The Mac FAQ

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  • inquireinquire Posts: 2,221

    Totte said:

    inquire said:

    Does anyone know if this 4.23 version of DS will run on Monterey 12.7.6?
    And what is the convert menu by the way? Probably sounds like a dumb question, but I don't think I'm using the menu for anything.

    I run 12.6.7 on my MacPro 2013 and the menubar in DS 4.23 is the normal Apple one. The problem is that the way Qt calls menu update fails with macOS 14+ and causes an infinite loop of calls that eventually crashes within a few microseconds.

    But that doesn't happen with 12.6.7 on the MacPro 2013, right? So DS 4.23 should run OK? Any real problems with it running in 12.6.7 on MacPro 2013?

  • TotteTotte Posts: 14,013

    inquire said:

    Totte said:

    inquire said:

    Does anyone know if this 4.23 version of DS will run on Monterey 12.7.6?
    And what is the convert menu by the way? Probably sounds like a dumb question, but I don't think I'm using the menu for anything.

    I run 12.6.7 on my MacPro 2013 and the menubar in DS 4.23 is the normal Apple one. The problem is that the way Qt calls menu update fails with macOS 14+ and causes an infinite loop of calls that eventually crashes within a few microseconds.

    But that doesn't happen with 12.6.7 on the MacPro 2013, right? So DS 4.23 should run OK? Any real problems with it running in 12.6.7 on MacPro 2013?

    Nope - DS seems quite stable, except if it crashes for some reason, sometimes it takes a few attempts to make it start again, like it fails if some settings file has been corrupted or something, but that has been for some time now, 

  • inquire said:

    Does anyone know if this 4.23 version of DS will run on Monterey 12.7.6?
    And what is the convert menu by the way? Probably sounds like a dumb question, but I don't think I'm using the menu for anything. Oh, just checked: I don't have a Convert Menu with 4.21, unless it's hidden someplace.

    Hi, inquire!

    The Convert menu is created after installing ManFriday's Figure Converter plugin. 

    Lee

     

  • inquireinquire Posts: 2,221

    @Totte:

    @leemoon:

    Thank you both for these pieces of information.

  • JoelLovellJoelLovell Posts: 115

    I am so bummed, I had finally gotten DAZ working on my Macbook Pro (M3 Max, Sequoia 15.0.1) and I did some kind of update and now it crashes instantly on launch, sometimes I can get it to come up, but move the mouse and boom it's gone. Tried uninstalling, re-installing, no dice.

  • TotteTotte Posts: 14,013

    JoelLovell said:

    I am so bummed, I had finally gotten DAZ working on my Macbook Pro (M3 Max, Sequoia 15.0.1) and I did some kind of update and now it crashes instantly on launch, sometimes I can get it to come up, but move the mouse and boom it's gone. Tried uninstalling, re-installing, no dice.

    Which DS version?
    4.23.0.3 public beta is the most stable version. Then you can have plugins causing crashes, so if DS crashes post a crashlog or two here (the full crashlog, as a pdf), so I can take a look and see if I can figure out the crash. Some crashes are really random (that's why you need two or three crashlogs), because if it's the same crash, you know what it is, but if it is totally diffrent ones then it is something completely different that needs to beinvestigated. 

  • inquireinquire Posts: 2,221
    edited October 17

    I've never used public betas. So the 4.23 that we were talking about above is the regular DS release I assumed. That's correct, isn't it? It's interesting that the public beta is the most stable, but I don't think I want to try using a public beta. That's just me. I think I might do something goofy trying to have two versions of DS on my computer.

    Post edited by inquire on
  • TotteTotte Posts: 14,013

    inquire said:

    I've never used public betas. So the 4.23 that we were talking about above is the regular DS release I assumed. That's correct, isn't it? It's interesting that the public beta is the most stable, but I don't think I want to try using a public beta. That's just me. I think I might do something goofy trying to have two versions of DS on my computer.

    The MF plugin bug is in 4.23.0.1 Release, the fix is in 4.23.0.3 Public Beta, the Public beta installs beside the Release on so you can have both installed 

  • inquireinquire Posts: 2,221
    edited October 17

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. No, I don't see a way to download the public beta on the Daz software download portion of the Daz website.

    Post edited by inquire on
  • TotteTotte Posts: 14,013

    inquire said:

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. I don't see a way to download the public beta on the DAZ Software download portion of the DAZ Website.

    I think you need to "purchase" public beta for "zero dollars" in the store and then activate public beta downloads in DIM.
    And Yes, just delete it when you don't need it, but the public beta always has the latest fixes 

  • Richard HaseltineRichard Haseltine Posts: 101,507

    Totte said:

    inquire said:

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. I don't see a way to download the public beta on the DAZ Software download portion of the DAZ Website.

    I think you need to "purchase" public beta for "zero dollars" in the store and then activate public beta downloads in DIM.
    And Yes, just delete it when you don't need it, but the public beta always has the latest fixes 

    Uninstall rather than delete.

  • TotteTotte Posts: 14,013

    Richard Haseltine said:

    Totte said:

    inquire said:

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. I don't see a way to download the public beta on the DAZ Software download portion of the DAZ Website.

    I think you need to "purchase" public beta for "zero dollars" in the store and then activate public beta downloads in DIM.
    And Yes, just delete it when you don't need it, but the public beta always has the latest fixes 

    Uninstall rather than delete.

    on macOS you can just drag the folder DAZStudio4 64-bit Public Build in  /Applications/DAZ 3D/ to the trash and empty it. 
     

  • Richard HaseltineRichard Haseltine Posts: 101,507

    Totte said:

    Richard Haseltine said:

    Totte said:

    inquire said:

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. I don't see a way to download the public beta on the DAZ Software download portion of the DAZ Website.

    I think you need to "purchase" public beta for "zero dollars" in the store and then activate public beta downloads in DIM.
    And Yes, just delete it when you don't need it, but the public beta always has the latest fixes 

    Uninstall rather than delete.

    on macOS you can just drag the folder DAZStudio4 64-bit Public Build in  /Applications/DAZ 3D/ to the trash and empty it.

    Yes, but that won't update the records in DIM and so may cause issues down the road.

  • TotteTotte Posts: 14,013

    Richard Haseltine said:

    Totte said:

    Richard Haseltine said:

    Totte said:

    inquire said:

    So if I install the public beta, I can run both DS 4.21 and DS4.23 In macOS Monterey 12.7.6 on my Mac Pro 2013 edition, without a problem? Will it be difficult to remove the public beta later? How do I get the public beta? Do I just go to the Download DAZ Studio part of the DAZ website? As you can see, I'm not a techie at all. I don't see a way to download the public beta on the DAZ Software download portion of the DAZ Website.

    I think you need to "purchase" public beta for "zero dollars" in the store and then activate public beta downloads in DIM.
    And Yes, just delete it when you don't need it, but the public beta always has the latest fixes 

    Uninstall rather than delete.

    on macOS you can just drag the folder DAZStudio4 64-bit Public Build in  /Applications/DAZ 3D/ to the trash and empty it.

    Yes, but that won't update the records in DIM and so may cause issues down the road.

    Indeed. DIM is is good to remove, but I would keep the public beta and keep it updated as it's good to test new stuff in.

  • Are there any news (or even planned release dates for):

    - a proper 4.23 public release for Mac with all of ManFridays plugins running
    - the filament toonshader finally available on Mac

    As it is I feel like I have to pay full Premier for a crippled product.

  • ElorElor Posts: 1,666

    1. No ETA as far as I know.

    2. Richard Haseltine said in the Daz Studio 5 discussion that Filament on MacOS will only be added in Daz Studio 5:

    Richard Haseltine said:

    Filament for Mac will not be added before DS 5 as it will entail breaking plug-in compatibility.

    https://www.daz3d.com/forums/discussion/comment/8919486/#Comment_8919486

  • Well in a thread on the FilaToon Shaders Mada mentioned that there is some work to finally port filament for Mac. Why should adding another render engine (isn't filament nothing else) break plug-in compatibility. Not that I'm an expert but does this make sense.

    I'm rather worried that DS5 will be something one needs to wait until at least 2025 if not even longer. And as it is I'm also worried that DS5 for Mac might again lack on functionality a Win version gets.

    Plus nobody knows that DAZ have on the roadmap in terms of making Studio even more subscription based so I would very well welcome a 4.X filament integration for Mac. Although a native Apple Silicon Studio might not surface before Studio 5.

    Damn it.

  • inquireinquire Posts: 2,221
    edited October 19

    I would just like some notification from Daz that yes they are at work producing a version of Daz studio that will run natively on the Apple Silicon M chips. That would remove some of my anxiety that Apple may drop Rosetta 2 and that people running DAZ studio in emulation mode Will not be able to run DAZ studio. As I've mentioned before, that has happened to me before with Rosetta 1, And other apps. So I don't think we should assume that Rosetta 2 Is going to remain permanently as an option in a new release of a Macintosh OS.

    Post edited by inquire on
  • TotteTotte Posts: 14,013

    inquire said:

    I would just like some notification from Daz that yes they are at work producing a version of Daz studio that will run natively on the Apple Silicon M chips. That would remove some of my anxiety that Apple may drop Rosetta 2 and that people running DAZ studio in emulation mode Will not be able to run DAZ studio. As I've mentioned before, that has happened to me before with Rosetta 1, And other apps. So I don't think we should assume that Rosetta 2 Is going to remain permanently as an option in a new release of a Macintosh OS.

    To my understanding that is what they are doing with the mythical Daz Studio 5, also Filament also requires DS 5 as Filament does not work with the way Qt 4.8 (which DS 4 is built on) works on macOS. 

  • Richard HaseltineRichard Haseltine Posts: 101,507

    Totte said:

    inquire said:

    I would just like some notification from Daz that yes they are at work producing a version of Daz studio that will run natively on the Apple Silicon M chips. That would remove some of my anxiety that Apple may drop Rosetta 2 and that people running DAZ studio in emulation mode Will not be able to run DAZ studio. As I've mentioned before, that has happened to me before with Rosetta 1, And other apps. So I don't think we should assume that Rosetta 2 Is going to remain permanently as an option in a new release of a Macintosh OS.

    To my understanding that is what they are doing with the mythical Daz Studio 5, also Filament also requires DS 5 as Filament does not work with the way Qt 4.8 (which DS 4 is built on) works on macOS. 

    As I understand it Filament could be made to work with Qt 4, but it would still require a recompile that would break the Application Binary Interface and so cause all plug-ins to break - that is why it has to wait for DS5, which is going to break plug-ins anyway.

  • Richard HaseltineRichard Haseltine Posts: 101,507

    inquire said:

    I would just like some notification from Daz that yes they are at work producing a version of Daz studio that will run natively on the Apple Silicon M chips. That would remove some of my anxiety that Apple may drop Rosetta 2 and that people running DAZ studio in emulation mode Will not be able to run DAZ studio. As I've mentioned before, that has happened to me before with Rosetta 1, And other apps. So I don't think we should assume that Rosetta 2 Is going to remain permanently as an option in a new release of a Macintosh OS.

    Daz studio's next major version will be built on Qt 6.x - 6.7 currently though it is being updated to the new 6.8 so that it is as recent as practical when released. There are technical articles on Qt and Apple silicon here:

    https://www.qt.io/blog/qt-on-apple-silicon
    https://doc.qt.io/qt-6/macos.html

  • Does anybody know if 4.23 is ready for Mac users. I've heard that this version for Mac has still issues?

  • TotteTotte Posts: 14,013

    Rod Wise Driggo said:

    Does anybody know if 4.23 is ready for Mac users. I've heard that this version for Mac has still issues?

    4.23.0.1 Release has issues with MF plugins, fixed in 4.23.0.3 Public Beta (which is 4.23.0.1 plus that fix), so no issues using the Public Beta thinkin it's a very beta-ish version.

     

  • memcneil70memcneil70 Posts: 4,211

    Totte said:

    Rod Wise Driggo said:

    Does anybody know if 4.23 is ready for Mac users. I've heard that this version for Mac has still issues?

    4.23.0.1 Release has issues with MF plugins, fixed in 4.23.0.3 Public Beta (which is 4.23.0.1 plus that fix), so no issues using the Public Beta thinkin it's a very beta-ish version.

     

    @Totte, up to what version of macOS? I have not updated yet to macOS Sequoia 15.0.1 and I am still on Sonoma 14.7.

    Mary

  • TotteTotte Posts: 14,013

    memcneil70 said:

    Totte said:

    Rod Wise Driggo said:

    Does anybody know if 4.23 is ready for Mac users. I've heard that this version for Mac has still issues?

    4.23.0.1 Release has issues with MF plugins, fixed in 4.23.0.3 Public Beta (which is 4.23.0.1 plus that fix), so no issues using the Public Beta thinkin it's a very beta-ish version.

     

    @Totte, up to what version of macOS? I have not updated yet to macOS Sequoia 15.0.1 and I am still on Sonoma 14.7.

    Mary

    I run 14.7 on this one, and 15.0.1 on my little M2 air, mostly for testing things. I need to know that other things work as well.  When I jumped to 14 from 13 I knew the menues would be a problem but it was fixed rather promptly. I don't know of any known issues with DS yet.

     

  • memcneil70memcneil70 Posts: 4,211

    Totte said:

    memcneil70 said:

    Totte said:

    Rod Wise Driggo said:

    Does anybody know if 4.23 is ready for Mac users. I've heard that this version for Mac has still issues?

    4.23.0.1 Release has issues with MF plugins, fixed in 4.23.0.3 Public Beta (which is 4.23.0.1 plus that fix), so no issues using the Public Beta thinkin it's a very beta-ish version.

     

    @Totte, up to what version of macOS? I have not updated yet to macOS Sequoia 15.0.1 and I am still on Sonoma 14.7.

    Mary

    I run 14.7 on this one, and 15.0.1 on my little M2 air, mostly for testing things. I need to know that other things work as well.  When I jumped to 14 from 13 I knew the menues would be a problem but it was fixed rather promptly. I don't know of any known issues with DS yet.

     

    Thank you very much. My M1 is so cranky and has been kind of stable I was about to hook up its new backup drive when all these updates started hitting with issues and it got freaked me out. I will first get that backup set-up and then do the updates to the OS then D|S. Now if we could just get filament for the Macs. 

  • memcneil70memcneil70 Posts: 4,211

    After 50 odd hours the back up finished, but only copied the oldest drive. Regardless, I installed the Daz Beta and except for the first crash (of course) the program was polite as I registered a plug-in and did metadata on new products. So, it seems both systems working fine for me. But I wish I could get Time Machine to back up the correct external drives.

  • TotteTotte Posts: 14,013

    memcneil70 said:

    After 50 odd hours the back up finished, but only copied the oldest drive. Regardless, I installed the Daz Beta and except for the first crash (of course) the program was polite as I registered a plug-in and did metadata on new products. So, it seems both systems working fine for me. But I wish I could get Time Machine to back up the correct external drives.

    I think the problem is that the new drive needs the same name as the old one or smart content have problems finding the items when they are restored to a drive with a new name, that is at least my experience.

     

  • Richard HaseltineRichard Haseltine Posts: 101,507

    Totte said:

    memcneil70 said:

    After 50 odd hours the back up finished, but only copied the oldest drive. Regardless, I installed the Daz Beta and except for the first crash (of course) the program was polite as I registered a plug-in and did metadata on new products. So, it seems both systems working fine for me. But I wish I could get Time Machine to back up the correct external drives.

    I think the problem is that the new drive needs the same name as the old one or smart content have problems finding the items when they are restored to a drive with a new name, that is at least my experience.

    The Content Management System uses relative paths (for files in mapped directories) so that certainly shouldn't be an issue. Hoever, backing up and restoring a database can be tricky - and PostgtreSQL is fussy about folder permissions.

  • memcneil70memcneil70 Posts: 4,211

    I have no issue with Daz seeing my drives, all good there. It is Time Machine with the MacOS that has added the drive with my DIM files to exclude and still only ignores on its own the other drives where the other files are split up. The 'minus' key doesn't work, it seems to be greyed out. I tried to research that issue online but others tried a number of suggested fixes and all failed. And some of those required going into the Mac's guts to do stuff, what I am no way comfortable, nor competent to do. 

    I thought I might try removing the externals from their connections, leaving one at a time, and kicking off Time Machine to record it. The other option is to do a straight copy of files to the new drive where I am making my back-up. Not a great option. My drives have: Seagate (DIM) = 3.91 Tb; Demon (old drive, has D|S stragglers/other stores & non-DAZ files) = 5.45 Tb (this is the one that took 50 hours for first copy); Demon 2 (new drive for DAZ Library) = 5.11 Tb; Simon Saves (New Back Up) = 5.8Tb with 12.2 Tb free.

    Is Time Machine always such a pain? I looked at the version that is on my 2012 iMac with macOS Catalina v10.15.7 and it looks so much easier. 

    Mary

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