CAR AND BIKE LOVERS THREAD - MARK III
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Oh well, I was working on that one and you just beat me posting a pic of it.
That's a good looking truck IMHP
More work done. I've finished the engine/transmission block as well as the rear swing arm and drive belt. I still need to make the drive belt cover. I had to make some modifications to the frame in order for everything to fit, and they probably won't be the last.
Oh well, I was working on that one and you just beat me posting a pic of it.
I took it into Poser and reset the origins on the hood, doors and tailgate for them to open properly, set and forced limits in the .pp2 file and made the tires rotateable and front ones turnable. It turned out really nice. Wrote the dials into the .pp2 also.
:-)
Coming together nicely TG!
:-)
A few I worked on today with the snow and all. The 1930 Emerson Model J Coupe is a Sketchup conversion. Turned out real nice. The 32 Ford Hot Rod is also Sketchup. The 57 chevy junker is a GTA conversion.
:-)
Hey Car and Bike lovers thread!
I kinda need help finding some models and I'm not sure if this is the best place to post this, but I'm sure this is the best place to ask :)
I'm looking for harley types, hopefully a couple. (they don't need to be harleys, just that type of bike, so no superbikes)
I would prefer freebies, but I'm willing to pay for a good model.
They don't need to be in DS/poser format either as I can convert most models (no max :()
Thanks
:-)
[/quote
fyi the 57 junker is also on the warehouse uploaded by lowriderfreak just putting it out there
Belt guard is added and thus, the rear swing arm is finished. It still needs shocks yet. I've also got the main steering control arms built and mounted to the new the mounts added to the front wheel hub. Still need the front swing arms, handlebars, secondary control arms and control linkages to complete the steering system (rigging that to work should be "fun").
Here's the 1956 Ford F100 Pickup. If I had to choose between one of these and an Apache, I honestly don't know what I would do, but I'd be happy either way.:coolsmile:
Looks great Reno. You did some nice detail on the logo emblems. Hey...isn't that the baseball field (or is it basketball) HDRI background? Really nice.
:-)
Here are three renders I did of the 59 Chevy Apache. Turned out pretty good I think. What do you think?
:-)
good ones
Better than pretty good I would say. Better than very good even.
Thanks John!
:-)
They look really good, I like the one in the old warehouse in particular. Good job!!!
Thanks Reno! The Ford truck is awesome you did too.
:-)
Here's a nostalgic concept car called V8 Helmet, I thought this was really cool and I don't go for concept cars much. You can get it here,
http://xiiid.deviantart.com/art/V8-Helmet-3D-Model-OBJ-349352795
It is extremely heavy almost 3 million polys, lol. My computer barely handled it.
I was doing a job for a Ford dealership recently and needed a Ford to act as a render prop. I found a freebie Ford Focus ST which I think was ripped out of a game, but I don't know.
The mesh is non contiguous in some areas so I haven't been able to use a Turbo smooth. As a result haven't decided whether to increase the resolution of the current mesh, where needed, or work out the issues where the mesh falls apart when turbo smoothed.
Very much a Work in Progress but, given time, I think it could be a pretty cool asset.
"Here’s a nostalgic concept car called V8 Helmet, I thought this was really cool and I don’t go for concept cars much. You can get it here,
http://xiiid.deviantart.com/art/V8-Helmet-3D-Model-OBJ-349352795"
Beautiful model, thanks for the link, but remove the t from the end of your link to correct it.
I can just see "The Shadow" driving thru a 1940's city in this car.
You're right it is heavy, chokes my 8 core AMD with 16 gigs of memory.
I just wish someone who puts this much time and work in creating a masterpiece like this would name the individual pieces, and group them together.
I imported this into Vue and it came thru with no materials, so it is a real pain to click on each object to see what it is and add a material.
Again, thanks for the great find, I will be making a Vue city scene with this as the centerpoint.
Does anyone know where I can find a decent scarf for my version of The Shadow? (WIP)
You might check out pappy411 at Rosity seems like he had one in the market place there
I've had that 58 Apache for awhile, and it was off of the Russian gta site, nice model, I did the same thing you did, took it into Poser and fixed the origins.
Real Fine 59!
Real fine!
:-)
Looks good here. Weld vertices, recalculate normals. Lower poly count perhaps?
:-)
I downloaded this and imported it into Daz 3.0. I used the silo import select then had to scale it down to 0.50. Silo is the smallest import select. Then move to floor and rotate it. One thing here...it has NO MATERIAL ZONES, so it is useless to Daz users. I will open the original .max file and see if I can apply mat zones.
The author has given permission to "use it as you wish", so if you feel like uploading an .obj copy with zones, anyone, I think that would be ok by him.
:-)
EDIT: Whew...with 1451 objects it would be almost impossible to make MAT zones for this monster. So many objects, I can hardly select each one without major zooming. This would take forever. No wonder it is such a big file. WOW!
After re-exporting it as an .obj file from Max, it then has only 4 MAT zones. Each called "select" then a number 1-4. Tire treads, windows, headlight glass, and the rest is together as one including the wirewheels and sides of the tires. No good.
The new .obj export comes in at 293 megabytes. Way way to big.
I gave up...lol.
:cheese:
@Renolace
That car is a bit of a monster, in more than one way. lol.
Nice render.
I've decimated it down to 1.5M using Meshlab as I don't think my pc with it's 8Gig ram would cope well otherwise. I've tried reducing it down further, but it bugs out when I try to convert it to quads. Although using meshlab I lose the separate parts of the tree structure anyway.
@John
Nice work so far, winds me up when I try out a car which is 99% complete.
@music
I've loaded the car into Blender and it has loads of small component parts. It's something I've mentioned in another post about DS not
maintaining any tree structure of loaded obj's. Instead it merges surfaces together, guess the fact that it had no mtl file didn't help.
To maintain the parts I've tried Wendy's advice about loading an obj into Hexagon and sending it to DS which sotra works but then I wanted to
split it into separate component parts.
@artd3D
Thanks for the heads up about the link, had me scratching my head as I didn't remove the t at first.
@music / Renolace
Nice pickup renders, I'll have to give them a go.
@Betsy
Nice 59, I like the way your cars come accompanied. :-)
Love the Jag.
@Tramp
Really nice wip there, wish I had your Hexagon skills.
I'm always re energized to start another auto render when I visit this post. Cheers guys.
The normals are actually very good as are a a lot of the UV groups which helps. There is also a lot of depth of detail although difficult to get to because it all exists as one object.
What is causing me issues is, because it is built of triangles not quads, some of the vertices have multiple edges converging on them coming from several different planes. 3DS Max doesn't like vertices with high numbers of intersections and splits these into several vertices which occupy the same space. You cant weld them because of this and applying a turbo smooth just pulls them away from each other creating a dent or hole in the surface :-(
Despite adding a standard smoother there is a lot of faceting which turbo smooth would kill hence I either have to sort out the areas where the mesh pulls apart of increase the mesh resolution where faceting is apparent.