to make one.... will not be easy ;-)

  • tkdroberttkdrobert Posts: 3,543

    I wanted to post this yesterday, but I decided to use my new skills to fix a problem with the Vader model and it was worth it.  He looks way better now.

    Agents of Evil by tkdrobert

  • RedfernRedfern Posts: 1,603

    You've struck my curiosity.  What was the "problem"?

    Sincerely,

    Bill

  • tkdroberttkdrobert Posts: 3,543
    edited May 2020

    Double post?

    Post edited by tkdrobert on
  • tkdroberttkdrobert Posts: 3,543
    edited May 2020

    Redfern said:

    You've struck my curiosity.  What was the "problem"?

    Sincerely,

    Bill

    There wasn't a seperate material zone for the cloth above his belt like there was for the cloth below his belt.  In order to get them to match up, and make his chest material look right, I had to give the cloth a leather look.  It never looked right to me.  So, I used the geometry editor to create a seperate material zone for the top cloth.

    Post edited by tkdrobert on
  • GoggerGogger Posts: 2,399
    rduda said:

    Armor in works:

    RE: The Mandalorian and The Child figures

    Any status update on this?  Will it be posted here where we can get ahold of it?  Super excited for this!

  • tkdroberttkdrobert Posts: 3,543
    edited May 2020

    Boba Fett on the hunt by tkdrobert

    The Slave 1 represents the 1st model, I have rigged in Daz3D.  I rigged the guns and wings.  Hopefully I can move up to more complicated models.

    Post edited by tkdrobert on
  • GordigGordig Posts: 10,056

    Probably the closest I’ll get to a straight-up Star Wars render.

    Mermaidichlorians

  • JoeQuickJoeQuick Posts: 1,704
    Gogger said:
    rduda said:

    Armor in works:

    RE: The Mandalorian and The Child figures

    Any status update on this?  Will it be posted here where we can get ahold of it?  Super excited for this!

    Duda is done and I'm dragging but on my end

  • GoggerGogger Posts: 2,399
    JoeQuick said:
    Gogger said:
    rduda said:

    Armor in works:

    RE: The Mandalorian and The Child figures

    Any status update on this?  Will it be posted here where we can get ahold of it?  Super excited for this!

    Duda is done and I'm dragging but on my end

    @JoeQuick
    Awright, what's it gonna take to get your butt in gear?  <LOL>

    Seriously though, if there is anything at all that *we* can do to help you, please let us know!  I'm LITERALLY fidgeting in my seat thinking about getting my hands on these two!


     

  • SpottedKittySpottedKitty Posts: 7,232
    Gordig said:

    Probably the closest I’ll get to a straight-up Star Wars render.

    Mermaidichlorians

    A fishy story if ever I heard one!  

  • blutobluto Posts: 838
    edited May 2020
    rduda said:

    Armor in works:

     

     

    any thoughts on building the razor crest

     

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    Post edited by bluto on
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