Scott Livingston's Render Thread

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    I made this for the Michael Initiative thread. Challenged myself to use a female skin (Naoki), some female head morphs (Naoki and Feminine Touch), female clothes and accessories (Alruna, Centurion, Magus, Andromedas Legend, Pharaohs of the Sun for Genesis Female, and Genesis Bikini), female hair (Pure Hair Wild), and a female pose (V5 Fantasy Poses)...to create a really macho render.

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    My December New User Contest entries. "Season's Greetings" came in second in the contest. :)

    A few notes:
    * I'm rather proud of the Lucy (Australopithecus) character. The formula is mine; the major elements in it were the chimp head from Creature Creator, Mec4D's Neanderthal, and some Feminine Touch. Her skin is Homo Erectus V4, as it's probably the closest thing available. If I owned the Genesis Gorilla I would have worked that in somehow.
    * Everyone is Genesis except for the dude in the plaid coat: he's Michael 4 (the Homo Erectus M4 character).
    * The two fairies are both Tamesis. The one on the left is the TamesisHuman shape and the other is the OWTamesis shape. The skin is the Tamesis Sylvan Elf skin for both, with different makeup options.
    * The outfits are Mada's Seasons for Genesis...and the snowflakes come from that set, too. It's a flower prop, and I created over 100 instances of it and moved them to various locations to create a fanciful snow flurry.
    * I rendered the background of "Season's Greetings" in Bryce, but can't claim to have created the scene. It's this one: http://www.daz3d.com/winter-in-the-lake I'm just starting to learn Bryce, and plan to share some original Bryce landscapes here in the coming months...

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited January 2013

    My 3D New Year's Resolutions (in order of importance)

    1. Focus on creating and rendering my own fantasy characters
    2. Learn lighting
    3. Learn Bryce
    4. Enter a few interesting contests, especially when my entry will allow me to further one of the three goals above.

    This is probably one of the only renders you'll see from me this year that doesn't help me do any of the above. I was experimenting with mixing Young Teen Julie with Candace for S5, and she turned out so well that I decided to make a couple of friends for her, too. All three use Julie at half-strength.

    Left: Julie and Candace for S5, Candace skin, Paul Hair, Kenzi Outfit
    Center: Julie, V5, Keira, Benjiman, and Ethnicity; Chablis skin, Wild Dreads hair, Mall Girl
    Right: Julie V5, Addison, and Ethnicity; Elite Marie skin; Pure Hair Bubblegum; Summer Dress

    They're supposed to be high school -aged girls, maybe 16-18.

    The Wild Dreads hair is one of those products whose Poser mats don't load perfectly in DS. I had to apply the bump and displacement maps manually, and set appropriate levels for them. I think it turned out rather well. Paul Hair took forever to render, but I think the results are stunning. This render uses a lighting preset from Zahir's Palace (that's the set, also), and it's basic, non-Uber lights only. I rendered it using UE2 also, but I actually think I prefer this one. No postwork.

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  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Ooops, I should have checked artzone first, I just commented in teens thread...

    "Well done Scott, they look great! Love the different styles and personalities of them. Cool :)"

    I said that lol :-P Well done man!

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Bryce! I can already tell I'm going to have a lot of fun with it (and it gives me something to do when DS is tied up in a lengthy render).

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    One of the great things about Bryce is that you can post your render in the Bryce Forum and, within hours, get some feedback from one or more experts, including tips on how to improve, links to relevant tutorials, etc.

    I followed this David Brinnen tutorial in creating the image below. If you're interested in learning Bryce, the February New User Contest is focused on Bryce landscapes (and using that same tutorial I linked to), so I highly recommend checking it out! :) I'll definitely be playing along.

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited February 2013

    Well, as you might have noticed from my sig line, I've accepted a position as a Community Volunteer. I'm excited about this role, as I enjoy helping other users (and often learn a lot myself, in the process). I've always been impressed with the CV team here, and I'll do my best to make a meaningful contribution to the DAZ 3D community.

    (So much for "taking a step back" as I had said I was doing back in December...)

    Here's a render I worked on for the New User Contest in January. It's a revision of one of my early renders (on the first page of this thread). I didn't end up entering it in the contest, because around that time I got the CV invitation. It would have been my final New User Contest render anyway...not feeling quite so "new" anymore (though I recognize I still have tons to learn).

    For this image, I experimented with UberVolume, UberArea lighting, and fantom occlusion. I also created the lighting from scratch, rather than using presets (with or without modifications) like I've always done.

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  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Scott, great renders. The lighting and composition of the latest one is great - probably my favorite of yours.

    I also wanted to say that your hair tutorial is easily one of the best I have seen. I really like that it is current and focused on Genesis and DS 4.5, and that it includes product recommendations and examples. So many tutorials that are commonly referenced are fairly out of date or assume a great deal of seperate knowledge.

    I would love to see some more tutorials from you. Thanks so much for your efforts.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Thank you, MadisonXF! :) I'm actually working on an entry-level tutorial now...no guarantees about when it'll be done, though. I do plan on doing some more advanced tutorials also...just need to learn the subject matter first! :lol:

  • Scott LivingstonScott Livingston Posts: 4,340
    edited March 2013

    My Stonemason contest entry, "The Hunt." Used Stonemason's Return to the Enchanted Forest, Mec4D's Huntsman (and the eyebrows of her Neanderthal), and a few creature morphs. Postworked in GIMP.

    I had another one in progress, but I decided that rather than trying to wrap it up quickly before the contest deadline, I'd take the time to really do what I want with it...so that's something to look forward to. ;-)

    Haven't done very much rendering recently...busy with Real Life and trying to learn Bryce, Windows 8, Sickle Rigging and Morphing System, Look At My Hair, and Luxus. So I kind of have my hands full. :)

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited April 2013

    Trying out the beautiful new Amalie texture by surreality. This is Genesis; the morph is a mix of Addison and Tamesis. Also used Return to the Enchanted Forest, Gregoria Hair, and Andromedas Legend for Genesis (pose, props, and outfit). Lighting is a modified version of one of the Lantios Lights 2 presets. Postwork in GIMP.

    I now have some stuff up at DeviantArt: http://scottlivingston.deviantart.com/ including three images not seen here.

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  • JaderailJaderail Posts: 0
    edited December 1969

    Note to self: Add Scott to my Artist are so good I hate them list.
    Looks at list. Darn. He's on it already.
    Note to self: Figure out how to hate Artist more...

    Great stuff my friend. More please. *clicks Post* Wait, was Dragon on before I hi....

  • NovicaNovica Posts: 23,887
    edited December 1969

    Love the lighting on her face and you caught the desperation and sadness so perfectly. And you'r e on Jaderail's list, so what more can you ask for? Absolutely stunning work :)
    Cathie

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Thank you Jaderail and Novica. I'm on the Jaderail Hate List? Wow...I'm speechless!

    Here are a couple of newish ones...

    The Madness of King Jack (with apologies to JT)
    Features Parkside Point Interior, Royal Court Props, and Doyle for M5.

    First one is a DS4.5/3Delight render with no postwork
    Second one is a DS4.5/Luxus/Luxrender render with postwork in GIMP

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    I think it's about time I updated this thread...

    Here's an improved version of my Genesis toddler (see bottom of page 1 of this thread).

    Also, "Man of Her Dreams" featuring Stephanie 4 and my own David 4 for Genesis character. (There was no David 4, let alone a Genesis version of him, so I dialed up my own, based on D3, M4, D5, and a few other things)

    And "Like Nobody's Watching," an experiment in rendering the same scene in 3Delight and Luxrender, and blending the two together. The character is a blend of the V4 shape, V5, S5, and ethnicity morphs.

    These were all created for my Custom Character Contest which has recently ended. You can find full formulas for all of these characters in that thread.

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited July 2013

    Lucy, the Australopithecus

    An effort at a fairly accurate restoration of Australopithecus afarensis, the species made famous by the fossil skeleton nicknamed "Lucy." (Some reference images: 1 2 3 4). Hope you all like her...I'd be interested to hear any feedback or suggestions. Amusingly enough, my one-year-old daughter seems to be a big fan of this character.

    See here for formula and products used.

    Her fur is my own creation using Look At My Hair. The preset is available here (for free).

    Software Used:
    DAZ Studio 4.6 and GIMP

    Image 1: Millennium Environment + Serengeti, Lantios Lights 2, no postwork
    Image 2: Worldbase XT-Lushlands, Andrea lights, postwork in GIMP
    Image 3: Custom lighting based on LaticisImagery's Portrait Lighting Tutorial for DS4, no postwork
    Image 4: Return to the Enchanted Forest, Lantios Lights 2, minimal postwork in GIMP

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  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    I gotta say Scott, I am Blown away with image 4. It seriously looks like a photograph from a scene in a film! Brilliant work :)

    And Fantastic job in furring him, the combing and clumping is great!

  • TrishTrish Posts: 2,625
    edited December 1969

    Great artwork Scott and in such a short time too.....Wow!!

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Thank you, Spyro and bullit35744!

    Just realized I never posted Poe here. So here he is...this is my portrait of Edgar Allan Poe, using Genesis and a whole bunch of morphs. Some postwork in GIMP. Full details here.

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    The Tudors: Henry VIII, his son Edward (later King Edward VI), and his daughter Elizabeth (later Queen Elizabeth I).
    Full details here (in the linked post and the few that follow it).

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  • LomrikLomrik Posts: 53
    edited December 1969

    Spyro said:
    I gotta say Scott, I am Blown away with image 4. It seriously looks like a photograph from a scene in a film! Brilliant work :)

    And Fantastic job in furring him, the combing and clumping is great!

    I agree with Spyro, image 4 is superb, it looks like someone traveled back in time and took a photo.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Working on a gallery - you'll see many of the images from this thread there, plus several that were not posted here.

    Here are a couple of new ones I created while playing with (among other things), Growing Up for Genesis, and the Advanced DAZ Studio Light Bundle.

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  • NovicaNovica Posts: 23,887
    edited December 1969

    Glad I don't have to find an appropriate hairbrush for the second individual, lol! Like the lighting and the textures- very nicely done! :)

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Thanks, Novica. :)

    And belated thanks to Lomrik, too!

  • TrishTrish Posts: 2,625
    edited December 1969

    Scott : how about throwing some of your Bryce stuff in here also ...Would like to see what you are up to as well with that...Trish

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Scott : how about throwing some of your Bryce stuff in here also ...Would like to see what you are up to as well with that...Trish

    I've been working on something for the current Bryce Challenge but it's not nearly ready to share here yet. I was away from Bryce for a while but now I'm back into it, and already learning new stuff. The thing I've found most frustrating about Bryce is that (compared with what I'm used to with DS) I find it difficult to select the right mesh in a busy scene. I'm getting more comfortable with it now, having learned some new things and getting better at using the "Families" function.

    Also learned some new materials tricks from chohole's tutorial, and I'll be experimenting further with that, too.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    My first attempt at a portrait-type render in Bryce. Featuring FW Darc and Golden Lighting.

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  • Scott LivingstonScott Livingston Posts: 4,340
    edited November 2014

    Here's what I've been working on recently. Features the Mad Lab by ArtCollaborations, and Age of Armour's lighting and SubSurface Shader.

    My inspiration was the myth of Pygmalion, the sculptor who fell in love with a statue he made; mixed with a bit of Frankenstein, Metropolis (2001 version), etc.

    On the statue, I used the SubSurface Shader, no skin texture, and Project Eyeris for the eyes.

    Still a WIP...feedback is welcome. :)

    [edit: image removed by artist...maybe I'll get around to doing a new version someday...]

    Post edited by Scott Livingston on
  • Scott LivingstonScott Livingston Posts: 4,340
    edited November 2014

    Here it is with a little postwork. Why did I bother postworking a WIP render? Just for fun and practice, I guess... :)

    [edit: removed by artist]

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  • NovicaNovica Posts: 23,887
    edited December 1969

    Things I noticed- love the glow on the thumb and the thighs. I like the way the fingers are slightly curving.

    Not sure what that glowing band/strip is by the chin, but to me, it's a tad bit distracting. I'd dim that down.

    Like the horizontal lines on the doojy-ma-jigger thing behind her, her chest really stands out that way (without her having a huge bust.) The horizontal lines contrast nicely with the vertical arm. Well done!

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