ZDG random Daz Studio discoveries and questions.

1626365676881

Comments

  • mjc1016mjc1016 Posts: 15,001

    Drivers have nothing to do with it...it's all Windows eating up the card's memory (or more properly 'reserving' it).

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    That could be. So closing the last 3DL scene and Studio, dropped the card down to around 558MB.

    The reopening Studio and loading the Irayy scene again, didn't appear to eat up much memory, if any that time.

    So I guess, swapping out shaders and doing lots of test spot renders can eat away at memory, tho I'm not sure exactly what is eating up the memory, only that the usage keeps creeping up over time with Iray.

    ClosingAndReopeningFromScratch_IrayScene_001.png
    900 x 600 - 260K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    It just dawned on me that some may think it is the particular shaders that is eating up that 3GB on the 4GB card, it is not.

    Y'all may know of FWSA Vanessa, and the outfit from her bundle. also using Sherry Hair, and I could not resist dialing in a bit of Mika7 shape and ears.

    20170906_VanessaMi7Test_01003_ItsNotTheShaders.png
    1400 x 1210 - 704K
    Post edited by ZarconDeeGrissom on
  • First off, the glass behind AS Sewa was quite complete with diffraction and reflection, so I guess that was most of the time

    That frame comes with refractive glass? Then yeah, it could be... all the vanilla DS shaders are not exactly efficient at refraction, as I found out recently.

    There all distant lights, a simple light setup that I have seen from a very long time ago

    Judging by the SKU, that set _is_ quite old indeed. That explains the shadow bias thing, too...

    Now if I was to venture a guess, I would say the HD morphs combined with cloth and hair shaders compounded by the glass was probably the major player with render times (and everything else with ray-trace reflection, lol).

    Without SSS, the morphs shouldn't slow everything down _that_ much. Reflection, though - "everything else" like literally? Or just that glass? Oh and BTW what trace depth was it?

     

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    That is a lot of stuff with reflection, almost everything brass and bare metal, not just the glass. And most of it is curved so it is all reflecting most of the environment around it

     and the ray depth was at 3. I didn't realize it was that bad, I figured most of it was mapped shadows or just gloss.

    AlotOfMetal_01001.png
    1600 x 1200 - 3M
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    ok, thanks to yet more disappointing stuff, I've been spurred into reviving an old project for a tool to look at something.

    Now I have to say, no "static pressure" computer fan these days has quite the brunt force that an axial compressor has.

    So the debate comes down to more than whether a sliver of an air path can be called an intake vent.

    Especially if such a vent is also restricted by a dust filter and a radiator that the intake fans must overcome.

    The debate is not just the cross-section of the intake opening, it is the depth of the air path between the solid front bezel and the front of the intake fans. Is half an inch (about one CM) enough depth for three 120mm fans to not be starved from a single opening on one side of the front bezel, my gut says no, lol.

    And absolutely not for a set of 140mm fans, lol. The clearance needs to be at least 4cm for a 120mm fan, more for a 140mm fan.

    20170907_Olympus593fan_WIP04.png
    1260 x 940 - 264K
    20170907_Olympus593fan_WIP03.png
    1200 x 960 - 299K
    20170907_Olympus593fan_WIP05.png
    1200 x 400 - 114K
    20170907_Olympus593fan_01002r.jpg
    2100 x 690 - 799K
    20170907_Olympus593fan_02002_r_lbl1.png
    1350 x 900 - 1M
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    last few play renders before heading to get some shut eye.

    It's only a half-baked idea for a front bezel to mask noises from in the computer without restricting airflow.

    The depth of 9cm may need to be increased depending on the thickness of the mats on the panels to keep a minimum 4cm air path open.

    20170907_Olympus593fan_03003_r.jpg
    1400 x 1400 - 1M
    20170907_Olympus593fan_03004_r.jpg
    1400 x 1400 - 1024K
    20170907_Olympus593fan_03001_r_lbl1.png
    1350 x 900 - 1M
    Post edited by ZarconDeeGrissom on
  • That is a lot of stuff with reflection, almost everything brass and bare metal, not just the glass. And most of it is curved so it is all reflecting most of the environment around it

     and the ray depth was at 3. I didn't realize it was that bad, I figured most of it was mapped shadows or just gloss.

    OMG. Now then it explains that rendertime... old shaders + reflected refraction and refracted reflection...

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    need to make some coffee, this is going to be a long night apparently, lol.

    I thought that had 3DL mats listed, was I mistaken

    Then again, it may not be worth the trouble. That is shadow bias shading anomalies, caused by the outfit not being pulled far enough out of the figure by smoothing for the lights in 3DL. And I am not going to waste my time dropping the shadow bias to the point it takes weeks to do spot renders, lol.

    I wonder if those are the spots that G8F change shape between beta and release version within the last week or so before launch

    ApearToBeMissingSomethingHere_001.png
    540 x 580 - 117K
    20170908_FwsaEris_01002_LRB_toClose001.png
    150 x 200 - 17K
    20170908_FwsaEris_01002_WaistBand.png
    192 x 128 - 31K
    DiscordThinking_001.png
    28 x 26 - 809B
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Ah, did I break something I don't remember what was there, Tho I know there was something I wanted, lol.

    Oh well, I need the poses at least.

    20170908_MyWishlistIsStillBroken_Eeek_001lbl1.png
    940 x 960 - 143K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    ok, looks like the wishlist was stuck in limbo between stuff I had already purchased, nothing more. It's working now fine.

    Also, I took some time to look at adjusting the impellers on my 120mm Olympus593 computer fan impellers.

    I'm really liking how the thing looks now. Guess I should finalize the fan shroud now.

    hmmm. Heatsink for the fan guts and bearings, I like it (yes, I just added 2 more stator blades)

    20170909_Olympus593fan_WIP08.png
    900 x 900 - 255K
    20170909_Olympus593fan_WIP08001.png
    1400 x 400 - 64K
    20170910_Olympus593fan_HubRethinkForCoolingFins_WIP08002.png
    1240 x 940 - 202K
    20170910_Olympus593fan_HubRethinkForCoolingFins_WIP08003.png
    1200 x 1024 - 322K
    20170910_Olympus593fan_WIP09.png
    1160 x 1160 - 370K
    20170910_Olympus593fan_WIP09001.png
    1400 x 380 - 73K
    20170910_Olympus593fan_4002b_r.jpg
    2100 x 690 - 810K
    20170910_Olympus593fan_4003_r.jpg
    2100 x 1200 - 1M
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Sort of a funny that kind of isn't. This is the epiphany of all the cases I looked at the past few days to see if there was anything for a 3D content creator Thredripper build.

    The list was I thought sort of simple. good case with sufficient air flow to keep an X399 cool, with room for a minimum of ten 3.5 inch drives with an additional four 2.5 inch SSD mounts minimum. And good cooling for the hard drives, not just the CPU and PSU.

    Introducing the 'Define Fail' lol.  To get the sleekest look possible'we' have decided to remove all the fan mounts and keep the outside of the case as plain and blank as possible. This new design also keeps the case incredibly quiet, by not giving noise any paths to get out of the computer to disturb your work flow. lol.

    With the removal of the vents and fans on the back of the 'Define Fail' brings a new level of silent gaming to your work environment. Your coworkers will not know your gaming at work with the screaming fans completely removed from the PC.  Also the 'Define Fail' offers unmatched storage expansion options as well, with the additional two drive sleds that can support either 2.5-inch or 3.5-inch drives, you will not need any more than that for the most demanding work or play in the Define Fail. lol.

    With the Define Fail, underperforming workstations have never looked so good, especially with the new class of hyper excited free radicals this case is guaranteed to unleash on your productivity, lol.

    Look no further, The Define Fail represents the pinnacle of modern tempered glass and RGB fashion of the modern day. 

    It also represents the lowest of lows of all the cases I've seen for the past fifteen years, with pure form and no function at all. The only other option for serious workstations are the ugly file cabinet on coaster cases that take up most of the floor space under your desk, there has got to be a better way. Something that does not involve dicing up an old True-full-tower from the 80's to work with modern EATX motherboards and power supplies. Something with function, that does not look like a wreck from the automotive junkyard.

    20170913_GNBZvsCrapCase_01017_r.jpg
    2100 x 1200 - 1M
    20170914_DefineFail_01001_Render 2.jpg
    1400 x 1400 - 883K
    20170914_DefineFail_01002_Render 3.jpg
    1400 x 1400 - 899K
    20170914_DefineFail_01004_Render 4.jpg
    1400 x 1400 - 837K
    20170914_DefineFail_01005_Render 5.jpg
    1400 x 1400 - 826K
    20170914_DefineFail_01006_Render 6.jpg
    1400 x 1400 - 852K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Oh. Some constructive criticism for fan mounts. Pick a single fan size and stick with it.

    One major flaw I see with most newer cases is something I've seen time and time again offered as a good feature when it actually is a hindrance to cooling and/or noise. Fan mounts that offer the ability to accept more than one fan size often suffer less than optimal performance for at least one of the sizes.

    Here is one that was a 140mm fan mount, and the 120 mm option is less than stellar without using a 140mm to 120mm adaptor as I did to block off the air bypass gaps around the 120mm fan. Without the adaptor what ends up happening is the air is just going right past the fan back to its intake side through the gap around the 120mm fan, drastically reducing the amount of air actually being moved through the case. Most of the air is just looping around the sides of the fan and not actually going anywhere.

    Then there is the myriad of solid tabs of metal that end up blocking part of the fans. That is a perfect way to reduce the effective airflow of the fan and give it a bit of a thumping sound. Also with some (and not just the ones Fractal has) the smaller 120mm mount again has gaps around the outside of the fan that reduces the amount of air the fan is moving through the rest of the case along with part of the fan being blocked by excess metal.

    Now, offering an adaptor plate for 120mm fans on a 140mm fan mount is one option. A far better idea would be interchangeable pannels that are made for specific fan sizes, than what I've seen offered by case makers so far. Far too often I see front fan mounts that attempt to acuminate multiple sizes only to not be adequate for any fans.   Pick a single fan size and stick with it.

    FanOpeningProper_IMG_8443w1400.jpg
    1400 x 1050 - 934K
    FanOpeningExcesiveGaps_IMG_8630c1_lbl1.jpg
    1800 x 1200 - 2M
    FanOpeningWrong_IMG_8614w1200_lbl1.jpg
    1200 x 1400 - 1004K
    IMG_0818c1_lbl1.jpg
    2096 x 1200 - 2M
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Well, a few days later, I have another computer case consideration that I think can extend to just about everything in the computer cooled by a fan and cooling fins. It almost does not matter what the cooler is really, because they all have a limitation inherent to the fact that they have cooling fins.

    The vid that screen-cap is from is here, good vid   https://www.youtube.com/watch?v=xNA4QFdaJV4

    As you can see with the above screen-cap of a radiator, the air can't easily move laterally as it moves through the cooler, and as such, it can't easily spread out from a fan to all of the cooling fins from a concentrated ring of exhausted by a fan. So there are a few dead spots with practically no air cooling the fins.

    And with short tower coolers, that spreading out of the air can be very limited at best.

    With a rad or in the other direction with tower coolers there is no spreading out of the air as the fins do not allow that.

    Now I had a simple idea, that can help utilize more of the cooling fins, however, it needs room in cases to do that. Something called a Transition Duct to let air get behind the fan motor and the corners of the fan housing.

    Now the thing I do not know, is how much length is needed for that additional transition duct or if other things in the transition duct (like a cone behind the fan motor) can make the cooling better with such coolers.

    YT vid of sim in motion.

    One thing I can say, is just how much of a cross fin cooling duct area of a radiator is not doing much at all with a fan flush up against the fins of the rad (What many computer cases barley provide room for with no extra room). Simple geometry if I grab a fan and measure some things. First is to figure out the area of the fan exhaust which is the diameter of the fan duct minus the diameter of the fan motor. Then I subtract that from the area of the fan total area on the rad, and that gives the dead flow area.

    The result works out to around 28.8% of the cooling fins cross area is not getting optimum airflow with the fan flush up against them. That's a lot, to say nothing of the shedding eddies and other stuff that causes more noise. So cases that clame to support rads, need more room for thicker rads and fan setups, they need more room there any way.

    AgentJayZ_JetRadd_02002_Crop1_Lbl1.png
    1200 x 1024 - 1M
    IMG_0722crop1_Lbl2w1200.jpg
    1200 x 1000 - 1000K
    AirSim_HeatPipesNoDuct01_001.png
    1264 x 873 - 55K
    AirSim_FinsAgainstFan01_002.png
    1264 x 873 - 34K
    AirSim_DuctAfterFan03_001.png
    1264 x 873 - 58K
    DonutInCube_01001_lbl1.png
    1200 x 1200 - 133K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Why are some things overheating of late, I think there is a small bit of confusion of what some things do regardless of what they are actually called  , lol.

    There is a major difference between a heat-sink and a thermal-mass. A heat-sink is a thermally conductive material with extensive surface area machined into it to increase its dissipative properties. A thermal-mass is an object devoid of extra surface area to minimize the dissipation of heat, so that it can retain that heat for longer. A featureless lump of aluminum with no fins at all, is NOT a heat-sink, it is a thermal-mass.

    And putting a layer of plastic with burnt out LEDs in it over the VRM blocks, does not constitute cooling fins, lol.

    It's a heated blanket for the VRM, brilliant, lol. I would not exactly call any of the things motherboard makers have been putting on VRMs of late, heat sinks. If these things are overheating with short bursts of OCing without even using AVX, running 3delight on them will produce lava that will be melting a hole in my desk and floor. There has got to be a better solution for prolonged heavy loads than those low-end consumer toys (and I'm not convinced costume water loops is the solution for production machines either).

    Oh, but there is that heat pipe going from the VRM over to the block between the memory and the back IO.  Ah, No!  That block between the memory and the IO panel is not cooling anything with the doldrums it is in, lol. If anything that heat pipe is merely moving heat from there up to where the VRM is.

    Now there is an electronic device that uses a thermal-mass to maintain stability, and is designed to spend its entire life 'baking' way.

    I can assure you that a VRM is not an  "Oven Controlled Crystal Oscillator" (OCXO), and the thermal solution for one should have never been applied to the other, lol.

    *, pics for reference only.

    x299ThermalMass_001.png
    480 x 239 - 176K
    X399ThermalMass001.png
    560 x 280 - 169K
    X399ThermalMass_With_Blankets_001.png
    208 x 160 - 58K
    VRMblockBetweenMemoryAndIO_01001_lbl1.png
    1264 x 873 - 44K
    osc-space-ocxo__NASA.jpg
    240 x 240 - 13K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Sometimes I ask my self why do I even bother trying some things, lol.

    This is a lot of work to put into something, that in the end, I'm not even sure is remotely close to what I want, lol. I may as well see it through, just to get the hair out of the eyes.  If it comes down to moving individual mesh points in hex, well, not going to happen, lol.

    If only the skullcap was not a wreck from all them D-formers, lol.

    Sometime later...  Ah, is it dead (poke poke prod)

    that, on to the next hairstyle in the list.

    OMG, it actually works on G3F and does not take blody ages to render, SOLD!

    Speaking of stuff that does not take blody ages to render, lol.

    Ugh_AlotOfWork_ForNotBingSureThisIsWhatIenenWant_001.png
    700 x 800 - 290K
    Ugh_AlotOfWork_ForNotBingSureThisIsWhatIenenWant_001002.png
    700 x 740 - 329K
    Ugh_AlotOfWork_ForEh_01001.png
    800 x 682 - 600K
    NoGo_HairrComplexity_01001.png
    320 x 240 - 89K
    ThePuck_GN001_W14b.png
    14 x 14 - 566B
    XTechDread_ItIs_01001.png
    700 x 620 - 608K
    you gents ever body surf before 01001.png
    1480 x 880 - 812K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Sorry for the delay, been trying to catch up on stuff goings on. Now for some odd reason, ever since I started working with Iray stuff and upgraded the GPU from the old 6800GT, this comp has struggled with doing multiple things at the same time.

    I had Daz Studio open, just open, and the vid playback was having difficulty. I know it is not Steve's vid encoding settings, or Steve's, or Jayz's or Jayz's, or Pauls or Kyles. The stuttering happens randomly instead of at the same spots in the vid, so this is something I cannot fix in a driver somewhere. I will guess it is something to do with one app using OpenGL (or anything really) and another app also using stuff on the GPU at the same time, resulting in the-the driver tripping over its feet. And to be quite honest, no upgrade is going to fix this, it's ar deeper than simply not enough CPU or GPU horsepower 

    Now, it's also not just Daz Studio, as Hexagon also does it, and any other 3D editing app that uses the GPU for the 3D interface (DirectX, ActiveX, OpenGL, etc). All that matters, is there is more than one app using the GPU open at the same time (one of them being a video player).

    WhyTheStuddering_02001_Lbl2.png
    1800 x 900 - 568K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    ok, I've tried to think of something half intelligent to type for this that was a bit funny, and over a day later I've got nothing, lol.   I was initially thinking of a scene with a few beach lifeguards staring at a distant tsunami, however, I have no tsunami effect for Daz Studio and finding a good camera angle that shows the faces and the wave didn't happen.

    So that is about all I had for that one anyway. L-to-R, FWSA Tchanun, FWSA Liam, and FWSA Archie.

    Also, I didn't have any lifeguard shacks or the mini surfboard things, so the funny render did end up rather incomplete.

    Oh, Tchanun is also wearing Alex's dog tags.   And I have an idea for that 'wave' however it may take a bit to setup with water faceplant times on this wilfully inadequate FX8350 CPU, lol.  OK, the water looks 'ok', so it is just a matter of the mesh it's on.

    OMG, I so need ten Threadrippers or five Epycs 

    Then again, it's not even using all of the FX for the face plant, What the hell Talk about junk shader code, wow!

    FYI, that is why I flat out refuse to give AoA a chance on anything and swap it out with the DazDefault whenever I notice it. It is complete junk on anything less than a Ln2 overclocked to 25GHz Xeon. Us mere mortals do not have Ln2 overclocked computers. Well, 23 minutes and still nothing, I think it's dead Jim.

    word of advice. Do NOT put an AoA ocean shader on a cylinder that spans the horizon from edge of the skydome to the other edge off the skydome.

    it's bad, very bad. We are over 30 minutes and it still has not canceled itself, lol.

    WhereDidTheBeachGo_02005_r.jpg
    2400 x 1600 - 2M
    lifeguard-rescue-can__And_LifeguardTower.jpg
    700 x 300 - 112K
    Hmmm001.png
    1080 x 300 - 542K
    Hmmm002.png
    400 x 280 - 56K
    CompleteJunkWaaterShaderCode_TakingBloodyAges_001.png
    1460 x 1380 - 129K
    YYepItsDead_01001.png
    780 x 960 - 17K
    YYepItsDead_01002.png
    780 x 960 - 17K
    YYepItsDead_01003.png
    780 x 960 - 17K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    OK, morbid curiosity has me. Does Faceplant Goddess have a challenger? lol.

    Can it break an hour of face plant on a 32 GigaFLOP CPU!?   Funny thing with face-plant, is it will keep a render from canceling out till it's done, so it can be a pita sometimes.

    Holy Steveism, it has! It takes more CPU power to do AoA faceplant maths, than it takes to do a single pass of a global weather sim I am truly dumbfounded, lol.   An hour and 3delight has not kicked an error of and kind and windows apparently thinks it's still responding normally, hmmm.

    Killing it at 81 minutes, I have the stuff to do. If it truly was not frozen in a render ray loop-whatever, FacePlant Goddes has been exceeded by an AoA shader on a cylinder, wow.

    FacePlantGoddesHasAchalenger_001llbl1.png
    3160 x 1080 - 745K
    FacePlantGoddesHasAchalenger45andCounting_001.png
    2400 x 940 - 573K
    FacePlantGoddesHasAchalenger50andCounting_001.png
    2380 x 940 - 572K
    FacePlantGoddesHasAchalenger55andCounting_001.png
    2380 x 940 - 547K
    FacePlantGoddesHasAchalenger60andCounting_001.png
    2380 x 940 - 548K
    FacePlantGoddesHasAchalenger66andCounting_001.png
    2380 x 940 - 548K
    FacePlantGoddesHasAchalenger70andCounting_001.png
    2380 x 940 - 548K
    FacePlantGoddesHasAchalenger75andCounting_001.png
    2380 x 940 - 550K
    FacePlantGoddesHasAchalenger80andCounting_001.png
    2380 x 940 - 547K
    FacePlantGoddesHasAchalenger_KilledAt81_001.png
    1024 x 560 - 25K
    Post edited by ZarconDeeGrissom on
  • Lol I feel your painsurpriselaugh

  • So using a cylinder to create a tsunami? Why not a hi rez plane with deformers added to it?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Simplicity I guess, lol.   Deformers for creating the leading edge of the wave would be tedious at best for making something essentially roundish anyway. Something that large and distant, well more simple shapes do slightly better for tricking the eye.  Movie shops do that all the time with spaceships, the larger ones usually have simpler shapes than the smaller ones.  They also do the how many windows does it have trick as well, lol.  Something I remember Adam Savage talking about in a vid I had watched recently.

    I think my mistake was adding a second type of water shader to a second cylinder for a bit of through look.  I'll need to make the cylinder again from scratch, tho I'll try it again without the second cylinder intersecting it.

    if it remotely resembles that, it would work well enough, lol.

    Post edited by ZarconDeeGrissom on
  • Use a plane as the ocean, make it collide with the cylinder, make the cylinder invisible?

    You got me interested now lol, think I have to make a tsunami nowblush

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Ha Ha, Success!

    Now to size that a bit better. FP of just under 50 seconds by the way

    HaHaSucess_01001.png
    700 x 400 - 222K
    Post edited by ZarconDeeGrissom on
  • Can't wait to see the final render!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    well, got the ocean on the outer cylinder, and added a deep green opaque one just inside it.

    This is also why I decided there was no good camera angle to show the faces and the wave at the same time. That is a lot of distortion, lol.     yes this will work, tho setting up the poses for the third in a row render will take a few , be back in a few.

    WhereDidTheBeachGo_02012cam9_r.jpg
    2400 x 1600 - 3M
    Post edited by ZarconDeeGrissom on
  • Pretty cool! Aah that's the dry mud desert. It's a very versatile set.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    yes dry mud desert, and I borrowed the water shader from... Sea Scapes. the water appears to be a spaghetti land thing I guess, so may be tricky at times on some things (just like AoA).

    Post edited by ZarconDeeGrissom on
  • Sven DullahSven Dullah Posts: 7,621
    edited September 2017

    I made this since I got inspired by your rendersmiley.

    For the water I used a hi rez water disc with ripple morphs+ displacement map+ deformers for the big wave. Just used the DS default shader, I think it worked well enough.

    The Tsunami.png

     

    Post edited by Sven Dullah on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    That looks really good.  I ran into a bit of a rendering issue with the former water shader, so I just went to google to borrow a set of maps to try out. My novice surface settings may have been a bit of a mistake tho at least it is rendering, so I'll see it through.

    That and the temps outside kind of got a tad warm to be doing much anyway, so I'll just vegetate till the render is done, lol.

    RealyLongRender_001.png
    356 x 347 - 4K
    Post edited by ZarconDeeGrissom on
Sign In or Register to comment.