SereneNight's Sci-Fi Fun Thread 2

178101213100

Comments

  • Serene NightSerene Night Posts: 17,637

    Yeah he does, there aren’t a lot of pale skins but this is the best one I could find, maybe I’ll use it for Owen before alien surgery.

    I also need painted on brows that are higher than a lot of pas make since I like expressions with eyebrows.  I like to layer wiremesh brows over the painted ones to make them look more real, I’m finding the eyebrows of some skins are a little low even some going below the brow ridge. I did find one pale skin but it had a goatee, and even with brow remover, could not get it to look great. The problem with pale skins in Iray is many look desaturated or grayscale.. rather then fair. I dunno.. will keep questing.

  • barbultbarbult Posts: 24,224

    Have you tried lowering the image gamma to make the skin paler? Ultimate Iray Skin Manager makes that easy.

  • Serene NightSerene Night Posts: 17,637

    Thanks, I'll try that set.

  • vwranglervwrangler Posts: 4,881
    edited November 2018

    Yeah he does, there aren’t a lot of pale skins but this is the best one I could find, maybe I’ll use it for Owen before alien surgery.

    I also need painted on brows that are higher than a lot of pas make since I like expressions with eyebrows.  I like to layer wiremesh brows over the painted ones to make them look more real, I’m finding the eyebrows of some skins are a little low even some going below the brow ridge. I did find one pale skin but it had a goatee, and even with brow remover, could not get it to look great. The problem with pale skins in Iray is many look desaturated or grayscale.. rather then fair. I dunno.. will keep questing.

    I've found the same issue with brows. I think part of it is an artifact from converting earlier generation merchant resources; I've found that the M4 and other textures I've sent through Texture Transformer frequently have the inner part of the eyebrow edging onto the eyelid itself.

    Which was the one with the goatee? Would it be difficult to edit out?

    I think the Mst resource would be the palest of the current resources on the market, if you want to try that route, but it has facial hair that you'd need to edit out, and it would still need a bit of postwork to get where you want.

    If you have Texture Transformer or know how to do that work, maybe M4 Karass would work; he'd still need some lightening, but not a huge amount. Or maybe ask Redz what texture they used for the Super Natural Brows main promo; they're usually pretty responsive. (That may be mostly postwork, though.)

    Post edited by vwrangler on
  • barbultbarbult Posts: 24,224
    edited November 2018

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin torso looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

    Normal Skin Gamma 2.2.jpg
    800 x 1000 - 391K
    Pale Skin Gamma 1.4.jpg
    800 x 1000 - 386K
    Post edited by barbult on
  • Serene NightSerene Night Posts: 17,637
    edited November 2018
    vwrangler said:

    I've found the same issue with brows. I think part of it is an artifact from converting earlier generation merchant resources; I've found that the M4 and other textures I've sent through Texture Transformer frequently have the inner part of the eyebrow edging onto the eyelid itself.

    Yes! It looks quite strange. The hair is actually below the lid. It is conceivable that someone might have long eyebrow hairs, but painted on hair down there looks sloppy. Also hair way above on the forehead, where the brows general aren't. There is also a real increased tendency to have the eyebrow slant from the edge of the nose below the brow ridge up at an sharp angle. It looks plucked and odd.  Hmm. Maybe aI need to invest in a brow resource. But... I don't have that much time.

    vwrangler said:

    Which was the one with the goatee? Would it be difficult to edit out?

    The skin is Marc. I  could probably edit it. But I'd still need to deal with the eyebrows which are very low and on the eyelid on Owen for unknown reason.

    I'm very partial to straight even brows. I can't deal with eyelid hair.

    The skin on the top is Owen's current skin. it is... Gianni 7, altered, with new eyes, and additional brows. on the botom is Marc Skin. It has much lower brows than I prefer, and baked on goatee. owen's current stubble is fiber mesh... So I can remove it when he shaves and put it back on. 

     

     

    0-base.png
    700 x 800 - 675K
    0-Marc.png
    700 x 800 - 683K
    Post edited by Serene Night on
  • vwranglervwrangler Posts: 4,881
    edited November 2018
    vwrangler said:

    Which was the one with the goatee? Would it be difficult to edit out?

    The skin is Marc. I  could probably edit it. But I'd still need to deal with the eyebrows which are very low and on the eyelid on Owen for unknown reason.

    I'm very partial to straight even brows. I can't deal with eyelid hair.

    The skin on the top is Owen's current skin. it is... Gianni 7, altered, with new eyes, and additional brows. on the botom is Marc Skin. It has much lower brows than I prefer, and baked on goatee. owen's current stubble is fiber mesh... So I can remove it when he shaves and put it back on. 

     

     

    Ah. I won't absolutely swear to it, but I'm reasonably sure that Marc uses the MST G3M resource kit that I mentioned -- or at least the same source textures -- with some serious color adjustment. So that resource is not really going to work for you, I think.

    If you decide to try the merchant resource route, the Forbiddenwhispers G3M set will likely be better (and still on sale for 50% off, so it's not ruinously expensive if it doesn't work out). It comes with one no-brows texture -- the MST kit doesn't -- and no facial hair. Unfortunately, it doesn't have any brows for the no-brows version.

    Nelmi has a brow resource with presets at Rendo, but it has possibly the worst promo images I've seen in some time. I can't actually tell what the presets do, because the brow area in the promos is so dark.

    The only other relatively pale character I can think of is Coilin by Sithlordsims. He doesn't have a no-brows texture and I'm reasonably certain that they're lower than you'd like (albeit fairly straight). He's also built to be a redhead, so he has a few strands of red hair on his chest texture.

    EDIT: I'm guessing that albinos like Albane II or Tyrone go too far for what you want?

    Just wondering: for the brows look you like, if you have them, would it work to use a no-brows texture for the face, then two copies of Super Natural Brows? Or for a different sort of look, the brows from Oh My Brows, autofitted, and then Super Natural Brows?

    Post edited by vwrangler on
  • mori_mannmori_mann Posts: 1,152

    I feel your pain when it comes to skins. I usually find something close to what I want, then take it into Photoshop to try some variations (usually only a few tints lighter or darker, but I made apink-ish white skin bluer, too) and remove unwanted hairs or change the eyebrow colour if I have to  and shove the modified JPEGs into the corresponding slots. If necessary, I fiddle with the settings in studio after that. It's a bit of a hassle, but worth it.

  • nonesuch00nonesuch00 Posts: 18,076
    vwrangler said:

    I've found the same issue with brows. I think part of it is an artifact from converting earlier generation merchant resources; I've found that the M4 and other textures I've sent through Texture Transformer frequently have the inner part of the eyebrow edging onto the eyelid itself.

    Yes! It looks quite strange. The hair is actually below the lid. It is conceivable that someone might have long eyebrow hairs, but painted on hair down there looks sloppy. Also hair way above on the forehead, where the brows general aren't. There is also a real increased tendency to have the eyebrow slant from the edge of the nose below the brow ridge up at an sharp angle. It looks plucked and odd.  Hmm. Maybe aI need to invest in a brow resource. But... I don't have that much time.

    vwrangler said:

    Which was the one with the goatee? Would it be difficult to edit out?

    The skin is Marc. I  could probably edit it. But I'd still need to deal with the eyebrows which are very low and on the eyelid on Owen for unknown reason.

    I'm very partial to straight even brows. I can't deal with eyelid hair.

    The skin on the top is Owen's current skin. it is... Gianni 7, altered, with new eyes, and additional brows. on the botom is Marc Skin. It has much lower brows than I prefer, and baked on goatee. owen's current stubble is fiber mesh... So I can remove it when he shaves and put it back on. 

     

     

    I was always surprised in your renders that you could get the Gianni 7 skin so white on Owen but have it look natural as you see it has a tan color on the render up top which doesn't look so natural. I figured you must of corrected the tone in post.

  • Serene NightSerene Night Posts: 17,637

     

    barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin torso looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

    Thanks for this. I bought the utility, but I confess its not very intuitive for me, and render preview crashses when I apply the settings. I'll read the PDF maybe I can read it, apply settings and then get out of the utility and see how it goes.

  • Serene NightSerene Night Posts: 17,637
    edited November 2018
    vwrangler said:

     

     

     

     

    I was always surprised in your renders that you could get the Gianni 7 skin so white on Owen but have it look natural as you see it has a tan color on the render up top which doesn't look so natural. I figured you must of corrected the tone in post.

    I made Gianni 7's skin paler to get the look. Its actually quite a nice skin. I may go back to using it since, Owen looks like that, and I've gotten kind of used to it.

     I just thought with all the skins in my runtime, there should be something that is equivalent that uses the latest skin settings.

    Unfortunately, I'm not much of a skin tweaker. I don't have the time, for one... To puzzle out settings.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,637
    mori_mann said:

    I feel your pain when it comes to skins. I usually find something close to what I want, then take it into Photoshop to try some variations (usually only a few tints lighter or darker, but I made apink-ish white skin bluer, too) and remove unwanted hairs or change the eyebrow colour if I have to  and shove the modified JPEGs into the corresponding slots. If necessary, I fiddle with the settings in studio after that. It's a bit of a hassle, but worth it.

    I agree. If we want to acheive a specific looks, sometimes altering it ourself is the only way to get it.

     

  • Serene NightSerene Night Posts: 17,637
    edited November 2018
    vwrangler said:
    vwrangler said:
    Nelmi has a brow resource with presets at Rendo, but it has possibly the worst promo images I've seen in some time. I can't actually tell what the presets do, because the brow area in the promos is so dark.

    Yeah, I've stared at a lot of the premade brow sets. I'm curious how they will work... I may take the plunge someday.

    vwrangler said:

    The only other relatively pale character I can think of is Coilin by Sithlordsims. He doesn't have a no-brows texture and I'm reasonably certain that they're lower than you'd like (albeit fairly straight). He's also built to be a redhead, so he has a few strands of red hair on his chest texture.

    Owen has red-haired genes since hsi grandfather and mom are both red haired. Owen's father is unknown, so he likely got the brown hair from him. Owen's mom got pregnant in high school and would not name the father.

    vwrangler said:

    Just wondering: for the brows look you like, if you have them, would it work to use a no-brows texture for the face, then two copies of Super Natural Brows? Or for a different sort of look, the brows from Oh My Brows, autofitted, and then Super Natural Brows?

    I tend not to like the look of just fiber mesh alone. It seems too sparse or stark or something. Especially with pale guys, its not ideal and shows off the flaws of uniformity that come with fiber mesh.. I like the look of fiber mesh layerd over darker color, to achieve a thick normal eyebrow look. I tried brow remover on Marc, and it was pretty bad. It jsut makes him have thin eyebrows.

    Hmm. Doubling brows I have not tried. I know my friend Phoenix doubles hair. I will have to ponder that one. Good idea.

     

    Post edited by Serene Night on
  • barbultbarbult Posts: 24,224
    edited November 2018

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

     

     

    barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin torso looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

    Thanks for this. I bought the utility, but I confess its not very intuitive for me, and render preview crashses when I apply the settings. I'll read the PDF maybe I can read it, apply settings and then get out of the utility and see how it goes.

    All I did was (going from memory) select the character in the Scene pane, open the Skin Manager, click on the tab to adjust tone by gamma, select base color, change the gamma value to 1.4.

    Edit: I didn't have a problem with the Iray preview. It will restart the preview, just like when you apply other changes. But nothing crashed.

    Post edited by barbult on
  • barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

     

     

    barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin torso looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

    Thanks for this. I bought the utility, but I confess its not very intuitive for me, and render preview crashses when I apply the settings. I'll read the PDF maybe I can read it, apply settings and then get out of the utility and see how it goes.

    All I did was (going from memory) select the character in the Scene pane, open the Skin Manager, click on the tab to adjust tone by gamma, select base color, change the gamma value to 1.4.

    Edit: I didn't have a problem with the Iray preview. It will restart the preview, just like when you apply other changes. But nothing crashed.

    barbult, do you have to buy a utility to acess the gamma value? I don't see it in the shader pane.

    One more question on skin, I hope you don't mind. If you select the figure in the Parameter tab and set the render sub d to 3 or 4, do you also need to change the displacement sub d in the shader editer pane for that skin?

  • barbultbarbult Posts: 24,224
    barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

     

     

    barbult said:

    This is an example of using image gamma to lighten the skin. This is Edward skin. I changed the base color image gamma to 1.4 for the skin and 1.8 for the lips.The pale skin torso looks a little greenish to me in this light. Of course you can adjust translucency or transmitted color to make further skin color adjustments, or adjust the white balance or lighting.

    Thanks for this. I bought the utility, but I confess its not very intuitive for me, and render preview crashses when I apply the settings. I'll read the PDF maybe I can read it, apply settings and then get out of the utility and see how it goes.

    All I did was (going from memory) select the character in the Scene pane, open the Skin Manager, click on the tab to adjust tone by gamma, select base color, change the gamma value to 1.4.

    Edit: I didn't have a problem with the Iray preview. It will restart the preview, just like when you apply other changes. But nothing crashed.

    barbult, do you have to buy a utility to acess the gamma value? I don't see it in the shader pane.

    No, you can do it manually, image by image. It is time consuming and error prone. In the Surfaces pane, select one of the surfaces, like Face. Then click on the little image icon in Base Color. A menu pops up. Select Image Editor. Change the image gamma. For RGB (color) images like skin, you  will probably see 0. For RGB images, 0 = 2.2. Enter a lower value, like 1.8 or 1.4 to lighten the skin. The gamma change is applied by image, so any other channel or section using that image will, also be changed. So, if Translucency Color uses the same image file as Base Color, the gamma of Translucency Color is changed at the same time. If Face and Ears use the same image, both will be changed when you change either one. 

    One more question on skin, I hope you don't mind. If you select the figure in the Parameter tab and set the render sub d to 3 or 4, do you also need to change the displacement sub d in the shader editer pane for that skin?

    No. My understanding is that the higher value will be used. Even though you can set subD displacement value on a surface by surface basis, Richard has said that it really gets applied to the whole model. I've never actually noticed skin materials using surface SubD.

  • Serene NightSerene Night Posts: 17,637
    edited November 2018

    Okay, this is my first pale skin that I like that is not Gianni. It is a gen 8 skin, that is not normally this color. Can you guess the skin? No tweaking, other than to make it paler!

    renderme.png
    1400 x 1600 - 3M
    Post edited by Serene Night on
  • nonesuch00nonesuch00 Posts: 18,076
    vwrangler said:

     

     

     

     

    I was always surprised in your renders that you could get the Gianni 7 skin so white on Owen but have it look natural as you see it has a tan color on the render up top which doesn't look so natural. I figured you must of corrected the tone in post.

    I made Gianni 7's skin paler to get the look. Its actually quite a nice skin. I may go back to using it since, Owen looks like that, and I've gotten kind of used to it.

     I just thought with all the skins in my runtime, there should be something that is equivalent that uses the latest skin settings.

    Unfortunately, I'm not much of a skin tweaker. I don't have the time, for one... To puzzle out settings.

    To me the tan looks a bit ashen in that render but it must turn out a pale white whenever you do whatever it is you do in post, or maybe it is extra bright lighting, which I do like and think looks natural for the skin phenotype you say Owen is. I have tweeked and tweeked Surfaces in Genesis 8 practicing and have gotten decent at it but since I don't get into realistic renders I typically don't even save the renders I do when I get the tweeks how I like. I still want to buy DivaMakeup's Tonal Mappings/Skin Surfaces Settings product but haven't. Have you bought it and tried it? Seems you could maker any of the paler DO skinds look sutiable Owen-like instantly with that product. 

    Okay, this is my first pale skin that I like that is not Gianni. It is a gen 8 skin, that is not normally this color. Can you guess the skin? No tweaking, other than to make it paler!

    It looks like he has multiple very large birthmarks in those brownish splotches but those same slothes would like good if a deeper pinkish white that the surrounding skin's paler pinkish white. You could completely desaturate the color channels for the diffuse parts of the texture and the recolor the slightish extremely pale pink white. You could then adjust further in Surfaces with the transparency color / tramsmit color / diffuse color. That won't work good though if the skin has freckles on it but I don't see any.

  • ButchButch Posts: 798

    I'd only glanced at the holiday outfit, but figured I couldn't afford it.  But, I'll just have to cut down on my nightclubbing for a few days.  I just hope there's enough stretch in the pouch blush - if not, I know just the render to do devil

     

    Without reading through everything, have you tried Tobias for g3m?  His skin's quite pale and he's cheap, at the moment. 

        

  • Serene NightSerene Night Posts: 17,637

    I didn’t have too much luck using the technique with the pouch, the stripe causes a bit of distortion. But if anyone can do it you can. wink

  • Serene NightSerene Night Posts: 17,637
    edited November 2018

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

     

     

    aftermath.jpg
    1800 x 1400 - 2M
    Post edited by Serene Night on
  • ButchButch Posts: 798

    I didn’t have too much luck using the technique with the pouch, the stripe causes a bit of distortion. But if anyone can do it you can. wink

    You were probably thinking too hard lol  I just used the same texture on both pouch and trim - my model didn't wax, so I can't show the image here.  Karth's made it with a gap in the pouch and the vertical trim fills the gap, which is annoying sad   She's provided templates, though. so it's not too much of a stretch to adapt in photoshop or whatever.

    But, just in case you didn't try it... the fur trim on the boots (diffuse, normals, spec and bump ie all of it) - use it for the panty and trim  smiley

     

  • ButchButch Posts: 798

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

     

     

    I quite like the rich colours and the hard work involved.  Considering he's wearing an apron, I would have let him remove his jeans to make sure they stayed clean devil

  • Serene NightSerene Night Posts: 17,637
    edited November 2018
    It looks like he has multiple very large birthmarks in those brownish splotches but those same slothes would like good if a deeper pinkish white that the surrounding skin's paler pinkish white. You could completely desaturate the color channels for the diffuse parts of the texture and the recolor the slightish extremely pale pink white. You could then adjust further in Surfaces with the transparency color / tramsmit color / diffuse color. That won't work good though if the skin has freckles on it but I don't see any.

    Oh, man, that's not good. Don't want that, but I suppose Owen may have a birthmark somewhere. Unfortunately, getting rid of the burned in texture would be too difficult. It seems to happen on skins when I make them paler I'm not sure why.. Could be on the texture.

    You gave me an idea though. I used Stryker by Darwin's Mishap to apply his render settings to Owen using Gianni's skin again. That did the trick by updating the skin using Altern8. Although I own Altern8, none of the premades really look good on Owen but Stryker uses Altern8, or very similar settings... so I just control clicked to apply his skin settings and he now looks pretty good. Boyd's textures seem fine with Altern8 though. I think its because Owen's so fair, after I made him pale.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,637
    Butch said:

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

     

     

    I quite like the rich colours and the hard work involved.  Considering he's wearing an apron, I would have let him remove his jeans to make sure they stayed clean devil

    Man, why did I not think of that. Now I have to find a skimpier apron.

  • Serene NightSerene Night Posts: 17,637
    edited November 2018

    Motion Blur filter is a new product offered by Topaz labs. Basically you use any photo, and can create motion blurs around the image... To create the illusion of movement. Quickly. Sadly, how it works is a bit of a mystery. There is no documentation available yet. It was cheap in the black friday deals though to check out.

    blur.jpg
    1400 x 1600 - 1M
    Post edited by Serene Night on
  • ButchButch Posts: 798
    Butch said:

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

     

     

    I quite like the rich colours and the hard work involved.  Considering he's wearing an apron, I would have let him remove his jeans to make sure they stayed clean devil

    Man, why did I not think of that. Now I have to find a skimpier apron.

    Probably because my mind's further in the gutter than yours?

  • barbultbarbult Posts: 24,224

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

    I like all the details you added and your description was fun to read, too. It looks very believable. It has a warm homey look to it.

  • nonesuch00nonesuch00 Posts: 18,076

    The aftermath of cooking results in lots of dishes... Owen washes, while Boyd dries! And there is still pie.... Not sure about whipped cream... Maybe they'll save that for later. =-)

     

    This scene proved challenging for me. I used the Manhattan Loft, and something was awry with the textures. I had to recolor most of the stove, and the back splash wall bricks didn't look good at all for a closeup. I recolored those too. Then I had to make stacks of dishes. Lots of them. I filled the sink with a suds panel, and added some dirt. Boyd's shirt changed color several times, and I finally decided to give him an apron, although why he wants to protect his torn jeans, I'm not sure. I used props to put sponges in the guys hands, and then added the water and steam and suds to the plate Owen is scrubbing.

    There wasn't any half eaten food for the plates so we're going to assume whoever they served dinner too... Were hearty eaters. =-)

     

     

    excellent!

  • nonesuch00nonesuch00 Posts: 18,076
    It looks like he has multiple very large birthmarks in those brownish splotches but those same slothes would like good if a deeper pinkish white that the surrounding skin's paler pinkish white. You could completely desaturate the color channels for the diffuse parts of the texture and the recolor the slightish extremely pale pink white. You could then adjust further in Surfaces with the transparency color / tramsmit color / diffuse color. That won't work good though if the skin has freckles on it but I don't see any.

    Oh, man, that's not good. Don't want that, but I suppose Owen may have a birthmark somewhere. Unfortunately, getting rid of the burned in texture would be too difficult. It seems to happen on skins when I make them paler I'm not sure why.. Could be on the texture.

    You gave me an idea though. I used Stryker by Darwin's Mishap to apply his render settings to Owen using Gianni's skin again. That did the trick by updating the skin using Altern8. Although I own Altern8, none of the premades really look good on Owen but Stryker uses Altern8, or very similar settings... so I just control clicked to apply his skin settings and he now looks pretty good. Boyd's textures seem fine with Altern8 though. I think its because Owen's so fair, after I made him pale.

    Oh, I was going to guess that was a Darwin's Mishap skin but I didn't know with character it was. I only have Giovanni myself so far.

Sign In or Register to comment.