Show Us Your Bryce Renders Part 13

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Comments

  • HoroHoro Posts: 10,767
    edited January 26

    The terrain is from Gritstone Hills with a material from the same set and High Resolution Terrains 1. The castle is a part of the Grobburg (once availabe at Daz 3D) and the sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun. A narrow valley with a castle in hazy weather and low clouds.

    Hazy Vale

    HazyVale.jpg
    1200 x 800 - 156K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,581

    A beautiful landscape Horo,  nice atmosphere.

  • HoroHoro Posts: 10,767

    Thank you mermaid.

  • HansmarHansmar Posts: 2,979

    Wonderful landscape, Horo.

  • HansmarHansmar Posts: 2,979
    edited January 27

    The light military vehicle, the lady and her clothing are all from DAZ. I retextured the vehicle towards procedural Bryce textures and deleted unvisible parts from both the vehicle and the military lady. That allowed saving the scene. The sky is one by Horo without HDRI, but I used the HDRI from the sky in the render anyway. One terrain is 'Bluff' from David B and Horo and the foreground terrain is simple rounded dunes made by me, because a flat plane did not look well. The stones are all instances of the same stone. Terrains and stones have the same texture.

     

    military.jpg
    1370 x 651 - 491K
    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,145

    Too many images to comment individually.  Fantastic everyone.  Thanks for the freebie.

  • Hansmar, Horo, mermaid010, Bunyip02, NGartplay: Thank you and a special thank to Bunyip02 for his freebie

    Hansmar: Nicely done and well retextured. I was a bit surprised, that you had to delete hidden parts of the vehicle and of the lady in order to save your picture. Maybe you explained it in a earlier post and I missed it. Anyway, I think usually you should not run into trouble with this constellation with one DAZ3D vehicle and one character. I have the "Army Hybrid Vehicle" as well and I tried to reconstruct your scene. I used the original textures of the vehicle and I hate to say it but I could save my scene without any problems. Task Manager says Bryce is using 1993 MB main storage. The scene itself takes up 314 MB of disk space. The vehicle object file is 47 MB in size. The G3 character 100 MB in size. I wish I could explain, why you run into trouble saving this scene, but I'm afraid I cannot.

    Horo: Great images. I like very much your joy of experimentation.

    mermaid010: The well is nicely presented. (I suppose it is needed quite urgently, it looks pretty dry there.)

  • TeobaldoTeobaldo Posts: 32
    edited 3:08AM

    I'm away for a few weeks and there are already dozens of new renders, too many to comment on one by one. Anyway, congratulations to all my colleagues for keeping Bryce alive, especially Horo.

    Well, I'm showing the last one I made, titled Strange Waters:

    Sgtrange Waters

    I hope you like it.

    I was hoping to use this or a similar render as the cover for a book of short stories of mine coming out in August, but the publisher is very keen on AI. Apparently I'll have to wait until I'm editing a book myself to make a cover to my liking.

    Post edited by Teobaldo at
  • mermaid010mermaid010 Posts: 5,581

    Hansmar- lovely scene, very nice textures and lighting.

    Thanks NGartplay and Electro-Elvis.

    Teobaldo - very nicely done Strange Waters. IMHO AI is killing creativity, our grey cells will die faster, "use it or lose it". Thanks 

  • HoroHoro Posts: 10,767
    edited 5:26PM

    Hansmar - well done scene with the military vehicle and the lady. Question: have you set your Bryce to large address aware (LAA) so it can handle scenes up to about 3.2 GB if your computer has at least 4 GB memory?

    NGartplay - thank you.

    Electro-Elvis - thank you.

    Teobaldo - thank you. Your Strange Waters looks like some sort of building in the water of a far away world. Nice and well done render.

    The terrain was self made and given a material according to the Specular Method (see https://horo.ch/docs/mine/pdf/DrawingEffects.pdf). Specular (light) and colour by the an HDRI, the sun with negative Specular enhances the contrast. A coloured drawing of a mountainscape.

    Drawn Hills

    The same scene as an anaglyph.

    Drawn Hills Anaglyph

    Here in strong colours, just rotated the HDRI Roll by 210 degrees.

    Drawn Hills Colour

    DrawnHills.jpg
    1200 x 750 - 247K
    DrawnHillsAna.jpg
    1200 x 750 - 306K
    DrawnHillsCol.jpg
    1200 x 750 - 281K
    Post edited by Horo at
  • HansmarHansmar Posts: 2,979

    Electro-Elvis, Horo, Thanks for the help with the large memory issue. I was convinced I had used LAA, but apparently not! Probably some of my memory issues come from the fact that I never installed and used in om my new (couple of years already) computer. Stupid! I am going to try with original textures and see what happens. My scene was 229 MB in the end (more before retexturing, etc.).

    Teobaldo, strange waters indeed, but very interesting.

    Horo, That is a weird landscape render. I like the terrain texture.

  • HansmarHansmar Posts: 2,979

    Hi, I tested out whether I could indeed use the army vehicle and a clothed G3 lady with some terrain without issues in Bryce, after enabling LAA. And, of course, it works. I feel like a complete fool now, for not realising earlier that I worked without LAA and had not realised it! Now, my scene is more than 425 MB and it works and saves. I only had to retexture the glass and also of the glass of the lights in the vehicle to make it transparent  I will make the new render later, once I have heard how to not do anti-aliassing for one of the terrains. See my separate render with a question on that issue, which I have also forgotten.

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