Non-photorealistic Renders (NPR)

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Comments

  • HeadwaxHeadwax Posts: 9,987

    mmalbert Hey thanks so much for explaining your process!! sorry I have been away and couldnt reply sooner.

    that's preety amazing too that last render :)

  • HeadwaxHeadwax Posts: 9,987
    Diomede said:

    Did this for a recnt challenge. 

     

     

    texture really brings this one alive diomede :)

     

  • HeadwaxHeadwax Posts: 9,987
    edited April 2017

    Dwarf with cat rendered in Carrara 

    With post work done by combining different render passes from the Carrara engines ;) 

     

     

     

    Post edited by Headwax on
  • firewardenfirewarden Posts: 1,482

    That is SO amazing! 

  • HeadwaxHeadwax Posts: 9,987

    That is SO amazing! 

    Hey thanks! I was surprised myself actually :)

     

  • HeadwaxHeadwax Posts: 9,987
    edited April 2017

    This is the second image for today - with the Carrara render engines all joined in post.

    Well I have a character - all he needs is a story :)

     

     

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  • HeadwaxHeadwax Posts: 9,987

    Continuing to hone the style.

    I'm finding PWToon isn't super necessary, because soft normal shadows work better for many of the filters.

    So:

    Flat color pass (ambient with no AO)

    Soft shadow pass (turn all surfaces to light gray, use ambient with AO + distant light with soft shadows at various levels)

    LR9K:

    Main camera lines with colorID, make all surfaces/objects different

    Fresnel

     

    And composite, usually lightening the color and then increasing vibrance.

    that's a great effect, thanks for the workflow description

  • HeadwaxHeadwax Posts: 9,987

    A few different treatments of PhilW's excellent City Central Night scene using Carrara as an NPR machine.

    Rendered out firstly as a Toon1Part111 render, then rendered out several different passes and combined with postwork in post.

    It renders very fast as you don't need anti aliasing on :)

    Much use of the index pass to help isolate the different scene objects.

     

     

     

     

     

     

     

     

     

     

  • ToborTobor Posts: 2,300
    head wax said:

    A few different treatments of PhilW's excellent City Central Night scene using Carrara as an NPR machine.

    They're all quite nice. The first is my favorite. Good composition and color treatment. The third one is a little too Twighlight Zonish dystopic for my taste! People without faces!!!

  • Kaleb242Kaleb242 Posts: 344

     

    Anyone know of a filter in Filter Forge that does something like that Topaz Clean? I like the effect and it'd be handy for what I'm doing.

     

    Topaz Clean is effectively an image smoother with texture/detail preservation.

    If you're subscribed to Adobe Creative Cloud, try using Adobe Lightroom's Noise Reduction filter (it's very similar to Topaz Clean, as it uses texture/detail preservation features as well) — along with Unsharp Mask, and add Grain if you smoothed too much (and make sure to adjust grain size).

    It's really fun using Adobe Lightroom on Iray renders — by pushing filters to their limits using extremely high noise reduction around 98% combined with a very broad Unsharp Mask, it's possible to get very painterly and stylistic effects.

  • Oso3DOso3D Posts: 15,011

    Oh nice!

    With the toon style I'm working on, the challenge is getting a color layer that has a lot of the look and variation of the original, but flatter and taking out the shading/lighting (to be added back as crosshatch on another layer)

    Trying to have effectively a blur without color spilling over boundaries is... tricky

  • Kaleb242Kaleb242 Posts: 344

    I finally made it through all 37 pages of this thread — I'm blown away by all the creativity posted here!

    So many different approaches to Non-Photorealistic Rendering, and filtering for NPR-like artistic effects:
    Great job Greg (algovincian), Will (timmins.william), djigneo, Widdershins Studio, TheNathanParable, divamakeup, Mustakettu85, mjc1016, Tobor, AdiaAir, head wax, Knittingmommy, mmalbert

    I am very interested in NPR also, and have many techniques and approaches to share too — what an exciting time to be artists & technicians.

     

    The latest advances in Deep Learning being applied to art are super exciting too.
    Being able to input a source image, then input a style, and output a derivative artwork is nothing short of amazing...

    https://deepart.io/
     

    New Neural Algorithm Can ‘Paint’ Photos In Style Of Any Artist From Van Gogh To Picasso
    http://www.boredpanda.com/computer-deep-learning-algorithm-painting-masters/

    Someone Finally Hijacked Deep Learning Tech to Create More Than Nightmares
    http://gizmodo.com/someone-finally-hijacked-deep-learning-tech-to-create-m-1793957126


    Pretty interesting demo taking very simple sketches, and creating higher fidelity images based on object recognition...

    Image-to-Image Demo — Interactive Image Translation with pix2pix-tensorflow
    https://affinelayer.com/pixsrv/


     

  • Kaleb242Kaleb242 Posts: 344

    Artistic Style Transfer For Videos — could be really interesting to try on animations rendered from Daz Studio...

  • algovincianalgovincian Posts: 2,613
    Kaleb242 said:

    I am very interested in NPR also, and have many techniques and approaches to share too — what an exciting time to be artists & technicians.

    The latest advances in Deep Learning being applied to art are super exciting too.
    Being able to input a source image, then input a style, and output a derivative artwork is nothing short of amazing...

    Yes! All of these cuda cores everyone is using to render in Iray are also good for training neural nets, aren't they? ;)

    Looking forward to seeing some of your work, Kaleb!

    - Greg

  • firewardenfirewarden Posts: 1,482
    Kaleb242 said:

     

    Anyone know of a filter in Filter Forge that does something like that Topaz Clean? I like the effect and it'd be handy for what I'm doing.

     

    Topaz Clean is effectively an image smoother with texture/detail preservation.

    If you're subscribed to Adobe Creative Cloud, try using Adobe Lightroom's Noise Reduction filter (it's very similar to Topaz Clean, as it uses texture/detail preservation features as well) — along with Unsharp Mask, and add Grain if you smoothed too much (and make sure to adjust grain size).

    It's really fun using Adobe Lightroom on Iray renders — by pushing filters to their limits using extremely high noise reduction around 98% combined with a very broad Unsharp Mask, it's possible to get very painterly and stylistic effects.

    Oh, that's nice to know. I have CC, but have never used Lightroom. I need to play with that. The more filters, the merrier. :)

  • algovincianalgovincian Posts: 2,613
    edited April 2017
    Kaleb242 said:

    The latest advances in Deep Learning being applied to art are super exciting too.
    Being able to input a source image, then input a style, and output a derivative artwork is nothing short of amazing...

    https://deepart.io/

    Here's a recent render done in a couple of the styles from deepart - it is rather astonishing:

     

    - Greg

    Post edited by algovincian on
  • Kaleb242Kaleb242 Posts: 344

    Excellent examples, Greg — so cool! 

    I see so much potential in this — beyond emulating other artists' styles (as data scientists have been doing with Picasso and Van Gogh), but to be able to generate artistic derivatives and variations of artwork that is consistent using your OWN style and mediums as inputs.

    Then you could focus on developing your "style" as an artist, and render any subject matter with it consistently — so the most important factors for making successful art / artistic renders will come down to composition, color harmony and aethetics — the art & design aspects that computers generally have difficulty with.

  • algovincianalgovincian Posts: 2,613
    Kaleb242 said:

    Excellent examples, Greg — so cool! 

    I see so much potential in this — beyond emulating other artists' styles (as data scientists have been doing with Picasso and Van Gogh), but to be able to generate artistic derivatives and variations of artwork that is consistent using your OWN style and mediums as inputs.

    Then you could focus on developing your "style" as an artist, and render any subject matter with it consistently — so the most important factors for making successful art / artistic renders will come down to composition, color harmony and aethetics — the art & design aspects that computers generally have difficulty with.

    It's the ultimate layer of abstraction - awesome! Genius.

    - Greg

  • HeadwaxHeadwax Posts: 9,987
    Tobor said:
    head wax said:

    A few different treatments of PhilW's excellent City Central Night scene using Carrara as an NPR machine.

    They're all quite nice. The first is my favorite. Good composition and color treatment. The third one is a little too Twighlight Zonish dystopic for my taste! People without faces!!!

    Thank you  Tobor! Yes, the last one is  odd ! It was an example  of working over a shadow pass. Different strokes !

     

  • HeadwaxHeadwax Posts: 9,987
    Kaleb242 said:

    The latest advances in Deep Learning being applied to art are super exciting too.
    Being able to input a source image, then input a style, and output a derivative artwork is nothing short of amazing...

    https://deepart.io/

    Here's a recent render done in a couple of the styles from deepart - it is rather astonishing:

     

    - Greg

    Wow, that's superb, nice work Greg and nice find Kaleb - thanks for sharing.

  • algovincianalgovincian Posts: 2,613
    head wax said:
    Kaleb242 said:

    The latest advances in Deep Learning being applied to art are super exciting too.
    Being able to input a source image, then input a style, and output a derivative artwork is nothing short of amazing...

    https://deepart.io/

    Here's a recent render done in a couple of the styles from deepart - it is rather astonishing:

     

    - Greg

    Wow, that's superb, nice work Greg and nice find Kaleb - thanks for sharing.

    All the credit goes to the five researchers from the Bethge lab at University of Tübingen (Germany) - all I did is upload the last scene I rendered in Iray and pick a couple of styles!

    - Greg

  • HeadwaxHeadwax Posts: 9,987
    edited April 2017

    Hi Greg, oh the artist that decides what works and what does not is the final arbiter. ;)

     

    These are my first Studio renders. Thanks to everybody's generous advice on this thread I discovered many tools including LineRender9000 -.

     

     

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  • algovincianalgovincian Posts: 2,613
    head wax said:

    Hi Greg, oh the artist that decides what works and what does not is the final arbiter. ;)

    These are my first Studio renders. Thanks to everybody's generous advice on this thread I discovered many tools including LineRender9000 -.

    Have absolutely no use for a camel, but it's one of those products that looks so good that I always have trouble keeping Camelia out of my cart every time I see her lol.

    Really enjoy the style and colors in that one - you seem to have your process down, head wax!

    - Greg

     

  • algovincianalgovincian Posts: 2,613

    Must . . . stop . . . playing . . .

    (and get some work done)

    - Greg

  • HeadwaxHeadwax Posts: 9,987

    Hah, yes, you need to get in early lest you get an ugly one. Thanks for the feedback!

     

     

  • HeadwaxHeadwax Posts: 9,987
    edited April 2017

    Greg, Play is good. !  It's wonderful how they have distilled a lot of Kandinsky.

    Here's the Carrara version of the camel.

     

     

    Post edited by Headwax on
  • IceDragonArtIceDragonArt Posts: 12,548
    edited April 2017

    Had some fun with this one.

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  • HeadwaxHeadwax Posts: 9,987

    Had some fun with this one.

    the sparkle in the wings is singing

     

  • Oso3DOso3D Posts: 15,011

    I tried my usual process but the crosshatching looked way too severe (particularly around the tail). So this time I sent the shaded bit over to Fotosketcher to get a softer 'pencil' effect. Came out nice!

    I also used the Lightroom stuff to carefully prepare the color layer, and it really worked well.

     

    Squirrel on Stump.png
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  • IceDragonArtIceDragonArt Posts: 12,548

    Had some fun with this one.

    head wax said:

    Had some fun with this one.

    the sparkle in the wings is singing

     

    Thank you!

This discussion has been closed.