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Comments
Looks very nice, StevieC.
I added a Flowscape 360 to the Blender sequencer and set my output to the same size and file type HDR
I don't think it's too bad as a DAZ environment dome image
sadly I cannot do any now without a Nvidia Graphics Card
well
I have NO graphics card
Flowscape still works albeit laggy on my intel integrated graphics but I can only save snapshots and small scenes and no Shadowplay now either
So sad. I'm sorry.
I have an nvidia card but can't find how to access any of that stuff so I just save snapshots too. Maybe because it's not my "official" card for the display?
And if I leave the computer for 5 minutes I suddenly hear the fans roaring and have to run back and close the program. It's frustrating cause I have no idea what's going on.
I still love playing with it though.
it did work with it not my main monitor but my PC has simply stopped seeing the card at all now
I think the card might be OK its my motherboard
OBS can capture video but bit limited in how complex my scenes can be no dedicated GPU
6R
PURDY
Some more great images - keep them coming...
Wendy : That is horribly sad -- I am wondering if FlowScape did not kill it (Unintentionally). I have been monitoring FS GPU usage with GPU-Z, and from non-game use temperature at a constant 35 C to using FlowScape and the load on my card staying at between 70 C - 85 C on average depending on how much I am adding to a scene. My fan only seems to want to go to 75% when card is at highest temps, and is usually around 25 - 50%. I can't find a way to manually adjust, and I fear using FS to much is going to kill my card. I just might be paranoid - I haven't had to use my card this much for anything, so I am not sure of the failure rates at these high temps.
Is OK I have paid for a new computer now, my card is OK its my computer thats not accepting the cards, would not be Flowscape but I still am suspicious of the July 18 Microsoft update
So, I stand corrected. The author of FlowScape is a two decade long content/asset creator, and he has been developing games for about five years now.
He really is a talented coder with U-Script, and has made his non-coding skillset a viable one with visual scripting.
I think he still needs to fix some ongoing bugs, and I have a laundry list of things I believe he can add via scripting nodes that could help out a lot of users with custom work. I don't want to bog him down with requests, because he is getting them from a lot of people just wanting more, more, more... -- Mine are along coding aspects with some in line with others requests for better functionality.
Not sure if anyone saw this two days ago, but it looks like he is going to add what I was working on next, an infinite ocean plane (via Blender), and his is animated. My current ocean scene will be happily upgraded when he releases an update.
Now, if he can just fix the lighting issues along with the inability to have variable transparency (think sheer cloth or Shoji screens/lanterns -- Transparency is either ON or OFF with alpha channel). Also, the shader system he is using (or stated he was using when he was first working on this) does allow for DirectX11 tessellation and displacement mapping. I am hoping he can add this for OBJ imports as well with the coding nodes.
I forgot you are on Windows 10 -- those forced updates can be killers...
I love my offline Windows 7 - never any problems.
No 7 too but I had no way of knowing the big update I chose to install would go bad until it did and uninstalling it made no difference if it was the trigger, new PC will be 10
6R
6R
Some straight FlowScape images I have created
Distant Vaction Home
Just Over This Hill
Lil Place on the Hill
Long After (Your Gone)
Out on the Hill
Their Retirement Home
I have also had some success with the recently added importing function as well.
On an Island
Water Mining
Forests Edge
SLoTH_XVX,
I do like your images, very atmospheric. Particularly like the 'WaterMining' image. Got to try a bit more with it myself to play with the volumetric fog etc in the latest update.
It's interesting that in the 'JustOverThisHill' image that the moon is not the slightest bit obscured by the clouds. I wonder if it's worth mentioning to PixelForest.
Regards,
Richard
Very nice, SLoTH_XVX.
Now I am ever more tempted to solve the mystery of creating HDRI 360 degree images from FlowScape.
WOW ! Wonderful pictures...
6R
did you try the Blender render as I suggested? you could even use it as an IBL sphere texture
Could you describe roughly how you do it?
I confess the closest I have got to Blender so far is to download the MSI file on my tablet so I can transfer it to my off-line Win7 machine. Blender is currently a completely closed book to me and I'm going to need to roughly know what to do until I feel comfortable with it. I've been using DS4.10 and 4.11 since March, and still don't feel fully up to speed with it, even though I originally felt comfortable with DS 0.7/0.8/0.9 and 1.x when they came out.
Regards,
Richard
yeah you probably need to familiarise yourself a bit with Blender in general
I cannot describe the entire User interface
well not as well as a zillion YouTube tutorials can
but I basically imported the image then rendered it as a hdr file and the lighting generated and the background image is definately better in DS than the original
whether true hdr not sure but an improvement
Sorry, I have missed that. How did you do that in Blender?
Second post this page, its just basically a conversion to hdr file format but since Blender renders it, it seems to gain some richness so to speak
I see. I have tried composition in Blender yesterday and I have found, that it can save images as a HDR files.
If Blender could combine multiple images with different exposures, the resulted HDR would probably work even better.
Have updated Nvidia drivers on my computer, and even installed GeForce Experience and logged to Nvidia account.
Still I am getting .EXR files with only black contents, when I save HDR from Ansel in FlowScape.
on new PC old card
nothing exciting just making sure it all works
iray animation composited on Flowscape BG with Hitfilm
I managed to get time to play with FlowScape this afternoon, and found that copying and renaming material files is pretty quick and efficient when you change a figure's pose.
The scene below took a couple of hours to generate from scratch, including generating the new poses in DS and exporting them. I do wish there was a similar backdrop generator in DS.
Regards,
Richard
Very very nice...
6R
FlowScape become more and more powerful program.
Great posts everyone.