[Released] Oso Alien Scenery [Commercial]

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Comments

  • AscaniaAscania Posts: 1,849

    Oso3D said:

    Glad to hear the update made it through!

     

    A question to several folks who said 'This didn't grab be until I heard about the script.'

    Was it the base concept of an alien forest, or was it the particular look and style of this alien forest?

    For me it is the particular look. I currently have nothing planned I would like that feathery fern-tree blue-oh-so-blue look in. So it's in the wishlist for now.

  • Oso3DOso3D Posts: 15,011

    Just a note that there appears to be a bug with several custom shaders, including the one Azulian terrain is based on.

    I will update when I get some resolution.

  • barbultbarbult Posts: 24,245

    Since it is "alien", I don't know what it is supposed to look like. What should I look for to determine whether it is working as intended or not?

    This is what rendered today in DS 4.14.1.38 Public Beta. This is Azulian Terrain Semitropical Grassland with camera Watering Hole and using render setting Azulian Render Sun MidHigh. The items that I have problems with in the set are the Render Settings. The render setting thumbnail looks very light, but what I get is pretty dark.

    Advice?

    Azulian Terrain Semitropical Grassland.jpg
    2000 x 1500 - 3M
  • TotteTotte Posts: 13,979

    barbult said:

    Totte said:

    barbult said:

    Can you just put some text document or PDF or something in SetData so it isn't empty? Maybe then the packaging would work.

    placeholder.txt is what I will have in Alienator Pro..... coming along nicely..

     

    yes Alienator Pro!!

    Just made it though QA but no release date so far... 

  • barbultbarbult Posts: 24,245

    Totte said:

    barbult said:

    Totte said:

    barbult said:

    Can you just put some text document or PDF or something in SetData so it isn't empty? Maybe then the packaging would work.

    placeholder.txt is what I will have in Alienator Pro..... coming along nicely..

     

    yes Alienator Pro!!

    Just made it though QA but no release date so far... 

    So what will its features be? Entice me to buy... 

  • TotteTotte Posts: 13,979

    barbult said:

    Totte said:

    barbult said:

    Totte said:

    barbult said:

    Can you just put some text document or PDF or something in SetData so it isn't empty? Maybe then the packaging would work.

    placeholder.txt is what I will have in Alienator Pro..... coming along nicely..

     

    yes Alienator Pro!!

    Just made it though QA but no release date so far... 

    So what will its features be? Entice me to buy... 

    Will be a separate thread on that, just wanted to tease a little... 

  • galiengalien Posts: 137

    barbult said:

    Since it is "alien", I don't know what it is supposed to look like. What should I look for to determine whether it is working as intended or not?

    This is what rendered today in DS 4.14.1.38 Public Beta. This is Azulian Terrain Semitropical Grassland with camera Watering Hole and using render setting Azulian Render Sun MidHigh. The items that I have problems with in the set are the Render Settings. The render setting thumbnail looks very light, but what I get is pretty dark.

    Advice?

    Here's the same scene rendered in DS 4.12.

    The problem I have noticed in DS4.14 (and 4.15) is that the top coat wetness layer of the terrain shader is not rendering correctly.  If you turn off the wetness layer, it appears to render correctly.

    On one occasion I've also had a crash to desktop when rendering the terrain in DS 4.14, although I don't know whether this is related to the shader issue or just a one-off.

    Hope this helps.

     

     

    Azulian.png
    1067 x 800 - 2M
  • barbultbarbult Posts: 24,245

    galien said:

    barbult said:

    Since it is "alien", I don't know what it is supposed to look like. What should I look for to determine whether it is working as intended or not?

    This is what rendered today in DS 4.14.1.38 Public Beta. This is Azulian Terrain Semitropical Grassland with camera Watering Hole and using render setting Azulian Render Sun MidHigh. The items that I have problems with in the set are the Render Settings. The render setting thumbnail looks very light, but what I get is pretty dark.

    Advice?

    Here's the same scene rendered in DS 4.12.

    The problem I have noticed in DS4.14 (and 4.15) is that the top coat wetness layer of the terrain shader is not rendering correctly.  If you turn off the wetness layer, it appears to render correctly.

    On one occasion I've also had a crash to desktop when rendering the terrain in DS 4.14, although I don't know whether this is related to the shader issue or just a one-off.

    Hope this helps.

    Thank you. Yes, if I turn off the Top Coat wetness, my render looks like your 4.12 render.

    I also see that your render is really dark, like mine. I think there is something wrong with the Render Settings preset(s), too.

  • Oso3DOso3D Posts: 15,011
    edited January 2021

    4.15 has fixed the bug related to 4 layer terrain shader, so... that's working, at least!

    As for the lighting... is it dim overall, or is the terrain/flora more dim than it seems it should compared to figures?

    If it's the first, that might be a stylistic thing; you can bump the environmental strength. I know for the mid day I muted the lighting a little to produce a more even look (.3 environmental strength, 1 sun strength), whereas the late day lighting has sun strength 4 to create the look I wanted.

     

     

    Post edited by Oso3D on
  • barbultbarbult Posts: 24,245

    I rebuilt my scene in 4.15.0.2 Public Beta. It looks exactly the same as it looked in 4.14.1.38 Public Beta that I posted above. Please show examples of what a correct render should look like. And I ask again: why is the Sun MIdHigh render setting so dark?

  • Oso3DOso3D Posts: 15,011

    Because I thought it looked better that way. Easy to change, thankfully.

     

  • barbultbarbult Posts: 24,245

    Oso3D said:

    Because I thought it looked better that way. Easy to change, thankfully.

     

    The thumbnail looks very light, though, not representative of the actual render. I suspected that the fact that the MidHigh render settings preset did not set the tone mapping, and it just used whatever was previously set, could be an error. Oh well. I can change it to my liking, as you say, or use other render settings presets. I won't pester you about it any more. wink

  • galiengalien Posts: 137

    Oso3D said:

    4.15 has fixed the bug related to 4 layer terrain shader, so... that's working, at least!

    As for the lighting... is it dim overall, or is the terrain/flora more dim than it seems it should compared to figures?

    If it's the first, that might be a stylistic thing; you can bump the environmental strength. I know for the mid day I muted the lighting a little to produce a more even look (.3 environmental strength, 1 sun strength), whereas the late day lighting has sun strength 4 to create the look I wanted.

     

    There is still a bug in the terrain shader in DS 4.15 (though perhaps a different bug from the one you mentioned).

    The issue is that when the roughness parameter for each layer is within a certain range, it causes the layer to become overblown.  This does not occur in DS 4.12.  I see this behaviour with both the Azulian terrain and in other products that use this shader.

    Hopefully this will be fixed.  Until then, I suggest that anyone rendering the Azulian terrain on DS 4.15 should make some adjustments in the surfaces panel.  For the default terrain, the topcoat wetness layer needs to be adjusted by turning it off or increasing the roughness value.  For the snow material, both the topcoat wetness and layer 4 need to be adjusted.

     

  • sandmanmaxsandmanmax Posts: 992

    Oso3D said:

    I have sent in an update. I suspect someone saw an empty folder and assumed it was an error.

     

    Oso, I'm not sure what DAZ did with the update, but I just bought Oso Alien Scenery and the SetData is still missing.  Luckily I found Totte's download, so all is not lost.  If it makes any difference, I downloaded the zip file and manually installed.

  • barbultbarbult Posts: 24,245

    sandmanmax said:

    Oso3D said:

    I have sent in an update. I suspect someone saw an empty folder and assumed it was an error.

     

    Oso, I'm not sure what DAZ did with the update, but I just bought Oso Alien Scenery and the SetData is still missing.  Luckily I found Totte's download, so all is not lost.  If it makes any difference, I downloaded the zip file and manually installed.

    The SetData folder with a !placeholder.txt file is present in the DIM download zip file. 

  • sandmanmaxsandmanmax Posts: 992

    Oso3D said:

    It's to safeguard against unique, personal installation; if somebody decides to put Props somewhere else, then all those presets would fail. The data folder is generally a 'safe' place to put items that users are unlikely to muck with.

    This is why you will often get eyebrow material and other loaded items in the data folder.

    For the most part those .duf files are just copies of the props.

     

    YOU ROCK, Oso!! Thanks for thinking of us non-conformists. Now I can move your user-facing folders to my Plants folder with impunity. 

  • sandmanmaxsandmanmax Posts: 992

    barbult said:

    sandmanmax said:

    Oso3D said:

    I have sent in an update. I suspect someone saw an empty folder and assumed it was an error.

     

    Oso, I'm not sure what DAZ did with the update, but I just bought Oso Alien Scenery and the SetData is still missing.  Luckily I found Totte's download, so all is not lost.  If it makes any difference, I downloaded the zip file and manually installed.

    The SetData folder with a !placeholder.txt file is present in the DIM download zip file. 

    The Conversion Sets are what is missing in the zip file. I got the impression those were supposed to be there, too.  But maybe not...

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