Amazing Adventures!

2

Comments

  • junkjunk Posts: 1,327

    Pascal Comics!   These are incredible and a complete inspiration to me.  I really enjoy the old timee comic feel you put into these.  

  • junk said:

    Pascal Comics!   These are incredible and a complete inspiration to me.  I really enjoy the old timee comic feel you put into these.  

    Thank you for the kind words! Best to you! 

  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 69 using petipet's : Sci-Fi Artifact 2 props and 3dLab's : Arid Desert .

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  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 70 using Polygonal Miniatures's : Cave and Kara Pitat's : SOA Board (Best. Board. Ever)

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  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 71 using a character from the Rhyzome (sp?) game collection he made over 10 years ago. Still outstanding today! And then there's his sidekick, Fluffy.

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  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 72 using Aako's : Crypt of the Damned. A necromancer's favorite spot. Maybe the Wizard can calm things down.

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  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 73 using Daemonessa SSS by: RuntimeDNA Syyd. Thanks again to WendyLuvsCatz for helping me get this legacy Daz character working.

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  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 74 using Faveral's : Ancient Prophecies as the Temple background. 

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  • SapphireBlueSapphireBlue Posts: 959

    Love the great and consistent style you achieve in all these. Fabulous work on composition and setting the scene for each of them too. Do they have full stories or are they cover art only?

  • SapphireBlue said:

    Love the great and consistent style you achieve in all these. Fabulous work on composition and setting the scene for each of them too. Do they have full stories or are they cover art only?

    Thank you! I do covers only. It takes discipline and another skill set to do full comics and I don't have either one. That's why I try and tell the whole story in one image.  I like your music and the black and white renders. Great stuff! Thanks again for the kind words.

  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 75 using Anarane by Nouschka Design.

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    Post edited by Pascal Comics on
  • FirstBastionFirstBastion Posts: 7,760

    Pascal Comics said:

    Here's Issue No. 70 using Polygonal Miniatures's : Cave and Kara Pitat's : SOA Board (Best. Board. Ever)

     This would make an interesting story.

  •  

    FirstBastion said:

     This would make an interesting story.

    Sure would. Maybe somebody will write it someday. Here's a spoiler : The good guys defeat the bad guys. Meanwhile, on the Tree of Woe, I contemplated that you can't have good without evil and you can't have light without the dark.  Thanks for the comments!

  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    I use an animation program to do my action covers because I have a boatload of ready-made animations where I can scrub through the timeline, frame by frame, and freeze the motion that I need for the image. Sometimes, there is no motion for what I want to do like "kill a giant snake" so I have to do it from scratch. It's no picnic. It's tedious and it takes a long time when you're not an animator and haven't got a clue about how the human body works. This one took over two days to get it close to what I assumed would be the proper position for the princess. The snake? Nobody cares. 

    Anyway, here's Issue No. 76 using Stonemason's : Abandoned Temple.

     

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    Post edited by Pascal Comics on
  • SapphireBlueSapphireBlue Posts: 959

    Pascal Comics said:

    SapphireBlue said:

    Love the great and consistent style you achieve in all these. Fabulous work on composition and setting the scene for each of them too. Do they have full stories or are they cover art only?

    Thank you! I do covers only. It takes discipline and another skill set to do full comics and I don't have either one. That's why I try and tell the whole story in one image.  I like your music and the black and white renders. Great stuff! Thanks again for the kind words.

    Yeah, one needs a lot of discipline, and TIME to do so many stories! Eek. A whole story in one image is a great approach when you have a lot of ideas in your head! After seeing all these, I definitely feel inspired to try out some stuff in this style - that old gritty grungy look is just so cool. 

    Thanks for checking out my music! DAZ has helped me have even more fun with it!

    That "killing a snake" pose came out really well. I've so far not attempted any complicated poses from scratch, but it'd be a great skill to have. I guess I rightly assumed it would take a long time to get these type of action poses right... 

  • SapphireBlue said:

    That "killing a snake" pose came out really well. I've so far not attempted any complicated poses from scratch, but it'd be a great skill to have. I guess I rightly assumed it would take a long time to get these type of action poses right... 

    Thanks! But I resent the time it took. It interferes with the fun part which is composing the scene, lighting it and texturing the characters and props. That's what drives me. The rest is tedious and borders on being annoying. Thankfully, I have hundreds of motion files that will cover 99.9% of the actions I'll need for any of the characters.  

  • DiomedeDiomede Posts: 15,169

    junk said:

    Pascal Comics!   These are incredible and a complete inspiration to me.  I really enjoy the old timee comic feel you put into these.  

    +1

    Just saw for the first time some of your covers in the gallery.  Well done.  

  • Diomede said:

    junk said:

    Pascal Comics!   These are incredible and a complete inspiration to me.  I really enjoy the old timee comic feel you put into these.  

    +1

    Just saw for the first time some of your covers in the gallery.  Well done.

     Thank you. Much appreciated! Doesn't seem to be a big audience for this type of art so I value any positive feedback. I post on Rendo and D.A. too and there's only a handful of likes and comments. Looks like when the geezers finally expire, so will interest in these covers. Let's face it, I'm no Frazetta but his work had a great impact on me and I enjoy doing this regardless of who is interested. Besides, I spent a fortune on hundreds of DAZ products that I'm finally putting to use. Best to you and yours.

  • SapphireBlueSapphireBlue Posts: 959

    Pascal Comics said:

    SapphireBlue said:

    That "killing a snake" pose came out really well. I've so far not attempted any complicated poses from scratch, but it'd be a great skill to have. I guess I rightly assumed it would take a long time to get these type of action poses right... 

    Thanks! But I resent the time it took. It interferes with the fun part which is composing the scene, lighting it and texturing the characters and props. That's what drives me. The rest is tedious and borders on being annoying. Thankfully, I have hundreds of motion files that will cover 99.9% of the actions I'll need for any of the characters.  

    I totally get the tedious / annoying bit. Right now my library is large enough that the time it takes to load a character drives me crazy (thankfully not two days...)

    If you don't mind sharing, can you let me know what kind animation program/animation files you use? Are they items here at DAZ? Like those in https://www.daz3d.com/combat-animation-bundle? I have a few like that - I should remember to use them in this way too.

  • SapphireBlue said:

    If you don't mind sharing, can you let me know what kind animation program/animation files you use? Are they items here at DAZ? Like those in https://www.daz3d.com/combat-animation-bundle? I have a few like that - I should remember to use them in this way too.

    I use iClone, a real-time animation program.  This means its iRay renders don't come close to the beautiful renders you get from DAZ. Most of the glorious details of the props and characters are lost in real-time. For me, it's perfect because the "look" I create in post strips out even more detail from the scenes I create. The DAZ PA's here must be horrified when they see their art turned into a sludgy representaion of their efforts. But I'm trying to tell MY story, not theirs.

     

  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 77 using Dreamlight's : Edge of Twilight 

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    Post edited by Pascal Comics on
  • Pascal ComicsPascal Comics Posts: 137
    edited June 2022

    Here's Issue No. 78 using Stonemason's : City Ruins. Great place for a dystopian End of Times.

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    Post edited by Pascal Comics on
  • csaacsaa Posts: 822

     Pascal Comics,

    My turn to chime in with gushing complements!

    I grew up enjoying the sword-and-sorcery genre. These covers of yours call to mind Conan and Red Sonja. I wish I could evoke that kind of excitement and intrigue in the D&D games I run, but the job of a GM demands a lot of time to the adventure story and encounter crunching. Sadly there's little left over for audio-visuals. I recommend promoting your work to that market. You're likely to find a broad interest, if not commissions for your work. Another target group would the Cthulhu RPG fans, particularly those who set their adventures in the pulp era. Your art style is evocative of the aesthetic and tone they try to capture.

    Cheers!

    Pascal Comics said:

    I use an animation program to do my action covers because I have a boatload of ready-made animations where I can scrub through the timeline, frame by frame, and freeze the motion that I need for the image. Sometimes, there is no motion for what I want to do like "kill a giant snake" so I have to do it from scratch. It's no picnic. It's tedious and it takes a long time when you're not an animator and haven't got a clue about how the human body works. This one took over two days to get it close to what I assumed would be the proper position for the princess. The snake? Nobody cares. 

    Anyway, here's Issue No. 76 using Stonemason's : Abandoned Temple

     

  • SapphireBlueSapphireBlue Posts: 959

    Pascal Comics said:

    SapphireBlue said:

    If you don't mind sharing, can you let me know what kind animation program/animation files you use? Are they items here at DAZ? Like those in https://www.daz3d.com/combat-animation-bundle? I have a few like that - I should remember to use them in this way too.

    I use iClone, a real-time animation program.  This means its iRay renders don't come close to the beautiful renders you get from DAZ. Most of the glorious details of the props and characters are lost in real-time. For me, it's perfect because the "look" I create in post strips out even more detail from the scenes I create. The DAZ PA's here must be horrified when they see their art turned into a sludgy representaion of their efforts. But I'm trying to tell MY story, not theirs.

    Looked up iClone. Very interesting! Thanks for sharing what you use. Sometimes I like cleanish renders, but most of the time at least a little noise and grit makes for a much better visual. And of course, in your covers, we'd never get that feel without stripping down the detail! Yes, definitely important to tell YOUR story. That's what holds meaning and can sincerely resonate with others. Cheers!

  • csaa said:

     Pascal Comics,

    My turn to chime in with gushing complements!

    I grew up enjoying the sword-and-sorcery genre. These covers of yours call to mind Conan and Red Sonja. I wish I could evoke that kind of excitement and intrigue in the D&D games I run, but the job of a GM demands a lot of time to the adventure story and encounter crunching. Sadly there's little left over for audio-visuals. I recommend promoting your work to that market. You're likely to find a broad interest, if not commissions for your work. Another target group would the Cthulhu RPG fans, particularly those who set their adventures in the pulp era. Your art style is evocative of the aesthetic and tone they try to capture.

    Cheers!

    Thank you for the very kind words. I checked out your site and I'm impressed! Keep up the great work! Me, I'm retired and happy just creating these covers. Best to you! 

  • Pascal ComicsPascal Comics Posts: 137
    edited July 2022

    Here's Issue No. 79 using Jack Tomalin's : Mort Augur and the Ant Farm's : The Bat Thing. Great place for a sacrifice, Jack.

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    Post edited by Pascal Comics on
  • Pascal ComicsPascal Comics Posts: 137
    edited July 2022

    Here's Issue No. 80 using Merlin Studio's : Arbor Mortis and Raw Art's : Dead Walker, Mr. Happy. 

    80.jpg
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    Post edited by Pascal Comics on
  • Pascal ComicsPascal Comics Posts: 137
    edited July 2022

    Here's Issue No. 81 using one of inception8's : Future Cityscape Density Blocks

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    Post edited by Pascal Comics on
  • joannajoanna Posts: 1,467

    Just popping in to say that I love the concept and the consistency of your style. I find each cover very inspiring!

  • joanna said:

    Just popping in to say that I love the concept and the consistency of your style. I find each cover very inspiring!

    Thank you kindly! The key for me is organizing my content and tools. If it takes me more than 10 seconds to find the prop or character that I want in the scene, I know I'm not organized. Learnt this the hard way wasting hundreds of hours hunting up stuff instead of putting the covers together. Anyway, I'm glad you like them. Thanks again!

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