Novica & Serene Night’s Renders, Tips, Tutorials & Product Reviews PART 2

1111214161750

Comments

  • Serene NightSerene Night Posts: 17,647
    edited October 2013

    Hah! You beat me to the punch. I have a few Colo Renders in my render lib. Did you figure it out? Usually it is one of the parameter dials you just need to turn on.

    Edited to add: Ah, I see you have it now.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647
    edited October 2013

    Today's Review is: Drone Wasp
    http://www.daz3d.com/drone-wasp
    By Petipet

    I don't honestly know how I passed this badboy up before, but this is truly a nifty little vehicle... And if you are in PC club it is also only .99 cents. I particularly love the rotary propeller motions blur which it has as a built in option. I love it when Petipet does this. This is intended to be a remote control drone vehicle so no fussing around with trying to fit M4 o4 v4 in the cockpit. It includes bombs, a laser option, and three textures.

    I love it. Probably one of my favorites, because it is so easy to make look good.

    Here all I did was grab a few scenes from Morguefile. Blurred them out and used them as backdrops. Added lights... (a point on that headlight is a nice touch), some outdoor lights (Garbage Pile Day) And Drone Wasp and voila!

    The only thing I don't like about Drone Wasp was the laser fire. But that's easy enough to postwork that in...

    This is probably my favorite Petipet item. It is just a cool little drone vehicle.

    Edited to add: Make sure to see the little bombs it drops. Those are just a nice touch.

    drone-wasp2.jpg
    1136 x 852 - 461K
    drone-wasp1.jpg
    1136 x 852 - 474K
    Post edited by Serene Night on
  • John SimsJohn Sims Posts: 360
    edited December 1969

    Sweet images. My only comment is in respect of the bomb. If the camera shutter speed were such that the moving blades are blurred the moving bomb would also be blurred. If the bomb is frozen in time the blades would also appear stationary or almost stationary subject to their speed. Rotor blades are relatively slow, particularly helicopter rotors, as their tip speed has to be subsonic (although I think Westerland now has blade designs which allow for supersonic blade tips.)

    When I first saw the bomb I thought it was a posing handle dummy that had been left in. :-)

  • Serene NightSerene Night Posts: 17,647
    edited December 1969

    John Sims said:
    Sweet images. My only comment is in respect of the bomb. If the camera shutter speed were such that the moving blades are blurred the moving bomb would also be blurred. If the bomb is frozen in time the blades would also appear stationary or almost stationary subject to their speed. Rotor blades are relatively slow, particularly helicopter rotors, as their tip speed has to be subsonic (although I think Westerland now has blade designs which allow for supersonic blade tips.)

    When I first saw the bomb I thought it was a posing handle dummy that had been left in. :-)

    Thanks for the feedback. Didn't think to blur the bombs. IF I do the image again, I'll try that. =-)

  • NovicaNovica Posts: 23,887
    edited October 2013

    Technopolis
    BWC Skies- SKY 05
    Aircraft Colo


    http://www.daz3d.com/technopolis
    http://www.daz3d.com/bwc-skies
    http://www.daz3d.com/aircraft-colo


    Technopolis is only 99 cents right now, it's a good time to join the Platinum Club- actually, an EXCELLENT time. There is absolutely no excuse for newbies not to join- you will save SO much money and can stock up- the older products are WONDERFUL for kit-bashing (taking pieces of one thing and adding to the scene or costume of another.) You'll notice I feature a lot of the PC stuff- because it's great stuff!

    The Technopolis promo shows you what you can do with repeating the tower- you only get one section of buildings- and it comes with bushes, grass, a platform that has streets (everything is divided for you already, including a preset with the bushes and lamps, etc. So one click and voila!) By scaling with XYZ you can create a bunch of different looking towers, change their colors and you get a different look completely. (Or use shaders.) Remember DOF (depth of field) can really make a difference too. For this review, I'm just focusing on showing you closeups and using two of the BRC Skies which are my favorites of the set.

    Before I share the renders, remember I KNOW there are no pilots in the aircraft :) and also that I did a LOT of tweaking with the lights. I chose the Technopolis because it was white, as that can preset more of a challenge in lighting. (Which I really love piddlin' with.) Out of respect for the vendors who work very hard to compile the lights, I do not reveal original settings as that isn't fair to someone else putting in all the hard work to setup and sell the product. I will tell you SOME of my tweaks to help you along if you are trying the same product with these products / similar ones (aka, a white building or Technopolis.)

    I spent several hours on just the lighting. That may just speak to my skill level, lol- but I'm picky and wanted subtle specular, not glowing white orbs or brightly lit stripes of light for highlights. Also, my rule for reviewing this lightset was to work with existing lights. I could have easily added lights to accomplish this look, but this is the exact setup provided by BWC Skies with just the SETTINGS changed. This will be true for the next featured sky also.

    I looked at my notes and I did 27 color changes to get this bluish gray diffuse/specular setup so if you get BWC Skies and use Sky 05 on white or light buildings, take note if you like this render with blue overtones. :) Specular was lowered a LOT.

    The sky was moved to -18571 Y translation. So this is not "out of the box" so far as settings.
    (All of these are percents. Shadows refers to the softness)
    Diffuse 57.7, Shadows 25

    Specular 22, Shadows 25 Color change to 209/209/209

    UE2 60.7, Still Occlusion w/ Directional. Color changed to 165/177/177

    I left Aircraft Colo in so you can compare the orange flames against a blue sky, vs the next one which is also orange. Regardless, if I were rendering this for a "keeper" I would soften those flames. They look too cartoonish for my tastes.

    CLICK TO ENLARGE THEN CLICK AGAIN- These are LARGE renders so you can get good closeup views.

    ColoBWCSkies05Tweak3Closeup.jpg
    1600 x 1157 - 837K
    ColoBWCSkies05Tweak3.jpg
    933 x 900 - 461K
    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited October 2013

    Technopolis
    BWC Skies- SKY 04
    Aircraft Colo

    http://www.daz3d.com/technopolis
    http://www.daz3d.com/bwc-skies
    http://www.daz3d.com/aircraft-colo

    Sky 04 building is more pink than orange, to provide a bit of contrast. I'd probably continue to play with it to get more orange. The original settings with the light set were way too pink, this is toned down a lot. These settings will save you time if you like the more subtle approach- Only changes are noted here:

    Diffuse 111.7, Shadows 21.5
    Colors: final was 226/195/179 but try these also: 215/189/171 and 215/201/173 (less pink)

    Specular 29.4, Shadows 20.9
    Color 193/193/186

    UE2 24.7 intensity, 62.6 intensity scale
    Color 177/177/177
    Saturation 120%

    Note the difference in the flames against the orange sky. This sky was also moved to -18571.44 in Y translation.
    Rendering a large closeup now, then will do smaller renders showing you other views of Technopolis. Anyone else have renders of it, feel free to jump in- or of Aircraft Colo. :)

    ColoBWCSkies04.jpg
    1600 x 1157 - 827K
    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited October 2013

    This shows the bottom of the building and the hedge/grass/paving bricks from Technopolis.
    The shading rate is only .40 and other settings aren't ultra high quality so you will see a bit of graininess with these extreme closeups, due to the UE2 lighting. It took several hours to render so this will do to let you see the scenery.

    It's large so click to enlarge it.
    EDIT: Will add a few more to this post so check back. Smaller renders. Again, no extra lighting added (such as filler lights.) You'll see dramatic drop offs in the lighting. Any lights in Technopolis were done in the presets by the vendor.

    coloTechnopolis3.jpg
    600 x 433 - 136K
    coloTechnopolis2.jpg
    600 x 433 - 186K
    coloTechnopolis1.jpg
    1600 x 1157 - 1M
    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Oh, the grief I endure behind the scenes with my cohort in crime. SereneNight is REALLY having a good time poking fun at me for my no-pilot-on-board Aircraft Colo. (I think she's jealous I just posted it first- HAH!) So next time I'll plop FIEND or something in there. I fully admit I was just too lazy to clothe a person, so that would solve THAT problem.

    And love ya anyway SereneNight! So later tonight, I think I'll go grab my Wood Witch just to show you they CAN fly that thing.

  • TeofaTeofa Posts: 823
    edited December 1969

    John Sims said:
    Sweet images. My only comment is in respect of the bomb. If the camera shutter speed were such that the moving blades are blurred the moving bomb would also be blurred. If the bomb is frozen in time the blades would also appear stationary or almost stationary subject to their speed. Rotor blades are relatively slow, particularly helicopter rotors, as their tip speed has to be subsonic (although I think Westerland now has blade designs which allow for supersonic blade tips.)

    When I first saw the bomb I thought it was a posing handle dummy that had been left in. :-)

    Ok John, I was surfing to find interesting camoflage effects and found this photograph. Wow, those rotors are slow, slow enough to leave a hard shadow. Never, ever considered that. I might buy a Colo just to make this shader :)

    Canada801-Digital-Thunder-40-80-259.jpg
    800 x 640 - 210K
  • TeofaTeofa Posts: 823
    edited December 1969

    Novica said:
    Oh, the grief I endure behind the scenes with my cohort in crime. SereneNight is REALLY having a good time poking fun at me for my no-pilot-on-board Aircraft Colo. (I think she's jealous I just posted it first- HAH!) So next time I'll plop FIEND or something in there. I fully admit I was just too lazy to clothe a person, so that would solve THAT problem.

    And love ya anyway SereneNight! So later tonight, I think I'll go grab my Wood Witch just to show you they CAN fly that thing.


    A cat.

  • NovicaNovica Posts: 23,887
    edited December 1969

    My husband was a Coast Guard helicopter pilot so I've seen a lot of helicopter images, but out of curiosity when the bomb was mentioned, I Googled helicopter dropping bomb and all I could find was a paintball festival image. That showed round paintball bundles being dropped without any blurring, and the tail rotor was blurred but the main blades were not. Helicopters dropping bombs images weren't very easy to find at first look.

  • TeofaTeofa Posts: 823
    edited December 1969

    I didn't look for bombs dropping, as usual my google search ran off into wild tangents.. I was not even looking for helicopters.
    My son is Cav. Thank your husband for his service. CG are heroes too.

    I notice that most of the new camo is digital now. That makes it nice to work with for us :)

  • NovicaNovica Posts: 23,887
    edited October 2013

    Kleo Dread Falls
    http://www.daz3d.com/kleo-dread-falls

    And just why is my wishlist item, Kleo Dread Falls, 70% off? It's not Fast Grab, the vendor's store isn't on sale... I would say grab it if you like it and if there's no reason why it should be discounted this much. Or make me wise and tell me what promotion this is in. Right now it's $7.49 instead of $24.95. The hair promotion thing wasn't 70% when it ran?

    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Flash sales occurring now.
    Kibarreto store http://www.daz3d.com/kibarreto

    And http://www.daz3d.com/demonicaevilius
    http://www.daz3d.com/elle Elle is 60% off, was also on my wishlist. She's for Genesis 2.
    http://www.daz3d.com/sensuelle-bundle or get her with lingerie for only $3 more.

  • John SimsJohn Sims Posts: 360
    edited December 1969

    standfast said:
    John Sims said:
    Sweet images. My only comment is in respect of the bomb. If the camera shutter speed were such that the moving blades are blurred the moving bomb would also be blurred. If the bomb is frozen in time the blades would also appear stationary or almost stationary subject to their speed. Rotor blades are relatively slow, particularly helicopter rotors, as their tip speed has to be subsonic (although I think Westerland now has blade designs which allow for supersonic blade tips.)

    When I first saw the bomb I thought it was a posing handle dummy that had been left in. :-)

    Ok John, I was surfing to find interesting camoflage effects and found this photograph. Wow, those rotors are slow, slow enough to leave a hard shadow. Never, ever considered that. I might buy a Colo just to make this shader :)

    Um, I think that might be a 3D model so perhaps not the best reference, ;-)

    The dropping bomb will, off course, accelerate as it drops so when it leaves the aircraft it wont be going that fast when close to the aircraft. It is just that when we try to kid people that 3D images are real any clues that they aren't tend to stand out so it is best to er on the side of caution perhaps.

    The following is a real helicopter (I know because I took the picture) taken at 1/250 of a second.

    IMG_0543.JPG
    1920 x 1280 - 496K
  • John SimsJohn Sims Posts: 360
    edited October 2013

    And another one taken at 1/125 second:-

    The tail rotor in this image seems to have disappeared completely :-)


    Going full circle on the discussion - when we look at helicopters we aren't aware of the blades, and when we see film of helicopters (most often captured at 1/60 or 1/50) we also don't see the blades as video software often adds additional blur to moving objects so you do get the impression of a continuous circle in such situations.

    This being the case, while not necessarily accurate as a reproduction of a photograph, completely blurred rotors are what we expect to see so don't jar as an image.


    .

    IMG_1544.JPG
    1920 x 1280 - 445K
    Post edited by John Sims on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Scotlyn For V4
    Wood Witch

    http://www.daz3d.com/wood-witch
    http://www.daz3d.com/scotlyn-for-v4

    So if you recall the Scotlyn and Wood Witch babies with Mama Wood Witch proudly observing, I merged the two scenes, plucked out all the characters and inserted them in the aircraft with tweaked poses (THAT took awhile, The Wood Witch only has a hook where she needs to control the joystick.) I really like the lighting I tweaked earlier, when the aircraft is in different parts of the scene it really changes the results.

    I've scaled the Technopolis so the aircraft can land on the helipad, and am rendering that now. It was so sweet of Wood Witch to give Scotlyn a ride- but after all, she is babysitting. There is a spotlight added to both Scotlyn and the baby, one per each.

    So now, SereneNight....I have a pilot. She got her pilot's license at Forest Flying School.

    coloTechnopolis6.jpg
    1200 x 900 - 770K
    coloTechnopolis4.jpg
    1200 x 675 - 445K
  • Serene NightSerene Night Posts: 17,647
    edited October 2013

    Novica said:
    Scotlyn For V4
    Wood Witch

    http://www.daz3d.com/wood-witch
    http://www.daz3d.com/scotlyn-for-v4

    So if you recall the Scotlyn and Wood Witch babies with Mama Wood Witch proudly observing, I merged the two scenes, plucked out all the characters and inserted them in the aircraft with tweaked poses (THAT took awhile, The Wood Witch only has a hook where she needs to control the joystick.) I really like the lighting I tweaked earlier, when the aircraft is in different parts of the scene it really changes the results.

    I've scaled the Technopolis so the aircraft can land on the helipad, and am rendering that now. It was so sweet of Wood Witch to give Scotlyn a ride- but after all, she is babysitting. There is a spotlight added to both Scotlyn and the baby, one per each.

    So now, SereneNight....I have a pilot. She got her pilot's license at Forest Flying School.

    Woot! Awesome render Novica. Love those characters riding around inside. Super cool.

    Sorry, I was only teasing you about your pilot-less craft. All mine are pilot-less too. This is sci-fi so the obvious answer is why does a modern craft need a pilot! =-) Auto-pilot is future.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647
    edited December 1969

    I think the wasp drone is unmanned craft probably cheap and light. Who knows the size, shape and velocity of one of those things. They could be tiny and their bombs could be guided. Who knows?

    I was watching a helicopter just today and watched it carry a load of fire retardant. It was a large box dangling beneath it. The blades were blurred but the box was not at all. It reminded me of this conversation that the bombs would be blurred, but I'm not sure now that I saw that. Even if the cord snapped I couldn't see the blades, but I most certainly could see the freight the copter was hauling underneath.

  • Serene NightSerene Night Posts: 17,647
    edited October 2013

    Today's Review is Surgical Gowns for Genesis
    http://www.daz3d.com/surgical-gowns-for-genesis
    by Age of Armor


    This is a great outfit for your medical genesis character, your wannabe surgeon or for your space character, it suits all three. It comes with coveralls, a surgeon's gown, a bouffant cap, standard cap gloves, and different textures for the booties. The wrinkles are realistic and well-done. The outfit fits the figure in a believable way, and I love the transparent gloves, mask and cool little boots. The outfit renders quite well with simple lighting.

    This is an essential outfit for your medical character. It works on both genders. I like to accessorize it with Doctor's Accessories, such as the Scrub's glasses and clipboard.

    Images 1-4 are just various ways you can use the outfit.

    Lights used are in images 1-3 are Jason.

    Lights used in my final image of Doctor Naal #4 is the Light from Cat Character and Hair. The backdrop is the fantastic window from Stonemason's Sci-Fi Corridor 2013. Point lights are added to the engine lights of the probe and to the eye of Cambot in various colors which compliment the optical panels. A light amber light was added on the right side of the Doctor's's face to attract the eye and to enhance the red glow on the probe. Post work included adding Ron's lights and shadows overlay to the left side to darken slightly.

    Review-final.jpg
    852 x 994 - 120K
    surgical-gownst-jasons_lighting2.jpg
    700 x 800 - 88K
    surgical-gownst-jasons_lighting.jpg
    700 x 800 - 86K
    surgeon-outfit-jasons_lighting.jpg
    700 x 800 - 88K
    Post edited by Serene Night on
  • NovicaNovica Posts: 23,887
    edited December 1969


    Sorry, I was only teasing you about your pilot-less craft.

    You KNOW I was poking back at you here as I had already started rendering Wood Witch in there early this afternoon, that's how I got her posed and rendered so quickly :) Just using you as an excuse!

    Here's another one, the same scene only closeup.

    coloTechnopolis7.jpg
    1200 x 1400 - 1M
  • Serene NightSerene Night Posts: 17,647
    edited December 1969

    Novica said:

    Sorry, I was only teasing you about your pilot-less craft.

    You KNOW I was poking back at you here as I had already started rendering Wood Witch in there early this afternoon, that's how I got her posed and rendered so quickly :) Just using you as an excuse!

    Here's another one, the same scene only closeup.


    I love how you fit them all in there and the interraction with the baby is adorable. Great work!

  • NovicaNovica Posts: 23,887
    edited October 2013

    Well, for those of you waiting for Teen Josie, she made her appearance shortly after 1:15am.
    https://www.daz3d.com/teen-josie-6-pro-bundle Pro Bundle is $48.73 at 61% off (I'm guessing that's PC price)

    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited October 2013

    Josie with Phillipa Hair- FYI, I could NOT get Sweet Flower Hair to stay on her head with parenting it. When I did the Fit To the hair went whacky. I'm sure it's just my studio acting up again. I had tweaked it a bit (Y translation to lower it) so I may have impacted the results. This is the Foxy Stripe Shirt, the skirt from Dress Code Violation. Can we PLEASE get some longer skirts?! And of course, she's at the Oversea Bungalow. http://www.daz3d.com/oversea-bungalow

    Notice the dark shadows under her eyes. Will test with different lighting, different poses, sometime tomorrow. It's 5am. Sheesh, I am off schedule again.

    josie1.jpg
    400 x 800 - 181K
    Post edited by Novica on
  • John SimsJohn Sims Posts: 360
    edited December 1969

    Novica said:
    ........ Can we PLEASE get some longer skirts?!.........

    I agree entirely and admit to being somewhat uncomfortable with the whole teenage girl thing generally.

    I have no issues with the Toon like creations but when I pulled this one up my first thoughts were "She looks just like my sons 15 year old girl friend". Young teens dressed as street walkers does nobody any favours ...imaginary or not.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Here's the same pose, same lighting. The shadows under her eyes seem less noticeable from this view.

    josie2.jpg
    400 x 800 - 195K
  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    John Sims said:
    Novica said:
    ........ Can we PLEASE get some longer skirts?!.........

    I agree entirely and admit to being somewhat uncomfortable with the whole teenage girl thing generally.

    I have no issues with the Toon like creations but when I pulled this one up my first thoughts were "She looks just like my sons 15 year old girl friend". Young teens dressed as street walkers does nobody any favours ...imaginary or not.What teenagers wear always makes older adults (particularly their parents) uncomfortable. It's been that way since time immemorial. When I looked through the images for this character I was like, yep, that how girls dress. Yes, from a "parental" point of view (which, unfortunately, I'm not) We would all like to see teens in "more conservative" clothes, it's not going to happen because this is a time in their lives when the "rebellion" takes over, and both boys and girls are also discovering and exploring their budding sexuality. They'll always be more wild and daring than we'd like, and when rendering teen characters, that's something to keep in mind. But it is a balancing act.

  • frank0314frank0314 Posts: 14,055
    edited December 1969

    I don't know how many times I told my 15 year old to pull up his pants and put a belt on. The smart *** he is put the belt on the last hole so the pants still hang down. He says you told me to wear a belt and I am

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    Frank0314 said:
    I don't know how many times I told my 15 year old to pull up his pants and put a belt on. The smart *** he is put the belt on the last hole so the pants still hang down. He says you told me to wear a belt and I am
    You should tell him where the "style" of wearing pants like that came from. That should get him to stop. :coolgrin:
  • NovicaNovica Posts: 23,887
    edited October 2013

    LOL Frank and TG! That's like asking someone to go check the mail and they say, "Yep, it's there." Your son should be on Saturday Night Live! My sons are 19 and 21 and one has baggy britches. No aspirations to be a plumber I hope!

    I rendered BWC skies with Josie in the same scene so I can see how those skin materials render with that out of the box lighting. Hmm, going to have to tweak, but here is Sky 01, no other lights. The shading rate was only .40, pixel samples 10 (turned up to 13) pixel filter width 8.63 (if I turn that up to 11.17, which I just did, what exactly does that do?)

    I'm still confused between how the pixel samples and the pixel filter width relate. When using UE2, what are the important settings to eliminate graininess (other than shading rate, I turned that down to .30 and use .20 for renders I want to look really nice.)

    EDIT: Yes, I know about Specular for UE2, it was white at 56% for this one. Does it affect grainy? Cheeks look that way to me.

    josieBWCSky01.jpg
    600 x 600 - 317K
    Post edited by Novica on
This discussion has been closed.