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Well, not exactly what you were asking for, but here's a DAZ Studio/3Delight render where I was playing with the morphs and displacement.
Well, my own opinion would be that the lack of preset limts on the poses/morphs or the displacement effects does not diminish the model's utility. It simply means that the user is in control and must recognize that less is sometimes more. The seams are an issue, but I haven't delved too deeply into the textures or shaders, so at this point I haven't a solution. Again, as long as we're having fun ... :)
Oh, and as for the gums, that's purely the displacement again. I could dial it back, of course, but he's still just got his baby teeth! The teeth are the same size, they just got swallowed by the swollen gums. The displacement is actually a lot of fun to play with, as is.
Not...just because the materials aren't the same doesn't mean it isn't compatible.
The 'ballooning' is a common problem...with the maps.
I wasn't trying to insult you. I never indicated you claimed it worked in Daz. I just thought it would be great if it worked in Daz as well as Poser and gave it a try. It was my fault I couldn't get the poses to work and had nothing to do with your work. As for the displacement maps, I never noticed a problem, and the only thing I can say about how they work in Daz compared to Poser or ZBrush is that different programs bring about different results. The fact Daz people have a problem in no way disparages your work. As you said, you never claimed it worked in Daz.
I have not tried it yet in Carrara but see from that thread as I expected ERC etc will not work there
I am used to that with most things, again a difference in how Carrara handles stuff, not a fault
iClone will do different stuff again
The spring bones on the tentacles could be interesting
is just lucky Poser and Zbrush use the same displacement parameters and system because Carrara and DS displacement are not even compatible with each other, Carrara closer to Poser but still not the same, I am used to tweaking stuff and look forward to trying your head out as it fits my taste in creatures nicely.
It's the way Studio handles the gamma correction. If the header info in the image isn't specifically set to greyscale, then it's assumed to be RGB and can be corrected. This can lead to double correcting the maps, which would make them way too 'light'...so what was mid-grey is now light grey. It even happens to products from the store. Certain control maps are supposed to automatically be set to 'no correction', but that seems to be hit or miss. While the maps may be fine, elsewhere, it just means they need special handling in Studio, at least until materials presets are saved. The good news is that once set and saved as a preset, that info is passed with the preset.
Easypose is working fine...the only complaint, if it can be one, is there are too many morphs/dials in this...it takes a couple of times through to find and play with all of them.
I've got a render running with displacement that is working perfectly, after double checking the settings on the maps. I have the displacement cranked very high on this to try to see if I could induce ballooning....after the maps were correctly set. As you can see, it isn't...
And there are several mixes of the pose dials...
Eldritch Cellar, have you tried DS4+ yet?
I am a Carrara user simply because DS 3 crashed on my old laptop repeatedly too, Carrara and Poser did not.
Once I got a decent desktop I learnt to use DS too.
however I found this year DS4 actually ran ok on it (the old laptop) within reason, still had limitations, it was my integrated intel graphics at fault DS hates no separate graphics card.
I"ve been in the middle of a bunch of other renders...I'll be getting around to getting some presets done, soon.
I had a lot of issues in Iclone as he is just a head and had to conform to a body to retarget which mucked up other stuff
got him in eventually but needs work
anyway I could use the spring bone function and exported a bvh of it which works in Poser etc
Holy crap JaguarElla, thats really shocking! Not the kind of motion I expected to see at all, very flowy? Fluid? Anyway that's pretty darned cool. There's a big difference once you see something in motion, I woulda been happy if I managed to make it have Gumby style movement, lol. Please do keep experimenting with Cthog! :D
Oh yeah JaguarElla, I guess that's Cthog's 15 minutes.Lol. Did you do that with the IK?
No that is using iClone spring bones that sadly will penetrate the head if you are not careful, I exported the animation as a bvh for Poser.
I brought him into iClone as a prop and translated him to get that motion on the tentacles, I deleted the translation keys in Poser afterwards
I found him too hard to use in iClone otherwise as he has no body so would need to add bones to use him in there as a figure as iAvatars have to have certain bones in order to use morphs in expression editor,
I roughly did it conforming him to a figure but it did odd stuff to his eyes, would need to rename his bones to prevent that, is doable but a bit of work.
The easy pose worked for me. I'm using DS3. I kind of imagined it in a jar or like one of those floating head things from Zardoz. Lol! Parenting to a headless body makes it more conventional. I didn't find a way to make the mandibles open wider. Is there a dial for that? MechMouth just seems to open the outer mouth parts. I'd like it if the teeth could open up to eat some unfortunate creature...
yeah DS dumps them all together for me
Carrara has them in a tree group