Tobias' Renders

245

Comments

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you! That means a lot :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    The package is secure, boss. Ready to move out...

    Trailer_Secure.jpg
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  • TobiasGTobiasG Posts: 447
    edited June 2014

    In the void is virtue, and no evil.

    -Musashi Miyamoto

    Electric_Swordsman3.jpg
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    Post edited by TobiasG on
  • TobiasGTobiasG Posts: 447
    edited December 1969

    I tried out some filter effects. What do you think?

    Beyond_Retro.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Greeble City

    I think this something I can work with - basically just two primitive planes with lotsa shaders.

    Greeble_City_DoF.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Troubled

    Troubled.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Greeble City II

    I have to think about this some. I think the technique can make a nice backdrop for another render, or to complement something more urban.

    Greeble_City_Final.jpg
    1280 x 512 - 311K
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Intruders

    The target: Sub-Facility X-29.
    The objective: Reconaissance
    The problem: They didn't know they were already spotted. Or that the containment units were already failing.

    Intruders.jpg
    1600 x 900 - 908K
  • TobiasGTobiasG Posts: 447
    edited June 2014

    Devil King

    "Do you know where the wicked go after death?"

    "They go to hell," was my ready and orthodox answer.

    "And what is hell? Can you tell me that?"

    "A pit full of fire."

    "And should you like to fall into that pit, and to be burning there for ever?"

    "No, sir."

    "What must you do to avoid it?"

    I deliberated a moment: my answer, when it did come was objectionable: "I must keep in good health and not die.”
    ― Charlotte Brontë, Jane Eyre

    Devil_King.jpg
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    Post edited by TobiasG on
  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    Good stuff Tobias.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you! :)

    I had really wanted to add another row of details to the Devil King, but I was a bit pressed for time, so that's what he ended up like.

  • NovicaNovica Posts: 23,887
    edited December 1969

    TobiasG said:
    Troubled

    I love the dark hand on that pillar- really sets it off. The lighting on this really caught my attention- wonderful job! And of course, Devil King has a lot going on with it- nice job on that background and foreground. You put a lot of effort into that one.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thanks! I'm pretty happy with Troubled, too. The Devil King could have been improved, but, alas, the day only has 24 hours :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Landscape II

    landscape_II.jpg
    1200 x 976 - 536K
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Testing out a few postworking techniques.

    Close

    Close_2.jpg
    1280 x 1600 - 2M
  • TobiasGTobiasG Posts: 447
    edited December 1969

    I'm playing around with the skin builder, which is a lot of fun; but it takes for - ev - er. Except the eyes.

    Also, I don't think it's possible to apply the GenHair to the Gen from the Pro Suite - or indeed the changed skin tone to the Gen (no biggie, really, just something I noticed).

  • TrishTrish Posts: 2,625
    edited December 1969

    Really like your artwork....nice details that you put in....Trish

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you! If only I had more time :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    I just want to note how depressing it is when deviney stuff is on sale. This always costs me money, and then I have to use all these little things I buy. Really, I have to pack up all my stuff in crates, so it can be moved! Have some heart...

  • TobiasGTobiasG Posts: 447
    edited December 1969

    I'm working on a somewhat basic portrait which I intend to work over thoroughly in post. This is the very first stage - played a bit with the Skinbuilder (fun!), but not a lot of detail yet.

    Annoyingly, DazStudio has problems saving my renders - Render to a New Window doesn't save when I click Save, and Render to File produces a prompt asking me choose a new filename (which it then accepts). Weird.

    Cyborg_WIP_v1.jpg
    526 x 800 - 192K
  • JaderailJaderail Posts: 0
    edited December 1969

    Render to Window needs a File Name before Save and the Folder set if not set. I use it much more than Render to file.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Jaderail said:
    Render to Window needs a File Name before Save and the Folder set if not set. I use it much more than Render to file.

    Yes, I know. It always worked just fine. Now, I have the file name set, the path is set, and I click save - and the preview window disappears, but there's no file saved. Must be some sort if bug.

  • JaderailJaderail Posts: 0
    edited December 1969

    TobiasG said:
    Jaderail said:
    Render to Window needs a File Name before Save and the Folder set if not set. I use it much more than Render to file.

    Yes, I know. It always worked just fine. Now, I have the file name set, the path is set, and I click save - and the preview window disappears, but there's no file saved. Must be some sort if bug.That's a new one. Not seen it for any others yet but I will look out for it and a fix.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Jaderail said:
    TobiasG said:
    Jaderail said:
    Render to Window needs a File Name before Save and the Folder set if not set. I use it much more than Render to file.

    Yes, I know. It always worked just fine. Now, I have the file name set, the path is set, and I click save - and the preview window disappears, but there's no file saved. Must be some sort if bug.

    That's a new one. Not seen it for any others yet but I will look out for it and a fix.

    Thanks! I don't know whether the bug coincides with the installation of something specific.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Anyways, version 2. Coming along, far from finished.

    Cyborg_WIP_v2b.jpg
    526 x 800 - 433K
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Hazard

    created for the Beginners Contest, this version with a tad more postwork.

    contest03b.jpg
    842 x 1280 - 964K
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Pearly Gates

    Originally created for the Beginners Contest, but I actually prefer this filtered version - I think the old illustration look goes well with the retro theme.

    angel_stylized.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Upgraded

    Because Humanity 1.0 is so yesterday!

    chick_forumsized.jpg
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  • NovicaNovica Posts: 23,887
    edited December 1969

    Oooh, that last one makes her look so calculating! Nice job. Was cool to see the WIP and how she changed.
    Hope you get the "saving" problem resolved. If Jaderail's looking into it, there's hope. :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you! Postwork is huge fun for me.

    The saving thing is annoying, but not critical. Otoh, I can only browse the forum when I'm logged in (or else I get an error message), so I'm used to a certain DAZ wonkíness :)

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