Twinmotion renders
WendyLuvsCatz
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guess the stand hair is more exciting
everyone is on their phone at Miranda's icecream shop anyway
Looks like fun! Hopefully I can get it to run ;-)
Double check their tou's. Epic Games put this one on and I have been hearing rumors that any content created using Unreal Engine, is copyright claimed by Unreal Engine and/or Epic Games. I could be wrong, yet it pays to read the fine print, make sure you read their's carefully and avoid hassles' in the future.
With any item from a company, especially one as big as theirs, you should always read the TOU's and any other information they have with regards to copyright and who owns what and under what circumstances.
That aside, I love how quickly you can create a scene and make it read for animation by just clicking a few buttons.
well according to what I read, renders are royalty free like DAZ content ones are, on the forum this was asked and confirmed too, you cannot actually export content as such anyway only renders
Thanks for the heads up and got it!
Finally got it to install! I thought all hope was lost as it kept restarting the installation but then found a tip on yt to use a NTFS format drive for the installation directory. Maybe that's why it worked in the end.
G8 comes in with hair and clothes using .fbx ok I used diffuse alpha .png for the eyelashes, not sure if that's the right way...
Yeah sadly cannot import animated or rigged
they have a pile of animated low poly people though
its more for importing props if importing stuff
I like just playing with the terrain and trees etc making landscapes
you could import posed people for still renders though
I guess they're saving the animated fbx functionality for a later paid version Still, I only really wanted it for fast backgrounds and messing around
My paths are not very accurate and trying to fix them makes it worse, have cars and people intersecting and disappearing into terrain
Wow How long did it take to render? I've been trying to get a figure to be in a car driving around. Kind of car drive pov for no real reason lol but it keeps driving off without the driver
Yeah sadly that does not seem possible
you can make paths of people, bike riders or cars but not parent anything to them
and while I can parent people to cars I cannot seem to parent the prop cars to an object path either
lots of other stuff I wish I knew but nobody answers on their forum
Saving a BIMmotion exe you can actually use physics with collisions to walk around and capture it on Nvidia shadowplay
another BIMmotion video but I could not walk as it was falling through my floors
wow Wendy those are excellent. I just donwloaded it maybe I'll try playing with it later this week. thanks for the find
a 360VR rendered in Twinmotion
another 360
i'll take one and maybe make a castle tour video, no really it could happen
... installing Epic Games
i guess the twinmotion "game" will be in a store for 0$
well i semi-not-knowing-what-i-did installed it :)
I tried your Castle but you have half of it inverted so not the easiest one to work with creating 2 sided mesh
the link in my first post should lead to it
fbx import from Daz's fbx export
i doubt the last version of the castle is inverted i remember bringing it in Poser to correct that type of problem
i'll try it in FBX
oh my the fbx export takes time, it's hundreds of props
a long long time ago, i imported a Google-earth type of castle from what was it Sketchup's sharing archive 3D something, in collada format, those were 2-sided and very annoying
but my castle is a very well behaved poser prop ( hundreds of props since each door each window is a prop )
there is an option in import to make it one object
thanks !
i hope they dont remotely disable it come november
i have mcjTeleblender4 , then my VR script that transmits stereoscopic images to phone-VR goggles, then AI Neural net for Daz then a real life robot lined up
will i have time to play with twinmotion
of course maybe i mean i'm sure
Stonemasons Streets of Morocco
and I was under impression new version paid for this stays free for those who have it but could be wrong
Just Twinmotion People
thanks for bringing this thread back up since I didn't see it earlier/have a use for it. Since this also works in VR, I have something new to play with, awesome!
parent them in daz or blender and export it to an obj
play with BIM tools in freecad and build your own buildings https://www.freecadweb.org/
pCon is better though, as exporting your design to callada is already to scale in daz after an import, and it also uses the sketchup model library https://pcon-planner.com/en/ and after an import, all faces are single objects in the daz scene view to hide and rotate like the doors and walls etc
I like their predone paths and animated people but sadly nothing parents to those and follows not even hats etc
you can parent them to a boat or something like that but only manually move it not animate it
New updates apparently
grasses