Show Us Your Bryce Renders Part 11

12728303233100

Comments

  • cyberjymcyberjym Posts: 33

    More. Of. Khaeorr.

    Faeyspari (Fist of Fear and Whispers), are a mysterious Paeactaar group of secret undetectable humanoids, that are of unknown origin and intention, to most.

    Rumors of them will be known to few, though some will say "some sort of elite eaeldrock cult , if asked and known.

    Faeyspari have only one prime characteristic , Faeyspari Armor a kind of anti-detection, disguising, head to foot, wondersuit armorskin that gives them maximal power, and obscures all within.

    Faeyspari appear to be some sort of rogue agent group, and most reported appearances of them are followed by reports of a rash of seemingly random disappearances of others in the area, or nearby.

    Faeyspari encountered are almost always accidental, as they seem to have great power to be undetected unless directly at a target area or being, and woe is thought to those they intended to encounter.

    Faeyspari have no offcial halls or standing to Order, and they have yet to be properly linked to any misdeeds, never the less, Order has standing orders to question the intent of those bearing the markings associated with Faeyspari , and especially those, in thier armor.

    Faeyspari are of ominious interest to Order, and more experienced Order agents and agencies have elevated Orders to "avoid contact unless nessesary" in the context that its believed that, "harm by direct sentient attack", known to those in its fold, only makes its group more powerful, somehow.

     

    Praeivalor (Primary Values Lore )

    FAEYSPARI
    Oaeothorb Variant of - Death Knight

    FREQUENCY: Very rare
    NO. APPEARING: 5 (A Fist)
    ARMOUR CLASS: -2
    MOVE: Variable (as horse - as 20-80 foot jumps (from armor), for 2-8 hours, a day)
    HIT DICE: 9 (l0 sided dice) 200 Maeaebbal (Material Ebb Balance, +100 of armor)
    % IN LAIR: 1%
    TREASURE TYPE: Nx2-5 Special - provocative faeyspari minted platnum is encased in aura enchanted diamond of various benefit, forged by thier leader, ranging in value from "illegal to possess" to 100-400 times "platnum" worth, and only dread tends to tolerate trade with.
    NO. OF ATTACKS: 4
    DAMAGE/ATTACK: 10-40 (Fists) or By weapon type
    SPECIAL ATTACKS: Cuttercuffs and others - See below
    SPECIAL DEFENCES: Scraeaeiiless Deflangle Armor and others - See below
    MAGIC RESISTANCE: 75% (see below)
    INTELLIGENCE: Average to genius
    ALIGNMENT: Chaotic evil
    SIZE: M+ (8 feet humanoid)
    PSIONIC ABILITY: Faeyspari Eyes Deflectors, and as resistance per armor 80%
    Attack/Defence Modes: Nil
    LEVEL/X.P. VALUE:
    VII1/3.700 + 16 per hit point

    -=-=- initial concept sketch to renders... =-=-

    khaeorr - Faeyspari 5.jpg
    1224 x 1640 - 198K
    khaeorr - faeyspari icon-a.jpg
    1001 x 1001 - 87K
    Khaeorr - Faeyspari at Faeoscosus.jpg
    8000 x 4583 - 4M
    Khaeorr - Faeyspari sentry.jpg
    4000 x 1995 - 578K
  • cyberjymcyberjym Posts: 33

    More of KHAEORR.

    Daeourbadel - Double Durable Base Citadel - A half home to minor Laeaorueld/ half trade post/ half Order Guard point, a common and well respected standard hold most small for groups to find temporarily useful or longer, with 100 guards standard, averaging 600 ft x 600 ft x 400 ft, 10 levels, rooms for 200 and 4 big vessels and twirlspike massblade twaeurliet defenses.

    khaeorr - Daeourbadel 201907b.jpg
    9000 x 5105 - 4M
  • cyberjymcyberjym Posts: 33

    More Khaeorr...

    Chaeaairn is Chainhold Chase of Chairs, an immensely Maeystikoil type of train-like mass transport over 6000 ft long, carrying 3000 and running only once or twice a season, since its 100 overpowered Maeystikoil maeaeshials create a phaeuuzewall trail that takes a month to slowly start to dissipate .
    Chaeaairn are one of the safer ways through Phaeuuzelands , as its extreme power is partially channeled through crystaeilic counterphaeuuze rod arrays during deep phaeuuzewall journeys, though the journey are greatly slowed during these times, the benefit is great (99% Phaeuuze Resist per day)

    Chaeaairn is quite robust and able to travel most terrain, heavily aided by its immense powerful Maeystikoil maeaeshial arrays that allow it to levitate or hover over below or around hazards or rough paths long enough to find or return to courses of least obstacles, yet its routes frequent wilds and detours are normal.

    Chaeaairn are known to use the Vhaeiway (Viaduct Hall and Wall Highway) , a special world spanning tradepath of protecting thickwalled towertunnels, tended by many powerful proper groups of Order and has higher priority over many matters civil or private, yet due to the wilds, only use them about half the time.

    Khaeorr - Vhaeiway with Chaeaairn.jpg
    6075 x 3846 - 2M
  • cyberjymcyberjym Posts: 33

    More Khaeorr.

     

    Aeilkdis - City of bent magics.

    A city centered on an unknown artifact, thought a ritual contructed tomb/crash site of some khraeosmian beyonder beast, generating maeagnural baeorion bands that dangerously bend magic, and is such, magic is outlawed.

    only 1.0...

    Aeilkdis with PHAEUUZE and caeoundri 64d3.jpg
    4800 x 2496 - 2M
  • Dan WhitesideDan Whiteside Posts: 500
    edited May 2020

    Hope everyone is well…

    Way behind the curve here but I’ve really enjoyed everyones renders. Beautiful landscapes and some really interesting abstracts. My favorite is mermaid010 Hypermirror 6b (p25) abstract, which reminds me of a deranged, hallucinogenic cartoon chacter.

    Here’s what I’ve been working on: “The Nyx Sisters”.

    Temple ruins are from 3 different temple ruins props, one going back to Poser 5. Characters, hair, and outfits from DAZ3D. Leopard from Hivewire. 

    Illuminated by two dome lights above the flame scones. Flame image texture applied as a gel to these lights. Also uses a “blue moon and stars” Use Sky IBL.

    Rendered at 32 RPP. About seven hours to render.

    Thanks for looking!

    PS - interesting story cyberjym.

    Nyx_sisters.jpg
    1500 x 900 - 388K
    Post edited by Chohole on
  • HoroHoro Posts: 10,643
    edited May 2020

    cyberjym - welcome back at Bryce. Cool work you show.

    Dan - looking great, lighting is superb.

    Three tree trunks with a funky metallic material on a fading disk in front of - and lit by - an HDRI.

    Three Tree Trunks

    ThreeTreeTrunks.jpg
    1200 x 780 - 155K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490
    edited May 2020

    Cyberjym - nice renders and interesting concept but I got lost along the way, did you model all these monsters in Bryce.

    Dan Whiteside - thanks, another outstanding render love the lighting and setup.

    Post edited by mermaid010 on
  • SlepalexSlepalex Posts: 911

     

    A very thoughtful scene in terms of lighting and composition. I wonder what is the size of the scene file? 

  • mermaid010mermaid010 Posts: 5,490

    Horo - interest render with the tree trunks

  • HansmarHansmar Posts: 2,932

    Cyberjym: Wow, you have been very active. It is a bit much to take in all at once. I really like your monsters / figures. Nice abstracted and rough. Your second and fourth render are very nice. The Daeourbadel and Chaeaairn have a very nice 'lego'-look.

    Dan Whiteside: This is a fantastic render. Very well made and lighted.

    Horo: I see a kind of creature face in your tree trunks, very nice.

  • Rieke77Rieke77 Posts: 618

    @ cyberjym - I like your monsters. Are they created with Bryce?

    All your renders are cool.

     

    @ Dan - your Nyx Sisters are awesome

     

    @ Horo - very cool. I'm amazed what you can create with trees.

  • SlepalexSlepalex Posts: 911

    It is not possible to insert a picture from a computer in private messages, so I will post it here.

    ***

    For mermaid010.

    Thank you, I feel good, and I wish you the same. I am in self-isolation. :)
    Usually 36 rpp is enough for render quality. But if you need to examine in more detail small details (for example, grass), then I increase rpp. If there are no transparent materials, this slightly increases the rendering time.
    I always mention TA in the job description. In recent years, I almost always use this render (with TA) both for landscapes and for still lifes. Rendering with TA makes sense to use with Bryce Sky HDRI. If you just use "Premium", then discrete shadows from the HDR map will be noticeable. True Ambience smoothes them and gives the illusion of global illumination. That is, in the absence of sunlight, all objects have a shadow from the sky and the environment. If there is sunlight in the scene, then I make soft shadows of 10 - 20% in Sky Lab. Then it makes sense to enable the "Soft Shadows" option.
    I also include a render with TA and the Soft Shadows option for still lifes. In this case, I use soft shadows for Radial Light, Spotlight, etc.
    I never use the “Boost Light” option, because I don’t see any practical meaning in it. The "TA Scattering Correction" and "Reflection Correction" options are constantly on. "Reflection Correction" is necessary for landscapes with a water surface (river, lake, sea).
    If you use translucent foliage (grass), then Maximum Ray Depth = 4 will reduce render time and quality. If you want good quality using transparent materials, then do Maximum Ray Depth = 6.

     

    1.jpg
    664 x 348 - 77K
  • mermaid010mermaid010 Posts: 5,490

    Thanks Slepalex I really appreciate it.

  • HoroHoro Posts: 10,643

    mermaid - thank you.

    Hansmar - thank you. Yes I see a dog snout at left.

    Rieke77 - thank you. I have a PDF on my website that shows how easy it is: Bryce & 3D CG Documents > Mine > Objects > Cairns made from a Bryce Tree (5 pages, 14 pictures, 2 MB).

  • adbcadbc Posts: 3,115

    Cyberjim : The monsters are very cool. Great renders.

    Dan Whiteside : Excellent image, great lighting.

    Horo : very nice effect with the tree trunks.

  • Rieke77Rieke77 Posts: 618

    @ Horo - thank you so much. I just downloaded that tutorial.

  • Dan WhitesideDan Whiteside Posts: 500

    Horo, mermaid010, Hansmar, Rieke77, and adbc - thanks for the comments, they are appreciated!

    Slepalex - meant to mention how fantastic your pastoral scenes are. And thanks for the comment. The Bryce file size is 318 MB. I get such small file sizes because I reduce the image textures by up to 75%. Usually down to 10 24 x 10 24.

     

    Bryce Gallery: https://postimg.cc/gallery/10dulcbue/

    Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/

     

  • adbcadbc Posts: 3,115
    edited May 2020

    Some abstracts.

    A knot made with Wings 3D and an HDR sky.

    A twisted cube also made with Wings 3D and an HDRI sky.

     

     

    knot experiment_.jpg
    960 x 480 - 72K
    twisted cube.jpg
    475 x 855 - 87K
    Post edited by adbc on
  • HansmarHansmar Posts: 2,932

    adbc: amazing abstracts. Lovely metal textures.

  • HoroHoro Posts: 10,643

    adbc - wow, great Wings3D modeling. Great mnaterials and background. Amazing,

  • Rieke77Rieke77 Posts: 618

    @ adbc - both abstract images are great. My favorite is the first render.

  • adbcadbc Posts: 3,115

    Hansmar, Horo, Rieke 77 : thank you very much.

  • HoroHoro Posts: 10,643
    edited May 2020

    Two double stacked terrains within a partly transparent and partly reflecting cube, lit exclusively by the Gnarly_SC HDRI. The end of the tunnel is nigh.

    End of Tunnel

    EndOfTunnel.jpg
    1200 x 795 - 190K
    Post edited by Horo on
  • SlepalexSlepalex Posts: 911
    Horo said:

    Two double stacked terrains within a partly transparent and partly reflecting cube, lit exclusively by the Gnarly_SC HDRI. The end of the tunnel is nigh.

     

    It is very similar to a stormy stream. 

  • mermaid010mermaid010 Posts: 5,490

    Adbc - awesome abstracts great modeling in Wings 3D

    Horo - very nice I agree with Slepalex it looks like a stream.

  • Tim82Tim82 Posts: 859

    @Horo, that looks very cool....like looking into an earthquake crack :)

  • MrMileniaMrMilenia Posts: 0

    Expo Stage and Tress the stage is multi level
    3 month build, its huge.

    WExpoStage truss 004.jpg
    1514 x 1009 - 565K
  • MrMileniaMrMilenia Posts: 0

    i CALL THIS THE INFINITI CRAWLER

    2 DAY BUILD

    THE INFINITI CRAWLER.jpg
    1114 x 795 - 365K
  • HansmarHansmar Posts: 2,932

    Horo, wow, what a perspectve.

    MrMilenia: Would love to see the stage in a real scene rendered. The infinity crawler looks very good.

  • Rieke77Rieke77 Posts: 618

    @ Horo - the double stacked terrains looks awesome.

    @ MrMilenia - the stage is very well done and the Crawler is great for sci-fi images.

This discussion has been closed.