Tobias' Renders

135

Comments

  • TobiasGTobiasG Posts: 447
    edited December 1969

    This is a WIP (obviously), with a number of things I'm still not finished with.

    Two questions:

    I want to make the glass - a primitive plane - more reflective. I turned up Reflectivity (duh!), and Opacity is down. This seems to give me only this shadowy blur. Is there a way to make the reflection clearer? Any hints how to get a "glassier" look?

    Second, the Fog Camera. It whites out the far side of the render, so I can't put a backdrop there. If I lower the fog density/distance, it becomes barely noticeable (already less foggy than I'd like). Any ideas on that front?

    Thanks!

    city_wip.jpg
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  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    TobiasG said:
    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

    I also used AoA's volume camera. I tried a lot of different things to fix that problem. I will take a look when I get home. There must have been something else I did that made it work.

    Are you using a distant light, ambient light or spot light?

  • TobiasGTobiasG Posts: 447
    edited December 1969

    TobiasG said:
    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

    I also used AoA's volume camera. I tried a lot of different things to fix that problem. I will take a look when I get home. There must have been something else I did that made it work.

    Are you using a distant light, ambient light or spot light?

    All of them, actually... :) Thanks again!

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    TobiasG said:
    TobiasG said:
    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

    I also used AoA's volume camera. I tried a lot of different things to fix that problem. I will take a look when I get home. There must have been something else I did that made it work.

    Are you using a distant light, ambient light or spot light?

    All of them, actually... :) Thanks again!

    You're welcome. It was very frustrating for me until I did whatever I did to fix it.

    Which one are you using to create the volume? At what volume strength?

  • TobiasGTobiasG Posts: 447
    edited December 1969

    TobiasG said:
    TobiasG said:
    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

    I also used AoA's volume camera. I tried a lot of different things to fix that problem. I will take a look when I get home. There must have been something else I did that made it work.

    Are you using a distant light, ambient light or spot light?

    All of them, actually... :) Thanks again!

    You're welcome. It was very frustrating for me until I did whatever I did to fix it.

    Which one are you using to create the volume? At what volume strength?

    None of them - I'm using the Fog Camera. The fog effect is dependent on the camera, not on a light. I really wanted to figure out how to use the Fog Camera, because I ran into this whiteout problem before. I know I could get the same effect within a volumetric light.

  • Kismet2012Kismet2012 Posts: 4,252
    edited July 2014

    TobiasG said:
    TobiasG said:
    TobiasG said:
    Not sure if it will work for you Tobias but in my Sandstorm render I had to adjust the Diffuse Colour on the skydome from white to grey...200 200 200 I think. (I am not at my rendering computer so cannot check). Until I did that I got the solid white look you are experiencing.

    Oookay... Just to be clear: I'm using AoA's Fog Camera. The backdrop is whited out whether I'm putting it on a plane, a sphere, or as a Backdrop (via Edit Backdrop). I just tried changing the Diff Color of the backdrop/skybox sphere, but to no avail. There's something I'm not doing right! :)

    I also used AoA's volume camera. I tried a lot of different things to fix that problem. I will take a look when I get home. There must have been something else I did that made it work.

    Are you using a distant light, ambient light or spot light?

    All of them, actually... :) Thanks again!

    You're welcome. It was very frustrating for me until I did whatever I did to fix it.

    Which one are you using to create the volume? At what volume strength?

    None of them - I'm using the Fog Camera. The fog effect is dependent on the camera, not on a light. I really wanted to figure out how to use the Fog Camera, because I ran into this whiteout problem before. I know I could get the same effect within a volumetric light.

    Now I understand. I was using the Easy Volume Camera.

    I have used the Fog Camera before but not recently. If I can figure out which render I used it on I will check my settings and the background.

    Editted to Add: This thread might help: http://www.daz3d.com/forums/discussion/27675/P630/#462988

    Post edited by Kismet2012 on
  • thoreandanthoreandan Posts: 151
    edited December 1969

    TobiasG said:
    cross posted from the Faerie thread (as I'm assuming that's OK - if not, just tell me!)

    Feathered

    image

    I know this was posted awhile ago, but I just came across it and I wanted to say that I really like this image, stark and beautiful. Great character, I love the pose and expression.

  • TobiasGTobiasG Posts: 447
    edited December 1969

    TobiasG said:
    cross posted from the Faerie thread (as I'm assuming that's OK - if not, just tell me!)

    Feathered

    image

    I know this was posted awhile ago, but I just came across it and I wanted to say that I really like this image, stark and beautiful. Great character, I love the pose and expression.

    Thank you very much! It's never too late for compliments :)

  • Kismet2012Kismet2012 Posts: 4,252
    edited July 2014

    I tested the fog camera with a primitive plane with a background image applied. You can just see the image through the fog. It might have been easier to see if I had used a brighter background image.

    You might have to adjust the distance from the camera to the background primitive to get the desired results. I also have a render with the fog turned off but no changes to the lighting.

    In my test I have the fog visibility set at the max of 100 meters (without adjusting the parameter settings), the background is on (set at 1.0) and the primitive background is at -2,000 on the z axis.

    I hope this helps.

    Fog_Background_Test.png
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    Fog_Background_Test_Fog_Off.png
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    Post edited by Kismet2012 on
  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you. I just had to play with the Vision Max Distance of the Fog Camera, and finally got things to work. It was quite a hassle to keep the buildings from casting a shadow on the backdrop! :)

    I tried out various versions of the render; I think I actually prefer the one where there is almost no fog visible... after all that tinkering :)

    greeblor_c2.jpg
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    greeblor_c1.jpg
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  • MN-150374MN-150374 Posts: 923
    edited December 1969

    My test render is lit with one distant light and a Uberenvironment to get some ambient.
    Applied glass shader settings: Opacity 30 %, Reflection 100%, Glossiness 15%, Refraction 40%

    The reflections are stronger if the light comes from the opposite direction.

    Maybe you should try to get some light from the outside and lower the intensity from the indoor light.

    Test2.jpg
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    Test1.jpg
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  • TobiasGTobiasG Posts: 447
    edited July 2014

    Thanks - I changed the window settings (and some details). This is giving me an OK reflection.

    Edit: Added the Final Version.

    greeblor_d1-b.jpg
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    greeblor_d.jpg
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    Post edited by TobiasG on
  • MN-150374MN-150374 Posts: 923
    edited December 1969

    I´m glad my post was helpful.

    Your final image looks very good. :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    MN-150374 said:
    I´m glad my post was helpful.

    Your final image looks very good. :)

    Thank you! :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Unpleasant Encounter

    Shoot it! Shoot it already!

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  • Kismet2012Kismet2012 Posts: 4,252
    edited July 2014

    :lol: :lol:

    Great image Tobias.

    Post edited by Kismet2012 on
  • TobiasGTobiasG Posts: 447
    edited July 2014

    Thanks! It's a pleasure to use Stonemason's sets. I think I need to get more :)

    Post edited by TobiasG on
  • TobiasGTobiasG Posts: 447
    edited December 1969

    I had this one on my hard drive for some time, and only now got around to finish it.

    Covert Ops

    AggroNinja_full.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    This stupid thing took 6 and a half hours to render... even though I knew how it was supposed to look! ;)

    Jump

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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Snowdrift

    snow_framed.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    This is a version of an entry for the the August 2014 newb contest I'm working on. I like this one here, but it's likely too heavily postworked, so I'm going to submit another version instead. In this thread though, I prefer this one.

    Dream

    “All that we see or seem is but a dream within a dream.”
    ― Edgar Allan Poe

    big_dreamy_painted.jpg
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  • thoreandanthoreandan Posts: 151
    edited December 1969

    TobiasG said:
    Snowdrift

    Great image, very menacing!

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Fabulous renders friend, Dream is very cool, I'm a fan of Edgar Poe. Good job :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Thank you both! I had a few weird and unpleasant, but very productive days last week :)

  • TobiasGTobiasG Posts: 447
    edited December 1969

    Desert

    Polish comes from the cities, wisdom from the desert.
    - Arrakeen villager saying

    wüste_framed.jpg
    1440 x 576 - 784K
  • TobiasGTobiasG Posts: 447
    edited December 1969

    An entry to the August 2014 newb contest. Larger render.

    Obelisk

    obelisk_framed.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Amaïh Pleksy-Gladz!

    I love Tintin, and I always wanted to do something with Bordurian imagery. This was rather quick, but fun. I guess you could add some sort of catchy political slogan, but I didn't bother.

    (Just to be on the safe side: this is not real political imagery, it's taken from a fictional dictatorship - Borduria - in the Tintin comics.)

    amaih_framed.jpg
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  • TobiasGTobiasG Posts: 447
    edited December 1969

    Ready to Rumble

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