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© 2024 Daz Productions Inc. All Rights Reserved.
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oh my 38 moving parts and 175 materials
for the beta release it will be indeed 175 materials
but for the final release in 2014 it will probably be much less than that if i make it a Figure - which has other advantages like poses
i plan to post it tonight ! the Beta version
it's beta but that means as good as what you saw so far, and fully animatable
the sides and back panels will be animatable
though for the beta i didnt make the hinges
for now the truck's bed if non-realistically flat and clean
AWESOME! This is going to be fun to play with!
steer and roll without the need of a null node
ah now i get it! i placed the center of rotation off-center laterally speaking
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fig 2 - new door handle ( and i discovered a tiny defect )
fig 3 - "real" chromes
fig 4 - oops door VS bumper ( also, i had to disable XAxis option to get mcjChangeOrient to work on the door hinge
most animatable things are rigged !
only got the mirrors to do
fig2 : mirrors are done ( 3 joints )
OYE - OYE - OYE
The AmyWagen ( beta ) has arrived !!! :)
http://www.daz3d.com/forums/discussion/34546/
Dear Santa,
I am thrilled to wake up and find my new wheels. Thank you, thank you, thank you.
Peace and love,
AtticAnne in Austin TX
Please note that since November 24th
there is on my site a working bullet Physics kit for Daz Studio ( PC )
i didn't advertise it very much because it's very Beta
it can let you animate most of what you saw in my Youtube videos
https://sites.google.com/site/mcasualsdazscripts3/mcjbulletservice01
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the demo videos
https://www.youtube.com/watch?v=0l6GdTCLSWs
https://www.youtube.com/watch?v=BVvZvWqPMWo
https://www.youtube.com/watch?v=qe_dtw5-fD4
https://www.youtube.com/watch?v=tv2DX_cCvys
https://www.youtube.com/watch?v=vuYMvRh8iGg
https://www.youtube.com/watch?v=ZSxLUgnbj8M
https://www.youtube.com/watch?v=BLoivFy4o0k
Great, thank you!:)
the next version ( yes there's already one out there ) of the bullet physics client-server kit
will implement vehicles
and possibly real-time vehicles ... so you possibly be able to drive your mcjAmyWagen in Studio's realm
it also will implement the different types of hinges
and terrains
driving the vehicles will probably be through the keyboard, but i'll strive to make it work for the wiimotes and the gamepads
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if you want to see what it may look like, search Youtube for -- bullet physics vehicle
oh and i meant raycast-vehicles, which are supposed to be fast to compute
here is a screen capture of the sample-demo that comes with the Bullet Physics Engine
it's cooler when you drive on a non-flat terrain and you can see the suspension
and it's even cooler when your driver is in the picture
and when driving through a stonemason city
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i recorded this at 4 ftames per second to make the animated gif small, in reality it runs very smoothly at ... 400 frames per second or something like that
... this is going to be HEAVEN!!!!
current;ly working on a sort of 3d-printer ( stacks of cardboard cutouts )
to print out Aiko3/Amy
but i'll bet back to the physics engine soon, like next weekend i suppose :)
today after a month of waiting my Arduino Leonardo arrived from Singapore!
You're making your own printer?
making a computer controled machine that can cut cardboard
when stacked the cutouts make a statue
so i may make an Aiko mannequin
there's a software named 123Make by autodesk to prepare the cutouts but i'll make my own
and maybe someday it will become the shell for a robot Aiko
https://www.youtube.com/watch?v=hBHxFGXI7nQ
Would I be able to make a Johnny Depp with it? If so, sign me up NOW.
the clueless cat on a pc-controlled rotating platter http://mcasual.x10.mx/Video 1.wmv
which was mounted on a linear stage ( on rails )
but in the final design the platter will be attached to the frame of the rails
and the cutting or puncturing tool will be on the linear stage
and moving on the linear stage http://mcasual.x10.mx/Zi6_0956.MOV
got to set aside "The Machine" to resume work on the physics thing ( cars and the BMX Amy who was toppling cement block towers remember that? )
your like I am in that way. 10 projects at a time to keep my crazy mind happy! lol
it's comforting to know that 10 projects is like normal ! :)
maybe i should start the kinect or Arduino service for Daz Studio this weekend !
unrelated image a free car found at animium.com
... you are so awesome... is there something you are not able to do??? XD
so far the physics simulations were pre-programmed
i mean you could set up a scene then let the physics engine compute what happens next
you could also include animated physical objects ... and hope for the best
for the vehicles simulations this situation would not be very practical
so i'll start programming to make the simulation real-time/interactive
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unrelated image a scene set up in 2006 ( DS2? ) and rendered in Blender Cycles ( mcjTeleBlender ) in 2014
i'll resume work on the physics engine after i finish this castle, and post a little pose/animation script which lets a figure like Amy lean forth ( which explains why i made a balcony for Amy ) ( and kinda explains why i built a castle for the balcony )
still gone building a castle
Happy year of the horse @ all !
(hardware render)
You never stop. I love how much you inspire all of us!
Dude you have outdone yourself again. You never cease to amaze me with how much you are able to accomplish
Oh cool the old forum threads are alive !!!
in case someone named Stephen reads this,
the Forum messaging system doent seem to be ready yet
you were having trouble running mcjBulletService
on my Windows7 64bit PC the 32 bit program runs without problems
maybe there's Security issues at play
you could right-click on mcjBulletServer001_32bit.exe and check the security privileges
on my PC when i put it in a folder i often use, it automatically gives "everyone" the right to read/write/execute it
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you could try placing it in a more "public" folder than the one suggested in the installation instructions
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this exe by itself is not really usable
you install and Run the daz script mcjPhysicsClient01.dsa, when you're in Daz Studio
you tell the client where mcjBulletServer001_32bit.exe is located and
well you follow the instructions which are complicated ... it's nerdy stuff
it's been months ... i want to get back to this project !!!
Thanks for the response mCasual! No go though. I set a sphere as dynamic and a plane underneath as static, hoping that the sphere would just fall and bounce on the plane. When i click on the UPLOAD SCENE button, the in.txt file is created, so i know that the client is working. When i click on the RUN SIMULATION button, no out.txt file is generated. I set the server and the folder i placed it into with full permissions and set it to run in Administrator Mode. I even tried playing with the compatibility. If i double click on the file, it will open a black DOS window for a second and then close it immediately and the process is not found in the Task Manager. I guess it is just a Windows 8 64bit thing... I appreciate your troubleshooting steps; you sir, are a gentleman and a scholar. I'll just have to wait for physics (it's way too complicated to move your scene to iClone or Carrera, I've tried... )
I'll see if i can compile it to 64 bit, i cant remember if there was a reason i only made a 32 bit exe
note: the server is based on a sample program in bullet-2.81-rev2613
this was 2013
in 2015 we're at 2.83
and there's GPU physics but i wont get into that for now
https://github.com/bulletphysics/bullet3/releases/tag/2.83.4