READY - Rendering daz studio scenes as skyballs ( equirectangular / spherical images )

13

Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    RAMWolff said:
    I have an off topic question... I have a seamless tile running around a "horizon" globe I created using a sphere... it's showing a seam though when rendering. I used spherical UV mapping so that shouldn't be happening! Any suggestions?

    if it's a hardware rendering, and the sphere is low-poly, there's sometimes errors in texture placement
    software renders usually render ok

    the daz studio primitives usually behaves well ( see image below )
    there too it's better to have high poly spheres, like 32x16 sides/segments

    make sure that in the surfaces tab, the "Tiles" settings specify exact numbers of tiles ex: 4 Horizontal Tiles, not 4.28

    you could try a different sphere like the free ones i published here
    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam

    astile.png
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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Thank you. I saw those but wasn't sure which one to download! lol I need one big enough to create an environment with, not planet sized but sort of Moon sized. I have got the land and water disks with morphs created.

    Thanks for your help, as always! :-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Free PoserFirefly Office Environment map 4096x2048 pixels

    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam/montage_out_boca_.png?attredirects=0&d=1

    it's also accessible in the attachments section (click on the down-arrow) of the mcjSphericalCam page
    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam

    and there's the 2K version 2 posts before this one

    montage_out_boca1K_.png
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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    I need to pay more attention.. you clearly stated 32 X 16. My bad. SPANK ME! lol Thanks again for all your fabulous freebies and advice.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    using the free 4K panorama in Blender/cycles

    justamyBG.jpg
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  • mCasualmCasual Posts: 4,607
    edited June 2015

    using the free 4K panorama in Daz Studio 4 - Uber Environment 2 - and a shadow-catcher plane

    (youtube-search for carnite, shadow catcher for a tut. about shadow catchers )

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    amyds3.jpg
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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    I haven't had any time to actually set up a scene. I have to do that right?? LOL

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Note - for lighting purposes the UberEnvironment sphere is good
    but for background images it severely distorts the spherical images
    most of all at the sky zenith

    i found that my free 128x128 spheres work better

    note that sometimes i send Daz Studio scenes over to Blender cycles, using mcjTeleBlender
    and i include a sphere object like that with a spherical map applied to it
    and the ambient color/strength at 100% white.


    ----
    Fig 1 - a DS3 render, contrary to previous renders, it's my free 128x128 sphere instead of the Uber Environment sphere
    and there's less distorsion, maybe my UV layeout is better i dont know, i think it's mostly because it's more finely faceted

    ---

    I'm feverishly working to release the script and special utility mcjSqueeze !

    morstd.jpg
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  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Which one is the 128 X 128 sphere? You have the four labeled differently on the download page...

    mcjSphere12x6.obj (5k)
    mcjSphere16x8.obj (10k)
    mcjSphere24x12.obj (24k)
    mcjSphere32x16.obj (43k)

    I have the bottom most. It was actually way to big as I like the Environ be just slightly larger than the default ground plane in DS (or what ever that's called) lol

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    Which one is the 128 X 128 sphere? You have the four labeled differently on the download page...

    mcjSphere12x6.obj (5k)
    mcjSphere16x8.obj (10k)
    mcjSphere24x12.obj (24k)
    mcjSphere32x16.obj (43k)

    I have the bottom most. It was actually way to big as I like the Environ be just slightly larger than the default ground plane in DS (or what ever that's called) lol

    oops i had forgotten ( is that English?) to upload it !

    but it's ain the attachments now

    or directly here

    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam/mcjSphere128x128.obj?attredirects=0&d=1


    using mcjElevate one could change that sphere into a small asteroid

    tesselate.jpg
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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Thank you. Ooops, is English... hell it's universal! lol Ooops! ;-)~ Not sure if I have Elevate. No, I don't, just looked. Wasn't sure what that was for. So it can resize something big and have the Y Axis kept to the center? Whenever I resize anything it moves down or up and I have to try to equalize it's center again. Kind of annoying!

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    Thank you. Ooops, is English... hell it's universal! lol Ooops! ;-)~ Not sure if I have Elevate. No, I don't, just looked. Wasn't sure what that was for. So it can resize something big and have the Y Axis kept to the center? Whenever I resize anything it moves down or up and I have to try to equalize it's center again. Kind of annoying!

    dont know if it's what you mean but the spheres on my site are centered at 0,0,0 whereas the usual primitive spheres are centered at the bottom of the page


    a rather important tool i often use to change the center of objects ( essential to install door hinges ! .... well you could also use parenting and null nodes ) is ..... DeltaX15's MoveOrigin script
    but i think DS4 also has in its menus something to do it

    ---
    Fig1 an IRay render using the free (jpg) 4Kpixels Poser office panorama
    i think i plucked Amy from a demonstration scene for the midi/keyboard project ... that would explain the pose

    iray.jpg
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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited June 2015

    Just imported it into DS and it's doing the same thing Casual. When I scale it smaller it moves downwards on the Y axis. ;-/

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    Post edited by RAMWolff on
  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    Just imported it into DS and it's doing the same thing Casual. When I scale it smaller it moves downwards on the Y axis. ;-/

    there may be other menus for this
    but if you go in the sphere's parameters tab
    and go into edit mode ( right click on the parameters tab to get the pop-up menu )
    then you see a "Rigging" section

    and using the Y Origin slider, you can change the sphere center to 0,0,0

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    dit.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited June 2015

    fig 1
    the 128x128 sphere, transformed into an asteroid, using a simple "Perlin noise" image
    in just a few seconds using mcjElevate for DS4.5+

    also ideal to add wrinkles to moderately high poly clothes


    mcjElevate the movie https://www.youtube.com/watch?v=6dP8faP3KMo

    fits.jpg
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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Awesome. Thanks so much. Need to leave for work but I'll check that out when I get home tonight. :-)

    Nice asteroid! :-)

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Just home from work. IT WORKS. Great little tip there Casual. Thanks so much! {^-^}

  • mCasualmCasual Posts: 4,607
    edited June 2015

    RAMWolff said:
    Just home from work. IT WORKS. Great little tip there Casual. Thanks so much! {^-^}

    one just has to remember to turn the edit mode off after modifying the Origin-Y
    but if you search in the forum for "origin" i think there's a more direct way to do it

    ...then again maybe not for objects, just for figures

    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    One thing, once I saved it out as it's new size and then back in again I noticed that once back in Edit mode and the Rigging area the dials shows two Y dials at -3000.00 so I guess that's how it reasserts the need to have the center at the bottom of the sphere.

  • mCasualmCasual Posts: 4,607
    edited June 2015

    Daz Studio 4.8 IRay photorealist mode - the free poser office skyball but converted to HDR blurred , plus a 1 meter diameter high intensity point light

    Fig 2 Amy and Julia (the keyblade) at the beach, but Julia's blades don't look sharp enough and she's usually cuter than that
    that's an sIBL-archive 3K HDR environment

    thebladeybunvh.jpg
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    dshdroffice.jpg
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    Post edited by mCasual on
  • DigiDotzDigiDotz Posts: 515
    edited December 1969

    Looks like another great script -I really need to have any chance of rendering full(looking scenes)

    I get an error In daz
    WARNING: Script Error: Line 1021
    WARNING: SyntaxError: Parse error
    WARNING: Stack Trace:
    ()@G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa:1021
    Error in script execution: G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa
    Loading script: G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa
    WARNING: Script Error: Line 1021
    WARNING: SyntaxError: Parse error

    looks like its the quote at the end - picout = "out_" + picin"

    Deleted that and the script runs

  • mCasualmCasual Posts: 4,607
    edited June 2015

    DigiDotz said:
    Looks like another great script -I really need to have any chance of rendering full(looking scenes)

    I get an error In daz
    WARNING: Script Error: Line 1021
    WARNING: SyntaxError: Parse error
    WARNING: Stack Trace:
    ()@G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa:1021
    Error in script execution: G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa
    Loading script: G:/Studio/My Library/Scripts/mcasual/mcjSphericalCam.dsa
    WARNING: Script Error: Line 1021
    WARNING: SyntaxError: Parse error

    looks like its the quote at the end - picout = "out_" + picin"

    Deleted that and the script runs

    Thanks i'll make sure that problem isnt in the next release

    which by the way will be majorly different because it will include mcjSqueeze.exe

    if all goes well i'm posting it in the next hour or two !

    ------
    turns out that in Daz Studio 3, that script with the error doesnt cause a "crash"
    guess i must leave the comfort of DS3 to complete the script *sigh*

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    argh DS4.8 uses 36mm camera backplates instead of the age-old 35mm!

  • mCasualmCasual Posts: 4,607
    edited December 1969

    well unfortunately the release of version 2
    ( which produced such wonderful results with poser and ds3 )
    will have to wait another day

    but but, i'll fix the little bug in the current version
    which did work but .... who knows maybe with DS4.8 maybe it doesnt !
    but at least it wont crash on you
    ( by crash i mean just the script not daz studio )


    Fig 1 - the issue at hand - a broken panorama in DS4.8

    montage_out_pic.png
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  • DigiDotzDigiDotz Posts: 515
    edited December 1969

    Casual said:
    argh DS4.8 uses 36mm camera backplates instead of the age-old 35mm!

    daz must have thought 36 was better cause its like ..1 more -chuckle-

  • DigiDotzDigiDotz Posts: 515
    edited December 1969

    on the plus side, (oh my blob) .. i got imagemagick working, the problem i had was that it wouldnt work with png files. rendering to jpeg in daz solves that.

  • mCasualmCasual Posts: 4,607
    edited June 2015

    UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE

    i posted a corrected version of mcjSphericalCam pre-release

    thanks to Digi-Dotz for spotting the error

    direct link to the zip file
    https://sites.google.com/site/mcasualsdazscripts5/mcjsphericalcam/mcjSphericalCam.zip?attredirects=0&d=1

    if i can get it to work in DS4.8 as it works in DS3, the ~~~final ~~~ non-distorting version will be ready soon

    soon being a relative term as Einstein or his dog would say
    and in the case of the release of my scripts you could say it's meta-relative

    ( the sort'of good news is, i get the same problem in DS3 )

    Fig 1 - good news, except for the failed tiles at the top, the system works, in DS3 when using 16x8 tiles instead of 12x6 -
    good news good news - i'll give it another go tonight !

    note : this is not a real room !
    it's a sphere with an environment map
    the environment map i use for this test is by zbyg
    http://zbyg.deviantart.com/art/HDRi-Pack-1-97402522

    Fig 2 TaDa!!! when imagemagick was seeing a black and white image, and i asked for a bmp version of that image,
    imagemagick made a grayscale bmp, because it's a smaller file ... but my mcjSqueeze.exe utility is a bit stupid
    and can only process 24 bit BMPs - so i used a special code to tell imagemagick to make em all 24 bit

    so this increases chances of a release tonight !

    Fig3 ( now we're talkin ) mosaic from 12x6 render tiles , Daz Studio 3 renders

    FIg 4 ( really talkin ) mosaic from 12x6 render tiles , Daz Studio 4.8 renders

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    montage_out_boca_.jpg
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    montage_out_boca_.jpg
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    montage_out_boca_.jpg
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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    OK, I'll hold off. I use DS 4.8. Thanks Casual! :-)

  • mCasualmCasual Posts: 4,607
    edited June 2015

    still got to fix 1 spurious problem with mcjSqueezer and it will be ready
    sky by Arqam http://www.sharecg.com/v/3852/view/6/Texture/spherical-sky-map!

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    Post edited by mCasual on
  • Angela3DAngela3D Posts: 80
    edited December 1969

    Amazing work on this, Casual. Can't wait to see when it's finished!

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