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Don't have to redo the rigging to invert the normals.
ok, thanks.
Now it's just a matter of saving it and getting the smart tab to use the fixed one, tho I suspect the latter is more Daz's department than yours or mine.
And a Swede once followed this quote with the line "You can have anything if you just give it back". Kinda fits. Come to think of it, it could well have been a song about the whole hobby 3D thing.
If you save over the original smart content should use it fine.
well, I guess it is time for toons, lol. I didn't know that existed, I was thinking of the Modle-T quote.
And unlike cap-modding a graphics card, it can be fixed easily just by reinstalling the shoes if they blow up , lol. Then again, updates from daz may be questionable, tho one can hope such updates include fixes for what they overweight I guess.
P.S. It's not all bad, some stuff has adjustments for poke though spots on the feet, and others don't, so your mileage may vary.
Oh, 25% Olympia8, and 75% FWSA Bex. The jury is still out on the sandals, and the dress.
Between that song, and the latest Goth outfit that would go so well with someone, it's all just two generations too late, lol.
I'm also beginning to think about modeling something even tho I'm not all that sure how acuretG8F's ears are. I've tried a lot of headphones over the years, and all of them suffered from having cups too small for Vulcan ears (or Elf ears) except for the MDR-V600's. I know that there is a MDR-V6 variant, that is not the same thing and the ear pads on the MDR-V6 is the same thing that is on the MDR 7506, and both pin the tops of my ears (and/or the earlobes) against my head with excruciating force, because the cups are too small (and don't actually go around the ear).
What to do, What to do. lol. As for making a simple fill-in prop is one thing, rigging and morphing for a full set of Studio Headphones, I'm just not up for that. I'm still in the fumbling around phase, not just whipping out stuff of near perfect functionality on any figure. Perfect opportunity to share a vid that's been off on another tab for a few months.
Why you can't afford to be a cheap artist - Blender Guru
https://www.youtube.com/watch?v=iPwdia3gAnk&feature=youtu.be
Perhaps someday I can afford to not be a novice tinkering around, someday.
P.S. I have a few other things on my plate at this time anyway, it's not just lack of tools and knowledge for making headphones, lol.
Speaking of rigging, that is what is left for that rod clamp. Piling up all the moving bits and getting it all to work like the real thing with properly moving catch and release leavers on the traveling arm of the rod clamp.
I could just save it out like that with the parts just piled up like that in the scene tab, tho that is frowned upon by some, and I'm not sure why, it works for some stuff. Kind of goes back to that vid, I never paid for a corse with people to interact with and ask questions about workflow, so I don't know why. And an answer may or may never appear on the forum, lol.
And likewise, Daz has gone with independent Eyelashes on G8F and G8M in complete opposition to having it all one object.
So I will guess there are some merits to having to select multiple parts of something to save out and apply surface setting mats if that is the only reason for it all being lumped together into a single object. Quite confusing I will say.
How do you decide when something should be a single rigged object with bones and all, or just a pile of independently movable parts piled up in the scene tab?
In the meantime, Just the three machining files for now.
https://www.dropbox.com/s/m2dovhdkgta36en/ZdgRandomTools002.zip?dl=0
Depends really on how you want it to work and if the moving parts are seperate non connected mesh pieces. Separating out the eyelashes makes morphing the head much easier in z-brush, they're also the only non water-tight mesh on the figure now which is good for other more technical things. For headphones.. mmm, don't really need to be rigged.. could set up everything parented to the band, make a rigid follow node on top of G's head and parent the band to that, would roughly follow character morphs, then just move/scale the band and rotate the cups to get them to fit better.
I have a 6 year old pair of headphones, I've gotten a couple other pairs in that time but hated them and always go back to the old ones. I have a big head, sensitive ears, and wear glasses. Recently the band broke right above the cup on the side with the mic, had to super glue it back together.. put 2 layers of fiberglass nail fabric over each side, then a bit of sanding and like 4 layers of nail polish to smooth out the jaggys left from the glue (didn't want to sand it smooth and mess up the structural integrety of the fiberglass, I just knocked off the really sharp bits - it was gel super glue and a bitch to work with for laminating like that). Worked great though in the end, am very happy with myself for fixing them with the limited tools and resources I have in our tiny appartment.
that's really cool. Yeah, I've replaced the chord on my MDR-V600's a few times. One of the speaker elements in them gave out last year on the flexing part of the voice coil wire where I can't get to it or solder it anyway, so I've mostly been moping about waiting for the spare funds to order a new set of drivers for them (there Studio things, so kind of specific and expensive). I do have regular speakers, so not that high on my must-have list.
The Z-brush bit for making figures makes sense, I didn't think of that angle. I figured it had to do with how it works or breaks in some other program I don't have.
I was redoing the UV mapping on the major parts of the rod clamp, because I know some do not have tools that can work with UDIM, and the map was a bit of a mess after merging the loose bits together for the two major parts (rod and upper arm with pad, and lower arm and it's pad).
About the only thing I'm sure of at this point, is where I want the point of origin for the two parts so there easy to place in a scene and position easily on something.
That's a nice looking clamp.. speaking of clamps, have you ever seen this guy? He's incredible..
https://www.youtube.com/channel/UCWBTyvNhUXq0ofu6ta1EAaQ
Thanks, just trying to figure out how best to save it out, lol. Looks like the save figure/prop asset thing only likes to deal with a single thing, that or it is really flakey with multiple bits parented to something.
At first look, it looks like the parts can be saved as figure/prop asset, then a scene subset saved from those parts, and the duf files for the individual parts are not needed anymore, just the data folder stuff from them? Hmmm, tricky at best I guess.
Yeah, I have seen some of his vids, years ago I think. The distorted checkerboard cutting board especially.
https://www.youtube.com/watch?v=19XdHDcPSE0
oh, more in the works
Can't just have one length rod clamp, lol. Thanks so much y'all.
P.S. I probably could whip up a cute little cutting board like that, selecting squares for the checkarboard patron for use with any shader would be a bit time consuming if not setting up the loops to be off-size to produce the patron.
hmmm.
ok, had some fun. I think it looks rather Epyc, (Evil Grin) lol.
The new trinkets are here
https://www.dropbox.com/s/imuk8qbxbv3mvcm/ZdgTrinkits02_002.zip?dl=0
And yes the Cutting board works with shaders, not included. (Showen here with DG Shader Essentials 3delight only)
And there is another one as well
ok, and now with 20cm, 30cm, 40cm and 50cm long rod clamps.
https://www.dropbox.com/s/ybhcs86lqmpeghs/ZdgRandomTools010.zip?dl=0
AWESOME!!
thanks! I have my doubts about some minor details, tho their submillimeter things, lol.
The cutting board is new, the other things have been fermenting for a while.
Cool stuff going on in here whenever I pop by, and some really cool renders along the way,
entertainment at its best
Thanks! And I do like to have fun with renders, even if I have no idea what the plot or story behind them is, lol.
Tho here I think it has to do with not being totally sure what the size of the green part of the Epyc CPU is, tho it's close enough to recognize what it is. The four glass chips on that Epyc I am sure is quite accurate if not dead on. I have no doubts about the 7700k on the other hand. Good enough for 3D renders
Got to love that necklace! Brilliant!!
oh yeah, speaking of, lol. Any necklace will do, and a suitable loop to hang the Epyc Pendant from the necklace. I'm using a few parts I don't feel comfortable sharing, like the loop from the Christmas tree necklace (that I modded in hex for my use). Even a simple primitive Torrid will do.
Making the original necklace pendant invisible and parenting the new pendant to that, that's about it. The necklace provides all the pose and fit stuff, and the pendant will stay put when the figure is posed. That has been the necklace the AHOC fan-girl has been wearing for quite some time, as saved in the original scene subset for her. The earrings are essentially the same way.
I was looking for some simple sit poses for a simple idea I had, and most of what I had for generation 8 was a bit silly for chairs with backs and arm rests. Not that bad I guess for faeries, I'm not to sure about elves and other hominoid figures, lol.
Faylinn - 4 Seasons Outfit wings not included with the Blooming outfit, I just kind of tossed them in there (parented, not fitted to the figures) after seeing some of the sit poses in my runtime. Here is FWSA Willa for TJ8 and the G8F variant of Sewa wearing Blooming.
The outfit fits and poses extremely well even with poses that would break normal human bodies, lol. The fit is over all not bad so long as the figures projection data is not a complete mess, and even then setting the smoothing to higher than normal settings does ok given that the outfit actually fits G8F to begin with rather than relying on smoothing to fix the fit. I say that because I did come across one generation 8 figure that looks like the clothing projection XYZ data for the figure was created by a random number generator, with neighboring mesh points being adjusted in opposite directions in all directions, everywhere And despite all that, the outfit was still ok looking, lol.
Thanks. I went home, did some stuff, and came back with some screen caps and stuff.
because some one else asked, yes, Blooming does work with Growing up, tho I do have a bit of hesitation that Willa hints at. Growing up is a morph set that is intended to be used with other morphs, and it is the other morphs that I hesitate in saying it will be fine with, I don't have everything out there to try ever single combination feasible with the Growing up set. In a bit of haste I picked three random adult figures and tossed the age preset from growing up on them to give y'all an idea of what you can expect.
Overall there is no poke-through, and the hair tends to break on some figures long before the outfit has problems, lol.
So in any case, yes, depending on the chest size of the figure shape mixed in with growing up, will depend on if you have odd wrinkles below the chest (or not most of the time), or if there is an odd distortion in the texture maps on the chest (or not on man figures). As mentioned inn another thread, Growing Up does now have a clothing helper dial that helps, and this outfit does also have a Teen Josie8 FBM as well to help for most shapes that do not deviate from TJ8's shape too much. L-toR is Aurelia, Eris, Jaelyn.
5to6 preset.
and 9to10 preset.
and the TJ8 crew that I have.
L-to-R, Bex, Willa, and Paisley.
OK, another one for adults, even tho that doesn't’t quite sound right, lol. L-toR, Sharah, Daphne, and EJ Vera.
One thing I've noticed with my lacking pose preset collection and limited gan8 wardrobe, is that a lot of poses break footwear. I have no clue why so many poses are turning the toes into pretzels instead of just using the bend all toes bone. Not using that bend all toes bone breaks every single outfit I have. Fisty was kind enough to include a zero foot bones in the foot pose-preset to help with that. It zeros out all the individual toes and the other non selectable bones in the foot, so you can actually pose the feet and have it look normal. It would be nice if PAs that make such posses would also include a fix the feet preset so the poses can be used a tad easier, instead of looking for an obscure pose preset off in an outfit to fix something done by a preset in the other realm of the content library, lol.
Right click the zero toes preset, create custom action. You'll get a scripts menu on the top up by file/edit/etc, then you don't even have to go to the content library to use it.
I totally forgot about that create custom action menu thing, I do imagine it would be quite helpful. I also hesitate about too much stuff being in that menu unless there is a way to make sub menus there. That's something I'll need to look at when I get home.
As for the belt gone morph, that is really cool. I see a few ways to get around the smooth area where the belt was and the rest of the cloth, it has potential. I didn't get the chance to fuss with the dial as much as I wanted to this weekend, tho from what I did look at it works well.
I have a lot to do this evening and more mad scientist like stuff to fuss with as well, lol.
did a little more tinkering with that network switch after getting the data sheet for the UC3842B (evil laugh).
And tinkered a bit with the cooling vents.
yes, it truly needs much more than that for the fan, tho everything else is cool with just that, lol. The original inlet pin-holes are a tad smaller than they look in the photos. Not much else happened the past few days (aside from temp monitoring that thing).
P.S. That Dlink DSS-24+, is just a toy I purchased to have fun with. I have a much nicer network switch that I'm collecting some parts to properly restore, and do some minor power filter upgrades to. And I have three other old as dirt network switches if I really mess up this DSS-24+, lol. This is just a bit of how clean can I make the power and for trying out wild airflow ideas.
As for the Cisco that will be on the healing bench within the next few days, I have an evil plan for the over-used can
Some Polys to soak up the high frequencies to reduce the strain on the replacement 1800uF can. Ultimately whatever ends up there for Polys will depend on what it looks like on the O-scope and what the fets and diode pack can handle.
ok, I must hint at something from a few pages back, The Define Fail, lol.
Well, Steve and GN crew have come up with something just as funny, and point out how much GPU performance you can lose from having a hot running computer case with lacking airflow.
Now we just need to convince some other companies to not use sub-par thermal sludge.
because Intel dose does not use glue, only the finest thermal sludge in their processors, lol.
morning y'all, or evening, or good whatever time it is there. Here is a small chart I was working on a few days ago, I still need to look at going prices rather than MSRPs that I had saved and memory screencaps from over a month ago.
Just looking at what was out there vs it's CPU render capabilities. (Blender $ minutes, is price times render time divided by a thousand. The next column over is one divided by "Blender $ minutes"). Something I'll need to look at a bit more, because longer render times are bad, and so is higher adoption costs.
Then something arrived yesterday that I have been begged to look at, and I don't blame them, that 'Kittchen' box gets around, lol.
I have some stuff to do today, and I also need to try to convince the camera to focus on the new thing. I'm sure the thing is coated in some kind of Camera-Anti-Focus technology, lol. Humble Thanks, is just inadequate. And I did not expect to have such a thing this soon, so there is an embracing neglected desk that will get cleared off as I clean that area up after years of non-use.
Well, installing content can take a very long time, and I've yet to really go through this thing to see all the secret passages under the panels, lol.
I do have some notes on stuff that I like that some cases don't have any of. Like where does the air go that the font fans blow into the area under the lower PSU shroud.
The top, I'm not totally sure about yet, I have some ideas on making it better without defacing the outside, I just need to think about it before making irreversible mistakes.
So, for now, I have a lot of stuff to measure and evaluate potential options for.
Thanks is an understatement.
I just got more subscribers in the past 24 hours than I did in the past ten years . I sort of feel bad for the two people that have subscribed to my video dumping ground channel, lol. I sort of gave up uploading music for a few reasons about the same time TSFH started selling CDs to us mere mortals to enjoy listening to. And well after that I sort have just used that channel as a vid dumping ground for stuff that words or static images in a forum just is not good enough to get the point across, or as a place to toss funny vids to share with family and friends. I really hope they're not expecting regular content uploads, lol.
In any case, part 2 of the former vid is up, and I'm still tossing ideas around in my mind.
32GB (2x16GB of F4-3200C16D-32GTZA) is working fine on the Gigabyte x370 Gaming-5.
so, a bit of digging through the way back in time vids, here is part one of the rebuild the render syystemSteve mentioned in the former two R7 build vids. The old GN render rig had some issues that needed addressing.
https://www.youtube.com/watch?v=_JxyMgADhXQ
and part 2 of the rebuild.
https://www.youtube.com/watch?v=Wmn2KDe5efY
and then an update from a few months ago...
https://www.youtube.com/watch?v=URdFs9Yn3GY
Yes, I am watching these again in order. Same case as the R7, and also a nongaming build that has been through a lot of heavy workloads daily.
I know I haven't posted much, and to be honest I am sort of still expecting to wake up from a dream is probably the best way to describe the past week. I have had the usual tracking down driver conflicts and things like that with a new platform. I also have been collecting some simple basic data.
and more data to get some idea of what all the other numbers mean. because without knowing the environmental conditions, the rest is meaningless to others.
and as confusing as all the former stuff may be, the two sets can be used together to see how each component is doing.
Looking at the numbers and where they are shows a few things. The ability of the radiator to transfer heat from the coolant to the air is incredibly good, in fact, the rad is able to transfer all the BTUs so the exit air is nearly identical to the coolant temp. Both are at 37c, or about 98.6F. Now the delta between the 23.888c (75F) air going into the radiator vs the other temps at 37c is the far more interesting numbers. That is a not a bad delta between coolant temp and intake air tho I'm also wondering if that could be a lot better without turning the radiator into a Saturn V launch pad during liftoff. Something to look at later on, there are some things in the way of trying different fans and stuff on the rad to give it more airflow that will need to wait for a late day.
Oh, the VRM temps are being held in check, by having an NZXT fan blowing directly down on them. I will figure out a better solution for that as I do not like my stuff operating near the absolute maximum thermal limits. (A lot of components will not survive operating above 80c, so it doesn't matter if the FETs can if the stuff next to them can't).