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Check out: https://www.daz3d.com/forums/discussion/587271/coming-soon-legacy-set-converter-commercial
Yes, but I wanted to have all materials from Poser scene converted to iray first
and then save such props.
Good thinking!
Autoconvert shaders is pretty difficult, or very difficult as you need to figure out what the PA intended.
Is there a read me/instructions sheet? There wasn't one in the manual download.
Just follow the manual / tutorial and you will know what to do.
LOL RTFM comment
we don't get those often with the general lack of documentation on most things
I have bought it now BTW robbed my emergency fund because I also needed food
Just for testing, converted M4 + L75 Hero Captain outfit.
After convert and load I applied Jepes Enzo (I think it was) was DS Iray mats
Applied mats to the clothes (added a bit of grey to the white shirt
Had to adjust the eyes after the morph was applied (still works, but "not supported" due to things like that)
Applied smothing modifiers, and all items needed to be fit to, and some morph adjustents as well.
Ah. Found it. It was hiding.
Sneaky little bastard it is that manual ;-)
You mean save each separate item out as an fbx?
Like point at a folder of static and rigged props and export everyting as their own expot files (.obj / .fbx etc)?
Yes. :)
Tested props from Medieval Docks and Urban Future 5 transferred with Daz to Unity bridge.
Thanks to the Environment Set Splitter, I have more props to test with large environments from Unity.
Added 2 props from https://www.daz3d.com/utopia-labs
and https://www.daz3d.com/prototype
Nice usage of the splitter!
Thanks.
F.Y.I:
The latest beta of DAZ Studio now is beyond the required version to avoid having to click [Accept] when splitting sets with rigged old poser or DA studion props.
I'm loving this. Did The Management's Forest River Bridge in a few minutes and I was dreading converting that one (now I only need to do the Iray mats). :D
I ran into a problem today trying to split some of Blossoming Spring Modules. Some of the dsf files have a space after the filename before the dot preceding the file extension, like "M5 Apple Tree 2 .dsf" in folder data\Peanterra\Blossoming Spring Modules\M5 Apple Tree 2. The duf file correctly references the dsf as "/data/Peanterra/Blossoming%20Spring%20Modules/M5%20Apple%20Tree%202/M5%20Apple%20Tree%202%20.dsf#M5%20Apple%20Tree%202%20", but the Environment Set Splitter cannot handle that situation. I don't get an error when splitting the props, but when I try to load the split prop, I get an error that files are missing.
OK, Hm, I will check that out, I guess the problem is that the internals of DS when saving a duf through scripts is that you pass the full path without extension, then the internal system builds the dsf links based on that, so that space is lost in translation. I will see if I can find it. Need to grab the set I think, oh, $1.99.
Which Preload set did you try? I've just splitted all 5, and the resulting props load for me.
I had a problem with Module 2 and Module 5. I haven't yet tried all of them. In each module, there was only one tree that didn't work. I'm running Windows 10 and DS 4.20.1.91 public build, if that makes a difference.
These are the relevant screenshots.
It all loaded for me. Let's see what @Totte has to day and I'll try again.
I do have the spaces but no problem opening it and I ran ESS with debug on and it does not report any errors or such, so I really wonder why it doesn't work for you.
the url link inside the .duf
"url" : "/data/Totte%20Alm/BSM%20Preload%205%20Props/M5%20Apple%20Tree%202%20/M5%20Apple%20Tree%202%20.dsf#M5%20Apple%20Tree%202%20",
That's strange. It works for you and Doctor Jellybean, but not me. Did you see my screenshots? Do you see anything I am doing wrong, or different than you, in the way I configured the splitter? I installed both Blossoming Spring Modules and Environment Set Splitter with DIM.
Nope, see no differences at all. It's really weird. Do you have kind of content super organizer / finder installed?
If you rightclick on the DAZ Studio formats folder in the content library and do "Refresh", does it work then? Just a wild guess, but DS caching sometimes does not keep up with reality when reality changes.
I'm attaching my ESS screenshot. This is my log after I've loaded all 5 Apple trees in Preload 5:
2022-10-06 23:42:46.890 [INFO] :: Script executed successfully: E:/DS/Library/Scripts/Code 66/Environment Set Splitter/ES Splitter.dse
2022-10-06 23:42:55.037 [INFO] :: Prepare asset load (open): /Props/BSM Preload 5 Props/M5 Apple Tree 1.duf
2022-10-06 23:42:55.037 [INFO] :: Locking viewport redraw...
2022-10-06 23:42:55.037 [INFO] :: Viewport redraw locked.
2022-10-06 23:42:55.141 [INFO] :: Native format content directories: 6
2022-10-06 23:42:55.141 [INFO] :: Poser format content directories: 1
2022-10-06 23:42:55.141 [INFO] :: Other import format content directories: 0
2022-10-06 23:42:55.144 [INFO] :: Begin asset load (open): /Props/BSM Preload 5 Props/M5 Apple Tree 1.duf
2022-10-06 23:42:55.165 [INFO] :: *** Scene Cleared ***
2022-10-06 23:42:55.166 [INFO] :: Determining missing assets...
2022-10-06 23:42:55.330 [INFO] :: Setting textures...
2022-10-06 23:42:55.332 [INFO] :: Scanning for addons...
2022-10-06 23:42:55.334 [INFO] :: Creating node geometry...
2022-10-06 23:42:55.341 [INFO] :: Creating UV sets...
2022-10-06 23:42:55.341 [INFO] :: Creating materials...
2022-10-06 23:42:55.360 [INFO] :: Resolving legacy figures...
2022-10-06 23:42:55.363 [INFO] :: Sorting property groups...
2022-10-06 23:42:55.363 [INFO] :: Setting up follow targets...
2022-10-06 23:42:55.363 [INFO] :: Finished asset load (open): 0m 0.221s - /Props/BSM Preload 5 Props/M5 Apple Tree 1.duf
2022-10-06 23:42:55.408 [INFO] :: Unlocking viewport redraw...
2022-10-06 23:42:55.408 [INFO] :: Viewport redraw unlocked.
2022-10-06 23:42:55.527 [INFO] :: Loaded image: ET-AppleTrunk-C.jpg
2022-10-06 23:42:55.547 [INFO] :: Loaded image: ET-AppleBranch-C.jpg
2022-10-06 23:42:55.593 [INFO] :: Loaded image: ET-AppleLeaves-C.jpg
2022-10-06 23:42:55.617 [INFO] :: Loaded image: ET-AppleLeaves-A.jpg
2022-10-06 23:42:56.432 [INFO] :: Prepare asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree 2 .duf
2022-10-06 23:42:56.432 [INFO] :: Locking viewport redraw...
2022-10-06 23:42:56.432 [INFO] :: Viewport redraw locked.
2022-10-06 23:42:56.504 [INFO] :: Native format content directories: 6
2022-10-06 23:42:56.504 [INFO] :: Poser format content directories: 1
2022-10-06 23:42:56.504 [INFO] :: Other import format content directories: 0
2022-10-06 23:42:56.507 [INFO] :: Begin asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree 2 .duf
2022-10-06 23:42:56.513 [INFO] :: Determining missing assets...
2022-10-06 23:42:56.608 [INFO] :: Setting textures...
2022-10-06 23:42:56.609 [INFO] :: Scanning for addons...
2022-10-06 23:42:56.611 [INFO] :: Creating node geometry...
2022-10-06 23:42:56.617 [INFO] :: Creating UV sets...
2022-10-06 23:42:56.617 [INFO] :: Creating materials...
2022-10-06 23:42:56.636 [INFO] :: Resolving legacy figures...
2022-10-06 23:42:56.639 [INFO] :: Sorting property groups...
2022-10-06 23:42:56.639 [INFO] :: Setting up follow targets...
2022-10-06 23:42:56.639 [INFO] :: Finished asset load (merge): 0m 0.134s - /Props/BSM Preload 5 Props/M5 Apple Tree 2 .duf
2022-10-06 23:42:56.685 [INFO] :: Unlocking viewport redraw...
2022-10-06 23:42:56.685 [INFO] :: Viewport redraw unlocked.
2022-10-06 23:42:57.607 [INFO] :: Prepare asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree Old.duf
2022-10-06 23:42:57.607 [INFO] :: Locking viewport redraw...
2022-10-06 23:42:57.621 [INFO] :: Viewport redraw locked.
2022-10-06 23:42:57.705 [INFO] :: Native format content directories: 6
2022-10-06 23:42:57.705 [INFO] :: Poser format content directories: 1
2022-10-06 23:42:57.705 [INFO] :: Other import format content directories: 0
2022-10-06 23:42:57.705 [INFO] :: Begin asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree Old.duf
2022-10-06 23:42:57.711 [INFO] :: Determining missing assets...
2022-10-06 23:42:57.950 [INFO] :: Setting textures...
2022-10-06 23:42:57.951 [INFO] :: Scanning for addons...
2022-10-06 23:42:57.955 [INFO] :: Creating node geometry...
2022-10-06 23:42:57.967 [INFO] :: Creating UV sets...
2022-10-06 23:42:57.967 [INFO] :: Creating materials...
2022-10-06 23:42:57.985 [INFO] :: Resolving legacy figures...
2022-10-06 23:42:57.985 [INFO] :: Sorting property groups...
2022-10-06 23:42:57.985 [INFO] :: Setting up follow targets...
2022-10-06 23:42:57.986 [INFO] :: Finished asset load (merge): 0m 0.280s - /Props/BSM Preload 5 Props/M5 Apple Tree Old.duf
2022-10-06 23:42:58.029 [INFO] :: Unlocking viewport redraw...
2022-10-06 23:42:58.033 [INFO] :: Viewport redraw unlocked.
2022-10-06 23:42:59.927 [INFO] :: Prepare asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree.duf
2022-10-06 23:42:59.927 [INFO] :: Locking viewport redraw...
2022-10-06 23:42:59.927 [INFO] :: Viewport redraw locked.
2022-10-06 23:43:00.020 [INFO] :: Native format content directories: 6
2022-10-06 23:43:00.020 [INFO] :: Poser format content directories: 1
2022-10-06 23:43:00.020 [INFO] :: Other import format content directories: 0
2022-10-06 23:43:00.020 [INFO] :: Begin asset load (merge): /Props/BSM Preload 5 Props/M5 Apple Tree.duf
2022-10-06 23:43:00.028 [INFO] :: Determining missing assets...
2022-10-06 23:43:00.122 [INFO] :: Setting textures...
2022-10-06 23:43:00.123 [INFO] :: Scanning for addons...
2022-10-06 23:43:00.125 [INFO] :: Creating node geometry...
2022-10-06 23:43:00.131 [INFO] :: Creating UV sets...
2022-10-06 23:43:00.131 [INFO] :: Creating materials...
2022-10-06 23:43:00.151 [INFO] :: Resolving legacy figures...
2022-10-06 23:43:00.151 [INFO] :: Sorting property groups...
2022-10-06 23:43:00.151 [INFO] :: Setting up follow targets...
2022-10-06 23:43:00.154 [INFO] :: Finished asset load (merge): 0m 0.133s - /Props/BSM Preload 5 Props/M5 Apple Tree.duf
2022-10-06 23:43:00.196 [INFO] :: Unlocking viewport redraw...
2022-10-06 23:43:00.196 [INFO] :: Viewport redraw unlocked.
The URL in the duf file it created for me is
"url" : "/data/barbult/BSM%20Preload%205%20Props%20Split/M5%20Apple%20Tree%202%20/M5%20Apple%20Tree%202%20.dsf#M5%20Apple%20Tree%202%20",
Note the %20 (space) at the end of the folder name in the URL. The folder that was actually created on disk by ESS does not have a space at the end of the name. Is this a Windows vs. Mac issue?
This is the original URL in the original preset that I split. It does not have a space after the folder name either.
"url" : "/data/Peanterra/Blossoming%20Spring%20Modules/M5%20Apple%20Tree%202/M5%20Apple%20Tree%202%20.dsf#M5%20Apple%20Tree%202%20-1",
I think the problem is that ESS is creating the folder name from the asset name, and when Windows creates the folder, it drops the trailing space.
Isn't that just the splitting of the set? It splits fine for me, too. What doesn't work for me is loading the split prop M5 Apple Tree 2 into a scene.
No, I don't think I have any special super organizer/finder installed. Neither refresh nor restarting Daz Studio made any difference.
The excerpt from the log which I posted was to show that I loaded all 5 apple trees after the split without issues.