Cthog Poser Figure test request
EldritchCellar
Posts: 96
in Freebies
Hi, I've created a figure for Poser and am wondering if any experienced Daz Studio users out there in the Daz community would give it a test spin in DS and provide me with some accurate feedback.The figure relies heavily on EasyPose and legacy Poser ERC functions. There seems to be some confusion on the part of a DS user who downloaded the figure and stated that he's not sure if the EasyPose functions work or not but he's suggesting that otherwise the figure's ok in DS. I'm a little concerned that people will be downloading this figure and getting a crippled version in DS. I can't provide support or conversion to DS as the program won't run reliably on my ancient Mac computer. Any accurate feedback would be greatly appreciated.
The figure can be downloaded from ShareCG_ http://www.sharecg.com/v/82589/browse/11/Poser/Cthog
Comments
"some accurate feedback"
I'm not certain what sort of accurate feedback you're looking for, but I loaded it up in DS 4.6 on this PC and it seemed to be working correctly. I ran through the various ERCs for the tentacles, the eyes, brows, mouth, etc. and they all behaved in the expected way, with the possible exception of Cornea Bulge - I couldn't seem to get any noticeable reaction in the model using that. Or maybe I was just expecting something else. The tentacles move smoothly in response to the controls. I think it works fine in DAZ Studio (although I didn't try it in v. 4.8 - that's on another machine). I think you did a great job.
I downloaded it when it first came out a few days ago and had a problem posing the tentacles and posted to him about it at Renderosity. I also said it my be just me and I think that even more as I might not be understanding easy pose correctly. I thought it meant I could grab a section of a tentacle and move it, but that didn't havppen, it distorted part of it. I never tried to pose them with the dials.
I still have it installed cause I think it great, so will give it another go when I am done with my 2 renders.
It should work that way, but Studio will often go overboard doing it by grabbing and moving....using the sliders has much finer control.
I made an ammo belt that's EasyPose...and if done very slowly/carefully you can grab and pose, but don't count on it (and if you do grab, it needs to be the end of the chain)...the dials will always work, that's pretty much why it's done that way.
Yeah, the cornea bulge works. Nice to include one, EldritchCellar. It's a key element in getting the eyes to look right, without resorting to baked in/painted on reflections.
Here's a Studio 3Delight render...
I know about the maps...realized it AFTER the render was done.
The tenticles were more to not have them straight out than really posing them. I was playing around with it a bit after that render and I think I can get a couple of nice presets for the AoA SSS shader and/or the Omnifreaker UberSurface. If you don't mind I could post them on my ShareCG (it would just be presets the maps would be in your package, so they won't be redistributed).
Let me see what more I can do with textures.
seemed everything worked fr me. tried some shaders, didn't want to look like the other Cthogs
"I included 5 dials under controls that allow for quick posing of the tentacles"
Im not certain which 5 dials you are referring to (they're sliders in DAZ Studio, BTW), since there are only 3 that are labelled as tentacle presets amongst the controls. All three of those work smoothly. Insofar as the kinking or sharp bending that occurs using any of the sliders, I only found that occurs a) if the sliders are moved to the extreme, and/or b) if the lower sections are selected and once again the sliders are moved to the extreme.With either scenario sharp bending is to be expected, after all we are talking about rigid segments that themselves do not bend. I found that tweaking the bending of before and after controls can eleviate the severity of the bending and smooth things out somewhat if that is desireable. I haven't tried in in Poser (yet), but I would expect similar behaviour there. Bottom line for me is that everything seems to work as expected in DAZ Studio insofar as the controls are concerned. With so many morphs and controls built into this thing, I believe that you have done a wonderful job, especially considering how well they work when mixed and matched.
Of course, textures are an entirely different matter, but that's inevitably an issue to some degree given the different way the various programs handle them. Having said that, even the basic textures come across reasonably well, and anyone wanting more certainly has the option of customizing or enhancing them.
I find myself wanting to design a body for the thing, although that may be beyond my meagre skill set at this time. Still, I'm thinking about it, conceptually, at least.
Great fun! :)
I was going to mention/ask something like that, seems I had forgotten all about it. Didn't take me long to figure that out though. I've never played with tentacles until this Cthog
BTW, there is one question that perhaps you can answer for me. There seems to be a complete set of texture maps in the Textures folder in .jpg and .png formats, but there is also a set of 14 .jpgs and 4 .pngs in there with filenames like "._Cthog_EyesMask.jpg". They all have that odd "._" at the beginning, and any attempt to open either type in Photoshop, ImageReady or anything else I have fails with an error. What are these?
Edit: Aha. Nevermind, found it. MAC OSX resource data files. Jess' blow dem away. :)
With a shader other than the DS default and a 'real' light it shouldn't be needed...
The other two common 3Delight shaders in Studio have more control over the specular...they can add blur, do fresnel with falloff and such. So that kind of map isn't needed as much.
Until a body is made I am trying to use him on Genesis and G2M and see if posing works well once parented to the neck. Will let you know the results.
In Poser you can replace a head on any body and save it as a cr2
they work in DS then too
not perfect but an idea for use
Well I know about that part, just never tried it, seems parenting worked with only some minor adjustments after a pose is applied. I couldn't find information on image sizes so don't know if image is allowed. I am sure a mod will fix it if I did make it too big...lol Anyway, used Genesis and Creature Creator Morphs and just applied a green color to sorta make it match, I admit a slap job, but was testing parenting the head not textures...lol