Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
It's not you...it's how DS groups them and there isn't much to be done about it, other than saying where to look for the various morphs, poses, dials...
Short of making it a pure DS file, it's hard to get the items grouped into any logical order. They are in there, we'll find them, and that's what counts.
Doh! I completely missed the Control groups. They're there alright. A nice set of them too. Not too complicated at all.
DS has three settings for displacement - overall strength, negative value, and positive value. There is not such thing as a displacement map that doesn't work (in 3Delight at least), it just needs the values set correctly.
If the gamma is 'double corrected' the mid value will be a very light grey, there by 'puffing out' everything...or if the map is too dark, it will shrink everything. It's effectively shifting the 'zero point'. Yes it can be compensated for or the map can be set so the gamma isn't being double corrected...the easier option. The best way, if it is a jpeg...make sure it is always set to greyscale. The way Studio works uses the header info, if present to tell whether or not the map needs a correction. Or, set the gamma value to 1 in the image editor...which tells Studio to leave the map alone. If it's a png, whch can have that info...but mostly doesn't, it still will guess, unless specifically told not. That's what the 0 in the gamma in the Image Editor means...'guess'. In 4.8, some of the control map slots are set so that Studio won't guess...but I don't know if all of them are. This same problem can show up with transparency maps and cause all sorts of unexpected behavior.
I find setting the control maps to greyscale in an image editor a little bit of insurance that they will be read and used as intended. And double checking and correcting any control maps in presets being saved.