Knittingmommy's Laboratory

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  • IceDragonArtIceDragonArt Posts: 12,548

    I'm hardly qualified to critique, but I like that, the pose especially. (I'm useless at poses!) And "heavy costume jewellry" is probably not a huge disadvantage against a dragon which is more likely to cook you than skewer you . . . ;)

    Thanks!  :)  Ah, well, I do have to admit that is one of the poses that came with the armor.  I just mucked with the camera until I got the angle I liked to really highlight the pose.  I only had to make a slight repositioning of the belt.  While I happen to love posing and doing my own poses, that pose that @Strangefate did just happened to work and was exactly what I wanted for this render.  

     

    Slaying the Dragon looks AWESOME! Wow! Great work, KM!

    Thanks, Diva!  :)  

     

    I think it looks really good! 

    I have mine set to 95% convergence and I stop it when I think it looks good and there isn't any grain in the darkest parts of the render.  Although, if its during the week, I usually set it up and if its taking longer than I like I stop it til bedtime then just let it run overnight.  I'm very impatient as well, although I somehow managed to buy a pc that actually works very well for studio with a nvidea card ( I bought it for gaming purposes, before I knew about Daz).

    Thank you, Sonja.  And, thanks for the info on how long you let your renders go.

    There are times when I'm never sure if the art I do is as good as I think it is.  Just because I like it doesn't mean other will like it.  And, I admit that, sometimes, I have strange tastes and maybe a weird sense of humor.  

    As for stopping renders, I seem to have this fear of stopping a render too early even when it looks done.  It's like I think the computer knows better than me or can see things I can't.  Given that logic, I have these thoughts that, if I stop it too early, I might miss out on something even better than what I have.  I really do need to get over that mindset, I think.

    I think we all suffer from the is it as good as I think and hope it is syndrome.  And I know I've said it before, sometimes, the stuff I like the best and secretly think is awesome gets barely an attention, and stuff that I'm a bit embarassed to post, everyone seems to love.  Go figure lol.

    I do think that we are all getting better at this and sometimes, I go back and look at my earliest renders or even renders I did 6 months ago and realize, hey, I could do that so much better now. That helps keep me encouraged as well.  That and the fact that I am not scrapping nearly as many renders as I used to.  And, its becoming easier to put together stuff that looks more like what is in head.  Not EASY per say, but easier.

    And yes, once all the grain is gone and its run for an hour with no perceptual change, its time to shut it off lol.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    Turns out that 95% is the default not 98% convergence and I had my render set at 95% not 98%.  Not sure why I was thinking I had the setting at 98%.  Anyway, I tried a different camera angle to get a closeup view of Sol in her warrior mode.  

    DragonSlayer.jpg
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  • wow.....these are fantastic, KM.  Really well done- thank you!

  • wow.....these are fantastic, KM.  Really well done- thank you!

    Thanks, DM!  I'm glad you like them.  :)

  • I couldn't resist doing a nude render of Solange.  I think it turned out pretty good.  Anyone wanting to see it can find it on my DA page here.

  • TangoAlphaTangoAlpha Posts: 4,584

    Yep, she's a sweetie smiley (although I wouldn't want to get on the wrong side of her!)

  • Yep, she's a sweetie smiley (although I wouldn't want to get on the wrong side of her!)

    I know what you mean.  I loved her so much as a warrior I thought up another render to do with her as a more modern day fighter.  Hopefully, the idea isn't beyond my skills.  I think I can pull it off, though.  Still setting it up.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    While I was waiting for a render to finish, I thought I would take my first render of Solange into Gimp and try a little bit of postwork.  To my horror, I can't find her!!! I always save as a .png in the render window and then as a .jpg using the 'Save Last Render as' option.  I know she was on my computer because I uploaded her to the forums.  I have no idea where I put her!  The best I could do, for the moment, was save a copy of the .jpg from the forums.  Not my first choice as I think the forums mess with the images a bit.  I might have to render her again if I want the .png file and can't find my original.  Thank goodness for saved scenes!!!

    Anyway, I took a copy of the image saved from my thread to try and play with postwork.  I suck so badly at postwork when it comes to this type of picture!  Just about the only thing I do halfway decent is levels and curves.  The NPR postwork stuff is so much easier.  Realistic type images, not so much.

    So, I played with the Levels & Curves a little bit.  Not sure if I'm completely happy with what I managed.  I think it might be a little too bright now.  Let me know what you think.  FYI: I love advice any advice to help me improve my postwork.

    Original:

    Postwork:

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  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    Here are two more with the NIK Filters.

    High Key Filter:

    Levels and Curves second try:

    SolangeAndersonHall_HighKey.jpg
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    SolangeAndersonHall_LC02.jpg
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    Post edited by Knittingmommy on
  • IceDragonArtIceDragonArt Posts: 12,548

    I really like the high key one.

    One thing you can do if you are happy overall with your render but want to brighten up certain things with postwork is to use the dodge and burn tools.  I have no idea what those are called in Gimp though.  Its the tool where you can brighten just the shadows or the highlights or the mid tones.  I actually use this one a lot, set to a very low opacity as its very easy to go overboard and get spots too light or too dark.  That way, you can just highlight part of the eyes or you can lighten whichever side of her is catching the light the most, or darken shadows on the other side, or just use it to lighten the side of the face that is darkest if you want to be able to see a feature better. I use a soft brush or a skin brush and adjust size as needed.  Its also a great way to make the hair more dramatic subtely by lightening the highlights and making the shadows deeper.  I know you know to use a copy and save often, but I'll say it again in case someone new is reading.  Copy the original and rename it and save often!  Once I do that I usually lock the first copy and then copy again and then start adding layers.

  • IceDragonArtIceDragonArt Posts: 12,548

    I also meant to say I like the first one as well.  If you want to try the dodge and burn tool you could lighten just the character like you have in the first one but leave the background darker. 

  • SaphirewildSaphirewild Posts: 6,668

    She sure is a stand alone beautiful woman!!!!

  • I really like the high key one.

    One thing you can do if you are happy overall with your render but want to brighten up certain things with postwork is to use the dodge and burn tools.  I have no idea what those are called in Gimp though.  Its the tool where you can brighten just the shadows or the highlights or the mid tones.  I actually use this one a lot, set to a very low opacity as its very easy to go overboard and get spots too light or too dark.  That way, you can just highlight part of the eyes or you can lighten whichever side of her is catching the light the most, or darken shadows on the other side, or just use it to lighten the side of the face that is darkest if you want to be able to see a feature better. I use a soft brush or a skin brush and adjust size as needed.  Its also a great way to make the hair more dramatic subtely by lightening the highlights and making the shadows deeper.  I know you know to use a copy and save often, but I'll say it again in case someone new is reading.  Copy the original and rename it and save often!  Once I do that I usually lock the first copy and then copy again and then start adding layers.

    Gimp has the Dodge and Burn tools and they are still called Dodge and Burn.  I just have not played with them yet.  I might have to take a look.  Thanks for the input.  I appreciate it.

  • She sure is a stand alone beautiful woman!!!!

    I agree!  I can't stop playing with her either!  :)

  • IceDragonArtIceDragonArt Posts: 12,548

    Dodge and Burn are super useful it you want to lighten and darken some stuff but not others.  Just lightening the bottom part of the eye can really make the eyes stand out

  • LianaLiana Posts: 1,035

    I like her too :)

    I do not use the dodge and burn tool much in Gimp. I can't say I like it much myself. Depending on what you want to do a person can use the layers tool dialog box and make highlights and shadows using white and black, Gaussian blurring them, and using overlay or turning down the opacity a bit. I will look around for examples I have done using that particular technique and post them. :)

  • Liana said:

    I like her too :)

    I do not use the dodge and burn tool much in Gimp. I can't say I like it much myself. Depending on what you want to do a person can use the layers tool dialog box and make highlights and shadows using white and black, Gaussian blurring them, and using overlay or turning down the opacity a bit. I will look around for examples I have done using that particular technique and post them. :)

    I haven't used that technique before.  Examples would be great.  Yes, you can just post them here with instructions.  We're all about how-to tutorials here.  :)

  • LianaLiana Posts: 1,035
    edited February 2017

    I am so use to using Gimp for my screen shots I had to learn how to do it another way first. lol

    Anyways, here is my examples the first is no postwork perse. The second is postwork using layers, etc. I just used a picture I have posted on my thread. I hope this gives you some more ideas. :)

    http://www.daz3d.com/forums/uploads/FileUpload/b1/5dd2aeec7e561d86b22f2a44cdac6f.pnghttp://www.daz3d.com/forums/uploads/FileUpload/e5/f69c3a3eea06859e7435e670e07b9e.png

    starlightnopostwork.png
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    starlightpostwork.png
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  • Liana said:

    I am so use to using Gimp for my screen shots I had to learn how to do it another way first. lol

    Anyways, here is my examples the first is no postwork perse. The second is postwork using layers, etc. I just used a picture I have posted on my thread. I hope this gives you some more ideas. :)

    http://www.daz3d.com/forums/uploads/FileUpload/b1/5dd2aeec7e561d86b22f2a44cdac6f.pnghttp://www.daz3d.com/forums/uploads/FileUpload/e5/f69c3a3eea06859e7435e670e07b9e.png

    So, you just add a white on a trasperancy while outlining the body and then use black on another transperancy for shadows?  I've tried that before and they turned out horribly bad.  Does using the Gaussian blur help to blend them in?  I don't think I used an blur when I did that before.  It kind of makes sense, though, because when I tried doing that before the lines were all too sharp and looked terrible.  I suppose adding the blur and then maybe playing with the opacity probably helps with blending.

    I'll have to give it a try.  I have a new render that will be done soon with Sol and she might need a little bit of highlights as she's in a night scene and it does look to be a bit too dark.  I'm afraid she's found herself in the wrong part of town.  :(

  • LianaLiana Posts: 1,035
    edited February 2017

    Great and thanks! :)

    This shows all my layers I used to make the various parts of my image. I used black, white, or some variation of color ( light yellow/orange) depending on what I wanted. I paint on separate layers maybe do some smudging, but usually always I use guassian blur. Sometimes I would leave a layer 'mode' on normal and adjust the opacity, or set the 'mode' on overlay. I made a drop shadow on this one by going to filters, light and shadow, drop shadow,  then using guassion blur, and making any other adjustments to that layer as needed or liked. Basically that is what I did. One can expand on this if they like. I hope this helps. :)

     

     

     

    Post edited by Liana on
  • LianaLiana Posts: 1,035
    edited February 2017

    Yea, guassion blur is really helpful in smoothing out things and it is always an experimentation on how much a person may want it blurred. My other tools to fix things are eraser and smudge tool.

    I always use transparency for all my layers except backgrounds. Placement of shadows and highlights depends on if you want them behind or on the object. There are the little arrows to move layers up and down to where you want them in case a person has not stumbled on that yet. :)

    I am by no means an expert, it is just things I have played around with to get certain affects. I have another example with more things that need shadows and stuff in it. Will dig it out and post it for more visual help and add it on this post.. :)

    http://www.daz3d.com/forums/uploads/FileUpload/11/bca4e11f6f14b182d16fcdf42473b9.png

    exampleimage layers.png
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    Post edited by Liana on
  • Liana said:

    Great and thanks! :)

    This shows all my layers I used to make the various parts of my image. I used black, white, or some variation of color ( light yellow/orange) depending on what I wanted. I paint on separate layers maybe do some smudging, but usually always I use guassian blur. Sometimes I would leave a layer 'mode' on normal and adjust the opacity, or set the 'mode' on overlay. I made a drop shadow on this one by going to filters, light and shadow, drop shadow,  then using guassion blur, and making any other adjustments to that layer as needed or liked. Basically that is what I did. One can expand on this if they like. I hope this helps. :)

     

     

     

     

    I'll do some experimenting based on what you've said and see how it goes.  I really appreciate the advice.  Between this technique and trying out Sonja's dodge and burn technique, I should be able to have some fun and see if I manage to figure it out.  Thanks, both of you!  :)

  • I really like the way you did the frame in your screenshot, too.  I might have to steal, er, borrow that technique, too.  :)

  • LianaLiana Posts: 1,035
    edited February 2017

    You're welcome. If it helps then I feel good about it.  I hope it turns out how you envisioned it. :)

    The frame took some work, now everyone knows why I do things in tons of layers. I don't want to have to reproduce it from scratch again. :P lol

    I used a 'piece' of wood, the selection tools circle, square and fuzzy select, cut out what I wanted the frame to look like. I used the bevel 'tool' under filters, decor, and 'add bevel' for the circular frame. The trick though is in the shading and highlights to get the frame(s) finished look. It's been a long while since I did this, but I always save in gimp's native xcf file so I have those layers in case I want to add or change something. :)

    Add: The highlights and shadows with guassion blur can make things go from flat to looking like the frames I made even though I did use the 'add bevel' filter. It was the last highlight i added that made this frame pop out as they say.  :)

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  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    I had this idea for a render with Sol yesterday, but I couldn't find the outfit or boots that I wanted.  I thought maybe I didn't have anything to use for the look I wanted.  I finally found what I wanted when I was searching through the store today and found out that, yes, I actually did own it already and it was kind of perfect.  I just had to make some textural adjustments to the dress to match the boots.  So, I set it up and ran with it.  I'm afraid, Sol might have fallen on hard times and is working in the wrong part of town.  Either that or she's working undercover.  The original was a little bit dark so I did a small amount of lighting just around the head with the levels.  I finally figured out how to only adjust part of an image with the NIK filters!  Yay me!  I might play with some more in depth postwork if I can figure out what I'm doing.

    Original:

    Levels and Curves Adjustment:

    So, I'm working in Gimp and I'm talking to Isidorn in a chat window at the same time.  I'm in the middle of moving the Levels slider thing and the chat window pops up and interrupts the mouse movement.  I ended up with this rather cool, kind of psychedelic look to my render.  I thought I'd post it.  I also thought I'd name after him.  ;)

    Isidorn's Levels and Curves Mistake:

    SolangeOnTheStreets02LevelsAdjustment.jpg
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    SolangeOnTheStreets02.jpg
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    Post edited by Knittingmommy on
  • lol on the mistake-very interesting effect there!  I like that you named that after him, too. XD

    I do like this-it's a great contrast in color and lighting, and I think you were right to post work it as you did.  It was quite dark in the original.  Well done!

  • isidornisidorn Posts: 1,601

    Mistake? Pfft! I did that entirely on purpose, knowing what cool effect it would give. cool

     

    I'm also playing golf with Santa Claus and the Unicorn Fairy Godmother...

  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    lol on the mistake-very interesting effect there!  I like that you named that after him, too. XD

    I do like this-it's a great contrast in color and lighting, and I think you were right to post work it as you did.  It was quite dark in the original.  Well done!

    @DarwinsMishap  I'm glad you like it.  I have some homework to finish up today for that Shader webinar that Esha has been doing.  After that, I have at least one more fun render I have started putting together.  Hopefully, I can manage to pull it off.  We'll see.  :)

     

     

    isidorn said:

    Mistake? Pfft! I did that entirely on purpose, knowing what cool effect it would give. cool

     

    I'm also playing golf with Santa Claus and the Unicorn Fairy Godmother...

    @Isidorn  I'm sure it was completely intentional!  ;)  I had to highlight the yellow just to read it with my old and decrepit eyes!  I'm amazed you know both Santa AND the Easter Bunny!  surprise

    Post edited by Knittingmommy on
  • LianaLiana Posts: 1,035

    Looks great! I really like happy mistakes myself. hehe

     

  • Liana said:

    Looks great! I really like happy mistakes myself. hehe

     

    Yeah, me too.  I'm not that crazy about the purple on her skin, but I do love the effect on the wall.  That was kind of cool. 

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