Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Yeah Daz to Zbrush works perfectly. Im on 4.12.1 64 bit, the newest as far as im aware.
I don't have ZBrush so I don't, obviously, have GOZ installed. Hopefully someone has and can reply. I was just trying to look at if from a "systems perspective". But launching is usually straight forward, but on the other hand, creating virtual links to programs usually involves more intricate stuff that cn go wrong.
Thanks anyway. Any advice is welcomed.
Just out of interest, what external modelling software do you use? Im still new to modelling outside of Daz so im open to other ideas. Blender is an option for me if i can't get zbrush to work. Or if someone knows the old fashion way of using the .obj and .mtl files that zbrush spits out to make a morph in daz im all ears.
Ok, after a bit more research i see that the GoZbrushToDazStudio.app is 64 bit. But then so are both Daz and Zbrush. Im currently going down the operating system route and im wondering what has changed between High Sierra and the version i assume most of you are using (Mojave or Catalina?). Is there anyone runninf GoZ on High Sierra here so i can rule that out?
I really feel like i can rule out the OS as my system runs 64bit apps no problem. I just cant let it go though because of the message "check that gozbrushtodaz.app works with this version of macOS". I can seem to find anything in the GoZ documentation online referring to what versions of macOS are supported. I really dont want the pain of upgrading (and more so downgrading when it quite probably slows my computer down (although i only tried Mojave, maybe Catalina is better?)). Can you still run your OS from an external usb drive? maybe that'll be the best way to test this OS theory out if no one else has had this issue before.
Been using Modo 801 mostly and dabbled a little in Blender 2.8
Can't it be something as stupid as permissions, usually ends up there sooner or later with problems like that?
Funny you say that, i was checking the permissions just now. I checked the app permissions (both zbrush and GoZ) and the shared route folders and all are set to read/write for everyone.
I could be coming at this from the wrong angle so maybe i should explain what im looking to do. Im still new to everything 3d so for now im spending most time in Daz. I would like to make a few tweaks to some of my characters and using GoZ and zbrush worked really well, until it came to sending it back to Daz for clothing, HDRi's, hair and rendering etc. etc. I'd like this back in to Daz as a morph i guess so i can call it up at any time in my Daz work flow.
Can i just miss out GoZ completely and reimport the obj and mtl files back to Daz as a morph or character? Like i say im still new to 3d stuff so my knowledge of the componant parts is there, but limited.
Maybe someone actually doing this using ZBrush should come here, I see if I can grab someone.
Thanks so much! I'm sure there'll be someone out there that has come across this. Hopefully there will be a fix for it. It's kind of a bummer having the results i want from zbrush but not knowing how to get it back to Daz.
Have you used Blender for charater morphs before? Does it have an easy to use Daz bridge? I havent commited to purchasing Zbrush just yet so i'm open to other options even though ive learned the zbrush basics.
Only Bridge I've used is Hexagon, and I havn't done much morphs, does more props and environment stuff.
Reality 4.3 won't load on Imac.
HI.
I'm hoping somebody can help.
I'm Running OS Catalina on iMac (Retina 5K, 27-inch, Late 2015). I have downloaded Reality 4.3 DMG file to my desktop. When I click on installer `i get the following widow pop up (see attached).
Any help would be much appreciated.
Right Click on the RealityInstaller.app and select Show Package Contents, Then Navigate to Contents/MacOS and Right Click on the RealityInstaller and select Open so that the installer runs from the terminal
I'm new to this and I have Dim but I can't install the actual software can i have some help please.
Which software are you trying to install??
Does the software appear in the DIM as Ready to Download? If you click on the gear icon in the upper right hand corner and open it to Advanced Settings, do you see a download path for the installation? Can you click on "Start Q"? And, if so, is "Install After Download" checked? If all this is so, it should download. If not, what is missing?
Have you added the software to your product library? You need to "purchase" it free, but still purchase it.
Hi there, sorry to interrupt - if there‘s time in between, I need help getting DAZ Studio to recognize my eGPU (NVidia GTX 1050 Ti inside). I‘m on HighSierra, the Mac recognizes the GPU and uses it, on the external display at least; CUDA is also installed. But DS doesn‘t seem to see the card at all, it‘s never listed in the available hardware for rendering. Somebody told me I needed to tell the card to let DS use CUDA via the NVidia settings app, but there‘s no app like this on the Mac, only the drivers preferences app and the CUDA app. Hm, any idea what I might be missing? That would be great, thanks!
By the way, thanks also Totte for that very helpful script to set the owners of that one folder correctly! When I downgraded to HighSierra, I did run into the „no CMS“ problem and your file solved it for me.
Which version of DS are You using?
4.12.1.x won't see any GPU for renders, nZvidia dropped macsupport in Iray for GOU.
Ooooh d..., it's 4.12.1.117 ... Thanks for pointing it out. What can I do now? Is there a way to downgrade? Gosh this whole Mac - Iray - NVidia -game is so sickening really, isn't it?
In case anyone else have had the problem that I did with the dynamic clothing control install, I finally had to extract the files directly from a download that I already had in my files and put them into the plugins area of the daz program. Can't rely on install manager and just hopefully you have the files available in order to do this as I was unable to find a download for mac available at this time.Once you put the plugins where they go, uncheck the free one then restart daz. open daz again and both plugins should be shown so check the box next to the full plugin, restart daz again and the full dynamic clothing control should work as it should.
Contact Customer Support, tell them your issue and they might (I cannot promise but this is the official info) make those installer available to you. Then Install that version, then rename the App Folder inside /Applications/DA 3D to something else like Studio Iray, then you use than one when you render, and you can use the other versions while setting up scenes.
Good you got it working!
Thank you very much, will try that!
Do it - It's from "the highest authority" to do so ;-)
And please consider reporting your problem and feelings to Apple: https://www.apple.com/feedback/macos.html
I've done so. Maybe if Apple receives enough requests for users to be able to use nVidia Cards with the latest versions of the Mac OS, that might happen. I've attached a screen shot in which I've preselected "Feature Request" for Feedback Type, and Applications/Utilities for Feedback Area. Just my suggestions.
People may think this is impossible: getting Apple to change its mind. But I remember when Apple removed RAID formatting from one version of the OS, and then provided it again in a later version. And, of course, there were many thoughts that Apple should stop its old CPU chips and move to Intel chips. I listened to many explanations of why this was completely impossible. A main reason given was that the Mac OS was written in the opposite way that would be necessary for it to run on an Intel chip. (Something like that, anyway.)
So, the very nearly impossible can happen.
What is this latest version of DAZ Connect, or whatever it's called, that's for Windows Only? It says that the Mac OS is not supported. Are we being left behind again? Or, is this new thing worth messing with? I've seen so many problems with DAZ Studio that I'd be hesitant to jump in even if I could.
Saw the AD for DAZ to Maya: https://www.daz3d.com/daz-to-maya
Visited the Documentation Center: http://docs.daz3d.com/doku.php/public/read_me/index/47879/start
It says some interesting things: "Transfer a Daz figure or props to Maya with 2 clicks! Auto-HumanIK controls for easy posing/animating with the power of Maya! Auto convert to vray and arnold render engines, and lot of other optimizations and fixes made in the background automatically. This product requires Maya 2016 or higher, and currently does not support Maya LT."
It doesn't mention if the DAZ to Maya plugin works with a Macintosh. Does it?
I also notice that just subscribing to Maya is expensive: "The price of an annual Maya subscription is $1,620 and the price of a monthly Mayasubscription is $205. The price of a 3-year Maya subscription is $4,375."
But what I'm really interested in is this sentence from the above: Auto convert to vray and arnold render engines
How well does this work? When I used Reality and Lux, I spent a good deal of time messing with the shaders in order to get Lux to provide a good render. Is the auto convert to vray any good? How about the arnold render engine? (I don't even know what the arnold render engine is.)
Never mind the price. Is anyone using Maya, and how well does the auto convert feature work?
If your talking about the new Daz Central then theres a Mac version coming but its not ready yet. Its suppose to be a replacement for DIM but so far all the reports I have seem has not been good.