Show Us Your Bryce Renders Part 12

12357100

Comments

  • mermaid010mermaid010 Posts: 5,540

    Horo - beautiful render great job with the trees, rain and fire.

  • HoroHoro Posts: 10,710

    Thank you adbc, hubert and mermaid. Anyone noticed Vicki 3?

  • adbcadbc Posts: 3,115

    hubert : thank you.

  • Horo said:

    Anyone noticed Vicki 3?

    Yes, she sits by the fire... 

  • mermaid010mermaid010 Posts: 5,540

    Horo said:

    Thank you adbc, hubert and mermaid. Anyone noticed Vicki 3?

    I did now, after you mentioned it, warming herself by the fire. blush

  • HoroHoro Posts: 10,710

    Sergey Sam_T and mermaid - great, I actually copied it from this render https://www.daz3d.com//forums/discussion/comment/4058216/#Comment_4058216, though it took a while to fit it into this scene.

  • HoroHoro Posts: 10,710
    edited December 2021

    The terrain is from the Crater Construction Kit (author unknown) with a material from High Resolution Terrains 1. The trees are from Lisas Botanicals (available once here, now at Renderosity) and the bush was made in Arbaro. The clouds are a 3D Slab with the matching HDRI from the Sky Toolbox (available at bryce-tutorials).

    Forlorn Oasis

    ForlornOasis.jpg
    1200 x 795 - 210K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,540
    edited December 2021

    Horo – beautiful landscape, great composition

    Doodling in Bryce I ended with this simple render, using materials from the Gemstone set and lighting from the Gritty- texture tiles https://www.daz3d.com/bryce-7-pro-gritty-texture-tiles-and-matching-terrain

     

    rock-art-reg2.jpg
    564 x 686 - 380K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,710

    mermaid - thank you. I must say your new render is a very cool idea and the result looks beautiful.

  • adbcadbc Posts: 3,115
    edited December 2021

    Horo : beautiful image, great material on the terrain, awesome cloudy sky.

    mermaid : original idea, very nicely done.

    6 terrains, vegetation (p48_vegetation), an HDRI sky and a water plane.

    Terrains.jpg
    900 x 563 - 90K
    Post edited by adbc on
  • huberthubert Posts: 414


    Horo:

    > Horo said:
    > Anyone noticed Vicki 3?

    Nope. I remember her from various galleries, but mostly as "NVIATWAS". Your scene was too different for me to recognize her. ;)

    Besides: A great barren landscape with that crater lake.


    mermaid: Nice doodling and gem sculpture.


    adbc: A very moody image. Your scene reminds me of some (older) adventure games.

  • HoroHoro Posts: 10,710

    adbc - thank you. Excellent scene with this lighting. The background appears to have a bridge connecting the steep terrains.

    hubert- thank you.

  • adbcadbc Posts: 3,115

    hubert, Horo : thank you.

  • HoroHoro Posts: 10,710
    edited December 2021

    The terrain is from the Crater Construction Kit (author unknown) with a material from Landscapes under Fantastic Skies, clouds and ambient light by the VC-RealSun02 HDRI from HDRI Captured Volumetric Skies, the key light by the sun - and a lot of Haze.

    Sandstorm Ahead

    SandstormAhead.jpg
    1200 x 780 - 174K
    Post edited by Horo on
  • Horo Looks like a photo!

  • At akmerlow's request added a couple of separate dragon renders and a wireframe to my old picture "Happy New Dragon". You may find it interesting to have a look at it...

    https://www.daz3d.com/gallery/user/6608445016899584#gallery=newest&page=1&image=1187072

     

    Dr1.jpg
    1220 x 851 - 420K
    Dr2.jpg
    1356 x 885 - 699K
    Dr3.jpg
    1309 x 870 - 417K
    WF.jpg
    1916 x 1046 - 1M
  • HansmarHansmar Posts: 2,949

    Horo, no, sorry, missed Vicky. But both new renders are very good. Is Vicky hiding behind a tree, in this case?

    Mermaid, very nice simple render. Love the texture of the orange gemstone. It looks like melting onto the stones below.

    Sergey, Nice dragon picture, very good POV.

  • HoroHoro Posts: 10,710

    Sergey Sam_T - thank you. What you do with Bryce modeling is just amazing. I did a bit of modeling but never at that level. Really amazing.

    Hansmar - thank you. No, Vicki is in the ruin, lit by the fire.

     

  • huberthubert Posts: 414

    Horo: A wonderful wide view. Great work on the eroded terrains and the atmosphere.

    Sergey: Your dragon is fantastic. Amazing modeling in Bryce with metaballs!

  • HoroHoro Posts: 10,710
    edited December 2021

    Thank you hubert.

    The terrain is from the Crater Construction Kit (author unknown) with a material from Terrains Stacking, ambient light by the SkySC15 HDRI, together with the clouds from the Sky Toolbox Expansion kit 2. This is actually the same scene as the Sandstorm above, just other materials, sky and sun position. Below the anaglyph.

    Lake in Hills

    Lake in Hills Anaglyph

    LakeInHills.jpg
    1200 x 780 - 198K
    LakeInHillsAna.jpg
    1200 x 780 - 244K
    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : lovely view, great atmosphere, very natural material on the terrain.

    Sergey : wonderful dragon and wow for the modeling skills.

  • huberthubert Posts: 414

    Horo: Quite a difference, compared to the first arid scene. Great use of this very detailed mat. (I like esp. the clear lighting and the fresh/vivid coloring.)

  • adbcadbc Posts: 3,115

    Horo : I missed your last render, material and sky makes a huge difference. Great anaglyph as well.

  • HoroHoro Posts: 10,710
    edited December 2021

    Thank you adbc (x 2) and hubert.

    The camera and a sphere are within a Column Style B Tapered 50% (Additional Primitives) with transparency and reflection, the sphere is also reflecting and transparent with a low refractive index. Colour by the WpH96 HDRI. Attached to the camera the GWL and shows a horizontal angle of 300°.

    Weird Eye

    WeirdEye.jpg
    1200 x 800 - 274K
    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : very attractive render, beautiful colours and reflections.

  • huberthubert Posts: 414

    Horo: Looks like HAL9000 has a colorful dream.  ;)

  • mermaid010mermaid010 Posts: 5,540
    edited December 2021

    Horo- thanks, outstanding Crater render, I love the atmosphere in the Sandstorm Ahead, the next one is superb perfect lighting and material, the anaglyph is awesome, very colorful Abstract love the animals.

    Adbc – thanks, lovely setup, very nice atmosphere and mood.

    Hubert - thanks

    Sergery Sam_T- wow awesome modeling using metaballs, nicely presented.

    Hansmar – thanks

    Islands from the Island product from Horo and David, and an anaglyph.

     

    island2a.jpg
    1000 x 500 - 319K
    island2a-ana.jpg
    1000 x 500 - 378K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,710

    Thank you adbc and hubert.

    mermaid - thank you (the animals are a nice accident).
    Great island render, the anaglyph is perfect.

  • adbcadbc Posts: 3,115

    mermaid : beautiful island scene and anaglyph.

  • HoroHoro Posts: 10,710
    edited December 2021

    The terrain was drawn in the TE and modified in TE-Filters. The cave is just a mountain from the TE. Much modified materials from High Resolution Terrains 2 & 4. Sky and ambient light by the Stoneheap_SD HDRI from High Resolution Terrains 1.

    Cave in Ravine

    CaveInRavine.jpg
    1200 x 800 - 195K
    Post edited by Horo on
This discussion has been closed.