CAR AND BIKE LOVERS THREAD - MARK III

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Comments

  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    Seems I remember that the generation 3 kids and teens had three pentagrams that shared points in the mesh. One of them was located on the back of the left shin, and two in the groin area of the hip. When opened in Daz Studio 4 there was a hole in the back of the leg from what appeared to be a normal flipping. The fix was to open the wireframe and, drawing another line, turn the two triangulars into quads, then resave the mesh as a new object. The throwback was you had to re-rig the object, plus the copyright issues. With Daz's permission, a fix was done by rewriting a few lines in the mesh in a text editor. The change turns the two corner to corner triangulars (which all met at a six point intersection) into quads with adjacent triads meeting half way down resolving the six point intersection. I posted the fix back on the old site before the change. It worked quite well and I have had no more holes showing on any of them. DS 4.6 seems to have accepted the old mesh better than before and only appears as a tear in the mesh. Before there was a huge black hole that resembled a flipped normal.

    This only confirms that most are using quads now and how triangulars can reek havok in newer progies. Here is the fix for the shin and hips:

    MilPT shin fix:

    Those are actually pentagrams that share 3 points. Since the 3 points don't line up in

    a perfect line, the mesh distorts. They only look like triangles in DS4 because it

    tries to "fix" the problem by splitting them, but it fails because it then splits the

    wrong way! There's no need to re-import and rig the mesh to fix the problem. Just open

    the file blMilGirlPT.obj in a text editor and replace the line

    f 26861/62624/16167 26862/62625/16167 26863/62626/16167 26870/62627/16167

    26869/62628/16167

    with this

    f 26861/62624/16167 26862/62625/16167 26870/62627/16167 26869/62628/16167
    f 26862/62625/16167 26863/62626/16167 26870/62627/16167

    You probably should rename the original file and then save the new version with as

    blMilGirlPT.obj


    Ops, I forgot to include the adjacent poly!

    Just a few lines above the previous one, also replace this

    f 26861/62612/16164 26860/62613/16164 26864/62614/16164 26863/62615/16164

    26862/62616/16164

    with this

    f 26861/62612/16164 26860/62613/16164 26864/62614/16164 26862/62616/16164
    f 26864/62614/16164 26863/62615/16164 26862/62616/16164


    For the hip:

    1) replace this:
    f 103/8047/2015 288/8048/2015 319/8049/2015 100/8050/2015 287/8051/2015

    with this

    f 288/8048/2015 319/8049/2015 100/8050/2015 287/8051/2015
    f 103/8047/2015 288/8048/2015 287/8051/2015

    2) replace this

    f 100/8166/2046 101/8167/2046 102/8168/2046 103/8169/2046 287/8170/2046

    with this:

    f 100/8166/2046 101/8167/2046 102/8168/2046 287/8170/2046
    f 102/8168/2046 103/8169/2046 287/8170/2046

    3) replace this:

    f 575/9202/2314 355/9203/2314 578/9204/2314 577/9205/2314 576/9206/2314

    with this:

    f 575/9202/2314 355/9203/2314 578/9204/2314 576/9206/2314
    f 578/9204/2314 577/9205/2314 576/9206/2314

    4) replace this:

    f 577/9321/2345 569/9322/2345 570/9323/2345 575/9324/2345 576/9325/2345

    with this:

    f 569/9322/2345 570/9323/2345 575/9324/2345 576/9325/2345
    f 577/9321/2345 569/9322/2345 576/9325/2345

    MilPT_Fix_before.jpg
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    MilPT_Fix_after.jpg
    669 x 539 - 55K
    Post edited by music2u4u on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Cheers for the explanations guys.

    Music, I had problems with the mesh of the envsphere showing in DS and never totally got rid of them, but I reduced them with sub'd smoothing and using a ring of spotlights above the car to lighten up the envsphere. The brighter it got the less of the lines I saw.
    I cant remember if the bagginsbill files worked before I put the obj into the geometry folder.
    Thanks for the GTA links. Haven't been rendering any cars lately but after looking at these links, I will delve back in using envsphere and let you know if I find a solution.

  • CherokeeCherokee Posts: 292
    edited December 2013

    1970 El Camino SS (GTA conversion - Bagginsbill's Environment Sphere with one light - Poser Pro 2012 render.

    Still not sure why Studio show's scan lines on the sphere. I don't have those lines in Poser. I can't test it because I don't have or use Studio. I do know that the sphere has some built in settings for Poser that are probably lost when using it in Studio. Maybe that's what causing the scan line. I just don't know for sure.

    1970_El_Camino_SS_PP2013.jpg
    1147 x 877 - 206K
    Post edited by Cherokee on
  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    Cherokee said:
    1970 El Camino SS (GTA conversion - Bagginsbill's Environment Sphere with one light - Poser Pro 2012 render.

    Still not sure why Studio show's scan lines on the sphere. I don't have those lines in Poser. I can't test it because I don't have or use Studio. I do know that the sphere has some built in settings for Poser that are probably lost when using it in Studio. Maybe that's what causing the scan line. I just don't know for sure.

    Me either...hey maybe I can open it up in my text editor and check the true-falses...lol. Maybe just a 0 or a 1 to change under show scan lines in Daz Studio or something.

    The El Camino looks awesome. If you click the original size, you can even see the sand on the treads of the tires...and I love the old "U.S.A. 1" tag on the front...I remember those...too cool! The advantage you have using a sphere is reflection. You just load the map into the reflection section and it reflects like real life. Especially in the windows and windshield. I actually loaded it up in the headlight lenses in this render below. When you use just a background image, you can load it into reflection, but you don't get a realistic position of reflection. I saw a render while surfing for HDRI maps the other night, and the car had another car parked near to it, and you could see that car in the reflection. It was fantastic! A 3dMax Vray render...to real to believe. I think it was a Porsche 911 turbo...black! Black reflects real good...lol.

    Here's one more. Using the straightup Yosimite pack here is...David five...going out for a drive....in his 53 Caddy...left to him by his daddy!

    :-)

    53CadillacYosimiteDaz1.jpg
    1280 x 1024 - 300K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    One of my friends has this car and asked me to do a 3d render of it. I found a GTA car, converted and retextured it and painted it up just like his.

    2011 Camaro Synergy Green Special Edition. Envsphere and HDRI. He flipped out completely, copied the render, printed it and has it framed in his house.

    :-)

    ForrestCamaro3Daz.jpg
    1280 x 1024 - 315K
    Post edited by music2u4u on
  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    If you can beat me, you can -------!

    if_you_can_beat_me.jpg
    1900 x 1068 - 585K
  • RenolaceRenolace Posts: 46
    edited December 1969

    1967 Ford Mustang GT

    1967Mustang.jpg
    1600 x 900 - 877K
  • usherstangusherstang Posts: 89
    edited December 1969

    Renolace said:
    1967 Ford Mustang GT
    beautiful mustang one of the best years for it.
  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Very nice Mustang.

  • John SimsJohn Sims Posts: 360
    edited December 1969

    Jaw dropping.

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    When I look at that, I'm half expecting someone to walk into the frame and open the door. Very nice.

  • RenolaceRenolace Posts: 46
    edited December 1969

    Thanks guys, I appreciate your compliments, glad to hear that you like it!!!

    I posted this as I was heading out the door yesterday so I didn't have much time, but there have been lots of nice renders being posted here. I always enjoy seeing new car renders, even if I don't comment on each one..Keep em coming!

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    There is a cool tractor trailer set available this week.

    loaded_and_ready_to_go.jpg
    1900 x 1068 - 466K
  • music2u4umusic2u4u Posts: 2,822
    edited December 1969

    When I look at that, I'm half expecting someone to walk into the frame and open the door. Very nice.

    Yeah....Steve McQueen...lol.

  • music2u4umusic2u4u Posts: 2,822
    edited December 1969

    betsy662 said:
    There is a cool tractor trailer set available this week.


    Got it!

    :-)

  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    Been looking for this 1969 Corvair Monza for a long time. A GTA conversion. I got it a few times off some sites and all the text was in Russian, so ZModeler could not read the file, and it would abort it. Then another was in an .exe format to load it directly into GTA, which I don't have or use. Could not open it into any other folders. The last one was GTA IV which we can't convert yet. So I had given up on getting it. However, I did find it again and this time it worked fine and running it through the RWAnalyzer was able to open it in ZModeler2. I converted the parts into .obj files and ran the textures through TDXWorkshop and converted them to .tga files that work in Daz Studio. It had some real nice textures all named perfectly with the part they were to be applied to. It even came with it's own remapped body texture (in white, I colored it turquoise myself.) AND it's own reflection map for the chrome and body. Turned out very nice. The following renders are right out of the box, no modification other than the color of the body.

    My dad had one of these when I was young, and he loved it. It uses a rear mounted helicopter engine with a four speed in the floor. There was a "Spyder" version that had fuel injection with a blower on the engine and another model called a "Corsair". This is the "Monza" version which is what he had. His was this color too. You can see now why I wanted it so badly, the memories...lol.

    http://www.gtatnt.com/2013/04/gta-sa-chevrolet-corvair-monza-1969.html

    :-)

    1969CorvairMonzaHDRITurquoiseDaz1.jpg
    1280 x 1024 - 320K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    In Black....

    :-)

    1969CorvairMonzaHDRIBlack.jpg
    1280 x 1024 - 322K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited December 1969

    Went back and worked on the 1969 Camaro SS. This is exactly how mine looked in high school. Gawd I miss that car.

    :-)

    1969CamaroSSBlueDaz1.jpg
    1280 x 1024 - 348K
  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    Something different...Granddad's 54 chevy wagon. One of Nationale7's cars. Made it an old phtograph.

    :-)

    1954ChevyWagonOldPhotographBW.jpg
    1280 x 1024 - 384K
    Post edited by music2u4u on
  • John SimsJohn Sims Posts: 360
    edited December 2013

    music2u4u said:
    In Black....

    :-)

    Nice model but, if I may be so bold, the camera set up puts it at odds with the back ground.

    A different focal length/ camera location combination might have worked better, still framing the car in a similar way but changing its relationship to the background.

    I can appreciate you wanted to include the waterfall but it has made the car look 10' tall and distorted the waterfall and mountains into the bargain. ;-)

    Post edited by John Sims on
  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    John Sims said:
    music2u4u said:
    In Black....

    :-)

    Nice model but, if I may be so bold, the camera set up puts it at odds with the back ground.

    A different focal length/ camera location combination might have worked better, still framing the car in a similar way but changing its relationship to the background.

    I can appreciate you wanted to include the waterfall but it has made the car look 10' tall and distorted the waterfall and mountains into the bargain. ;-)

    Well if you look, the car is up on a hill and very close to the camera. The waterfall is way in the background. This will make the car look bigger. I wanted most of the attention on the car, not the background. I tried zooming the car back, making it smaller, but then it looked like a toy car...lol. Also, with the Yosimite set up, to capture more area, you have to zoom back over and over just to get any sky included in the scene, to the point where the floor is a tiny spot, I would have to scale the car up like 5,000 times it's size. That is the only throwback to the set. Here in this render, it is already scaled up over 1,000 times it's size. You can rotate the scene just fine around the circle, but you can't zoom in or out very easily. If you zoom back too far, it will go outside the sphere. The envsphere works much better for zooming.

    Those who have used it know what I am talking about.

    Good suggestions though.

    :-)

    Monza4.jpg
    283 x 257 - 35K
    Monza3.jpg
    670 x 535 - 145K
    Monza2.jpg
    669 x 535 - 159K
    Monza1.jpg
    667 x 532 - 119K
    Post edited by music2u4u on
  • John SimsJohn Sims Posts: 360
    edited December 1969

    music2u4u said:

    .................Those who have used it know what I am talking about.


    :-)

    http://www.daz3d.com/gallery/#images/3438/

    It's perhaps because I've used it that it looked strage to me and might not to others.

  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    Here is another render with the camera moved back just before going through the sphere, It does look scaled right, but as you can see I get no sky or the beautiful waterfall. It is actually scaled up 2,000 times it's Poser/Daz size.

    Thanks for the suggestion.

    :-)

    1969CorvairMonzaBlackDaz2.jpg
    1280 x 1024 - 393K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited December 1969

    John Sims said:
    music2u4u said:

    .................Those who have used it know what I am talking about.


    :-)

    http://www.daz3d.com/gallery/#images/3438/

    It's perhaps because I've used it that it looked strage to me and might not to others.

    Nice render, but I don't know how you got so much enviroment in the render. Did you use Daz Studio?

  • usherstangusherstang Posts: 89
    edited December 1969

    love the corsair 1968? and the 54 wagon is amazing wish i had access to the programs u guys use.

  • music2u4umusic2u4u Posts: 2,822
    edited December 2013

    love the corsair 1968? and the 54 wagon is amazing wish i had access to the programs u guys use.

    1969 Corvair.

    Somewhere there is a plugin for photoshop that makes an image into a cracked and torn edged photograph. I don't have it, so here I just added some noise and made my own border.

    Post edited by music2u4u on
  • John SimsJohn Sims Posts: 360
    edited December 1969

    music2u4u said:
    John Sims said:
    music2u4u said:

    .................Those who have used it know what I am talking about.


    :-)

    http://www.daz3d.com/gallery/#images/3438/

    It's perhaps because I've used it that it looked strage to me and might not to others.

    Nice render, but I don't know how you got so much enviroment in the render. Did you use Daz Studio?

    Cheers, and I like your second one much more. My render was in DAZ with no PP and all at original size.

    Unrealistic scaling will always cause issues and I would have been inclined to produce a box the correct size of the original car, as a reference, and scale the model to it.

    The way the DAZ cameras work is they introduce parallax relative to a conventional camera lens. The Yosemite domes seem to be well matched to that parallax effect. This being the case, when I said your car looked 10' tall, in the DAZ virtual world it probably was, or bigger. It might even have looked big with no background at all, just down to parallax.

    The other advantage of keeping everything at real size is you can make a decision about where your photographer is standing. Unless, he bought along a tower (unlikely out in Yosemite) you can limit your camera hight pretty much to somewhere between 300mm and 1800mm above the ground.

    People look at renders and think "Is it real or not?" The more "real" you approach a render the less likely you are to leave tell tales which let them know it isn't real.

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Nice GTA conversions and renders Music.
    My first GTA conversion, the 1937 Beverly Sedan. I used the DFF importer script for Blender 2.63. Had to reinstall the older version to use the plugin. I didn't realise the work involved in converting these models, what with the crash damage removal and the missing wheels.
    I think I've got a slim grip on conversion now, may invest in Zmodeler 2.2.6 later as it has loads of import scripts for other game models.
    Fiddled about with this one for long enough now, I could do more but I think I'll call it a day at this stage.
    Yosimite, Beverly Sedan and M4 instanced.

    Beverly-SeeingDouble.png
    1200 x 675 - 2M
  • usherstangusherstang Posts: 89
    edited December 1969

    can you guys do me a favor and keep an eye out for a 69 chenille for me i would really appreciat it cause i cant find 1 free

  • RenolaceRenolace Posts: 46
    edited December 1969

    Nice renders!

    @ Music, I kinda like that lil corvair, thanks for the link, I hadn't seen that GTA site before.

    @ none01ohone I also use the blender .dff importer, let us know how the zmodler works for you and if you find an importer for the wtf files that would be awesome. Do you happen to have the link to that car?

This discussion has been closed.