bullet physics for DS 1, 2, 3, 4 PC/Win ... teaser

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Comments

  • atticanneatticanne Posts: 3,009
    edited December 1969

    I'm impressed. Of course I don't know anything about physics and very little of what you say sinks into my brain. But I'm still impressed and I want to be able to do things like this too.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Casual, you are a legend!

  • mCasualmCasual Posts: 4,607
    edited December 1969

    moderately too-high poly chains for Amy's bike ( about 8K polys nothing tragic )

    today shall be the day where amy rides down the smooth ramp

    and possibly where the bike gets motorized ( maybe an invisible motor, maybe Amy pedaling )

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Casual said:
    moderately too-high poly chains for Amy's bike ( about 8K polys nothing tragic )

    today shall be the day where amy rides down the smooth ramp

    and possibly where the bike gets motorized ( maybe an invisible motor, maybe Amy pedaling )

    Well Amy would need to keep feet ON the pedals or "far from" as the pedals on their own would rotate as fast as necessary for the wheels' actions. Pedals can be held still by feet on them. Wheels turn on their own anyway.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    well i guess the descent video will have to wait another day

    Amy may have to give up the heels and wear sneakers ... it's not decided yet

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  • atticanneatticanne Posts: 3,009
    edited December 1969

    I swear I can see her thigh muscles moving as she pedals.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    new mag wheelz
    should look better in videos ( less reverse-rotating-wagon wheel effects )

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  • mCasualmCasual Posts: 4,607
    edited November 2013

    animating the bike steering was made ( moderately ) easy using the following free scripts available on my site

    mcjMakeTarget - to create target nodes at the exact position of the hand joints
    https://sites.google.com/site/mcasualsdazscripts/mcjmaketarget

    mcjParent - to parent the targets to the handlebar
    https://sites.google.com/site/mcasualsdazscripts3/mcjparent

    mcjCycleFilter to get smooth ( sinewave ) rotations of the abdomen
    https://sites.google.com/site/mcasualsdazscripts/mcjcyclefilter

    mcjAutoLimb to makeThe hands follow the hand targets
    https://sites.google.com/site/mcasualsdazscripts/mcjautolimb

    mcjHoldOn - https://sites.google.com/site/mcasualsdazscripts2/mcjholdo
    to keep her hands gripping the handle bars

    mcjKeepOrient - to keep her neck/head looking in the same direction as the abdomen twists and turns
    https://sites.google.com/site/mcasualsdazscripts/mcjkeeporient

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  • patience55patience55 Posts: 7,006
    edited December 1969

    And avoiding every pebble on the road ;-)

  • mCasualmCasual Posts: 4,607
    edited November 2013

    And avoiding every pebble on the road ;-)


    new Video ! http://www.youtube.com/watch?v=8xVN3h0mH4A

    i corrected the hair issue but the snappy-arms issue surfaced

    well ... it;s supposed to be about the bike

    in theory

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  • patience55patience55 Posts: 7,006
    edited December 1969

    It is a nicer pace though ...

    That any of all that works is amazing to those of us who haven't a clue how to write scripts! Great work.

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    I think she needs a push! lol %-P

  • mCasualmCasual Posts: 4,607
    edited November 2013

    trying to quickly cook some sneakers for Amy

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  • mCasualmCasual Posts: 4,607
    edited November 2013

    now that Amy has her new bike. new wheels, new wedge-sneakers ... we return to the physics .... jump !

    ( the new thing being the triangle mesh ramp/collision surface

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    big (seemingly ) video ! http://www.youtube.com/watch?v=fySqnoESMnQ

    tis related to the physics simulator so it's not like i'm spamming at all :)

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Can't spam your own thread, geez ;-) Looks good ... yes, {we hope} there's always tomorrow!

  • mCasualmCasual Posts: 4,607
    edited November 2013

    experimental conditions

    this table shows the data submitted to the bullet-physics engine by the daz studio script

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Amy taking tremendous risks for Science

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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    That really puts the "OW!" in "WOW!" :bug:

  • mCasualmCasual Posts: 4,607
    edited December 1969

    That really puts the "OW!" in "WOW!" :bug:

    luckily the time machine saves her just before she hits the ground

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  • mCasualmCasual Posts: 4,607
    edited November 2013

    lab video !

    see for 20 frames it all goes well
    then i have to rescue her using the time machine

    http://www.youtube.com/watch?v=RwGMQC27Iak

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  • mCasualmCasual Posts: 4,607
    edited November 2013

    better higher faster

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    HAHAHA. You sound so Hollyweird!

  • patience55patience55 Posts: 7,006
    edited December 1969

    She's going to require a parachute! lol ....

  • mCasualmCasual Posts: 4,607
    edited November 2013

    ladies and gentlemen we have jump

    and it was not easy, i had to try different masses for the wheels and bike body

    the thing is, i'm using hinges but bullet-physics includes something specifically adapted to vehicles

    they call it something like ray-casters, the cars are sliding along the ground, suspended on , lets call it vertical jets

    video too !

    https://www.youtube.com/watch?v=BLoivFy4o0k

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    the plan if time permits is that she'll splash in the ocean or even SecondLife's animated sea

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay. Hope the water's deep ;-)

  • mCasualmCasual Posts: 4,607
    edited November 2013

    we saw

    - hinge between a body and the world ( swing set )
    - hinge with suspension and steering

    today : hinge between two bodies

    presently figuring the way axis and positions are to be specified


    note that Amy ( Aiko3 ) was not part of the simulation, i animated her using the scripts mcjKeepOrient and mcjParent

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  • edited December 1969

    The "feet on pedals" part made me think of one thing... would be possible in the future to apply it to the pedals of a car?

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