UltraScenery - new(er) territory [Commercial]

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Comments

  • davesodaveso Posts: 7,082

    Highland said:

    memcneil70 said:

    I wish I had known that! The speaking rate was driving me nuts...

    The guy in the video could do disclaimers for commercials.

    I made all of the setting changes - they were originally all on default. It made no difference for me. The render times were identical before and after. I'm still on 4.21, with a 3090.

    that's interesting. Wonder why mine changed so dramatically. When I first started using my new system I was really disappointed that I wasn;t seeing much change in DS rendering speed. I was wondering what waa going on, but after applying what was in the video it is a lot faster. Wish I knew which changes affected it.

  • ArtiniArtini Posts: 9,514
    edited February 27

    UltraScenery is simply the best.

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    Post edited by Artini on
  • memcneil70memcneil70 Posts: 4,213

    @Artini, you always come up with something that makes me blink, stare, blink again, and then I ... have to blink again. Love it. And I cannot even guess where your brain comes up with the images!

    Mary

  • ArtiniArtini Posts: 9,514

    Thank you very much, Mary.

    I like to play/experiment with Daz Studio and Unity in my spare time.

     

  • AnEye4ArtAnEye4Art Posts: 767

    Art is in Artini, so no suprise there. Good job.

  • ArtiniArtini Posts: 9,514

    Thanks a lot for the comments, AnEye4Art.

     

  • HowieFarkesHowieFarkes Posts: 607

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

  • Ghosty12Ghosty12 Posts: 2,060

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Had a look at the video and my jaw dropped, I do love that you can now see where trees will be rather than the mystery trees in Ultrascenery 1. laugh One thing will content from Ultrascenery 1 work with Ultrascenery 2? Also how big of a scene square will we be able to have? As found buildings would often look way out of place usually being bigger than the USC square.

  • Just take my money already. Seriously. smiley

  • alexhcowleyalexhcowley Posts: 2,387

    Ghosty12 said:

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Had a look at the video and my jaw dropped, I do love that you can now see where trees will be rather than the mystery trees in Ultrascenery 1. laugh One thing will content from Ultrascenery 1 work with Ultrascenery 2? Also how big of a scene square will we be able to have? As found buildings would often look way out of place usually being bigger than the USC square.

    US 2 will support existing content and will generate scenes up to 256 metres square.

    https://www.daz3d.com/forums/discussion/comment/8258266/#Comment_8258266

    Cheers,

    Alex. 

  • joannajoanna Posts: 1,556

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Wow, just wow. 

  • MelanieLMelanieL Posts: 7,424

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Wow, that looks good (and fast!)

    Only one question from me: will it work in Daz Studio 4.21.0.5 (the last version I can currently use on my old Win7 PC) ?

  • bombenleger58bombenleger58 Posts: 108

    UltraScenery2 and UltraSceneryXT work together?

  • ShimrianShimrian Posts: 533

    Oh nice, thanks for the heads-up! I'll keep my eye out for a nice gift card sale so I'll be ready to insta buy once it's ready. =)

    Do you know if other plugins from code 66 will work or will we need new ones (since you mentioned accelerator wouldn't be needed)? Or even better, will the same features be available in UC2? I'm thinking of toolbox volume 1&2 mostly.

  • DoctorJellybeanDoctorJellybean Posts: 8,517

    Shimrian said:

    Oh nice, thanks for the heads-up! I'll keep my eye out for a nice gift card sale so I'll be ready to insta buy once it's ready. =)

    Do you know if other plugins from code 66 will work or will we need new ones (since you mentioned accelerator wouldn't be needed)? Or even better, will the same features be available in UC2? I'm thinking of toolbox volume 1&2 mostly.

    They won't work, unfortunately. It looks like that USC2 will work the same way as XT, it gets generated on the fly.

  • HowieFarkesHowieFarkes Posts: 607

    bombenleger58 said:

    UltraScenery2 and UltraSceneryXT work together?

    They work together inly in the same way that UltraScenery and UltraSceneryXT work together - you can have both in the same scene but they do not explicitly interact with each other.
  • HowieFarkesHowieFarkes Posts: 607

    Here's of demo of using original UltraScenery content (or "Classic Content") in UltraScenery2

    https://youtu.be/0RAobx0jZog

  • HowieFarkesHowieFarkes Posts: 607

    MelanieL said:

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Wow, that looks good (and fast!)

    Only one question from me: will it work in Daz Studio 4.21.0.5 (the last version I can currently use on my old Win7 PC) ?

    I've successfully used it with 4.21.1... so... maybe?
  • tsroemitsroemi Posts: 2,792

    Oh it's SO GREAT that we'll be able to see the trees beforehand!!! I love US the way it is already, but I find I often decide against using it for quicker outdoor scenes because of the hassle to guess where everything will be. So this looks just amazing to me. And I very much appreciate that we will be able to use our previously bought content, that's brilliant.

    Is there anything like an approximate time frame yet?

  • ArtiniArtini Posts: 9,514

    Looks amazing.

     

  • MelanieLMelanieL Posts: 7,424

    HowieFarkes said:

    MelanieL said:

    HowieFarkes said:

    Just popping in quickly to say "UltraScenery2" is still very much in production and getting close to ready. Here's a short video showing some basic usage in action.

    https://www.youtube.com/watch?v=sT7TkFLH7zA

    Wow, that looks good (and fast!)

    Only one question from me: will it work in Daz Studio 4.21.0.5 (the last version I can currently use on my old Win7 PC) ?

    I've successfully used it with 4.21.1... so... maybe?

    Thanks - I'll probably take the risk.

  • Thanks for the demos!  UltraScenery 2 does look pretty fantastic!  I've gotten so much use and enjoyment out of the first one, that I'm really looking forward to USC2!

  • richardandtracyrichardandtracy Posts: 5,746
    Looking forward to it. Thanks Howie. UltraScenery is a killer app for me. To improve on it is fantastic. Regards, Richard.
  • memcneil70memcneil70 Posts: 4,213

    I echo everyones' 'Wows' and was left breathless Howie. (I forgot to breathe, it helps.) Thank you for all your hard work to bring this to us.

    Mary

  • barbultbarbult Posts: 24,414

    This will fly off the virtual shelf once it hits the store.

  • HowieFarkesHowieFarkes Posts: 607
    edited March 15

    Using a couple of 256m wide terrains (16x bigger area then USC1) plus an UltraSceneryXT terrain for the very distant hills.

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    Post edited by HowieFarkes on
  • DreamWeeverDreamWeever Posts: 176

    Oh yippy, I can not wait! 

    I am so wishing we could pre-order lol but my CC is very glad we cant 

  • alexhcowleyalexhcowley Posts: 2,387

    I can't wait to get my hands on this. 

    My credit card, as usual, has just screamed in terror and is currently trying to hide at the bottom of the garden.

    I'm curious as to what add-ons and extensions will be available on the launch day.  

    Cheers,

    Alex.

  • tsroemitsroemi Posts: 2,792

    Oooooh ... You know, I don't just want to buy this, I want to LIVE there! angel

  • alexhcowleyalexhcowley Posts: 2,387

    tsroemi said:

    Oooooh ... You know, I don't just want to buy this, I want to LIVE there! angel

    Personally, I'd like to live somewhere with a few more trees and a small waterfall at the end. It's still quite stunning, though. 

    Cheers,

    Alex. 

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