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FlowScape is getting more powerful. However, I have also noted that with the latest updates ( 1.5.6) the frame rate seems to drop much more quickly as you add things than it did. Also, it seems, subjectively, that import of obj files is slower. I have kept an eye on memory usage, and four figures looks to be almost the import limit on my 16Gb RAM machine.The scene above used just under 11Gb. The second hand GTX 1060 I got recently is phenomenal in comparison to the Quadro 2000 that was originally in the machine.
Regards,
Richard
Hmm.
Come across an unexpected problem with Blender on my Win7 PC. It uses something called AGScript (or is it ACScript?). Anyway that is classified as a controlled application by the Sophos anti-virus system on my PC, and it won't allow it to work without permission from the server. Which is a problem. The server no-longer exists - the AV system was set up when my machine was part of the work network, and when the machines were replaced both the server & the PC's were got rid of. The server with all the commercial data on it was destroyed in a shearing machine, the PC's were sanitized & taken home instead of detroying them. So I have an anti virus that can't update (but tries to every time I turn the machine on), I can't modify & it won't allow Blender to be used. I think I will have to live with it as the prospect of re-installing Win7 from scratch on a working PC does not fill me with joy.
Regards,
Richard
you cannot go into safe mode and use regedit to find it and nuke it?
To be honest, even though the machine is offline, as I'm moving stuff to it by memory stick, so it's better to have an AV program than not. In a couple of years it'll get too old to be relavent, but not entirely so yet. I can use computers & do basic housekeeping along with programming, but I don't feel competent to delve deeply into registry. I am happy to make registry additions for my own programs and used to (but now prefer .ini files as they clean up properly when the program is uninstalled, but registry entries often don't). I make the programs registry entries tidy, limited & only in one location. Eradicating an AV program will need to look at stuff littered in a huge number of locations, and get one bit wrong.. well a working machine won't any more.
I have tried a couple of things here.
First, the FS Turtle terrain, Namtar3d's HDRI underwater scene freebie, and Mousso's Gail swimming alongside.
Then, a variation of 'Gaia, Maybe?', where the figure is the terrain.
Regards,
Richard
Someone should render turtles all the way down.
Gordig, not quite sure what you mean. A column of turtles stacked one upon the other?
As the turtle is a FS terrain, it's only possible to have one of them unless extra ones are imported as mesh objects.
Regards,
Richard
Turtles all the way down refers to a reasonably wellknown saying (quoted here from wikipedia in one version, there are many more):
-- A well-known scientist once gave a public lecture on astronomy. He described how the earth orbits around the sun and how the sun, in turn, orbits around the center of a vast collection of stars called our galaxy. At the end of the lecture, a little old lady at the back of the room got up and said: "What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise." The scientist gave a superior smile before replying, "What is the tortoise standing on?" "You're very clever, young man, very clever," said the old lady. "But it's turtles all the way down!" --
Where's the headsmack emoticon when you need one?
Regards,
Richard.
If you postwork them in you could render turtles all the way down too
I actually want a spherical terrain
and no you cannot paint trees upside down on one
I did try importing a ball, but it fails because the trees are not parented to the terrain, so when you rotate it to do the underside, they don't spin with it.
oh by the way to get alpha maps in tiff format you export converted for Bryce
not tested yet but it works in Twinmotion that needs a single alpha map
Will try that this afternoon when I'm fighting the cats off.
Regards,
Richard
If the Tiff's work any differently, I didn't notice. Mildly irritating, but the bonus of FS is such a positive, negatives like that are not a problem.
Richard.
6R
The new Ocean option is great :
6R
a little video
6R
Don't forget these very nice Toon houses in FS :
6R
A nice Daz character ("Scraac") for FS worlds :
6R
Cliff and Bouddha from Daz in FS :
6R
had to edit the obj a fair bit
Imort function is getting better with each update! Daz Studio G8M importrd into Flowscape.....decided to have a little fun, the start of a Gulliver's Travels series. I had one imported file load, and then disapear several times because I think the object may have been too large....? I had the scaler down to the smallest possible before importing, but it disappered every time before finishing uploading.....
video
Looks nice.
Continuing problem importing some objects......I've had a couple imported files load, and then disapear several times just before upload finished........ I had the scaler down to the smallest possible before importing, but it disappered every time before finishing uploading.....one of these files was very low Poly, all textures apppeared to be intact, it uploaded quickly, but before I could hit Place", it disappeared! Anyone else finding this issue?
I suspect I have an idea what's happening, but can't guarantee I'm right.
The import seems to be at 1 unit = 1 metre and Z = up and located with the OBJ file's origin at the landscape origin. Then after import, the object is rotated to Y = up and scaled according to the slider. If the scale is tiny, it could be so small that FS culls the tiny facets as being too small to display (happens a lot if you look at the detail as you move across a landscape, where small things, including shadows, appear as you get nearer to them). When you press 'Place' the tiny model is moved so it's sitting on the landscape, but the problem is the facets of the tiny model are culled because they are too small to show.
As a work-around I'd suggest you import without touching the import scale, then use the scale tool to reduce the object's size (but not too far!) once it's in the correct position.
Regards,
Richard
Thank you Richard! Will definitely try this....
I have just spent an hour or two adding a method to my finite element modeller and was wondering if anyone else would find it useful.
The routine is designed to make things like hair or floaty clothing stop suffering from back face culling, and so seeming to be transparent from one direction and not the other when in FlowScape (or any other package that uses back face culling). The FlowScape OBJ file is the one it works on. The modeller is a bit clunky, and not hugely fast (I started it in 2004 as a Finite Element Stress modeller, and have added a number of non FE functions to it, such as very basic texture mapping) but it definitely works with Goldtassel's Cafe Curls. It works by creating new facets with the reverse vertex direction and normal using the same vertices as the correct direction ones. So for a complex hair model, 750000 facets can be added - but the user only selects the facets to be duplicated, so the whole model does not need to be done. The facets can be selected by group name, or DAZ Studio material to make life easier. I have not tried it with a fully clothed figure yet, having only finished the programming 20 minutes ago. However, it may be useful.
If you think you might be able to use this, then please let me know, and I'll include the function in the documentation, do some more rigorous testing, create an installation file with Innosetup and upload it to my website. It's Win32 only, sorry I can't program in Win64, IOS or Android, as my £50 compiler would need a £1200 upgrade, and as I have never earnt a penny from my programming, that's a big bill to swallow. The 'stuff' I need to do could well take a week, maybe a bit more.
Edited 7 Oct to add:
The effect on the 'Cafe Curls' is as below, left is unmodified, the right is as modified:
Edited again on 14 Oct to add:
I spent a bit of time over the weekend playing with this, and found that vertex normals were lost during the import, addition of facets and then export. This made the figure slightly faceted in FlowScape. I have, as a result, modified the routines to add vertex normal generation to both the backface-culling facets and enabled retention of all existing vertex normals.
With figures with exceptionally detailed hair models (such as Caprice Hair & Pascale Hair) over 1.5 million facets are added to cure backface culling, and the display arrays run out of room when all the model storing arrays reach 1Gb (though the backface culling work is complete) and displaying the model fails. Fortunately correct export is still possible. This is an early warnig sign of lack of room, and as the display arrays are the last to be created, they are first to show problems. Not sure how to cure this, as the 1Gb total array size limit is a 'feature' of the 32 bit compiler I use, and IIRC of the 64 bit one too. I may possibly be able to reduce the amount of info used in the display generation, but one array entry is used for every facet, and if you now have 3 million facets compared to 1.5 million, that takes up a lot of room. Might be able to use 'float's, single precision numbers instead of 'double' precision for the display arrays. It goes against the grain a bit. In the past I have had modelling problems which I traced to the loss of precision using single precision numbers during calculations (was particularly bad when interfacing with AutoCAD, as that program uses single precision numbers throughout, try drawing something of 0.1mm dimension, 1km from the AutoCAD origin as well as something at the origin - it's impossible.), however in the display everything is conveted to integers for the screen, so maybe the precision of 'double's is a bit excessive.
Thinking on it, the vertex normals exported by DS are single precision too. May be able to save room there as well. Don't want to scrap doubles for anything else though.
As an aside, when I started this modeller in 2004, 15000 elements in a stress model ( with possibly 60,000 facets if a tetrahedral solid model and around 20,000 vertices) was HUGE, so the fact it works with over a million is a source of great surprise and pleasure, even if it does have limitations.
Regards,
Richard.
Flowscape + Corel Painter = awesomness