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Comments
great render Horo
AWESOME
Fettbemme - thank you.
The object was made in Wings3D and given a simple self made material. It is in the world centre together with the camera within a partly transparent and reflecting sphere. Light and colour by the Rainbow3_LLx2 HDRI (unpublished) in the world centre (Light From Inside) and visible from the outside through the sphere.
Wow Horo great render, awesome renders.
Thank you mermaid.
Wild looking knot, Horo. Very industrial looking.
Thank you NGartplay.
Thanks everyone for the comments.
Horo, love the effect on the landscapes. I've been wanting to experiment with the stylized renders package again and this adds another option. Both abstracts are really good, but that first is my favorite.
mermaid010 - I like that "greeble" city. Well done.
Fencepost - thank you Art.
Horo, great work with Incendia and Wings and very well presented. I like those from Incendia best, in this case.
Thank you Hansmar.
In front of the camera the Spherical Mapper from Lenses and Filters. A crater within a bigger one (author unknown) with materials from High Resolution Terrains 2 and Landscapes under Fantastic Skies. Sky and ambient light by the CloudSphere9 and the belonging SkySC9 HDRI from the Sky Toolbox and the key light by the sun.
Thank you mermaid. I have it also as an interactive panorama on my website.
Horo, the 360 degree is awesome! So beautiful.
Thank you NGartplay.
Today I wanted to use Bryce, but had no good idea what to do, so I played around...
Electro-Elvis - cool idea, well done and nice result.
The building is Interpol (once available at Daz 3D). The camera with the EWL (extreme wide-angle lens) from Lenses and Filters is near a corner in the room and covers horizontal 150°. At the ceiling a sphere with a material from Fifty Funky Shapes and Fifty Funky Metals. Background and ambient light by the DowntownDralo HDRI (free on my website horo.ch under Raytracing > Resources > HR-HDRI(S)) and the key light by the sun.
Wow Horo amazing results
Thank you mermaid.
Electro-Elvis - I like it. Well done.
Horo - great render. Thanks for the link to your website for the HDRI's. I appreciate it.
Thank you Fencepost, you are welcome.
Horo, fantastic renders. We know your quality terrains, but it is great to also see an indoor (almost abstract) render.
Thank you Hansmar.
This is the rugged terrain from one of the high resolution terrain sets by David B and Horo. I made it into a space scene with a flying saucer, a fantastic sky (Horo and David B) and an effect by Jepe. I put a light behind the effect to make the visibility optimum.
Elvis, so creative and unusual. I love the fantasy look of this. It could be a scene from a computer game.
Horo, loving the industrial/grid look of this. Where is the exit? :)
Hansmar, The lighting is perfect for this scene. The hard edges work well.
@Horo, Fencepost52, NGartplay: Thank you.
@Hansmar: Fully agree with NGartplay. Excellent lighting.
@Horo: Excellent render. If I am not wrong the main material is glass. How long was the render time?
Thank you NGartplay. The exit is at the back of the camera.
The building in the foreground is from Utopia Cityscape Blocks by Stonemason, behind it three Dystopia City Blocks 001-010 (Poser). The clouds are from the Sky Toolbox, sky and ambient light by an unpublished HDRI and the key light by the sun. A factory with office buildings at the late evening.
Horo Excellent render, looks realistic. Reminded me on the game "Tomb Raider" at the first glance, but I don't know why.
I have done a bit of research into Volumetric materials (the orange thing behind the glass). The glass vessel and the vial are modelled by myself. All here is pure Bryce. Rendered with TA, render time more than 9 hours.