Show Us Your Bryce Renders Part 13

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Comments

  • adbcadbc Posts: 3,115

    Past as Future : fantastic renders, very well done.

  • NGartplayNGartplay Posts: 3,114

    Beautiful Horo.  My favorite is the first one but both are grand.

    Past as Future, awesome models and rendered so well.  Nicely done.

  • HoroHoro Posts: 10,643

    Thank you NGartplay. Yes, I like also the first more.

  • HoroHoro Posts: 10,643
    edited March 13

    Three textures were made in the DTE after a video by David Brinnen (YT\watch?v=xm9U9sWbO0Y), two of them modified, then three symmetrical lattices from them were generated in the TE and given materials from Fifty Funky Shapes and Fifty Funky Metals. Background and ambient light by an unpublished HDRI, the key light by the sun. Three objects one above the other and three toppled above the other.

    DTE synthesized Lattices

    DTEsynthLattice.jpg
    1200 x 750 - 206K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490
    edited March 13

    Interesting setup, very nice render Horo

    The object is Structure Synth object - Mesh Test, on a fading 2D disk lit by an Hdri from Exotic Hdri for Fantasy Skies (available at bryce-tutorials)

     

    meshtest-str-syn-exotic.png
    650 x 650 - 197K
    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115
    edited March 14

    Horo : cool render, great objects and texture.

    mermaid : looks like a  fantasy tree, love the colours and the reflections.

    All bryce terrains, 1 plane, an HDRI, and some vegetation.

    strange constructions.jpg
    900 x 506 - 65K
    Post edited by adbc on
  • HoroHoro Posts: 10,643

    mermaid - thank you. This Structure Synth object looks a bit like a golden tree. Very nice result with this fitting sky.

    adbc - thank you. Ah, terrains are so versatile and fun to use. Looks like a village in the back and two rows of towers in front. Great sky, too.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Adbc and Horo 

    Adbc great work with the terrains, awesome materials and lighting.

  • NGartplayNGartplay Posts: 3,114

    Horo, you make me hungry for cupcakes with your terrains, lol.  It looks like fancy frosting.

    mermaid, love your mesh and the fractal background.  It reminds me of object animation scene.

    adbc, how cool is that.  I can't believe that those are terrains.  I agree with Horo, looks like a city or alien trees.

  • HoroHoro Posts: 10,643

    Thank you NGartplay.

  • adbcadbc Posts: 3,115

    Horo, mermaid, NGartplay : thank you.

  • mermaid010mermaid010 Posts: 5,490

    Thanks NGartplay 

  • HoroHoro Posts: 10,643
    edited March 15

    A texture was made in the DTE like above and from it a terrain generated in the TE and given a material from Fifty Funky Shapes and Fifty Funky Metals like shown in David's video (YT\watch?v=cR_jjiVw9mA) but slightly modified. Specularity from the same HDRI as shown in the video and the sun. No light, no shadows. (Came out a bit busy.)

    Glassy Terrain

    GlassyTerrain.jpg
    1200 x 800 - 266K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Wow Horo beautiful object, the material is superb so colourful, not to busy for me.

  • adbcadbc Posts: 3,115

    Horo : beautiful object, excellent material, not too busy at all.

  • HoroHoro Posts: 10,643

    Thank you mermaid and adbc.

  • mermaid010mermaid010 Posts: 5,490
    edited March 17

    Another very simple render; the Tourbillion Tower Hdri was used as a backdrop with a freebie plane.

     

    oldplane-tower.jpg
    1000 x 500 - 347K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,643

    mermaid - this one came out very nicely,

  • adbcadbc Posts: 3,115

    mermaid : beautiful landscape, the plane is a nice addition.

  • HoroHoro Posts: 10,643
    edited March 18

    Double stacked self made terrain with materials from Terrain Stacking and High Resolution Terrains 2. Sky and ambient light by an HDRI from Environments-Inclement Weather and the key light by the sun.

    Sandy Rocks

    SandyRocks.jpg
    1200 x 800 - 234K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo and Adbc

    Horo  - fantastic landscape, the lighting and materials are perfect.

  • HoroHoro Posts: 10,643

    Thank you mermaid.

  • adbcadbc Posts: 3,115

    Horo : I agree with mermaid : fantastic.

  • NGartplayNGartplay Posts: 3,114

    Beautiful object Horo.  The colors are lovely.  Like the landscape, as well.  Your textures are always perfect.

    mermaid, what a cool image.  I thought it was a photograph of a plane.  Nicely done.

  • HoroHoro Posts: 10,643

    Thank you adbc and NGartplay.

  • mermaid010mermaid010 Posts: 5,490

    Thanks NGartplay 

  • HoroHoro Posts: 10,643
    edited March 20

    Five Bryce trees with my own leaf and trunk materials. Bryce trees have somehow short trunks and with adequate means the roots can be hidden and the trunk lenghtened. The originals are at right of the lengthened as comparison. They are in a fading mirror box. Background and ambient light by an HDRI from Lenses and Filters and the key light by the sun. Test to give Bryce trees longer trunks. If you are interested how this can be done, have a look at this old forum thread https://www.daz3d.com/forums/discussion/528691/show-us-your-bryce-renders-part-12/p2#Comment_7126196

    Tree Trunk Test

    TreeTrunkTest.jpg
    1200 x 780 - 312K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Wow beautifully done render Horo, well done.

  • adbcadbc Posts: 3,115

    Horo : exellent render, beautiful trees.

  • HoroHoro Posts: 10,643

    Thank you mermaid and adbc.

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