READY - Rendering daz studio scenes as skyballs ( equirectangular / spherical images )

24

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    This newest project is coming along very nicely Casual. It will be so cool to make my own HDR files.... Now will I be able to export in the native .hdr format or just a image file?

    Blender seems to have the ability to do hdr renders

    normally an hdr is many photos taken with diverse exposures ,
    then they mix those and obtain a higher dynamic range
    and the hdr images have more than 8 bits per color channel, probably 16 bit

    i'm not too sure how you'd set up your renders
    but you'd end up with 4, 8 or 16 8192x4096 spherical panoramas
    and combine them into one ( using tools with names like "panotools" which i never really tried using )
    ( i vaguely remember using a program like that related to Quicktime VR )


    unless 3delight can render 16 bits tif or targa or png images

    note that i mentioned this earlier, but eventually i will or someone did/will create a camera "shader" which lets 3Delight render perfect spherical images in 1 big render, no scripts nothing

    incidentally i should check if Blender Cycles doesnt already have that option!!!

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    OH MY BOB !!!

    Blender does have panoramic equirectangular renders !!

    which means i could remove the Blender camera exportr from my script

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    I'm referring to the need for .hdr files for use in iRay in the newest DAZ Studio.

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    I'm referring to the need for .hdr files for use in iRay in the newest DAZ Studio.

    i could add an option so that when imagemagick assembles the rendered jpg/png tiles
    into the big spherical panorama, the resulting image would be saved in hdr format ( not sure if all versions of imagemagic will accept to do it though )


    it would be hdr but would not have true high dynamic range ( finely graded light intensities )

    but i think you'll get the same result by applying the jpg or png version to IRay's environment sphere

    --

    i did a test just now, imagemagick took the 128 512x512 tiles and created a 50 MB hdr image in a few seconds
    so it must be 48 or 64 bits per pixel 8192x4096 pixels

    if the hdr is only used as a light source, not as the visible backdrop
    then you can use a smaller and even blurred version of the panorama for iray's sphere

    Post edited by mCasual on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    You can take the results from the script and either run it through and fake some 'stops' by making adjusting things to get other 'exposures' and then use something like Picturenaut or a Photoshop/GIMP plugin to create a 'higher' range image. Or you can repeat the render, several times adjusting the gain setting and then do the same processing to assemble an hdr...you'd probably be closer to a real 'several stops up/several down' image doing the multiple renders at different gain settings.

    Also, the Blender route...you can create a full environment, light it with the sun/sky and then render that...similar to what you can do in Vue, Terragen and several others.

    Some of the other interesting uses for this...

    Take one of the big scenery sets (Stonemason's sets come to mind) and generate a decent full 'environment' backdrop from the scene to use. That way you can remove the 'set' and either use more characters/greater detail/higher res textures, without having to count the set's geometry...this is very useful if you don't have a 12 GB Titan to do Iray renders with.

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    I'm referring to the need for .hdr files for use in iRay in the newest DAZ Studio.

    fig 1 using the jpg spherical panorama as the iray infinite sphere environment

    fig 2 using the hdr spherical panorama as the iray infinite sphere environment


    note that most of amy and her clothes have a non-zero ambient color

    the hdr render seems to have tints closer to what was in the mount washington panorama
    but maybe it was a "non-infinite" sphere?

    fig 3 - with the infinite sphere ( this time i'm sure it was ) and the .hdr image

    fig 4 - i had to figure i had to remove the "environment" from daz studio'd Environment tab
    to get the hdr dome to render
    then i had to reduce the environment intensity in IRAY from the default of 1.0 to 0.25

    ... rendering it 1280x720 ...

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    there the HDR version of the spherical/equirectangular panorama in IRay

    ( intensity 0.5 )

    i'm not sure why it's blurry and has bad contrast

    i dont think i had dome blurring on

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  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Shhh...

    It's intentional...you were doing 'soft focus' on the background...sort of a DoF effect.

  • mCasualmCasual Posts: 4,607
    edited June 2015

    now i'll write ( already did that for camera tracking a while back ) the Poser camera exporter

    in pz3 format it i remember well

    which is also usable in Carrara but there's tricky maths involved

    // Daz Studio uses a filmback with a height of 35mm ( DS4 made this modifiable ! )
    // while Carrara uses filmback with a width : 43.354mm
    // and Poser uses filmback with a width : 25.4mm

    and that's it

    oops and add the HDR output option

    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Awesome, thanks Casual!

  • mCasualmCasual Posts: 4,607
    edited June 2015

    yay the export camera to Poser button works

    there will be an export camera to Carrara button too

    in both cases it's a PZ3 file, so it's an animated camera object that actually gets exported

    the only difference is the size of the camera "backplates" in Carrara and Poser
    since this directly affect the focal-length vs field-of-view relation, it's quite important

    on to Poser !! ( which for me is always a scary place )

    hey we'll render the modern age-old office ! as a skyball

    oops i removed indentations in the pz3 and that's apparently a no-no

    oh the fun (not) poser's animation rendering cant be aborted

    but as you can see the animated camera in Poser(9) is animated correctly

    but (Fig 1 )it's rendering in some sketch mode

    Fig 2 - rerendering but 128x128 tiles , preview mode
    which gives us a 2048x1024 image map
    shooda used 125

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    first poser-rendered skyBall!

    not a success but not a horrible failure

    C:\Users\Public\Documents\SkyBalls\poser

    =======

    fig 2, i was suspecting the crop-and-stretch processing was at fault
    but it seems to do its job as expected

    maybe it's a focal-length issue

    note that the 2 top and 2 bottom rows are the problem

    and there seems to be a curving effect

    maybe imagemagick's deformer is not appropriate

    hmm indeed imagemagick takes a straight line and comes out with a curve !

    "c:/imagemagick/convert.exe" render_0033.jpg -verbose 
    -matte -virtual-pixel transparent -distort BilinearForward  
    "21,0,0,0 107,0,127,0 7,121,0,127 121,121,127,127" 
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  • mCasualmCasual Posts: 4,607
    edited June 2015

    i found and solved the issue :)

    i just have to tell imagemagick to use the ReverseBilinear deformer instead of BilinearForward

    and there you have it, excellent fit

    the apparent tiling is due to the way (opengl basically) computes light diffusion
    but using firefly it should be less apparent

    expect the release Monday evenin!!!

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    Amy's dance audition for the AVICII 360° video

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    i was supposed to complete the script but i digressed sorry !
    not to mention the midi animation kit that's waiting !

    so i animated Amy in daz studio
    i exported 1 frame to Blender using mcjTeleBlender
    and i specified an equirectangular image for Blender's sky sphere
    i changed the camera type to Panoramic - equirectangular
    - deleted everything in the scene except the camera
    i selected the camera
    i saved this as yt360.blend
    i closed blender

    in daz studio i set the render size to 4096x2048 ( but maybe you could save yourself some trouble by making it 1920x1080 )
    i exported a 30 frames animation from Daz Studio using mcjTeleBlender
    but i carefully specified i didnt want the camera to be exported
    and i told mcjTeleBlender to re-use YT360.blend

    i rendered my 30 panoramas using the batch file

    then i found a way to convert that into an mp4, unfortunately, only 2048x1024
    virtualDub + ffmpeg

    
    "C:\ffmpeg-20131231-git-d52882f-win32-static\bin\ffmpeg.exe" -i %fin% -movflags faststart -q:a 0 -q:v 0 -pix_fmt yuv420p -sws_flags gauss -s 2048x1024 %fout%
    pause

    i used the special "metadata injector" supplied by youtube

    it injected something labeling the mp4 as a youtube360 video

    uploaded to YT and there ya go

    https://www.youtube.com/watch?v=wehmHReHk_M

    maybe using the 64 bit version of ffmpeg or a newer/better mpeg4 codec i could get the 4096x2048 format

    ---

    Yay ! the latest ffmpeg build, 64-bit accepts to do the avi-to-mp4 conversion for my 4096x2048 video
    ( though windows explorer an/or mediaplayed cant touch it )

    ---

    3rd attempt, sucess !
    https://www.youtube.com/watch?v=kJaiETGp9b8&feature=youtu.be

    the video had to be 3840x2160 to be considered 4K

    else it was 1440p so, not the full resolution

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    tonight , no buts, i'll post the script

    i don't know if i'll be able to make the Poser renders pixel-perfect

    in the case of the Blender tests which had tiles rendered at a higher resolution of 512x512 i didnt see that issue

    maybe with smaller 128x128 tiles the "half-pixel" issues become more visible

    i may try a Firefly render also

    fig 3 was a Daz Studio render with 512x512 tiles

    Fig 4, using a finely tesselated sphere object ( which will be a free Prop ! )
    improves UV coordinate fidelity

    fig 5 that's the UV map of the 128x128 facets sphere, i also inverted the normals so they point inward, and inverted the U coordinates since you'll be looking from the inside, i'll make sure the azimuth matches those in blender

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    Fig 1.

    daz studio render, 12x6 tiles, the tiles are 512x512

    there's no visible cracks,

    i just need to shift the entire panorama so the zero azimuth is on the left side,

    so the first render Y Rotation should be 15 degrees i think (360/12)/2

    hmm something's not right the poles are suppose to be at the top and the bottom

    Fig 2 -

    Now that's more like it !
    in Fig1 the camera was not at 0,0,0

    fig 3, once applied to the sphere object, we can see that the results are not very exact
    smaller render tiles would yield less distortions ( or higher noise frequencies )

    i think i'll release this as-is anyway and add a big caveats section in the manual

    the real solution would be to replace the imagemagick tile processing with something mathematically correct

    basically, taking each pixel from the tiles and projecting them on the sphere

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    3Delight has spherical projections in its to-do list this summer ... so there's that

    but

    3Delight supports the following projection types in RiProjection:

    perspective,
    orthographic,
    cylindrical,
    fisheye

    2 fisheye renders could probably be massaged into a good spherical

  • mCasualmCasual Posts: 4,607
    edited June 2015

    there's that

    if the sphere object tiling matches the rendering tiling i will probably look okay-ish

    imperfect but hey

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Very cool! Looking forward to seeing what this can do in DS!

  • mCasualmCasual Posts: 4,607
    edited June 2015

    so here as you can see when i project the mosaic which was made on 12x6 tiles
    onto a sphere object which is also 12x6, we get less distortion

    Fig 3 well in this test things look great, the ball,cube.cone,cylinder are sitting at Y = 0
    if you look at the sea horizon, that makes sense
    Since the photographer was not holding the camera at sea level, the primitives dont look like they're grounded

    to get that, we need to move them down by the altitude of the photographer

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    one of the upcoming free sphere props with a sIBL equirectangular image, in daz studio

    the same scene transferred to Blender using mcjTeleblender
    using the same map on Blender's "World Environment"

    making sure the angles match ( which was not the case before ! )

    turns out making the sphere objects 100 meters diameter wasn't enough, so they will be 1000 meters

    next i make sure the maps created by mcjSphereCam come out aligned the same

    -------

    Fig 2 - the mcjSphericalCam script doesn't unduly rotate the universe

    on the left the original sIBL map, on the right the map produced by mcjSphericalCam
    it's normal that Amy and the primitive are not grounded
    in fig 1 the camera was 1 meter above the SkyBall's center, in fig 2 it's at 0,0,0

    Fig 3 that's'good

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  • mCasualmCasual Posts: 4,607
    edited June 2015

    lets call it the early-nerd-gets-the-script edition

    ( and lets pretend script rhymes with worm )

    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam


    there will be some changes tomorrow, so consider it a pre-release


    but i think it's usable

    oh i'll add a few skyBall props as obj files, to be imported using Daz Preset ( scale = 100% )

    those spheres have a 1 Km radius

    their normals and UV mapings are ready for equirectangular panoramas


    important note: the results obtained using this script are not perfect, in fact there's image
    distortions that may become very apparent. In the future i may return and improve this ... but not soon
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  • mCasualmCasual Posts: 4,607
    edited June 2015

    since the skyBall facets are not straight-edged
    and imagemagick seems to only do bilinear deformations
    i'll write a little exe that does bi-curve deformations

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    :-) You think of everything, you coder you! lol

  • mCasualmCasual Posts: 4,607
    edited December 1969

    RAMWolff said:
    :-) You think of everything, you coder you! lol

    it may extend its usefulness :)

    though 3Delight and Daz Studio 5 will possibly have spherical cameras

  • mCasualmCasual Posts: 4,607
    edited December 1969

    the bi-arc deformer works, if all goes well this means the panoramas will look swell

    it's like taking a pizza slice and stretching it to fill a square box

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Won't that cause distortion though?

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    Won't that cause distortion though?

    it's the previous method which was distorting
    it was taking for example a hard triangle and stretching it into a square
    but the real thing it must be doing is
    stretching a pizza slice ( with the round edge) and stretch it into a square

    and when it was stretching a trapeze into a square
    it was supposed to stretch arc'ed trapezes into squares

    so i wrote the special stretcher utility

    and the results are splendid ( see below )

    expected release tonight

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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    I have an off topic question... I have a seamless tile running around a "horizon" globe I created using a sphere... it's showing a seam though when rendering. I used spherical UV mapping so that shouldn't be happening! Any suggestions?

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